Files
2021-10-24 15:36:18 -04:00

101 lines
2.7 KiB
Lua
Executable File

function Spawn( entityKeyValues )
if not IsServer() then
return
end
if thisEntity == nil then
return
end
SmashAbility = thisEntity:FindAbilityByName( "ogre_tank_melee_smash" )
JumpAbility = thisEntity:FindAbilityByName( "ogre_tank_jump_smash" )
thisEntity:SetContextThink( "OgreTankThink", OgreTankThink, 1 )
end
function OgreTankThink()
if ( not thisEntity:IsAlive() ) then
return -1
end
if GameRules:IsGamePaused() == true then
return 1
end
-- Increase acquisition range after the initial aggro
if ( not thisEntity.bAcqRangeModified ) and thisEntity:GetAggroTarget() then
thisEntity:SetAcquisitionRange( 850 )
thisEntity.bAcqRangeModified = true
end
local hWintersCurseBuff = thisEntity:FindModifierByName( "modifier_aghsfort_winter_wyvern_winters_curse" )
if hWintersCurseBuff and hWintersCurseBuff:GetAuraOwner() ~= nil then
if SmashAbility ~= nil and SmashAbility:IsCooldownReady() then
return Smash( hWintersCurseBuff:GetAuraOwner() )
end
return 0.1
end
local nEnemiesRemoved = 0
local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false )
for i = 1, #enemies do
local enemy = enemies[i]
if enemy ~= nil then
local flDist = ( enemy:GetOrigin() - thisEntity:GetOrigin() ):Length2D()
if flDist < 300 then
nEnemiesRemoved = nEnemiesRemoved + 1
table.remove( enemies, i )
end
end
end
if JumpAbility ~= nil and JumpAbility:IsFullyCastable() and nEnemiesRemoved > 0 then
return Jump()
end
if #enemies == 0 then
-- @todo: Could check whether there are ogre magi nearby that I should be positioning myself next to. Either that or have the magi come to me.
return 1
end
if SmashAbility ~= nil and SmashAbility:IsFullyCastable() then
return Smash( enemies[ 1 ] )
end
return 0.5
end
function Jump()
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = JumpAbility:entindex(),
Queue = false,
})
return 2.5
end
function Smash( enemy )
if enemy == nil then
return
end
if ( not thisEntity:HasModifier( "modifier_provide_vision" ) ) then
--print( "If player can't see me, provide brief vision to his team as I start my Smash" )
thisEntity:AddNewModifier( thisEntity, nil, "modifier_provide_vision", { duration = 1.5 } )
end
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = SmashAbility:entindex(),
Position = enemy:GetOrigin(),
Queue = false,
})
return 3 / thisEntity:GetHasteFactor()
end