Files
2HUCardTDGame/scripts/vscripts/abilities/abilitymiko.lua
2021-10-24 15:36:18 -04:00

339 lines
12 KiB
Lua
Executable File

function OnMiko01SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local forward = caster:GetForwardVector()
local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/miko/ability_miko_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin()+Vector(0,0,64))
ParticleManager:SetParticleControlForward(effectIndex , 0, caster:GetForwardVector())
ParticleManager:DestroyParticleSystem(effectIndex,false)
keys.ability:ApplyDataDrivenModifier(caster, caster, "modifier_miko_01_pose", {})
local bonus = math.floor(keys.power_damage2 * caster:THTD_GetStarDamage())
for i=1,3 do
local rollRad = (i-2)*math.pi/4
local currentPoint = Vector(math.cos(rollRad)*forward.x - math.sin(rollRad)*forward.y,
forward.y*math.cos(rollRad) + forward.x*math.sin(rollRad),
0) * keys.range + caster:GetOrigin()
local targets =
FindUnitsInLine(
caster:GetTeamNumber(),
caster:GetOrigin(),
currentPoint,
nil,
200,
keys.ability:GetAbilityTargetTeam(),
keys.ability:GetAbilityTargetType(),
keys.ability:GetAbilityTargetFlags()
)
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability, 1)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
if THTD_IsValid(v) then
v:AddDamageBlockAll(-bonus, "thtd_miko_01_bonus")
local modifier = v:FindModifierByName("modifier_miko_01_debuff")
if modifier == nil then
keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_miko_01_debuff", {})
else
modifier:SetDuration(keys.duration_time, false)
end
end
end
end
end
function OnDestroyMiko01DeBuff(keys)
keys.target:AddDamageBlockAll("thtd_miko_01_bonus")
end
function OnMiko02SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
if THTD_IsTempleOfGodCanBuffedTower(target) then
if caster.thtd_miko_02_religious_count == nil then
caster.thtd_miko_02_religious_count = 0
end
if caster.thtd_miko_02_religious_count >= 6000 and target:HasModifier("modifier_miko_02_buff") == false then
local unitName = target:GetUnitName()
if unitName == "soga" then
target.thtd_miko_buff_soga01 = keys.soga01_cd
target.thtd_miko_buff_soga03 = keys.soga03_cd
elseif unitName == "futo" then
target.thtd_miko_buff_futo03 = keys.futo03_up
elseif unitName == "yoshika" then
target.thtd_miko_buff_yoshika = keys.yoshika
elseif unitName == "seiga" then
target.thtd_miko_buff_seiga = keys.seiga
end
caster:RemoveModifierByName("modifier_miko_02_ready")
keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_miko_02_buff", {})
caster.thtd_miko_02_religious_count = 0
end
end
end
function OnMiko02SpellThink(keys)
if GameRules:IsGamePaused() then return end
local caster = EntIndexToHScript(keys.caster_entindex)
local targets = THTD_FindFriendlyUnitsInRadius(caster,caster:GetOrigin(),1500)
for k,v in pairs(targets) do
if THTD_IsTempleOfGodCanBuffedTower(v) then
if caster.thtd_miko_02_religious_count == nil then
caster.thtd_miko_02_religious_count = 0
end
if caster.thtd_miko_02_religious_count < 6000 then
caster.thtd_miko_02_religious_count = caster.thtd_miko_02_religious_count + 1
SendOverheadEventMessage(caster:GetPlayerOwner(), OVERHEAD_ALERT_BONUS_POISON_DAMAGE, caster, caster.thtd_miko_02_religious_count, caster:GetPlayerOwner() )
elseif caster:HasModifier("modifier_miko_02_ready") == false then
keys.ability:ApplyDataDrivenModifier(caster, caster, "modifier_miko_02_ready", {})
end
end
end
local count = 0
local friends = THTD_FindFriendlyUnitsAll(caster)
for k,v in pairs(friends) do
if THTD_IsTempleOfGodCanBuffedTower(v) then
local modifier = v:FindModifierByName("modifier_miko_02_buff")
if modifier ~= nil then
if modifier:GetCaster() == caster then
count = count + 1
end
end
end
end
if count > 0 then
if count ~= caster.thtd_miko_03_count then
caster:THTD_AddBasePower(keys.bonus_power * count, "thtd_miko_03_bonus")
caster:THTD_AddBaseAttack(keys.bonus_power * count, "thtd_miko_03_bonus")
caster:THTD_AddCritChance(keys.bonus_chance * count, "thtd_miko_03_bonus")
caster:THTD_AddCritDamage(keys.bonus_crit * count, "thtd_miko_03_bonus")
caster.thtd_miko_03_count = count
end
else
caster:THTD_AddBasePower("thtd_miko_03_bonus")
caster:THTD_AddBaseAttack("thtd_miko_03_bonus")
caster:THTD_AddCritChance("thtd_miko_03_bonus")
caster:THTD_AddCritDamage("thtd_miko_03_bonus")
if count ~= caster.thtd_miko_03_count then
caster.thtd_miko_03_count = count
end
end
end
function OnMiko03SpellHit(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local DamageTable = {
ability = keys.ability,
victim = target,
attacker = caster,
damage = caster:THTD_GetAbilityPowerDamage(keys.ability),
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
function OnMiko03SpellThink(keys)
if GameRules:IsGamePaused() then return end
if keys.ability:GetLevel() < 1 then return end
local caster = EntIndexToHScript(keys.caster_entindex)
local targets = THTD_FindUnitsInRadius(caster,caster:GetOrigin(),1200)
if #targets > 0 then
local index = RandomInt(1,#targets)
if IsValidAlive(targets[index]) then
local info =
{
Target = targets[index],
Source = caster,
Ability = keys.ability,
EffectName = "particles/heroes/thtd_miko/ability_miko_03.vpcf",
iMoveSpeed = 1400,
vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
bProvidesVision = true, -- Optional
iVisionRadius = 400, -- Optional
iVisionTeamNumber = caster:GetTeamNumber() -- Optional
}
local projectile = ProjectileManager:CreateTrackingProjectile(info)
ParticleManager:DestroyLinearProjectileSystem(projectile,false)
local friends = THTD_FindFriendlyUnitsAll(caster)
for k,believer in pairs(friends) do
if believer:HasModifier("modifier_miko_02_buff") then
local index_extra = RandomInt(1,#targets)
if IsValidAlive(targets[index_extra]) then
local info_extra =
{
Target = targets[index_extra],
Source = caster,
Ability = keys.ability,
EffectName = "particles/heroes/thtd_miko/ability_miko_03.vpcf",
iMoveSpeed = 1400,
vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
bProvidesVision = true, -- Optional
iVisionRadius = 400, -- Optional
iVisionTeamNumber = caster:GetTeamNumber() -- Optional
}
local projectile_extra = ProjectileManager:CreateTrackingProjectile(info_extra)
ParticleManager:DestroyLinearProjectileSystem(projectile_extra,false)
end
end
end
end
end
end
function OnCreatedMiko04(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local forward = caster:GetForwardVector()
local ability = caster:FindAbilityByName("thtd_miko_01")
local power_damage2 = ability:GetSpecialValueFor("power_damage2")
local range = ability:GetSpecialValueFor("range")
local duration_time = math.floor(ability:GetSpecialValueFor("duration_time") * 100 + 0.5) / 100
local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/miko/ability_miko_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin()+Vector(0,0,64))
ParticleManager:SetParticleControlForward(effectIndex , 0, caster:GetForwardVector())
ParticleManager:DestroyParticleSystem(effectIndex,false)
local bonus = math.floor(power_damage2 * caster:THTD_GetStarDamage())
for i=1,3 do
local rollRad = (i-2)*math.pi/4
local currentPoint = Vector(math.cos(rollRad)*forward.x - math.sin(rollRad)*forward.y,
forward.y*math.cos(rollRad) + forward.x*math.sin(rollRad),
0) * range + caster:GetOrigin()
local targets =
FindUnitsInLine(
caster:GetTeamNumber(),
caster:GetOrigin(),
currentPoint,
nil,
200,
ability:GetAbilityTargetTeam(),
ability:GetAbilityTargetType(),
ability:GetAbilityTargetFlags()
)
local damage = caster:THTD_GetAbilityPowerDamage(ability, 1)
for k,v in pairs(targets) do
local DamageTable = {
ability = ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
if THTD_IsValid(v) then
v:AddDamageBlockAll(-bonus, "thtd_miko_01_bonus")
local modifier = v:FindModifierByName("modifier_miko_01_debuff")
if modifier == nil then
ability:ApplyDataDrivenModifier(caster, v, "modifier_miko_01_debuff", {})
else
modifier:SetDuration(duration_time, false)
end
end
end
end
end
function OnMiko04SpellThink(keys)
if GameRules:IsGamePaused() then return end
local caster = EntIndexToHScript(keys.caster_entindex)
local inners = THTD_FindUnitsInner(caster)
local friends = THTD_FindFriendlyUnitsAll(caster)
local castUnits = {}
for k,v in pairs(friends) do
if v == caster then
table.insert(castUnits, v)
elseif v:HasModifier("modifier_miko_02_buff") then
local modifier = v:FindModifierByName("modifier_miko_04_pose")
if modifier == nil then
table.insert(castUnits, v)
elseif modifier:GetCaster() == caster then
table.insert(castUnits, v)
end
end
end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
for index,believer in pairs(castUnits) do
local modifier = believer:FindModifierByName("modifier_miko_04_pose")
if modifier == nil then
-- tick+0.1
keys.ability:ApplyDataDrivenModifier(caster, believer, "modifier_miko_04_pose", {Duration = 0.5})
else
modifier:SetDuration(0.5, false)
end
if believer ~= caster then
modifier = believer:FindModifierByName("modifier_miko_04_pose_other")
if modifier == nil then
-- tick+0.1
keys.ability:ApplyDataDrivenModifier(caster, believer, "modifier_miko_04_pose_other", {Duration = 0.5})
else
modifier:SetDuration(0.5, false)
end
end
for k,v in pairs(inners) do
if RandomInt(1,3) == 1 then
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_miko/ability_thtd_miko_04_starfall.vpcf",PATTACH_CUSTOMORIGIN,caster)
ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin())
ParticleManager:SetParticleControl(effectIndex, 2, RandomVector(255))
ParticleManager:SetParticleControl(effectIndex, 4, Vector(255,255,255))
ParticleManager:DestroyParticleSystem(effectIndex,false)
caster:SetContextThink(DoUniqueString("thtd_miko_04_star_fall"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local damage_table = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = 0
}
UnitDamageTarget(damage_table)
return nil
end,
0.5)
end
end
end
end