Files
2HUCardTDGame/scripts/vscripts/abilities/abilitykisume.lua
2021-10-24 15:36:18 -04:00

75 lines
2.4 KiB
Lua
Executable File

function OnSpellStartKisume01(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local powerDamage = 0
local pv = caster:GetAbilityPowerValue(keys.ability:GetAbilityName())
if pv ~= nil then powerDamage = pv[1] end
local targets = THTD_FindUnitsInRadius(caster,caster:GetAbsOrigin(),keys.range)
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * (1 + powerDamage)
for k,v in pairs(targets) do
local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/heroes_underlord/abyssal_underlord_firestorm_wave.vpcf",PATTACH_CUSTOMORIGIN,caster)
ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
end
function OnSpellStartKisume02(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_kisume_02_debuff", nil)
local powerCount = 0
local pv = caster:GetAbilityPowerValue(keys.ability:GetAbilityName())
if pv ~= nil then powerCount = pv[2] end
if powerCount > 0 then
local targets = THTD_FindUnitsInRadius(caster,target:GetAbsOrigin(), 600)
local addTargets = {}
local count = 0
for k,v in pairs(targets) do
if v ~= target then
table.insert(addTargets, v)
count = count + 1
end
if count >= powerCount then break end
end
targets = {}
for k,v in pairs(addTargets) do
keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_kisume_02_debuff", nil)
end
end
end
function OnKisume02Think(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local powerHp = 0
local pv = caster:GetAbilityPowerValue(keys.ability:GetAbilityName())
if pv ~= nil then powerHp = pv[1] end
local DamageTable = {
ability = keys.ability,
victim = target,
attacker = caster,
damage = caster:THTD_GetAbilityPowerDamage(keys.ability),
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
DamageTable.damage = DamageTable.damage + target:GetHealth() * (keys.damage_hp + powerHp) / 100
UnitDamageTarget(DamageTable)
end