57 lines
1.4 KiB
Lua
Executable File
57 lines
1.4 KiB
Lua
Executable File
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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thisEntity.hDispersionAbility = thisEntity:FindAbilityByName( "aghsfort_spectre_active_dispersion" )
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thisEntity:SetContextThink( "SpectreThink", SpectreThink, 0.5 )
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end
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--------------------------------------------------------------------------------
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function SpectreThink()
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if not IsServer() then
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return
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end
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if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 0.1
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end
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 600, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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return 1
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end
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if thisEntity.hDispersionAbility and thisEntity.hDispersionAbility:IsFullyCastable() then
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return CastDispersion()
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end
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return 0.5
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end
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--------------------------------------------------------------------------------
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function CastDispersion()
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = thisEntity.hDispersionAbility:entindex(),
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Queue = false,
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})
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return 0.5
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end
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