121 lines
5.7 KiB
Lua
Executable File
121 lines
5.7 KiB
Lua
Executable File
g_ItemPrecache =
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{
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"item_tombstone",
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"item_bag_of_gold",
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"item_health_potion",
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"item_mana_potion",
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"item_life_rune",
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"item_battle_points",
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"item_arcane_fragments",
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"item_javelin",
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"item_monkey_king_bar",
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}
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g_UnitPrecache =
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{
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-- YOU THERE!!!! YES, YOU!!!!!!!
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-- Don't put your precaches in here. Units will already be precached by dota spawners
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-- Put your other precache in Precache methods in your encounters, ai, or abilities
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-- whether they are in script or C++ code.
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-- Doing so means quicker load time and less total memory used
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-- Assets in Aghanim path
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"npc_treasure_chest",
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"npc_dota_explosive_barrel",
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"aghsfort_ascension_level_picker_1",
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"aghsfort_ascension_level_picker_2",
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"aghsfort_ascension_level_picker_3",
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"aghsfort_ascension_level_picker_4",
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"npc_dota_announcer_aghanim",
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"npc_dota_story_crystal",
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-- Assets in Dota path
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}
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g_ModelPrecache =
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{
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-- YOU THERE!!!! YES, YOU!!!!!!!
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-- Don't put your precaches in here. Units will already be precached by dota spawners
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-- Put your other precache in Precache methods in your encounters, ai, or abilities
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-- whether they are in script or C++ code.
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-- Doing so means quicker load time and less total memory used
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"models/gameplay/breakingcrate_dest.vmdl", -- item_bag_of_gold
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--"models/gameplay/attrib_tome_str.vmdl", -- item_book_of_strength
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--"models/gameplay/attrib_tome_agi.vmdl", -- item_book_of_agility
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--"models/gameplay/attrib_tome_int.vmdl", -- item_book_of_intelligence
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-- Assets in Dota path
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"models/props_gameplay/treasure_chest_gold.vmdl", -- Bunch of gold from treasure
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"models/props_gameplay/treasure_chest001.vmdl", -- Netural item chests
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"models/props_gameplay/gold_bag.vmdl", -- item_bag_of_gold
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"models/ui/exclamation/questionmark.vmdl", -- hidden challenges
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"models/heroes/bristleback/bristleback_back.vmdl",
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"models/heroes/bristleback/bristleback_bracer.vmdl",
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"models/heroes/bristleback/bristleback_head.vmdl",
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"models/heroes/bristleback/bristleback_necklace.vmdl",
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"models/heroes/bristleback/bristleback_weapon.vmdl",
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}
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g_ParticlePrecache =
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{
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-- YOU THERE!!!! YES, YOU!!!!!!!
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-- Don't put your precaches in here. Units will already be precached by dota spawners
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-- Put your other precache in Precache methods in your encounters, ai, or abilities
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-- whether they are in script or C++ code.
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-- Doing so means quicker load time and less total memory unsed
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-- Assets in Aghanim path
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"particles/dark_moon/darkmoon_last_hit_effect.vpcf", -- Last hit effect
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"particles/dark_moon/darkmoon_creep_warning.vpcf", -- used in many places to warn about an attack
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"particles/forest/crate_destruction.vpcf", -- crate
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"particles/forest/vase_destruction.vpcf", -- vase
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-- Blessings
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"particles/blessings/death_detonation/death_detonation_remote_mines_detonate.vpcf",
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-- Assets in Dota path
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"particles/units/heroes/hero_visage/visage_summon_familiars.vpcf", -- dark portal fx
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"particles/units/heroes/heroes_underlord/abyssal_underlord_darkrift_target.vpcf", -- dark portal fx
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"particles/units/heroes/heroes_underlord/abbysal_underlord_darkrift_ambient.vpcf", -- dark portal fx
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"particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", -- fx for test_encounter concommand
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"particles/units/heroes/hero_zuus/zuus_lightning_bolt.vpcf", -- fx for battle royale
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"particles/units/heroes/hero_omniknight/omniknight_guardian_angel_halo_buff.vpcf", -- Used by modifier_omninight_guardian_angel, for player respawn
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"particles/units/heroes/hero_omniknight/omniknight_guardian_angel_wings_buff.vpcf", -- Used by modifier_omninight_guardian_angel, for player respawn
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"particles/status_fx/status_effect_guardian_angel.vpcf", -- Used by modifier_omninight_guardian_angel, for player respawn
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"particles/units/heroes/hero_omniknight/omniknight_guardian_angel_omni.vpcf", -- Used by modifier_omninight_guardian_angel, for player respawn
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"particles/units/heroes/hero_omniknight/omniknight_guardian_angel_ally.vpcf", -- Used by modifier_omninight_guardian_angel, for player respawn
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"particles/units/heroes/hero_ogre_magi/ogre_magi_bloodlust_buff.vpcf", -- used by modifier_enrage
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"particles/items5_fx/neutral_treasurebox.vpcf", -- neutral item drop
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"particles/items5_fx/neutral_treasurebox_lvl0.vpcf", -- neutral item drop
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"particles/items5_fx/neutral_treasurebox_lvl1.vpcf", -- neutral item drop
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"particles/items5_fx/neutral_treasurebox_lvl2.vpcf", -- neutral item drop
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"particles/items5_fx/neutral_treasurebox_lvl3.vpcf", -- neutral item drop
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"particles/items5_fx/neutral_treasurebox_lvl4.vpcf", -- neutral item drop
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"particles/neutral_fx/neutral_item_drop_lvl0.vpcf", -- neutral item drop
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"particles/neutral_fx/neutral_item_drop_lvl1.vpcf", -- neutral item drop
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"particles/neutral_fx/neutral_item_drop_lvl2.vpcf", -- neutral item drop
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"particles/neutral_fx/neutral_item_drop_lvl3.vpcf", -- neutral item drop
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"particles/neutral_fx/neutral_item_drop_lvl4.vpcf", -- neutral item drop
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"particles/neutral_fx/neutral_item_drop_lvl5.vpcf", -- neutral item drop
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"particles/units/heroes/hero_invoker/invoker_sun_strike_team.vpcf", -- treasure chest surprise
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"particles/units/heroes/hero_invoker/invoker_sun_strike.vpcf",
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"particles/creature_true_sight.vpcf", -- modifier_detect_invisible
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"particles/msg_fx/msg_bp.vpcf",
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"particles/generic_gameplay/battle_point_splash.vpcf",
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}
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g_SoundPrecache =
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{
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-- Assets in Aghanim path
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"soundevents/game_sounds_aghanim.vsndevts",
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"soundevents/game_sounds_dungeon.vsndevts",
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"soundevents/game_sounds_aghanim_creatures.vsndevts",
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"soundevents/game_sounds_dungeon_enemies.vsndevts",
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"soundevents/game_sounds_pudge_miniboss.vsndevts",
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-- Assets in Dota path
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"soundevents/voscripts/game_sounds_vo_meepo.vsndevts",
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"soundevents/voscripts/game_sounds_vo_bristleback.vsndevts",
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"soundevents/game_sounds_heroes/game_sounds_abyssal_underlord.vsndevts", -- dark portal sounds
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}
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