218 lines
7.4 KiB
Lua
Executable File
218 lines
7.4 KiB
Lua
Executable File
function OnFlandre01SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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if caster.thtd_flandre_illusion_table == nil then
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caster.thtd_flandre_illusion_table = {}
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end
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caster:EmitSound("Hero_PhantomLancer.Doppelganger.Appear")
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for i=1,3 do
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local illusion = CreateUnitByName(
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"flandre_illusion",
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caster:GetOrigin() + Vector(math.cos(math.pi/2*(i+1)),math.sin(math.pi/2*(i+1)),0)*100,
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false,
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caster,
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caster,
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caster:GetTeam()
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)
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illusion:SetControllableByPlayer(caster:GetPlayerOwnerID(), true)
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illusion:MoveToPosition(illusion:GetOrigin()+Vector(0,-100,0))
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illusion:SetForwardVector(caster:GetForwardVector())
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keys.ability:ApplyDataDrivenModifier(caster, illusion, "modifier_flandre_01_illusion", nil)
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_flandre/ability_flandre_02_fire.vpcf", PATTACH_CUSTOMORIGIN, illusion)
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ParticleManager:SetParticleControlEnt(effectIndex , 0, illusion, 5, "attach_attack1", Vector(0,0,0), true)
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caster.thtd_flandre_illusion_table[i] = illusion
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local count = 0
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illusion:SetContextThink(DoUniqueString("thtd_flandre_01_illusion"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if count > 20 or THTD_IsValid(caster) == false then
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illusion:AddNoDraw()
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illusion:ForceKill(true)
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return nil
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elseif caster:IsAttacking()==false then
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illusion:RemoveGesture(ACT_DOTA_ATTACK)
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illusion:MoveToPosition(illusion:GetOrigin()+Vector(0,-100,0))
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end
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count = count + 1
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return 0.5
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end,
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0)
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end
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end
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function OnFlandre02Created(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_flandre/ability_flandre_02_fire.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControlEnt(effectIndex , 0, caster, 5, "attach_attack1", Vector(0,0,0), true)
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caster.thtd_flandre_02_effectIndex = effectIndex
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end
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function OnFlandre02AttackStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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if caster.thtd_flandre_illusion_table == nil then
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caster.thtd_flandre_illusion_table = {}
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end
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for k,v in pairs(caster.thtd_flandre_illusion_table) do
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if v~=nil and v:IsNull()==false and v:IsAlive() then
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local forward = (target:GetOrigin() - v:GetOrigin()):Normalized()
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v:StartGesture(ACT_DOTA_ATTACK)
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v:MoveToTargetToAttack(target)
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end
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end
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end
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function OnFlandre02AttackLanded(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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local ability4 = caster:FindAbilityByName("thtd_flandre_04")
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if ability4:GetLevel() >= 1 then
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if caster.lock_target ~= target then
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if THTD_IsValid(caster.lock_target) then
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caster.lock_target:RemoveModifierByName("modifier_flandre_damage_lock")
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end
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keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_flandre_damage_lock", {duration = 2.0})
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caster.lock_target = target
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else
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local modifier = target:FindModifierByName("modifier_flandre_damage_lock")
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if modifier ~= nil then
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modifier:SetDuration(2.0, false)
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else
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keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_flandre_damage_lock", {duration = 2.0})
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end
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end
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if ability4:IsCooldownReady() then
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target.flandre_04_lock = true
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else
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target.flandre_04_lock = false
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end
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end
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 4
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local crit = 1
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local ability3 = caster:FindAbilityByName("thtd_flandre_03")
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if ability3:GetLevel() > 0 then
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crit = 1 + (100 - target:GetHealthPercent()) * ability3:GetSpecialValueFor("damage_up") / 100
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end
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local DamageTable = {
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ability = keys.ability,
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victim = target,
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attacker = caster,
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damage = damage * crit,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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OnFlandre02SpellStart(caster)
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end
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function OnFlandre02SpellStart(caster)
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local step = caster:GetAbilityValue("thtd_flandre_02", "damage_up") * 4
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local maxUp = caster:GetAbilityValue("thtd_flandre_02", "max_up")
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local duration = caster:GetAbilityValue("thtd_flandre_02", "duration_time")
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if caster.thtd_flandre_02_outgoing == nil then
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caster.thtd_flandre_02_outgoing = 0
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end
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local count = math.min(step, maxUp - caster.thtd_flandre_02_outgoing)
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if count > 0 then
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caster:AddDamageOutgoingPhysical(count)
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caster.thtd_flandre_02_outgoing = caster.thtd_flandre_02_outgoing + count
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caster:SetContextThink(DoUniqueString("modifier_flandre_02_buff_count"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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caster:AddDamageOutgoingPhysical(-count)
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caster.thtd_flandre_02_outgoing = caster.thtd_flandre_02_outgoing - count
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return nil
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end,
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duration)
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end
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end
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function OnFlandre02Destroy(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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ParticleManager:DestroyParticleSystem(caster.thtd_flandre_02_effectIndex,false)
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end
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function OnCreatedFlandreLock(keys)
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local target = keys.target
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local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_bounty_hunter/bounty_hunter_track_trail.vpcf", PATTACH_POINT_FOLLOW, target)
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ParticleManager:SetParticleControlEnt(effectIndex , 0, target, PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", target:GetAbsOrigin(), true)
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ParticleManager:SetParticleControlEnt(effectIndex , 1, target, PATTACH_POINT_FOLLOW, "attach_hitloc", target:GetAbsOrigin(), true)
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target.flandre_damage_lock_effect1 = effectIndex
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local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_bounty_hunter/bounty_hunter_track_shield.vpcf", PATTACH_OVERHEAD_FOLLOW, target)
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target.flandre_damage_lock_effect2 = effectIndex
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target.flandre_damage_lock = true
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end
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function OnDestroyFlandreLock(keys)
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local target = keys.target
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ParticleManager:DestroyParticleSystem(target.flandre_damage_lock_effect1,true)
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ParticleManager:DestroyParticleSystem(target.flandre_damage_lock_effect2,true)
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target.flandre_damage_lock = false
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end
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function OnFlandre04SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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local ability = keys.ability
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if caster:IsPower999() then
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local bonusCastCount = 4
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caster:SetContextThink(DoUniqueString("thtd_flandre_04_power999"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if bonusCastCount <= 0 then return nil end
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if THTD_IsValid(caster) and THTD_IsValid(target) then
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Flandre04SpellCast(caster, target, ability)
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bonusCastCount = bonusCastCount - 1
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return 0.25
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else
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return nil
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end
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end,
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0)
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else
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Flandre04SpellCast(caster, target, ability)
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end
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end
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function Flandre04SpellCast(caster, target, ability)
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-- target:StartGesture(ACT_DOTA_DIE)
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caster:EmitSound("Hero_DoomBringer.LvlDeath")
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local damage = caster:THTD_GetAbilityPowerDamage(ability) * 4
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local crit = 1
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local ability3 = caster:FindAbilityByName("thtd_flandre_03")
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if ability3:GetLevel() > 0 then
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crit = 1 + (100 - target:GetHealthPercent()) * ability3:GetSpecialValueFor("damage_up") / 100
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end
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local DamageTable = {
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ability = ability,
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victim = target,
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attacker = caster,
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damage = damage * crit,
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damage_type = ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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OnFlandre02SpellStart(caster)
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end
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