Files
2021-10-24 15:36:18 -04:00

57 lines
1.4 KiB
Lua
Executable File

function Spawn( entityKeyValues )
if not IsServer() then
return
end
if thisEntity == nil then
return
end
thisEntity.hDispersionAbility = thisEntity:FindAbilityByName( "aghsfort_spectre_active_dispersion" )
thisEntity:SetContextThink( "SpectreThink", SpectreThink, 0.5 )
end
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function SpectreThink()
if not IsServer() then
return
end
if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then
return -1
end
if GameRules:IsGamePaused() == true then
return 0.1
end
local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 600, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #hEnemies == 0 then
return 1
end
if thisEntity.hDispersionAbility and thisEntity.hDispersionAbility:IsFullyCastable() then
return CastDispersion()
end
return 0.5
end
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function CastDispersion()
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = thisEntity.hDispersionAbility:entindex(),
Queue = false,
})
return 0.5
end
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