Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_gauntlet.lua
2021-10-24 15:36:18 -04:00

145 lines
4.1 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawner" )
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if CMapEncounter_Gauntlet == nil then
CMapEncounter_Gauntlet = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_Gauntlet:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle", "particles/units/heroes/hero_grimstroke/grimstroke_ink_swell_buff.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_grimstroke/grimstroke_cast_ink_swell.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_grimstroke/grimstroke_ink_swell_aoe.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_grimstroke/grimstroke_ink_swell_tick_damage.vpcf", context )
end
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function CMapEncounter_Gauntlet:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
self:AddSpawner( CDotaSpawner( "spawner_lifestealer", "spawner_lifestealer",
{
{
EntityName = "npc_dota_creature_life_stealer",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}
) )
self:AddSpawner( CDotaSpawner( "spawner_grimstroke", "spawner_grimstroke",
{
{
EntityName = "npc_dota_creature_grimstroke",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}
) )
--[[
self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon",
{
{
EntityName = "npc_dota_creature_gauntlet_skeleton",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 0.0,
},
}
) )
]]
end
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function CMapEncounter_Gauntlet:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
end
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function CMapEncounter_Gauntlet:GetPreviewUnit()
return "npc_dota_creature_life_stealer"
end
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function CMapEncounter_Gauntlet:Start()
CMapEncounter.Start( self )
self:CreateEnemies()
end
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function CMapEncounter_Gauntlet:OnThink()
CMapEncounter.OnThink( self )
end
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function CMapEncounter_Gauntlet:CheckForCompletion()
if not self:HasRemainingEnemies() and not self:HasAnyPortals() then
-- Disable any traps in the map
local hRelays = Entities:FindAllByName( "disable_traps_relay" )
for _, hRelay in pairs( hRelays ) do
hRelay:Trigger( nil, nil )
end
return true
end
return false
end
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function CMapEncounter_Gauntlet:CreateEnemies()
for _,Spawner in pairs ( self:GetSpawners() ) do
Spawner:SpawnUnits()
end
end
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function CMapEncounter_Gauntlet:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
--print( "CMapEncounter_Wildwings:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
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return CMapEncounter_Gauntlet