Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_pinecones.lua
2021-10-24 15:36:18 -04:00

264 lines
6.9 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
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if CMapEncounter_Pinecones == nil then
CMapEncounter_Pinecones = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_Pinecones:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
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-- Pre-placed units
------------------------
self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon",
{
{
EntityName = "npc_dota_pinecone_warrior",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
}
} ) )
self:AddSpawner( CDotaSpawner( "spawner_captain_trigger", "spawner_captain_trigger",
{
{
EntityName = "npc_dota_pinecone_champion",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
}
} ) )
self:SetPortalTriggerSpawner( "spawner_captain_trigger", 0.8 )
self:SetSpawnerSchedule( "spawner_peon", { { Time = 0, Count = 16 } } ) -- spawn N units when triggered
self:SetSpawnerSchedule( "spawner_captain_trigger", nil ) -- means spawn once when triggered
------------------------
-- WAVE: A
------------------------
local nNumPortals = 1
self.nTotalPortals = nNumPortals
self.vWaveSchedule_A =
{
{
Time = 0,
Count = nNumPortals,
},
}
local PortalUnits_A =
{
{
EntityName = "npc_dota_pinecone_warrior",
Team = DOTA_TEAM_BADGUYS,
Count = 4,
PositionNoise = 200.0,
},
{
EntityName = "npc_dota_pinecone_champion",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
}
local bInvulnerable = true
local nHealth = 1
local fSummonTime = 5
local fModelScale = 1.0
local szLocatorNameA = "dynamic_portal_a"
local szNameA = szLocatorNameA
self:AddPortalSpawnerV2( CPortalSpawnerV2( szNameA, szLocatorNameA, nHealth, fSummonTime, fModelScale,
PortalUnits_A, bInvulnerable
) )
self:SetSpawnerSchedule( szLocatorNameA, self.vWaveSchedule_A )
------------------------
-- WAVE: B
------------------------
nNumPortals = 2
self.nTotalPortals = self.nTotalPortals + nNumPortals
self.vWaveSchedule_B =
{
{
Time = 15,
Count = nNumPortals,
},
}
local PortalUnits_B =
{
{
EntityName = "npc_dota_pinecone_warrior",
Team = DOTA_TEAM_BADGUYS,
Count = 5,
PositionNoise = 200.0,
},
{
EntityName = "npc_dota_pinecone_champion",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
}
local szLocatorNameB = "dynamic_portal_b"
local szNameB = szLocatorNameB
self:AddPortalSpawnerV2( CPortalSpawnerV2( szNameB, szLocatorNameB, nHealth, fSummonTime, fModelScale,
PortalUnits_B, bInvulnerable
) )
self:SetSpawnerSchedule( szLocatorNameB, self.vWaveSchedule_B )
------------------------
-- WAVE: C
------------------------
nNumPortals = 3
self.nTotalPortals = self.nTotalPortals + nNumPortals
self.vWaveSchedule_C =
{
{
Time = 30,
Count = nNumPortals,
},
}
local PortalUnits_C =
{
{
EntityName = "npc_dota_pinecone_warrior",
Team = DOTA_TEAM_BADGUYS,
Count = 7,
PositionNoise = 200.0,
},
{
EntityName = "npc_dota_pinecone_champion",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
}
local szLocatorNameC = "dynamic_portal_c"
local szNameC = szLocatorNameC
self:AddPortalSpawnerV2( CPortalSpawnerV2( szNameC, szLocatorNameC, nHealth, fSummonTime, fModelScale,
PortalUnits_C, bInvulnerable
) )
self:SetSpawnerSchedule( szLocatorNameC, self.vWaveSchedule_C )
end
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function CMapEncounter_Pinecones:GetPreviewUnit()
return "npc_dota_pinecone_champion"
end
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function CMapEncounter_Pinecones:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
end
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function CMapEncounter_Pinecones:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
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function CMapEncounter_Pinecones:Start()
CMapEncounter.Start( self )
self:StartAllSpawnerSchedules( 0 )
end
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function CMapEncounter_Pinecones:OnThink()
CMapEncounter.OnThink( self )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes <= 0 then
return
end
--print( "CMapEncounter_Pinecones:OnThink() - iterating through portal units" )
for _,hEnemy in pairs( self.SpawnedEnemies ) do
if hEnemy == nil or hEnemy:IsNull() or hEnemy:IsAlive() == false then
goto continue
end
if hEnemy.bPortalUnit ~= nil and hEnemy.bPortalUnit == true then
--print( "CMapEncounter_Pinecones:OnThink() -found a portal unit" )
local hAggroTarget = hEnemy:GetAggroTarget()
local hInitialGoalEnt = hEnemy:GetInitialGoalEntity()
if hAggroTarget == nil and hInitialGoalEnt == nil then
--print( "CMapEncounter_Pinecones:OnThink() - Found a portal unit that doesn't have an aggro target or a goal ent! Searching for a goal ent for this unit" )
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "CMapEncounter_Pinecones:OnThink() - Set initial goal entity for unit \"%s\" to \"%s\"", hEnemy:GetUnitName(), hero:GetUnitName() )
hEnemy:SetInitialGoalEntity( hero )
end
end
end
::continue::
end
end
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function CMapEncounter_Pinecones:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
--print( "CMapEncounter_Pinecones:OnSpawnerFinished" )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
--------------------------------------------------------------------------------
return CMapEncounter_Pinecones