Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_hellbears.lua
2021-10-24 15:36:18 -04:00

108 lines
3.2 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawner" )
--------------------------------------------------------------------------------
if CMapEncounter_Hellbears == nil then
CMapEncounter_Hellbears = class( {}, {}, CMapEncounter )
end
--------------------------------------------------------------------------------
function CMapEncounter_Hellbears:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
local flInitialPortalSpawnDelay = 0.0
local flInitialSummonTime = 5.0
local flPortalIntervalInput = DEFAULT_PORTAL_SPAWN_INTERVAL
local flScaleInput = 1.0
local nNumPortals = 4
for i=1,nNumPortals do
local name = string.format( "portal_%i", i )
self:AddPortalSpawner( CPortalSpawner( name, "dynamic_portal", 60 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
{
{
EntityName = "npc_dota_creature_small_hellbear",
Team = DOTA_TEAM_BADGUYS,
Count = 4,
PositionNoise = 0.0,
},
{
EntityName = "npc_dota_creature_hellbear",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 0.0,
},
} ) )
end
end
--------------------------------------------------------------------------------
function CMapEncounter_Hellbears:GetPreviewUnit()
return "npc_dota_creature_hellbear"
end
--------------------------------------------------------------------------------
function CMapEncounter_Hellbears:GetMaxSpawnedUnitCount()
local nCount = 0
local hWarriorSpawners = self:GetSpawner( self.szPeonSpawner )
if hWarriorSpawners then
nCount = nCount + hWarriorSpawners:GetSpawnPositionCount() * 4
end
local hChampionSpawners = self:GetSpawner( self.szCaptainSpawner )
if hChampionSpawners then
nCount = nCount + hChampionSpawners:GetSpawnPositionCount() * 2
end
return nCount
end
--------------------------------------------------------------------------------
function CMapEncounter_Hellbears:OnThink()
CMapEncounter.OnThink( self )
end
--------------------------------------------------------------------------------
function CMapEncounter_Hellbears:CreateEnemies()
for _,Spawner in pairs ( self:GetSpawners() ) do
Spawner:SpawnUnits()
end
end
--------------------------------------------------------------------------------
function CMapEncounter_Hellbears:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
--print( "CMapEncounter_Hellbears:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
else
print( "CMapEncounter_Hellbears:OnSpawnerFinished: WARNING: Can't find a living hero" )
end
end
end
end
--------------------------------------------------------------------------------
return CMapEncounter_Hellbears