225 lines
5.8 KiB
Lua
Executable File
225 lines
5.8 KiB
Lua
Executable File
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawnerv2" )
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require( "utility_functions" )
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--------------------------------------------------------------------------------
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if CMapEncounter_Broodmothers == nil then
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CMapEncounter_Broodmothers = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Broodmothers:Precache( context )
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CMapEncounter.Precache( self, context )
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PrecacheResource( "particle", "particles/units/heroes/hero_batrider/batrider_flaming_lasso.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Broodmothers:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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-- Pre-placed eggs (done this way to use only a subset of the map spawners)
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self.szEggSpawner = "spider_sac_position"
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local nAscLevel = GameRules.Aghanim:GetAscensionLevel()
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local nPreplacedSacs = 9 + ( 2 * nAscLevel )
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self.vEggSchedule =
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{
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{
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Time = 0,
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Count = nPreplacedSacs,
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},
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}
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self:AddSpawner( CDotaSpawner( self.szEggSpawner, self.szEggSpawner,
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{
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{
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EntityName = "npc_dota_spider_sac",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}
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) )
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self:SetSpawnerSchedule( self.szEggSpawner, self.vEggSchedule )
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-- Pre-placed broodmothers
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self.szBroodmotherSpawner = "preplaced_broodmother"
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self.vBroodmotherSchedule =
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{
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{
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Time = 0,
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Count = 5,
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},
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}
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self:AddSpawner( CDotaSpawner( self.szBroodmotherSpawner, self.szBroodmotherSpawner,
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{
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{
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EntityName = "npc_dota_creature_broodmother",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}
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) )
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self:SetSpawnerSchedule( self.szBroodmotherSpawner, self.vBroodmotherSchedule )
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-- Portals
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self.vHugeBroodSchedule =
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{
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{
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Time = 34,
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Count = 1,
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},
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{
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Time = 64,
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Count = 1,
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},
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}
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self.vKidnapperSchedule =
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{
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{
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Time = 10,
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Count = 1,
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},
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{
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Time = 45,
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Count = 1,
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},
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{
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Time = 80,
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Count = 1,
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},
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{
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Time = 115,
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Count = 1,
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},
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}
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self.szHugeBroodPortal = "portal_huge_brood"
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self.szKidnapperPortal = "portal_kidnapper"
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local bInvulnerable = true
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local nHealth = 1
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szHugeBroodPortal, self.szHugeBroodPortal, nHealth, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_huge_broodmother",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szKidnapperPortal, self.szKidnapperPortal, nHealth, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_kidnap_spider",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( self.szHugeBroodPortal, self.vHugeBroodSchedule )
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self:SetSpawnerSchedule( self.szKidnapperPortal, self.vKidnapperSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Broodmothers:GetPreviewUnit()
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return "npc_dota_creature_huge_broodmother"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Broodmothers:Start()
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CMapEncounter.Start( self )
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self:StartAllSpawnerSchedules( 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Broodmothers:OnThink()
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-- We'll pop the eggs when all the important spiders are dead
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if self:AreScheduledSpawnsComplete() and not self:HasAnyPortals() then
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--printf( "Scheduled spawns are complete and there are no portals" )
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-- Search for enemies remaining
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local fSearchRange = 6000
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local vRoomOrigin = self:GetRoom():GetOrigin()
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local hCreatures = FindUnitsInRadius( DOTA_TEAM_BADGUYS, vRoomOrigin, nil, fSearchRange,
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DOTA_TEAM_BADGUYS, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_INVULNERABLE, FIND_CLOSEST, false
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)
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local nCaptainsRemaining = 0
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for _, hCreature in pairs( hCreatures ) do
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if hCreature and ( not hCreature:IsNull() ) and hCreature:IsAlive() then
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if hCreature:GetUnitName() == "npc_dota_creature_kidnap_spider" or hCreature:GetUnitName() == "npc_dota_creature_broodmother" or hCreature:GetUnitName() == "npc_dota_creature_huge_broodmother" then
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nCaptainsRemaining = nCaptainsRemaining + 1
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end
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end
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end
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if nCaptainsRemaining == 0 then
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--printf( "All the captain spiders are dead" )
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for _, hCreature in pairs( hCreatures ) do
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if hCreature:GetUnitName() == "npc_dota_spider_sac" then
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--printf( "Popping an egg" )
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hCreature:Kill( nil, nil )
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end
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end
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end
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end
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CMapEncounter.OnThink( self )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Broodmothers:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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if hSpawner:GetSpawnerName() == self.szKidnapperPortal then -- kidnap spiders do their own thing, their ai was getting broken by SetInitialGoalEntity
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return
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end
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_Broodmothers
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