Files
2HUCardTDGame/game/scripts/vscripts/abilities/abilitykogasa.lua
2021-11-10 08:48:00 -05:00

87 lines
2.5 KiB
Lua
Executable File

function OnKogasa01SpellStart(keys)
local caster = keys.caster
local targetPoint = keys.target_points[1]
local powerRange = 0
local powerDamage = 0
local powerSpecial = 0
local pv = caster:GetAbilityPowerValue(keys.ability:GetAbilityName())
if pv ~= nil then
powerRange = pv[1]
powerDamage = pv[2]
powerSpecial = pv[3]
end
caster:EmitSound("Sound_THTD.thtd_kogasa_01")
local special = 0
if caster:HasModifier("modifier_byakuren_03_buff") then
special = caster.thtd_byakuren_buff_kogasa + powerSpecial
end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * (1 + powerDamage)
local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.radius + powerRange)
for k,v in pairs(targets) do
if not v:HasModifier("modifier_kogasa_debuff") then
keys.ability:ApplyDataDrivenModifier(caster,v,"modifier_kogasa_debuff", {Duration = keys.duration_time})
end
if v.thtd_is_fearing ~= true then
v.thtd_is_fearing = true
local current_next_move_point = v.next_move_point
v.next_move_point = FirstPointList[v.thtd_player_index]
local time = keys.duration_time
v:SetContextThink(DoUniqueString("modifier_kogasa_debuff"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if not IsValidAlive(v) then
return nil
end
if time <= 0 or THTD_IsValid(caster) == false then
v.next_move_point = current_next_move_point
v.thtd_is_fearing = false
return nil
end
time = time - 0.1
return 0.1
end,
0)
end
local realDamage = damage
if special > 0 then
if v.thtd_kogasa_01_special ~= true then
v.thtd_kogasa_01_special = true
UnitDamageHpRemove(caster, v, special)
else
realDamage = realDamage * special
end
end
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = realDamage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
local effectIndex = ParticleManager:CreateParticle("particles/heroes/kogasa/ability_kogasa_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
function OnCreatedKogasa02Debuff(keys)
local target = keys.target
target:AddPhysicalArmor(-keys.armor)
end
function OnDestroyKogasa02Debuff(keys)
local target = keys.target
target:AddPhysicalArmor(keys.armor)
end