30 lines
971 B
Lua
Executable File
30 lines
971 B
Lua
Executable File
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-- This file is a redirection to events.lua
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--print( "loaded triggers.lua" )
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function OnStartTouch( trigger )
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local triggerName = thisEntity:GetName()
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--printf( "OnStartTouch - trigger \"%s\"", triggerName )
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local event = {}
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event["trigger_name"] = triggerName
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event["activator_entindex"] = trigger.activator:GetEntityIndex()
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event["caller_entindex"] = trigger.caller:GetEntityIndex()
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FireGameEvent( "trigger_start_touch", event )
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end
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--------------------------------------------------------------------------------
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function OnEndTouch( trigger )
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local triggerName = thisEntity:GetName()
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--printf( "OnEndTouch - trigger \"%s\"", triggerName )
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local event = {}
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event["trigger_name"] = triggerName
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event["activator_entindex"] = trigger.activator:GetEntityIndex()
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event["caller_entindex"] = trigger.caller:GetEntityIndex()
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FireGameEvent( "trigger_end_touch", event )
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end
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--------------------------------------------------------------------------------
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