49 lines
1.0 KiB
Lua
Executable File
49 lines
1.0 KiB
Lua
Executable File
modifier_touhoutd_luck = class({})
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local public = modifier_touhoutd_luck
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function public:IsHidden()
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return false
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end
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function public:IsDebuff()
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return false
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end
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function public:IsPurgable()
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return false
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end
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function public:GetTexture()
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return "luck"
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end
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--------------------------------------------------------------------------------
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function public:OnCreated( kv )
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if not IsServer() then
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return
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end
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local target = self:GetParent()
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target:SetModelScale(target:GetModelScale() * 1.25)
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local bonus = GameRules.GameData.luck_crit
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self:SetStackCount(bonus)
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target:THTD_AddCritDamage(bonus, "thtd_luck_day_bonus")
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target:THTD_AddCritChance(math.floor(bonus/10), "thtd_luck_day_bonus")
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end
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--------------------------------------------------------------------------------
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function public:OnDestroy()
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if not IsServer() then
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return
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end
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local target = self:GetParent()
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target:SetModelScale(target:GetModelScale() / 1.25)
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target:THTD_AddCritDamage("thtd_luck_day_bonus")
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target:THTD_AddCritChance("thtd_luck_day_bonus")
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end |