Files
2HUCardTDGame/scripts/npc/units/tower.kv
2021-10-24 15:36:18 -04:00

5433 lines
160 KiB
Plaintext
Executable File

"DOTAUnits"
{
"lily"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/lily_white/lily_white.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Furion_Treant"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_lily_01"
"Ability4" "thtd_lily_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0"
"AttackDamageMax" "0"
"AttackRate" "1.4"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "0"
"AttackRange" "0"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "100"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"nazrin"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/nazrin/nazrin.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Nazrin"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_nazrin_01"
"Ability4" ""
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "4"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1400"
"AttackRange" "1400"
"ProjectileModel" "particles/heroes/nazrin/nazrin_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"minoriko"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/minoriko/minoriko.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" ""
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_minoriko_01"
"Ability4" "thtd_minoriko_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_star_up_speed"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0"
"AttackDamageMax" "0"
"AttackRate" "1.4"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "0"
"AttackRange" "0"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"mugiyousei"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/mugiyousei/mugiyousei.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Venomancer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_mugiyousei_01"
"Ability4" ""
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.8"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/units/heroes/hero_viper/viper_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"shanghainingyou"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/shanghainingyou/shanghainingyou.vmdl"
// "Model" "models/creeps/nian/nian_creep.vmdl" //test
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
// "ModelScale" "1.3" //test
"IsAncient" "1"
"SoundSet" "Hero_Shanghai"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_shanghainingyou_01"
"Ability4" ""
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.8"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1100"
"AttackRange" "1100"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"hourainingyou"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/hourainingyou/hourainingyou.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Sniper"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_sniper.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_hourainingyou_01"
"Ability4" ""
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.8"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1100"
"AttackRange" "1100"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"hanadayousei"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/hanadayousei/hanadayousei.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Puck"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_puck.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_hanadayousei_01"
"Ability4" ""
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/econ/items/keeper_of_the_light/kotl_weapon_arcane_staff/keeper_base_attack_arcane_staff.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"maidyousei"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/maidyousei/maidyousei.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Luna"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_luna.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "luna_moon_glaive"
"Ability4" ""
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.8"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_luna/luna_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"cirno"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/cirno/cirno.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Cirno"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_cirno_01"
"Ability4" "thtd_cirno_02"
"Ability5" "thtd_cirno_03"
"Ability6" "thtd_cirno_04"
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
"AbilityLayout" "8"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.2"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/neutral_fx/black_dragon_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "90"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"letty"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/letty/letty.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Crystal"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_crystalmaiden.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_letty_01"
"Ability4" "thtd_letty_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_decrease_magic_armor_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.2"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_lich/lich_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"kogasa"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/kogasa/kogasa.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Kogasa"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_kogasa_01"
"Ability4" "thtd_kogasa_02"
"Ability5" ""
"Ability6" "ability_common_decrease_armor_buff"
"Ability7" "thtd_kogasa_03"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.05"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "20"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"lyrica"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/lyrica_prismriver/lyrica.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Lyrica"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_lyrica_01"
"Ability4" "thtd_lyrica_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "900"
"AttackRange" "900"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "6.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"lunasa"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/lunasa_prismriver/lunasa.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Lunasa"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_lunasa_01"
"Ability4" "thtd_lunasa_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "900"
"AttackRange" "900"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "6.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"merlin"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/merlin_prismriver/merlin.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Merlin"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_merlin_01"
"Ability4" "thtd_merlin_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "900"
"AttackRange" "900"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "6.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"rumia"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/rumia/rumia.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_ShadowDemon"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadow_demon.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_rumia_01"
"Ability4" "thtd_rumia_02"
"Ability5" "thtd_rumia_03"
"Ability6" "thtd_rumia_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.05"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/econ/items/shadow_fiend/sf_desolation/sf_base_attack_desolation.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"satori"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/satori/satori.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Bane"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_bane.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_satori_01"
"Ability4" "thtd_satori_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.2"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_dark_willow/dark_willow_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "20"
"StatusManaRegen" "3.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"iku"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/iku/iku.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_StormSpirit"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_bane.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_iku_01"
"Ability4" "thtd_iku_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "600"
"AttackRange" "600"
"ProjectileModel" "particles/units/heroes/hero_disruptor/disruptor_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "3.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"mystia"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/mystia/mystia.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_BloodSeeker"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_bloodseeker.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_mystia_01"
"Ability4" "thtd_mystia_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.2"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "5"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"marisa"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/marisa/marisa.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Marisa"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_marisa_01"
"Ability4" "thtd_marisa_02"
"Ability5" "thtd_marisa_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.85"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "750"
"AttackRange" "750"
"ProjectileModel" "particles/heroes/thtd_marisa/ability_marisa_02_normal.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "4.5"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"tenshi"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/tenshi/tenshi.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Axe"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_axe.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_tenshi_01"
"Ability4" "thtd_tenshi_02"
"Ability5" "thtd_tenshi_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.85"
"AttackAnimationPoint" "0.5"
"AttackAcquisitionRange" "750"
"AttackRange" "750"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "5.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"patchouli"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/patchouli/patchouli.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Invoker"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_invoker.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_patchouli_01"
"Ability4" "thtd_patchouli_02"
"Ability5" "thtd_patchouli_03"
"Ability6" "thtd_patchouli_04"
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_oracle/oracle_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "8.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"reisen"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/reisen/reisen.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Reisen"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_reisen_01"
"Ability4" "thtd_reisen_02"
"Ability5" "thtd_reisen_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/heroes/reisen/ability_reisen_base_attack.vpcf"
"ProjectileSpeed" "3000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"yuyuko"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/yuyuko/yuyuko.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Necrolyte"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_necrolyte.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_yuyuko_01"
"Ability4" "thtd_yuyuko_02"
"Ability5" "thtd_yuyuko_03"
"Ability6" ""
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.2"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_necrolyte/necrolyte_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "50"
"StatusManaRegen" "6.5"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"youmu"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/youmu/youmu.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.1"
"IsAncient" "1"
"SoundSet" "Hero_Youmu"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_youmu_01"
"Ability4" "thtd_youmu_02"
"Ability5" "thtd_youmu_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.8"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "20"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"rin"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/rin/rin.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Lina"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lina.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_rin_01"
"Ability4" "thtd_rin_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_lina/lina_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"utsuho"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/utsuho/utsuho.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Utsuho"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_utsuho_01"
"Ability4" "thtd_utsuho_02"
"Ability5" "thtd_utsuho_03"
"Ability6" "ability_common_power_buff"
"Ability7" "thtd_utsuho_04"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.95"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1600"
"AttackRange" "1600"
"ProjectileModel" "particles/units/heroes/hero_phoenix/phoenix_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"reimu"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/reimu/reimu.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Reimu"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_reimu_01"
"Ability4" "thtd_reimu_02"
"Ability5" "thtd_reimu_03"
"Ability6" "thtd_reimu_04"
"Ability7" "ability_common_power_buff"
"Ability8" "thtd_reimu_05"
"Ability9" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/heroes/thtd_reimu/ability_reimu_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "30"
"StatusManaRegen" "6.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"daiyousei"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/daiyousei/daiyousei.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Wisp"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_wisp.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_daiyousei_01"
"Ability4" "thtd_daiyousei_02"
"Ability5" "thtd_daiyousei_03"
"Ability6" "thtd_daiyousei_04"
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/econ/items/keeper_of_the_light/kotl_weapon_arcane_staff/keeper_base_attack_arcane_staff.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "20"
"StatusManaRegen" "1.5"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"remilia"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/remilia/remilia.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Nevermore"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_nevermore.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_remilia_01"
"Ability4" "thtd_remilia_02"
"Ability5" "thtd_remilia_03"
"Ability6" "thtd_remilia_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/econ/items/shadow_fiend/sf_desolation/sf_base_attack_desolation_fire_arcana.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "30"
"StatusManaRegen" "5"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"flandre"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/flandre/flandre.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_DoomBringer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_doombringer.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_flandre_01"
"Ability4" "thtd_flandre_02"
"Ability5" "thtd_flandre_03"
"Ability6" "thtd_flandre_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.85"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"sakuya"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/sakuya/sakuya.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_QueenOfPain"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_sakuya_01"
"Ability4" "thtd_sakuya_02"
"Ability5" "thtd_sakuya_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_queenofpain/queen_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "40"
"StatusManaRegen" "4"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"koishi"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/bane/bane.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Leshrac"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_leshrac.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_koishi_01"
"Ability4" "thtd_koishi_02"
"Ability5" "thtd_koishi_03"
"Ability6" "thtd_koishi_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.85"
"AttackAnimationPoint" "0.5"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/econ/items/leshrac/leshrac_tormented_staff/leshrac_base_attack_tormented.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"koakuma"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/koakuma/koakuma.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Lina"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lina.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_koakuma_01"
"Ability4" "thtd_koakuma_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.2"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_lina/lina_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "3.5"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"meirin"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/meirin/meirin.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_meirin_01"
"Ability4" "thtd_meirin_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.55"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"yuuka"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/yuuka/yuuka.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Tiny"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_tiny.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_yuuka_01"
"Ability4" "thtd_yuuka_02"
"Ability5" "thtd_yuuka_03"
"Ability6" "thtd_yuuka_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "20"
"StatusManaRegen" "4"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"yukari"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/yukari/yukari.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_ObsidianDestroyer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_obsidian_destroyer.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_yukari_01"
"Ability4" "thtd_yukari_02"
"Ability5" "thtd_yukari_03"
"Ability6" "thtd_yukari_04"
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "3.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"ran"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/ran/ran.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.3"
"IsAncient" "1"
"SoundSet" "Hero_Puck"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_puck.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_ran_01"
"Ability4" "thtd_ran_02"
"Ability5" "thtd_ran_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/econ/items/puck/puck_alliance_set/puck_base_attack_aproset.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "3.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"chen"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/chen/chen.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Chen"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_chen_01"
"Ability4" "thtd_chen_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "1"
"StatusManaRegen" "1"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"eirin"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/eirin/eirin.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.3"
"IsAncient" "1"
"SoundSet" "Hero_Mirana"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_mirana.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_eirin_01"
"Ability4" "thtd_eirin_02"
"Ability5" "thtd_eirin_03"
"Ability6" "thtd_eirin_04"
"Ability7" "ability_common_power_buff"
"Ability8" "thtd_eirin_05"
"Ability9" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "900"
"AttackRange" "900"
"ProjectileModel" "particles/units/heroes/hero_mirana/mirana_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "100"
"StatusManaRegen" "10.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"mokou"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/mokou/mokou.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_ChaosKnight"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_chaos_knight.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_mokou_01"
"Ability4" "thtd_mokou_02"
"Ability5" "thtd_mokou_03"
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.8"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"kaguya"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/kaguya/kaguya.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.3"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_kaguya_01"
"Ability4" "thtd_kaguya_02"
"Ability5" "thtd_kaguya_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/econ/items/puck/puck_alliance_set/puck_base_attack_aproset.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"aya"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/aya/aya.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.1"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_aya_01"
"Ability4" "thtd_aya_02"
"Ability5" "thtd_aya_03"
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.7"
"AttackAnimationPoint" "0.25"
"AttackAcquisitionRange" "1200"
"AttackRange" "1200"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"hatate"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/hatate/hatate.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "0.8"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_hatate_01"
"Ability4" "thtd_hatate_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.75"
"AttackAnimationPoint" "0.3"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "20"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"momiji"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/momiji/momiji.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "0.8"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_momiji_01"
"Ability4" "thtd_momiji_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.8"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"sanae"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/sanae/sanae.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_sanae_01"
"Ability4" "thtd_sanae_02"
"Ability5" "thtd_sanae_03"
"Ability6" "thtd_sanae_04"
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.15"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_lion/lion_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"kanako"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/kanako/kanako.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_kanako_01"
"Ability4" "thtd_kanako_02"
"Ability5" "thtd_kanako_03"
"Ability6" "thtd_kanako_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.15"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_zuus/zuus_base_attack.vpcf"
"ProjectileSpeed" "3000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"suwako"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/suwako/suwako.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "0.8"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_suwako_01"
"Ability4" "thtd_suwako_02"
"Ability5" "thtd_suwako_03"
"Ability6" "thtd_suwako_04"
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"minamitsu"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/minamitsu/minamitsu.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.2"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_minamitsu_01"
"Ability4" "thtd_minamitsu_02"
"Ability5" "thtd_minamitsu_03"
"Ability6" "thtd_minamitsu_04"
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.85"
"AttackAnimationPoint" "0.5"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"nue"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/nue/nue.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_nue_01"
"Ability4" "thtd_nue_02"
"Ability5" "thtd_nue_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.85"
"AttackAnimationPoint" "0.5"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"sizuha"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/sizuha/sizuha.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "0.9"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" ""
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_sizuha_01"
"Ability4" "thtd_sizuha_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_star_up_speed"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0"
"AttackDamageMax" "0"
"AttackRate" "1.4"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "0"
"AttackRange" "0"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"byakuren"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/byakuren/byakuren.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_byakuren_01"
"Ability4" "thtd_byakuren_02"
"Ability5" "thtd_byakuren_03"
"Ability6" "thtd_byakuren_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.2"
"AttackAnimationPoint" "0.2"
"AttackAcquisitionRange" "1200"
"AttackRange" "1200"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"toramaru"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/toramarushou/toramarushou.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.3"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_toramaru_01"
"Ability4" "thtd_toramaru_04"
"Ability5" "thtd_toramaru_02"
"Ability6" "thtd_toramaru_03"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1200"
"AttackRange" "1200"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"shinki"
{
// General
//----------------------------------------------------------------
"Model" "models/shinki/shinki.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_shinki_01"
"Ability4" "thtd_shinki_02"
"Ability5" "thtd_shinki_03"
"Ability6" "thtd_shinki_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/heroes/thtd_reimu/ability_reimu_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "60"
"StatusManaRegen" "6.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"soga"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/soga/soga.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_soga_01"
"Ability4" "thtd_soga_02"
"Ability5" "thtd_soga_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.2"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
"ProjectileModel" "particles/units/heroes/hero_arc_warden/arc_warden_base_attack.vpcf"
"ProjectileSpeed" "2000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "50"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"futo"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/futo/futo.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_futo_01"
"Ability4" "thtd_futo_02"
"Ability5" "thtd_futo_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.85"
"AttackAnimationPoint" "0.5"
"AttackAcquisitionRange" "1200"
"AttackRange" "1200"
"ProjectileModel" "particles/heroes/thtd_futo/ability_futo_base_attack_6.vpcf"
"ProjectileSpeed" "1500"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "50"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"miko"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/miko/miko.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_miko_01"
"Ability4" "thtd_miko_02"
"Ability5" "thtd_miko_03"
"Ability6" "thtd_miko_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.2"
"AttackAcquisitionRange" "1200"
"AttackRange" "1200"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "100"
"StatusManaRegen" "6.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"yoshika"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/yoshika/yoshika.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "0.8"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_yoshika_01"
"Ability4" "thtd_yoshika_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.2"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"seiga"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/seiga/seiga.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "0.8"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_seiga_01"
"Ability4" "thtd_seiga_02"
"Ability5" "thtd_seiga_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/units/heroes/hero_leshrac/leshrac_base_attack.vpcf"
"ProjectileSpeed" "1500"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "50"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"keine"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/keine/keine.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "0.8"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_keine_01"
"Ability4" "thtd_keine_02"
"Ability5" "thtd_keine_03"
"Ability6" "thtd_keine_04"
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"medicine"
{
// General
//----------------------------------------------------------------
// "Model" "models/thd_hero/medicine/medicine.vmdl"
"Model" "models/medicine/medicine.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "0.8"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_medicine_01"
"Ability4" "thtd_medicine_02"
"Ability5" ""
"Ability6" "ability_common_power_buff"
"Ability7" "thtd_medicine_03"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/heroes/thtd_medicine/ability_medicine_base_attack.vpcf"
"ProjectileSpeed" "1500"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "20"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"luna"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/luna/luna.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_luna_01"
"Ability4" "thtd_luna_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.8"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "10"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"sunny"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/sunny/sunny.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_sunny_01"
"Ability4" "thtd_sunny_02"
"Ability5" ""
"Ability6" "ability_common_power_buff"
"Ability7" "thtd_sunny_03"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "10"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"star"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/star/star.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_star_01"
"Ability4" "thtd_star_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_mana_regen_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/base_attacks/ranged_tower_good.vpcf"
"ProjectileSpeed" "1500"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "10"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"suika"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/suika/suika.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_suika_01"
"Ability4" "thtd_suika_02"
"Ability5" "thtd_suika_03"
"Ability6" "thtd_suika_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"yuugi"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/yuugi/yuugi.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_yuugi_01"
"Ability4" "thtd_yuugi_02"
"Ability5" "thtd_yuugi_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"junko"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/junko/junko.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1"
"IsAncient" "1"
"SoundSet" "Hero_Invoker"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_invoker.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_junko_01"
"Ability4" "thtd_junko_02"
"Ability5" "thtd_junko_03"
"Ability6" "thtd_junko_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "900"
"AttackRange" "900"
"ProjectileModel" "particles/units/heroes/hero_oracle/oracle_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "100"
"StatusManaRegen" "6.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"hecatia"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/hecatia/hecatia.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1"
"IsAncient" "1"
"SoundSet" "Hero_Invoker"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_invoker.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_hecatia_01"
"Ability4" "thtd_hecatia_02"
"Ability5" "thtd_hecatia_03"
"Ability6" "thtd_hecatia_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "900"
"AttackRange" "900"
"ProjectileModel" "particles/units/heroes/hero_oracle/oracle_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "100"
"StatusManaRegen" "10.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"alice"
{
// General
//----------------------------------------------------------------
"Model" "models/alice/alice.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_alice_01"
"Ability4" "thtd_alice_02"
"Ability5" "thtd_alice_03"
"Ability6" "ability_common_power_buff"
"Ability7" "thtd_alice_04"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" //DOTA_UNIT_CAP_MELEE_ATTACK
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "5.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"kokoro"
{
// General
//----------------------------------------------------------------
"Model" "models/kokoro/kokoro.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.2"
"IsAncient" "1"
"SoundSet" "Hero_Youmu"
"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_kokoro_01"
"Ability4" "thtd_kokoro_03"
"Ability5" "thtd_kokoro_02"
"Ability6" "thtd_kokoro_04"
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "900"
"AttackRange" "900"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"hina"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/hina/hina.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Bane"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadow_demon.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_hina_01"
"Ability4" "thtd_hina_02"
"Ability5" "thtd_hina_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.3"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/units/heroes/hero_shadow_demon/shadow_demon_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"kagerou"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/kagerou/kagerou.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Lycan"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lycan.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_kagerou_01"
"Ability4" "thtd_kagerou_02"
"Ability5" "thtd_kagerou_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "800"
"AttackRange" "800"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
"precache"
{
"model" "models/heroes/lycan/lycan_wolf.vmdl"
}
}
"wriggle"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/wiggle/wriggle.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.4"
"IsAncient" "1"
"SoundSet" "Hero_Weaver"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_weaver.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "death_prophet_exorcism"
"Ability4" "thtd_wriggle_02"
"Ability5" ""
"Ability6" "ability_common_power_buff"
"Ability7" "thtd_wriggle_03"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "50"
"StatusManaRegen" "1.5"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"inaba"
{
// General
//----------------------------------------------------------------
"Model" "models/tei/tei2.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.3"
"IsAncient" "1"
"SoundSet" "Hero_Sniper"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_sniper.vsndevts"
"ProjectileModel" "particles/econ/items/sniper/sniper_fall20_immortal/sniper_fall20_immortal_base_attack.vpcf"
"ProjectileSpeed" "2000"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_inaba_01"
"Ability4" "thtd_inaba_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_attack_speed_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "50"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"clownpiece"
{
// General
//----------------------------------------------------------------
"Model" "models/new_touhou_model/clownpiece/clownpiece.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1"
"IsAncient" "1"
"SoundSet" "Hero_Invoker"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_skywrath_mage.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_clownpiece_01"
"Ability4" "thtd_clownpiece_02"
"Ability5" "thtd_clownpiece_03"
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/units/heroes/hero_skywrath_mage/skywrath_mage_base_attack.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "70"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"kisume"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/kisume/kisume.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_Bane"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_bane.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_kisume_01"
"Ability4" "thtd_kisume_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/units/heroes/hero_bane/bane_projectile.vpcf"
"ProjectileSpeed" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "50"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"komachi"
{
// General
//----------------------------------------------------------------
"Model" "models/komachi/komachi.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1"
"IsAncient" "1"
// "SoundSet" "Hero_Necrolyte"
// "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_necrolyte.vsndevts" //紫色弹道
"SoundSet" "Hero_Magnataur"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_magnataur.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_komachi_01"
"Ability4" "thtd_komachi_02"
"Ability5" "thtd_komachi_03"
"Ability6" "thtd_komachi_04"
"Ability7" "ability_common_power_buff"
"Ability8" "thtd_komachi_05"
"Ability9" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.1"
"AttackAnimationPoint" "0.5"
"AttackAcquisitionRange" "900"
"AttackRange" "900"
// "ProjectileModel" "particles/units/heroes/hero_necrolyte/necrolyte_base_attack.vpcf"
// "ProjectileSpeed" "1200"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "8.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"kyouko"
{
// General
//----------------------------------------------------------------
"Model" "models/thd_hero/kyouko/kyouko.vmdl"
// "Model" "models/heroes/juggernaut/juggernaut.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.0"
"IsAncient" "1"
"SoundSet" "Hero_QueenOfPain"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_kyouko_01"
"Ability4" "thtd_kyouko_02"
"Ability5" ""
"Ability6" ""
"Ability7" "ability_common_power_buff"
"Ability8" "thtd_kyouko_03"
"Ability9" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/econ/events/ti10/attack_modifier_ti10.vpcf"
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "20"
"StatusManaRegen" "2.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
"shikieiki"
{
// General
//----------------------------------------------------------------
"Model" "models/thd2/shikieiki/shikieiki_mmd.vmdl"
"BaseClass" "npc_dota_creature"
"Level" "1"
"ModelScale" "1.2"
"IsAncient" "1"
"SoundSet" "Hero_Lion"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lion.vsndevts"
// Abilities
//----------------------------------------------------------------
"Ability1" "ability_touhoutd_star_up"
"Ability2" "ability_touhoutd_exp_up"
"Ability3" "thtd_shikieiki_01"
"Ability4" "thtd_shikieiki_02"
"Ability5" "thtd_shikieiki_03"
"Ability6" "thtd_shikieiki_04"
"Ability7" "ability_common_power_buff"
"Ability8" "thtd_shikieiki_05"
"Ability9" "ability_common_ai"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "2"
"AttackDamageMax" "2"
"AttackRate" "0.9"
"AttackAnimationPoint" "0.55"
"AttackAcquisitionRange" "1000"
"AttackRange" "1000"
"ProjectileModel" "particles/econ/events/ti10/attack_modifier_ti10.vpcf" //particles/units/heroes/hero_lion/lion_base_attack.vpcf
"ProjectileSpeed" "1400"
// Bounds
//----------------------------------------------------------------
"RingRadius" "100"
"HealthBarOffset" "128"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"
"StatusMana" "80"
"StatusManaRegen" "4.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"ConsideredHero" "1"
}
}