Files
2HUCardTDGame/scripts/vscripts/abilities/abilityseiga.lua
2021-10-24 15:36:18 -04:00

139 lines
4.0 KiB
Lua
Executable File

local Seiga01ItemDrop =
{
[1] =
{
["item_1011"] = 1,
["item_1012"] = 0,
["item_1013"] = 0,
["item_1014"] = 0,
},
[2] =
{
["item_1011"] = 2,
["item_1012"] = 0,
["item_1013"] = 0,
["item_1014"] = 0,
},
[3] =
{
["item_1011"] = 2,
["item_1012"] = 1,
["item_1013"] = 0,
["item_1014"] = 0,
},
[4] =
{
["item_1011"] = 0,
["item_1012"] = 2,
["item_1013"] = 1,
["item_1014"] = 0,
},
[5] =
{
["item_1011"] = 0,
["item_1012"] = 0,
["item_1013"] = 2,
["item_1014"] = 1,
},
}
function OnSeiga01Death(keys)
if keys.caster==nil or keys.caster:IsNull() or keys.caster:IsAlive()==false then
return
end
local caster = keys.caster
local target = keys.unit
if SpawnSystem.IsUnLimited or GameRules:GetCustomGameDifficulty() >= FUNNY_MODE then
if caster:HasModifier("modifier_miko_02_buff") and caster.thtd_miko_buff_seiga ~= nil then
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_seiga/ability_seiga_03.vpcf",PATTACH_CUSTOMORIGIN,caster)
ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),caster:GetAbilityValue("thtd_seiga_03", "range"))
local damage = THTD_GetTempleOfGodBuffedTowerStarCount(caster) * caster:THTD_GetPower() * caster.thtd_miko_buff_seiga
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = DAMAGE_TYPE_MAGICAL,
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
end
else
if caster.thtd_chance_count == nil then
caster.thtd_chance_count = {}
end
local hero = caster:GetOwner()
local count = 0
for itemName,chance in pairs(Seiga01ItemDrop[caster:THTD_GetStar()]) do
if chance > 0 then
if caster.thtd_chance_count[itemName] == nil then
caster.thtd_chance_count[itemName] = 0
end
local randChance = chance
if caster.thtd_chance_count[itemName] >= math.floor(100/randChance) then
randChance = 100
end
if RollPercentage(randChance) then
caster.thtd_chance_count[itemName] = 0
local item = CreateItem(itemName, nil, nil)
item.owner_player_id = caster:GetPlayerOwnerID()
item:SetPurchaser(hero)
item:SetPurchaseTime(1.0)
local pos = GetSpawnLineOffsetVector(hero.spawn_index, hero.spawn_position, count * 130, 150)
CreateItemOnPositionSync(pos,item)
else
caster.thtd_chance_count[itemName] = caster.thtd_chance_count[itemName] + 1
end
end
count = count + 1
end
end
end
function OnSeiga02SpellStart(keys)
local caster = keys.caster
local target = keys.target
if target:THTD_IsTower() and target:IsInAttackSpeedBlackList() == false then
keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_seiga_02_attack_speed_buff", {})
caster.thtd_last_cast_unit = target
end
end
function OnSeiga03Death(keys)
if keys.caster==nil or keys.caster:IsNull() or keys.caster:IsAlive()==false then
return
end
if keys.ability:GetLevel()<1 then return end
local caster = keys.caster
local target = keys.unit
local count = target:GetPoisonCount()
if count > 0 then
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_seiga/ability_seiga_03.vpcf",PATTACH_CUSTOMORIGIN,caster)
ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),keys.range)
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * count
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
end
end