Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/ai/kunkka.lua
2021-10-24 15:36:18 -04:00

202 lines
6.1 KiB
Lua
Executable File

--[[ Kunkka AI ]]
require( "ai/ai_core" )
function Spawn( entityKeyValues )
thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorTorrent, BehaviorGhostShip } )
end
function AIThink() -- For some reason AddThinkToEnt doesn't accept member functions
return behaviorSystem:Think( )
end
--------------------------------------------------------------------------------------------------------
BehaviorNone = {}
function BehaviorNone:Evaluate()
return 1 -- must return a value > 0, so we have a default
end
function BehaviorNone:Begin()
local orders = nil
local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, thisEntity:GetDayTimeVisionRange() )
if hTarget ~= nil then
thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
TargetIndex = hTarget:entindex()
}
elseif thisEntity.lastTargetPosition ~= nil then
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
Position = thisEntity.lastTargetPosition
}
else
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_STOP
}
end
return orders
end
BehaviorNone.Continue = BehaviorNone.Begin
--------------------------------------------------------------------------------------------------------
BehaviorTorrent = {}
function BehaviorTorrent:Evaluate()
--print( "BehaviorTorrent:Evaluate()" )
local desire = 0
-- let's not choose this twice in a row
if behaviorSystem.currentBehavior == self then
return desire
end
self.torrentAbility = thisEntity:FindAbilityByName( "kunkka_torrent_dm" )
if self.torrentAbility and self.torrentAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 600, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 0 ) then
desire = #enemies + 1
end
end
return desire
end
function BehaviorTorrent:Begin()
--print( "BehaviorTorrent:Begin()" )
if self.torrentAbility and self.torrentAbility:IsFullyCastable() then
local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #hEnemies == 0 then
return nil
end
local hTarget = hEnemies[#hEnemies]
local vTarget = hTarget:GetAbsOrigin()
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = self.torrentAbility:entindex(),
Position = vTarget
}
return order
end
return nil
end
BehaviorTorrent.Continue = BehaviorTorrent.Begin
--------------------------------------------------------------------------------------------------------
--[[
BehaviorTidebringer = {}
function BehaviorTidebringer:Evaluate()
--print( "BehaviorTorrent:Evaluate()" )
local desire = 0
-- let's not choose this twice in a row
if behaviorSystem.currentBehavior == self then
return desire
end
self.tidebringerAbility = thisEntity:FindAbilityByName( "kunkka_tidebringer" )
if self.tidebringerAbility and self.tidebringerAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 150, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies > 2 ) then
desire = #enemies + 2
end
end
return desire
end
function BehaviorTidebringer:Begin()
--print( "BehaviorTorrent:Begin()" )
if self.tidebringerAbility and self.tidebringerAbility:IsFullyCastable() then
local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 150, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #hEnemies == 0 then
return nil
end
local hTarget = hEnemies[#hEnemies]
local vTarget = hTarget:GetAbsOrigin()
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
TargetIndex = hTarget:entindex(),
AbilityIndex = self.tidebringerAbility:entindex(),
Queue = false,
}
return order
end
return nil
end
BehaviorTidebringer.Continue = BehaviorTidebringer.Begin
]]
--------------------------------------------------------------------------------------------------------
BehaviorGhostShip = {}
function BehaviorGhostShip:Evaluate()
--print( "BehaviorGhostShip:Evaluate()" )
local desire = 0
self.ghostShipAbility = thisEntity:FindAbilityByName( "kunkka_ghostship" )
if self.ghostShipAbility and self.ghostShipAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 1000, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 1 ) then
desire = #enemies + 5
end
end
return desire
end
function BehaviorGhostShip:Begin()
--print( "BehaviorGhostShip:Begin()" )
if self.ghostShipAbility and self.ghostShipAbility:IsFullyCastable() then
local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 1000, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #hEnemies == 0 then
return nil
end
local hTarget = hEnemies[#hEnemies]
local targetPoint = hTarget:GetOrigin() + RandomVector( 100 )
if self.ghostShipAbility and self.ghostShipAbility:IsFullyCastable() then
--print( "Casting Ghost Ship" )
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = self.ghostShipAbility:entindex(),
Position = targetPoint
}
return order
end
end
return nil
end
BehaviorGhostShip.Continue = BehaviorGhostShip.Begin
--------------------------------------------------------------------------------------------------------
AICore.possibleBehaviors = { BehaviorNone, BehaviorTorrent, BehaviorGhostShip }