Files
2021-10-24 15:36:18 -04:00

41 lines
1.5 KiB
Lua
Executable File

ascension_drunken = class( {} )
LinkLuaModifier( "modifier_ascension_drunken_display", "modifiers/modifier_ascension_drunken_display", LUA_MODIFIER_MOTION_NONE )
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function ascension_drunken:Precache( hContext )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_brewmaster.vsndevts", hContext )
PrecacheResource( "particle", "particles/status_fx/status_effect_drunken_brawler.vpcf", hContext )
PrecacheResource( "particle", "particles/units/heroes/hero_brewmaster/brewmaster_drunkenbrawler_evade.vpcf", hContext )
PrecacheResource( "particle", "particles/units/heroes/hero_brewmaster/brewmaster_drunkenbrawler_crit.vpcf", hContext )
end
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function ascension_drunken:Spawn()
-- So the modifier can be seen
if IsServer() == true then
self:GetCaster():AddNewModifier( self:GetCaster(), self, "modifier_ascension_drunken_display", nil )
end
end
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function ascension_drunken:OnSpellStart()
if not IsServer() then
return
end
--print( "casting drunken ")
EmitSoundOn( "Hero_Brewmaster.Brawler.Cast", self:GetCaster() )
local flDuration = self:GetSpecialValueFor( "duration" )
self:GetCaster():AddNewModifier( self:GetCaster(), self, "modifier_brewmaster_drunken_brawler", { duration = flDuration } )
end