129 lines
4.0 KiB
Lua
Executable File
129 lines
4.0 KiB
Lua
Executable File
require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawnerv2" )
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--------------------------------------------------------------------------------
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if CMapEncounter_Brewmaster == nil then
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CMapEncounter_Brewmaster = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Brewmaster:Precache( context )
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CMapEncounter.Precache( self, context )
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PrecacheResource( "particle_folder", "particles/units/heroes/hero_brewmaster", context )
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PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_brewmaster.vsndevts", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_stormspirit/stormspirit_static_remnant.vpcf", context )
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PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_stormspirit.vsndevts", context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Brewmaster:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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local bInvulnerable = true
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self:AddSpawner( CDotaSpawner( "spawner_captain_trigger", "spawner_captain_trigger",
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{
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{
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EntityName = "npc_dota_creature_brewmaster_boss",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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}
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} ) )
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self:SetSpawnerSchedule( "spawner_captain_trigger", nil )
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self:SetPortalTriggerSpawner( "spawner_captain_trigger", 0.5 )
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-- Captain:
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self.vCaptainSchedule =
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{
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{
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Time = 0,
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Count = 3,
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},
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{
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Time = 22,
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Count = 3,
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},
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{
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Time = 44,
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Count = 3,
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},
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}
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "dynamic_portal", "dynamic_portal", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_brewmaster_boss",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( "dynamic_portal", self.vCaptainSchedule )
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end
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function CMapEncounter_Brewmaster:GetPreviewUnit()
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return "npc_dota_creature_brewmaster_boss"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Brewmaster:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "survive_waves", 0, #self.vCaptainSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Brewmaster:ShouldAutoStartGlobalAscensionAbilities()
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return false
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Brewmaster:Start()
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CMapEncounter.Start( self )
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local spawnerFocusPath = self:GenerateSpawnFocusPath( "portal_v2_captain", 300, 1000 )
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self:AssignSpawnFocusPath( "portal_v2_peon", spawnerFocusPath )
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self:AssignSpawnFocusPath( "portal_v2_captain", spawnerFocusPath )
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self:StartAllSpawnerSchedules( 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Brewmaster:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner.szSpawnerName == "dynamic_portal" then
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if hSpawner.schedule then
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local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
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self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
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end
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end
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--print( "CMapEncounter_Brewmaster:OnSpawnerFinished" )
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), 1000 )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_Brewmaster
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