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2HUCardTDGame/aghanim_singleplayer/addon_schinese.txt
2021-10-24 15:36:18 -04:00

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"lang"
{
"Language" "schinese"
"Tokens"
{
"addon_game_name" "阿哈利姆的天地迷宫"
"DOTA_GameMode_15" "阿哈利姆的天地迷宫"
"DOTA_GameMode_19" "阿哈利姆的天地迷宫"
"aghanim_bonus_round_time_left" "剩余时间"
"aghanim_bonus_round_total_gold" "总金钱"
"DOTA_Defeated" "你的队伍已经消亡!"
"dota_game_end_victory_title_radiant" "已通过阿哈利姆的天地迷宫"
"dota_game_end_victory_title_dire" "阿哈利姆的天地迷宫让你们全军覆没"
// UI
"DOTA_HUD_EnemiesRemaining" "剩余敌人:"
"DOTA_HUD_TimeRemaining" "剩余时间:"
"DOTA_HUD_Victory" "胜利!"
"DOTA_HUD_Defeat" "失败!"
"DOTA_HUD_Kills" "击杀"
"DOTA_HUD_Deaths" "死亡"
"DOTA_HUD_Saves" "复活"
"DOTA_HUD_Bags" "金袋"
"DOTA_HUD_Mute" "屏蔽"
"DOTA_HUD_PlayAgain" "再玩一次?"
"DOTA_HUD_Yes" "好的"
"DOTA_HUD_No" "不用"
"DOTA_HUD_Score" "得分"
"DOTA_HUD_GoldBags" "收集的金袋"
"DOTA_HUD_GoldBagsMissed" "错过的金袋"
"DOTA_HUD_TeamDeaths" "全队死亡"
"DOTA_HUD_Rewards" "神杖碎片"
"DOTA_HUD_Blessings" "福佑"
"DOTA_HUD_RoomRewards" "房间奖励"
"DOTA_HUD_ShowBlessings" "显示福佑"
"DOTA_HUD_HideBlessings" "隐藏福佑"
"DOTA_HUD_Reward_Header" "选择你的奖励"
"DOTA_HUD_Reward_Gold" "额外金钱"
"DOTA_HUD_Reward_Gold_desc" "{d:quantity}金钱"
"DOTA_HUD_Reward_ExtraLives" "额外生命"
"DOTA_HUD_Reward_ExtraLives_desc" "{d:quantity}次额外生命"
"DOTA_HUD_Reward_Item" "中立物品"
"DOTA_HUD_Reward_TempBuff" "临时状态"
"DOTA_HUD_Reward_Aura" "光环"
"DOTA_HUD_Reward_AbilityUpgrade" "阿哈利姆福佑"
"DOTA_HUD_Reward_MinotrAbilityUpgrade" "技能升级"
"DOTA_HUD_Reward_AdditionalRewards" "已获得额外奖励"
"DOTA_HUD_Game_Mode_Header" "欢迎来到阿哈利姆的天地迷宫!"
"DOTA_HUD_Rewards_AscensionLevel" "难度等级:{d:ascension_level}"
"DOTA_HUD_TopBar_Difficulty" "{s:difficulty_name}"
"boss_shop" "钢背饰品店"
"DOTA_Subshop_1" "基础"
"DOTA_Subshop_2" "饰物"
"DOTA_HUD_BattleRoyaleDamageStarting" "快加入战斗,懦夫!"
"DOTA_Tooltip_Ability_item_battle_points" "勇士积分"
"DOTA_Tooltip_Ability_item_arcane_fragments" "奥术碎片"
"DOTA_RewardTooltip_Gold" "金钱"
"DOTA_RewardTooltip_XP" "经验"
"DOTA_HUD_Rewards_ShowRewards" "神杖碎片可用"
"DOTA_HUD_Rewards_Info" "查看计分板中已选择升级效果"
"DOTA_HUD_REWARD_TIER1_Desc" "第1级"
"DOTA_HUD_REWARD_TIER2_Desc" "第2级"
"DOTA_HUD_REWARD_TIER3_Desc" "第3级"
"DOTA_HUD_REWARD_TIER4_Desc" "第4阶"
"DOTA_HUD_REWARD_TIER5_Desc" "第5阶"
"DOTA_Hud_EncounterDepth" "第{s:encounter_depth}层"
"DOTA_Hud_AscenionAbilitiesTitle" "额外效果"
"DOTA_Hud_Elite_Encounter_Discover" "菁英遭遇战 - 2倍奖励"
"DOTA_Hud_Elite_Encounter" "菁英遭遇战"
"DOTA_HUD_Reward_Rarity_Common" "选择<font color='#88A6D9'>普通</font>神杖碎片"
"DOTA_HUD_Reward_Rarity_Elite" "选择<font color='#D02B29'>精英</font>神杖碎片"
"DOTA_HUD_Reward_Rarity_Epic" "选择<font color='#7266FF'>传奇</font>神杖碎片"
"DOTA_HUD_REWARD_TYPE_GOLD_Toast" "{s:player_name}选择了{d:int_value} <panel class='CombatEventGoldIcon'/>"
"DOTA_HUD_REWARD_TYPE_ITEM_Toast" "{s:player_name}选择了{s:locstring_value}"
"DOTA_HUD_REWARD_TYPE_ABILITY_UPGRADE_Toast" "{s:player_name}选择了{s:locstring_value}"
"DOTA_HUD_REWARD_TYPE_EXTRA_LIVES_Toast" "{s:player_name}选择了{d:int_value}"
"DOTA_HUD_REWARD_TYPE_MINOR_ABILITY_UPGRADE_Toast" "{s:player_name}选择了%s1"
"DOTA_HUD_REWARD_TYPE_MINOR_STATS_UPGRADE_Toast" "{s:player_name}选择了%s1"
"DOTA_HUD_REWARD_TYPE_GOLD_Desc" "黄金"
"DOTA_HUD_REWARD_TYPE_TREASURE_Desc" "宝箱"
"DOTA_HUD_REWARD_TYPE_EXTRA_LIVES_Desc" "额外生命"
"DOTA_HUD_Claimed_Rewards_Header" "领取奖励"
"DOTA_Hud_Tooltip_Outpost_Title" "战斗"
"DOTA_Hud_Tooltip_Outpost_EliteTitle" "菁英战斗"
"DOTA_Hud_Tooltip_Outpost_TrapTitle" "陷阱"
"DOTA_Hud_Tooltip_Outpost_BossTitle" "首领"
"DOTA_Hud_Tooltip_Outpost_BonusTitle" "奖励"
"DOTA_Hud_Tooltip_Outpost_TransitionTitle" "休息"
"DOTA_Hud_Outpost_ChannelBar_Title" "正在选择战斗"
"DOTA_Hud_Outpost_ChannelBar_EliteTitle" "正在选择<font color='#D02B29'>菁英</font>战斗"
"DOTA_Hud_Outpost_ChannelBar_TrapTitle" "正在选择<font color='#FF7F37'>陷阱</font>"
"DOTA_Hud_Outpost_ChannelBar_BossTitle" "正在选择<font color='#7266FF'>首领</font>"
"DOTA_Hud_Outpost_ChannelBar_BonusTitle" "正在选择<font color='#f9cb4f'>奖励</font>"
"DOTA_Hud_Outpost_ChannelBar_RestTitle" "正在选择<font color='#f9cb4f'>休整</font>"
// Objectives
"defeat_all_enemies" "击败所有敌人"
"survive_waves" "在大波敌人中存活"
"destroy_spawning_portals" "摧毁黑暗传送门"
"navigate_the_traps" "通过陷阱并到达目的地"
"kill_scarab_priests" "击败圣甲虫牧师"
"defeat_the_alchemists" "击败炼金术士"
"defeat_boss_npc_dota_boss_void_spirit" "击败无玄的阴影"
"defeat_boss_npc_dota_creature_temple_guardian" "击败神庙守卫"
"defeat_boss_npc_dota_creature_storegga" "击败石托瑞嘉"
"defeat_boss_npc_dota_boss_aghanim" "击败阿哈利姆"
"defeat_boss_npc_dota_boss_visage" "Defeat the Warden of the Narrow Maze"
"defeat_boss_npc_dota_boss_timbersaw" "击败剃锯机瑞兹瑞克"
"kill_waveblasters" "击败爆破蝙蝠"
"kill_wildwings" "击败愤怒的小鸟"
"kill_tinies" "击败友谊"
"defeat_shadow_demons" "击败暗影恶魔"
"rescue_sheep" "拯救绵羊"
"save_gary" "拯救盖瑞"
"destroy_all_mines" "击败水底炸弹"
"defeat_shadow_shamans" "击败沼泽枷锁恶徒"
"defeat_boss_npc_dota_boss_visage" "击败狭窄迷宫的守望者"
"kill_shroom_giants" "击败蘑菇巨人"
"objective_select_ascension_level" "选择难度级别"
"objective_stand_on_buttons" "站在初始按钮上"
"objective_select_aghanims_fragmants" "选择阿哈利姆神杖碎片"
"objective_saddle_up_on_morty" "骑上小莫迪"
"objective_jump_to_collect_gold" "跳跃收集黄金!"
"objective_saddle_up_on_penguin" "骑上一头鹅儿"
"objective_sled_to_collect_gold" "乘雪橇收集黄金!"
"defeat_blazhan" "击败熔山山"
"defeat_frozhan" "击败寒山山"
"defeat_portly" "击败珀特里!"
// Hints
"hint_ride_morty" "按{s:keybind}键或{s:alternate_keybind}键骑乘!"
"hint_hop_with_morty" "瞄准你的蜥蜴,再按下{s:keybind}键获得力量,然后跳跃!"
"hint_ride_penguin" "按{s:keybind}键或{s:alternate_keybind}键骑乘!"
"DOTA_Tooltip_modifier_aghsfort_firefly_burn" "纵火狂人"
"DOTA_Tooltip_modifier_aghsfort_firefly_burn_Description" "你着火了。"
// End UI
"npc_dota_creature_brewmaster_boss" "熊猫大兄弟"
"npc_dota_brewmaster_earth_unit" "大地老三"
"npc_dota_brewmaster_storm_unit" "风暴老三"
"npc_dota_brewmaster_fire_unit" "灰烬老三"
"npc_dota_creature_dire_hound" "夜魇幼犬"
"npc_dota_creature_dire_hound_boss" "夜魇猎犬"
"npc_dota_creature_huskar" "虚无战士"
"npc_dota_creature_ogre_tank" "骨末肉盾"
"npc_dota_creature_ogre_magi" "骨末法师"
"npc_dota_creature_baby_ogre_tank" "骨末肉盾宝宝"
"npc_dota_creature_baby_ogre_magi" "骨末法师宝宝"
"npc_dota_creature_small_hellbear" "林地地狱熊怪"
"npc_dota_creature_hellbear" "地狱熊怪战士"
"npc_dota_pinecone_champion" "松果卫士"
"npc_dota_pinecone_warrior" "松果战士"
"npc_dota_creature_small_ogre_seal" "食人魔海豹宝宝"
"npc_dota_creature_large_ogre_seal" "暴躁食人魔海豹"
"npc_dota_creature_wandering_ogre_seal" "徜徉食人魔海豹"
"npc_dota_creature_dazzle" "德尊侍僧"
"npc_dota_creature_wildwing_laborer" "温顺枭兽"
"npc_dota_creature_tusk_skeleton" "海象步兵"
"npc_dota_creature_spectral_tusk_mage" "海象冰霜法师"
"npc_dota_holdout_tower" "瞭望塔"
"npc_dota_undead_tusk_tombstone" "海象墓碑"
"npc_dota_creature_friendly_baby_ogre_tank" "布拉格"
"npc_dota_creature_friendly_ogre_seal" "盖瑞"
"npc_dota_creature_sand_king" "莱兹克"
"npc_dota_sand_king_sandstorm" "莱兹克的沙尘暴"
"npc_dota_creature_big_exploding_burrower" "砂虫爆破王"
"npc_dota_creature_healing_burrower" "砂虫祭品"
"npc_dota_creature_storegga" "石托瑞嘉"
"npc_dota_creature_small_storegga" "小石头"
"npc_dota_creature_temple_guardian" "神庙守卫"
"npc_dota_creature_morphling_big" "激流元素人"
"npc_dota_creature_tiny_crab" "小钳蟹"
"npc_dota_creature_warlock" "恶魔术师"
"npc_dota_creature_grimstroke" "不被理解的画家"
"npc_dota_creature_life_stealer" "尖牙怪"
"npc_dota_creature_gauntlet_skeleton" "冰骨骷髅"
"npc_dota_creature_demon_golem" "迷醉傀儡"
"npc_dota_creature_bomber" "投弹手"
"npc_dota_creature_gyrocopter" "无畏飞行员"
"npc_dota_creature_gyrocopter_homing_missile" "追踪导弹"
"npc_dota_creature_zealot_scarab" "圣甲虫狂热者"
"npc_dota_creature_zealot_mound" "钻地单位"
"npc_dota_creature_scarab_priest" "圣甲虫牧师"
"npc_dota_creature_rock_golem_a" "巨大岩石傀儡"
"npc_dota_creature_rock_golem_b" "岩石傀儡"
"npc_dota_creature_rock_golem_c" "岩石傀儡碎片"
"npc_dota_creature_luna_mini" "小暗月骑士"
"npc_dota_creature_mirana" "银夜潜行者"
"npc_dota_creature_alchemist" "术士,炼金"
"npc_dota_creature_broodmother" "沼泞毒蛛"
"npc_dota_creature_huge_broodmother" "庞然饕餮"
"npc_dota_creature_newborn_spider" "沼泞群蛛"
"npc_dota_creature_broodmother_baby" "微型蜘蛛"
"npc_dota_creature_broodmother_baby_b" "小小蜘蛛"
"npc_dota_creature_broodmother_baby_c" "小蜘蛛"
"npc_dota_creature_broodmother_baby_d" "毛毛小蜘蛛"
"npc_dota_creature_kidnap_spider" "沼泞猛蛛"
"npc_dota_creature_lina" "燃烧女巫师"
"npc_dota_creature_puck" "幻梦"
"npc_dota_creature_wolf" "红狼"
"npc_dota_creature_large_elder_titan" "世界终结者"
"npc_dota_creature_spectre" "超然之魂"
"npc_dota_creature_dragon_knight" "霜害领主"
"npc_dota_creature_underlord" "黑曜恶魔"
"npc_dota_creature_pudge_miniboss" "珀特里"
"npc_dota_creature_pudge_miniboss_minion" "行尸"
"npc_dota_creature_friendly_ogre_tank" "格兰奇"
"npc_aghsfort_morty" "马迪"
"npc_dota_sled_penguin" "鹅儿"
"npc_dota_creature_bonus_chicken" "金鹅"
"npc_dota_creature_bonus_greevil" "贪婪贪魔"
"npc_dota_breathe_fire_trap" "炽烈吐息"
"npc_dota_arrow_trap" "猎心装置"
"npc_dota_vase" "古董花瓶"
"npc_dota_crate" "木箱子"
"npc_treasure_chest" "宝箱"
"npc_dota_explosive_barrel" "易爆木桶"
"npc_aghsfort_dark_portal" "阿哈利姆的传送门"
"npc_dota_creature_ice_roshan" "寒山山"
"npc_dota_creature_fire_roshan" "熔山山"
"npc_dota_creature_baby_roshan" "小肉山"
"npc_dota_creature_ogre_tank_boss" "波格达格"
"npc_dota_creature_ogre_seer" "骨末先知"
"npc_dota_creature_phoenix" "幸运之阳"
"npc_dota_creature_ember_spirit" "焰手"
"npc_dota_creature_bandit" "荒漠盗贼"
"npc_dota_creature_bandit_archer" "荒漠射手"
"npc_dota_creature_bandit_captain" "荒漠队长"
"npc_dota_pendulum_trap" "斩首装置"
"npc_dota_creature_wave_blaster" "爆破蝙蝠"
"npc_aghsfort_creature_wave_blaster_ghost" "寒冰幽灵"
"npc_dota_creature_frost_kobold" "冰霜狗头人"
"npc_dota_creature_lich" "古老寒冰领主"
"npc_dota_creature_dark_seer" "堕落贤者"
"npc_dota_undead_woods_skeleton_king" "白骨之王"
"npc_dota_creature_upheaval_urn" "邪恶之瓮"
"npc_dota_creature_shadow_demon" "恶魔驱逐者"
"npc_dota_creature_doom" "恶魔暴徒"
"npc_dota_creature_necro_warrior" "地狱奉承者"
"npc_dota_creature_drow_ranger_miniboss" "神射手"
"npc_dota_creature_drow_ranger_skeleton_archer" "骷髅弓兵"
"npc_dota_creature_drow_ranger_skeleton_warrior" "骷髅战士"
"npc_dota_creature_beastmaster_boss" "毛皮商人"
"npc_dota_creature_beastmaster_boar" "毛皮贡献者"
"npc_dota_creature_troll_warlord_melee" "交易站暴徒"
"npc_dota_creature_troll_warlord_ranged" "交易站暴徒"
"npc_dota_cage" "动物牢笼"
"npc_dota_creature_sheep_hostage" "绵羊"
"npc_dota_creature_gladiator_creep" "业余"
"npc_dota_creature_skywrath_mage" "菜鸟"
"npc_dota_creature_legion_commander" "全明星"
"npc_dota_creature_shadow_shaman" "沼泽枷锁恶徒"
"npc_dota_creature_shroomling" "昏睡蘑菇"
"npc_dota_creature_shroom_giant" "蘑菇巨人"
"npc_dota_creature_slark_peon" "滑腻斯拉克"
"npc_dota_creature_naga_siren_boss" "头号人物"
"npc_dota_creature_naga_siren_illusion" "序幕"
"npc_dota_underwater_mine" "咬苹果"
"npc_dota_creature_elemental_tiny" "元素小小"
"npc_dota_creature_elemental_io" "元素精灵"
"npc_dota_assault_bad_melee_creep" "攻城近战兵"
"npc_dota_assault_bad_ranged_creep" "攻城远程兵"
"npc_dota_creature_catapult" "攻城投石车"
"npc_aghsfort_creature_dire_assault_captain" "攻城队长"
"npc_dota_creature_tidehunter_mini" "海滩碎浪"
"npc_dota_creature_tidehunter_medium" "海龟巡逻"
"npc_dota_creature_tidehunter_large" "海洋向导"
"npc_dota_creature_kunkka_medium" "能量掌握者"
"npc_dota_shop_keeper" "旅行商人"
"npc_dota_boss_aghanim" "巅峰法师阿哈利姆"
"npc_dota_creature_aghanim_minion" "碎土傀儡"
"npc_dota_boss_aghanim_crystal" "法术碎晶"
"npc_dota_story_crystal" "阿哈利姆的心智虹吸"
"npc_dota_dummy_caster" "阿哈利姆的助手亨利"
"npc_aghsfort_creature_bomb_squad" "炸弹小队"
"npc_aghsfort_creature_bomb_squad_landmine" "炸弹小队炸弹"
"npc_aghsfort_creature_bomb_squad_stasis_trap" "炸弹小队静滞炸弹"
"npc_aghsfort_creature_enraged_wildwing" "愤怒的小鸟"
"npc_aghsfort_creature_tornado_harpy" "飓风鹰身女妖"
"npc_dota_boss_timbersaw" "瑞兹瑞克"
"npc_dota_creature_timbersaw_treant" "小恩特"
"npc_dota_boss_void_spirit" "无玄的影子"
"npc_dota_earth_spirit_statue" "考林的足球雕塑"
"npc_dota_earth_spirit_boss" "考林卫士"
"npc_dota_boss_visage" "狭窄迷宫的守望者"
"npc_dota_boss_visage_familiar" "迷失幽魂"
"npc_dota_boss_visage_familiar_state" "迷宫观察者"
"npc_dota_aghsfort_watch_tower_option_1" "出口选择"
"npc_dota_aghsfort_watch_tower_option_2" "出口选择"
"DOTA_Tooltip_Ability_item_health_potion" "生命药水"
"DOTA_Tooltip_Ability_item_mana_potion" "魔法药水"
"DOTA_Tooltip_ability_item_bag_of_gold" "金袋"
"DOTA_Tooltip_Ability_item_life_rune" "生命符文"
"DOTA_Tooltip_Ability_item_life_rune_Description" "+1次生命阵亡10秒后可以复活。"
"DOTA_Tooltip_Ability_item_small_scepter_fragment" "小神杖碎片"
"DOTA_Tooltip_Ability_item_small_scepter_fragment_Description" "消耗后可以选择3项小幅技能升级。"
"DOTA_Tooltip_ability_item_tombstone" "复活队友"
"DOTA_Chat_Tombstone_Pinged" "有队友在这里阵亡了。"
"Aghanim_FoundChestItem" "{s:player_name}找到了一个宝藏,内有:{s:locstring_value}"
"Aghanim_FoundChestGold" "{s:player_name}找到了一个宝藏,内有:<font color='#ffd825'>{s:value}</font><panel class='CombatEventGoldIcon'/>"
"Aghanim_FoundChestTrap" "{s:player_name}找到了一个宝藏,内有:<font color='#ffd825'>{s:locstring_value}</font>!"
"Aghanim_FoundLifeRune" "{s:player_name}找到了{s:locstring_value}!"
"Aghanim_FoundItem" "{s:player_name}找到了新物品:<font color='#4ae0bf'>{s:locstring_value}</font>!"
"Aghanim_FoundConsumableItem" "{s:player_name}找到了新的消耗品:<font color='#0CF1F1'>{s:locstring_value}</font>!"
"Aghanim_KilledByCreature" "{s:player_name}被{s:locstring_value}杀死!"
"Aghanim_BattlePointsFound" "{s:player_name}为全队找到了{d:int_value}点勇士积分!"
"Aghanim_ArcaneFragmentsFound" "{s:player_name}为全队找到了{d:int_value}块奥术碎片!"
"DOTA_Tooltip_ability_item_bottle_Description" "<h1>主动:回复</h1>消耗一点能量,在%restore_time%秒哪回复%health_restore_pct%%%最大生命和%mana_restore_pct%%%最大魔法。每场遭遇战结束时将恢复一点能量。"
"DOTA_Tooltip_ability_item_bottle_max_charges" "最大能量:"
"DOTA_Tooltip_ability_item_shadow_amulet_Description" "<h1>主动:渐隐</h1>让自己或友方单位静止不动的情况下获得隐身效果。<br><br>拥有%fade_time%秒渐隐时间,如果移动将立刻打破隐身。对友军施法距离:%abilitycastrange%"
"DOTA_Tooltip_ability_item_shadow_amulet_fade_duration" "最大渐隐时间:"
"DOTA_Tooltip_ability_item_vladmir_Description" "<h1>被动:弗拉迪米尔光环</h1>向周围队友提供<font color='#F40000'>%lifesteal_aura%%%</font>吸血,%damage_aura%%%攻击力加成和%mana_regen_aura%点/秒魔法恢复。<br><br>作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_vladmir_Lore" "一副怪异的面具,纠缠着死去吸血鬼的怨念。"
"DOTA_Tooltip_modifier_item_vladmir_aura" "弗拉迪米尔光环"
"DOTA_Tooltip_modifier_item_vladmir_aura_Description" "获得<font color='#F40000'>%dMODIFIER_PROPERTY_TOOLTIP%%%</font>吸血效果,还有%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复和%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲。"
"DOTA_Tooltip_ability_item_satanic_Description" "<h1>主动:不洁狂热</h1>吸血效果提升至<font color='#F40000'>%unholy_lifesteal_total_tooltip%%%</font>,持续%unholy_duration%秒。\n<h1>被动:吸血</h1>攻击者每次攻击都将根据造成的伤害回复<font color='#F40000'>%lifesteal_percent%%%</font>的生命值。"
"DOTA_Tooltip_ability_item_satanic_Lore" "无穷的力量,需要你付出灵魂作为代价。"
"DOTA_Tooltip_ability_item_satanic_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_satanic_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_satanic_status_resistance" "%+状态抗性"
"DOTA_Tooltip_modifier_item_satanic_unholy" "不洁狂热"
"DOTA_Tooltip_modifier_item_satanic_unholy_Description" "吸血效果提升<font color='#F40000'>%dMODIFIER_PROPERTY_TOOLTIP%%%</font>。"
"DOTA_Tooltip_modifier_creature_pudge_miniboss_armor_corruption_debuff" "腐蚀"
"DOTA_Tooltip_modifier_creature_pudge_miniboss_armor_corruption_debuff_Description" "失去%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲。"
"DOTA_Tooltip_Ability_aghanim_empty_spell1" "技能被锁定"
"DOTA_Tooltip_Ability_aghanim_empty_spell1_Description" "阿哈利姆锁定了你的技能 - 快摧毁碎片夺回来!"
"DOTA_Tooltip_Ability_aghanim_empty_spell2" "技能被锁定"
"DOTA_Tooltip_Ability_aghanim_empty_spell2_Description" "阿哈利姆锁定了你的技能 - 快摧毁碎片夺回来!"
"DOTA_Tooltip_Ability_aghanim_empty_spell3" "技能被锁定"
"DOTA_Tooltip_Ability_aghanim_empty_spell3_Description" "阿哈利姆锁定了你的技能 - 快摧毁碎片夺回来!"
"DOTA_Tooltip_Ability_aghanim_empty_spell4" "技能被锁定"
"DOTA_Tooltip_Ability_aghanim_empty_spell4_Description" "阿哈利姆锁定了你的技能 - 快摧毁碎片夺回来!"
"DOTA_Tooltip_modifier_aghanim_spell_swap" "技能被锁定"
"DOTA_Tooltip_modifier_aghanim_spell_swap_Description" "阿哈利姆锁定了你的技能 - 快摧毁碎片夺回来!"
"DOTA_Tooltip_modifier_aghanim_crystal_attack_debuff" "晶莹寒气"
"DOTA_Tooltip_modifier_aghanim_crystal_attack_debuff_Description" "所有治疗、恢复和吸血效果降低%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%"
"DOTA_Tooltip_ability_creature_brewmaster_fire_permanent_immolation" "永久献祭"
"DOTA_Tooltip_ability_creature_brewmaster_fire_permanent_immolation_Lore" ""
"DOTA_Tooltip_ability_creature_brewmaster_fire_permanent_immolation_Description" "烧灼附近的敌方单位。"
"DOTA_Tooltip_ability_creature_brewmaster_fire_permanent_immolation_damage" "每秒伤害:"
"DOTA_Tooltip_ability_creature_brewmaster_fire_permanent_immolation_radius" "作用范围:"
"DOTA_Tooltip_Ability_item_greater_salve" "高级治疗药膏"
"DOTA_Tooltip_ability_item_greater_salve_Description" "<h1>使用:药膏</h1>向目标提供%hp_per_tick%点/秒生命恢复,持续%buff_duration%秒。<br><br>受到敌方英雄或肉山攻击时效果会被驱散。<br><br>对友军施放距离:%abilitycastrange%"
"DOTA_Tooltip_ability_item_greater_salve_Lore" "即使最严重的伤口也能快速治愈的魔法药膏。"
"DOTA_Tooltip_modifier_item_greater_salve" "高级治疗药膏"
"DOTA_Tooltip_modifier_item_greater_salve_Description" "这个单位正在回复生命。"
"DOTA_Tooltip_Ability_item_greater_clarity" "高级净化药水"
"DOTA_Tooltip_ability_item_greater_clarity_Description" "<h1>使用:回魔</h1>向目标提供%mana_per_tick%点魔法恢复,持续%buff_duration%秒。<br><br>施法距离:%abilitycastrange%"
"DOTA_Tooltip_ability_item_greater_clarity_Lore" "能增强冥想能力的清水。"
"DOTA_Tooltip_modifier_item_greater_clarity" "高级净化药水"
"DOTA_Tooltip_modifier_item_greater_clarity_Description" "这个单位正在回复魔法。"
"DOTA_Tooltip_Ability_item_double_damage_potion" "双倍伤害药水"
"DOTA_Tooltip_Ability_item_double_damage_potion_Description" "获得双倍伤害效果,持续%buff_duration%秒。"
"DOTA_Tooltip_modifier_item_double_damage_potion" "双倍伤害药水"
"DOTA_Tooltip_modifier_item_double_damage_potion_Description" "这个单位拥有双倍伤害。"
"DOTA_Tooltip_Ability_item_spell_amp_potion" "技能增强药水"
"DOTA_Tooltip_Ability_item_spell_amp_potion_Description" "获得%spell_amp_bonus_pct%%%技能伤害加成,持续%buff_duration%秒。"
"DOTA_Tooltip_modifier_item_spell_amp_potion" "技能增强药水"
"DOTA_Tooltip_modifier_item_spell_amp_potion_Description" "这个单位拥有100%技能增强。"
"DOTA_Tooltip_Ability_item_evasion_potion" "闪避药水"
"DOTA_Tooltip_Ability_item_evasion_potion_Description" "获得%evasion_bonus_pct%%%闪避加成,持续%buff_duration%秒。"
"DOTA_Tooltip_modifier_item_evasion_potion" "闪避药水"
"DOTA_Tooltip_modifier_item_evasion_potion_Description" "这个单位拥有100%闪避加成。"
"DOTA_Tooltip_Ability_item_tome_of_greater_knowledge" "高级学识之书"
"DOTA_Tooltip_Ability_item_tome_of_greater_knowledge_Description" "所有友方英雄获得升至下一级所需的半数经验。"
"DOTA_Tooltip_Ability_item_purification_potion" "洗礼药水"
"DOTA_Tooltip_Ability_item_purification_potion_Description" "<h1>使用:高级洗礼</h1>立刻回复自身%heal%点生命,对附近敌人造成%heal%点伤害。"
"DOTA_Tooltip_ability_item_purification_potion_heal" "治疗/伤害:"
"DOTA_Tooltip_ability_item_purification_potion_radius" "伤害作用范围:"
"DOTA_Tooltip_Ability_item_ravage_potion" "毁灭药水"
"DOTA_Tooltip_Ability_item_ravage_potion_Description" "<h1>使用:高级毁灭</h1>猛击地面,触手向各个方向穿出,伤害并眩晕附近所有敌方单位。"
"DOTA_Tooltip_Ability_item_ravage_potion_Note0" "毁灭能伤害隐身单位。"
"DOTA_Tooltip_Ability_item_ravage_potion_Note1" "毁灭以%speed%的速度向外扩散。"
"DOTA_Tooltip_ability_item_ravage_potion_radius" "作用范围:"
"DOTA_Tooltip_ability_item_ravage_potion_duration" "持续时间:"
"DOTA_Tooltip_ability_item_dragon_potion" "古龙药水"
"DOTA_Tooltip_ability_item_dragon_potion_Description" "<h1>使用:古龙形态</h1>变成一头古龙,拥有腐蚀吐息,溅射伤害/减速和魔法抗性提升。"
"DOTA_Tooltip_ability_item_dragon_potion_duration" "持续时间:"
"DOTA_Tooltip_ability_item_dragon_potion_bonus_movement_speed" "移动速度加成:"
"DOTA_Tooltip_ability_item_dragon_potion_bonus_attack_range" "攻击距离加成:"
"DOTA_Tooltip_ability_item_dragon_potion_bonus_attack_damage" "攻击力加成:"
"DOTA_Tooltip_ability_item_dragon_potion_magic_resistance" "魔法抗性:"
"DOTA_Tooltip_ability_item_dragon_potion_splash_radius" "溅射范围:"
"DOTA_Tooltip_ability_item_dragon_potion_splash_damage_percent" "溅射伤害百分比:"
"DOTA_Tooltip_ability_item_arcanist_potion" "秘士药水"
"DOTA_Tooltip_ability_item_arcanist_potion_Description" "<h1>使用:强化秘法</h1>降低技能冷却时间和魔法消耗。"
"DOTA_Tooltip_ability_item_arcanist_potion_duration" "持续时间:"
"DOTA_Tooltip_ability_item_arcanist_potion_cooldown_reduction_pct" "%冷却时间减少:"
"DOTA_Tooltip_ability_item_arcanist_potion_manacost_reduction_pct" "%魔法消耗降低:"
"DOTA_Tooltip_modifier_aghsfort_arcanist_potion" "秘士药水"
"DOTA_Tooltip_modifier_aghsfort_arcanist_potion_Description" "降低技能冷却时间和魔法消耗。"
"DOTA_Tooltip_Ability_item_echo_slam_potion" "回音击药水"
"DOTA_Tooltip_Ability_item_echo_slam_potion_Description" "<h1>使用:高级回音击</h1>穿过地面的冲击波,伤害敌方单位。每个受到攻击的敌人都会引起伤害附近单位的反射波。英雄本体将引起两次反射。"
"DOTA_Tooltip_ability_item_echo_slam_potion_echo_slam_echo_damage" "回音伤害:"
"DOTA_Tooltip_ability_item_echo_slam_potion_echo_slam_damage_range" "作用范围:"
"DOTA_Tooltip_ability_item_echo_slam_potion_echo_slam_initial_damage" "初始伤害:"
"DOTA_Tooltip_Ability_item_torrent_effect_potion" "洪流反射"
"DOTA_Tooltip_Ability_item_torrent_effect_potion_Description" "<h1>使用:<font color='#FBD600'>获得永久效果。</font></h1>每次受到攻击时有%proc_chance%%%几率召唤涨起的洪流,在短时间延迟后将敌方单位抛向空中。受到洪流作用的单位将被眩晕和减速,并受到伤害。"
"DOTA_Tooltip_ability_item_torrent_effect_potion_proc_chance" "%触发几率:"
"DOTA_Tooltip_ability_item_torrent_effect_potion_torrent_damage" "洪流伤害:"
"DOTA_Tooltip_ability_item_torrent_effect_potion_stun_duration" "眩晕时间:"
"DOTA_Tooltip_modifier_item_torrent_effect_potion" "洪流反射"
"DOTA_Tooltip_modifier_item_torrent_effect_potion_Description" "该单位被攻击时有几率触发洪流。"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion" "暗影波反射"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_Description" "<h1>使用:<font color='#FBD600'>获得永久效果。</font></h1>每次受到攻击时有%proc_chance%%%几率放出在友军身上跳跃的能量弧,对其治疗的同时对附近的所有单位造成伤害。自身总会受到暗影波的治疗效果。"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_Note0" "优先治疗友方英雄"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_Note1" "如果敌军附近有多个我方单位,那么他将受到多重暗影波的伤害。"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_proc_chance" "触发几率:"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_cast_range" "距离:"
//"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_bounce_radius" "HEAL ARC RADIUS:"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_tooltip_max_targets_inc_dazzle" "最大治疗目标数:"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_damage_radius" "伤害作用范围:"
"DOTA_Tooltip_ability_item_shadow_wave_effect_potion_damage" "治疗/伤害:"
"DOTA_Tooltip_modifier_aghsfort_shadow_wave_effect_potion" "暗影波反射"
"DOTA_Tooltip_modifier_aghsfort_shadow_wave_effect_potion_Description" "该单位被攻击时有几率触发暗影波。"
"DOTA_Tooltip_modifier_bonus_room_start" "额外房间"
"DOTA_Tooltip_modifier_bonus_room_start_Description" "被沉默和锁闭。前往奖励!"
"DOTA_Tooltip_Ability_item_aghsfort_refresher_shard" "刷新球碎片"
"DOTA_Tooltip_Ability_item_aghsfort_refresher_shard_Description" "<h1>主动:完全重置</h1>重置所有物品和技能的冷却时间。"
"DOTA_Tooltip_Ability_item_aghsfort_refresher_shard_lore" "无尽之战时代的前前后后,不朽者的求胜之志始终从未动摇。"
"DOTA_Tooltip_ability_item_aghsfort_refresher_shard_Note0" "刷新球碎片可以共享。"
"DOTA_Tooltip_modifier_aghsfort_firefly" "纵火狂人"
"DOTA_Tooltip_modifier_aghsfort_firefly_Description" "这个单位的足迹是火焰路径。"
"DOTA_Tooltip_modifier_ascension_crit" "幸运一击"
"DOTA_Tooltip_modifier_ascension_crit_Description" "有%dMODIFIER_PROPERTY_TOOLTIP%%%几率造成%dMODIFIER_PROPERTY_TOOLTIP2%%%伤害。"
"DOTA_Tooltip_modifier_ascension_magic_resist" "魔法刚毅"
"DOTA_Tooltip_modifier_ascension_magic_resist_Description" "这个单位拥有%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%额外魔法抗性。"
"DOTA_Tooltip_modifier_ascension_plasma_field_display" "触电式告别"
"DOTA_Tooltip_modifier_ascension_plasma_field_display_Description" "单位在死亡时会施放等离子场。"
"DOTA_Tooltip_modifier_ascension_flicker_display" "闪灵"
"DOTA_Tooltip_modifier_ascension_flicker_display_Description" "单位随机传送,净化自身的负面状态。"
"DOTA_Tooltip_modifier_ascension_armor_sapping_display" "死亡诅咒"
"DOTA_Tooltip_modifier_ascension_armor_sapping_display_Description" "该单位削弱其击杀者的护甲"
"DOTA_Tooltip_modifier_aghsfort_ascension_silence" "请安静!"
"DOTA_Tooltip_modifier_aghsfort_ascension_silence_Description" "无法施放技能"
"DOTA_Tooltip_modifier_aghsfort_ascension_silence_display" "请安静!"
"DOTA_Tooltip_modifier_aghsfort_ascension_silence_display_Description" "单位偶尔会沉默附近玩家。"
"DOTA_Tooltip_modifier_aghsfort_ascension_magnetic_field_evasion" "泡泡中的生活"
"DOTA_Tooltip_modifier_aghsfort_ascension_magnetic_field_evasion_Description" "躲避来自泡泡之外的物理攻击。"
"DOTA_Tooltip_modifier_ascension_drunken_display" "醉酒"
"DOTA_Tooltip_modifier_ascension_drunken_display_Description" "单位偶尔会进入醉酒状态,获得移动速度、闪避加成和致命一击。"
"DOTA_Tooltip_modifier_ascension_damage" "极其致命"
"DOTA_Tooltip_modifier_ascension_damage_Description" "单位造成的伤害增加%dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_ascension_attack_speed" "屹立不倒"
"DOTA_Tooltip_modifier_ascension_attack_speed_Description" "低血量时攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_ascension_magic_immunity" "天神下凡"
"DOTA_Tooltip_modifier_ascension_magic_immunity_Description" "受到魔法伤害时短暂获得技能免疫状态。"
"DOTA_Tooltip_modifier_ascension_armor" "皮糙肉厚"
"DOTA_Tooltip_modifier_ascension_armor_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_ascension_armor_sapping" "死亡诅咒"
"DOTA_Tooltip_modifier_ascension_armor_sapping_Description" "由于击杀敌方单位,护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_ascension_heal_suppression_aura" "恶化力场"
"DOTA_Tooltip_modifier_ascension_heal_suppression_aura_Description" "减少附近单位%dMODIFIER_PROPERTY_TOOLTIP%%%治疗效果。"
"DOTA_Tooltip_modifier_ascension_heal_suppression" "恶化力场"
"DOTA_Tooltip_modifier_ascension_heal_suppression_Description" "治疗效果降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_ascension_extra_fast" "奔腾不息"
"DOTA_Tooltip_modifier_ascension_extra_fast_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且无法被减速。"
"DOTA_Tooltip_modifier_ascension_vampiric" "吸血鬼化"
"DOTA_Tooltip_modifier_ascension_vampiric_Description" "%dMODIFIER_PROPERTY_TOOLTIP%%%吸血。"
"DOTA_Tooltip_modifier_ascension_chilling_touch" "极寒之触"
"DOTA_Tooltip_modifier_ascension_chilling_touch_Description" "这个生物造成伤害时将减缓目标%dMODIFIER_PROPERTY_TOOLTIP%%%移动速度,持续%fMODIFIER_PROPERTY_TOOLTIP%秒。多个负面效果将会叠加。"
"DOTA_Tooltip_modifier_ogre_magi_channelled_bloodlust" "魔法师的嗜血术"
"DOTA_Tooltip_modifier_ogre_magi_channelled_bloodlust_Description" "移动和攻击速度更快。"
"DOTA_Tooltip_modifier_battle_royale_damage" "阿哈利姆的失望"
"DOTA_Tooltip_modifier_battle_royale_damage_Description" "进入当前房间的战斗,不然他不高兴了你就难受了!"
"DOTA_Tooltip_modifier_sand_king_boss_caustic_finale" "腐尸毒"
"DOTA_Tooltip_modifier_sand_king_boss_caustic_finale_Description" "每次叠加减少10%%护甲。"
"DOTA_Tooltip_modifier_lifestealer_damage_counter" "酝酿狂暴"
"DOTA_Tooltip_modifier_lifestealer_damage_counter_Description" "短时间内受到大量伤害时将会进入狂暴状态。"
"DOTA_Tooltip_modifier_lifestealer_enraged" "狂暴"
"DOTA_Tooltip_modifier_lifestealer_enraged_Description" "移动速度和攻击速度得到极大提升。"
"DOTA_Tooltip_ability_morty_hop" "喂食饼干"
"DOTA_Tooltip_ability_morty_hop_Description" "给马迪喂一块饼干。持续施法的时间越长,能跳得也越快。"
"DOTA_Tooltip_modifier_urn_upheaval" "灵龛的掌控"
"DOTA_Tooltip_modifier_urn_upheaval_Description" "移动速度大幅下降。"
"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam" "月光"
"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_Description" "召唤一道月能的光束打击<font color='#70EA72'>目标附近%radius%范围的敌人</font>,造成伤害并短暂眩晕目标。"
"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_Lore" "那些侵犯银夜森林的家伙会受到赛莉蒙妮的毁灭打击。"
"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_beam_damage" "月光伤害:"
"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_radius" "<font color='#70EA72'>作用范围:</font>"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse" "月蚀"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Lore" "在急需其帮助的时候,赛莉蒙妮亲自降临世间,遮蔽照向敌人的光芒,以及他们的希望。"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Description" "召唤一次月蚀以她当前技能等级的月光随机打击附近敌人。月光只有伤害效果不会造成眩晕而且单一目标只能受到有限次数的打击。月蚀会暂时将白天变为黑夜持续10秒。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note0" "如果露娜没有升级月光,月蚀将无法造成伤害,但是变为黑夜效果有效。"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note1" "露娜阵亡后月光马上中止。"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note2" "月蚀不会造成眩晕。"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note3" "不能伤害隐身单位。"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note4" "每道月光之间都有0.6秒的间隔。神杖升级后间隔为0.3秒。"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_beams" "月光数量:"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_hit_count" "最大单体打击次数:"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_radius" "作用范围:"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_duration_tooltip" "月蚀持续时间:"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_beams_scepter" "神杖升级月光数量:"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_duration_tooltip_scepter" "神杖升级持续时间:"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_cast_range_tooltip_scepter" "神杖升级施法距离:"
"DOTA_Tooltip_ability_aghsfort_luna_eclipse_aghanim_description" "露娜可以对友方单位或自身施放月蚀,使月蚀的效果跟随他,或者在一片区域上施放。同时增加月光数量,延长月蚀持续时间,并且移除单体打击次数上限,月光的产生间隔缩短一半。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_aghsfort" "如意棒法"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_aghsfort_Description" "<font color='#70EA72'>主动技能。</font> 齐天大圣获得4次增强后的攻击拥有额外攻击力和吸血效果。"
"DOTA_Tooltip_Ability_rock_golem_split_a" "碎裂"
"DOTA_Tooltip_ability_rock_golem_split_a_Description" "傀儡的灵魂转移至破裂身躯的碎片中。"
"DOTA_Tooltip_Ability_rock_golem_split_b" "碎裂"
"DOTA_Tooltip_ability_rock_golem_split_b_Description" "傀儡的灵魂转移至破裂身躯的碎片中。"
"DOTA_Tooltip_modifier_aghsfort_player_transform" "已变身"
"DOTA_Tooltip_modifier_aghsfort_player_transform_Description" "你的内在自我已向所有人暴露。无法治疗、施法或使用物品。"
"DOTA_Tooltip_modifier_bandit_archer_arrow_debuff" "荒漠射手神箭"
"DOTA_Tooltip_modifier_bandit_archer_arrow_debuff_Description" "这个单位正处于破坏作用下。"
// Artifacts
"DOTA_Tooltip_Ability_item_life_rune" "Life Rune"
"DOTA_Tooltip_ability_item_book_of_strength" "力量之书"
"DOTA_Tooltip_ability_item_book_of_strength_Description" "消耗后永久获得3点力量。"
"DOTA_Tooltip_ability_item_book_of_agility" "敏捷之书"
"DOTA_Tooltip_ability_item_book_of_agility_Description" "消耗后永久获得3点敏捷。"
"DOTA_Tooltip_ability_item_book_of_intelligence" "智力之书"
"DOTA_Tooltip_ability_item_book_of_intelligence_Description" "消耗后永久获得3点智力。"
"DOTA_Tooltip_ability_item_book_of_greater_strength" "刚毅之书"
"DOTA_Tooltip_ability_item_book_of_greater_strength_Description" "消耗后永久获得5点力量。"
"DOTA_Tooltip_ability_item_book_of_greater_agility" "迅捷之书"
"DOTA_Tooltip_ability_item_book_of_greater_agility_Description" "消耗后永久获得5点敏捷。"
"DOTA_Tooltip_ability_item_book_of_greater_intelligence" "洞察之书"
"DOTA_Tooltip_ability_item_book_of_greater_intelligence_Description" "消耗后永久获得5点智力。"
"DOTA_Tooltip_ability_item_creed_of_omniscience" "全能信条"
"DOTA_Tooltip_ability_item_creed_of_omniscience_Description" "<h1>被动:研习</h1>获得额外经验。\n"
"DOTA_Tooltip_ability_item_creed_of_omniscience_bonus_xp" "%额外经验:"
"DOTA_Tooltip_ability_item_creed_of_omniscience_Lore" "全能之神赐我荣耀!"
"DOTA_Tooltip_ability_item_oblivions_locket" "湮灭挂件"
"DOTA_Tooltip_ability_item_oblivions_locket_Description" "<h1>主动:闹鬼</h1>持续施法 - 变成虚无状态,对物理伤害免疫,但承受%extra_spell_damage_percent%%%额外魔法伤害最多持续1秒。\n"
"DOTA_Tooltip_ability_item_oblivions_locket_bonus_all_stats" "全属性加成:"
"DOTA_Tooltip_ability_item_oblivions_locket_Lore" "一具骷髅的护符。用来防止日子难过。"
"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf" "暮狼毛皮"
"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_Description" ""
"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_Lore" "野外充满着勾心斗角;别放松警惕。"
"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_move_speed" "移动速度加成:"
"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_evasion" "%额外闪避:"
"DOTA_Tooltip_Ability_item_keen_optic" "基恩镜片"
"DOTA_Tooltip_ability_item_paw_of_lucius" "卢修兕之爪"
"DOTA_Tooltip_ability_item_paw_of_lucius_Description" "<h1>被动:利爪</h1>普通攻击有%rupture_chance%%%几率触发割裂。\n"
"DOTA_Tooltip_ability_item_paw_of_lucius_Lore" "这一爪会深深插入。"
"DOTA_Tooltip_ability_item_paw_of_lucius_bonus_strength" "力量加成:"
"DOTA_Tooltip_ability_item_paw_of_lucius_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_item_longclaws_amulet" "长爪护符"
"DOTA_Tooltip_ability_item_longclaws_amulet_Description" ""
"DOTA_Tooltip_ability_item_longclaws_amulet_Lore" "在维尔德,魔法有点不寻常,它的秘密正被严密守护。"
"DOTA_Tooltip_ability_item_longclaws_amulet_spell_lifesteal_pct" "%技能吸血:"
"DOTA_Tooltip_ability_item_longclaws_amulet_cooldown_reduction_pct" "%冷却时间减少:"
"DOTA_Tooltip_ability_item_longclaws_amulet_mana_cost_reduction_pct" "%魔法消耗降低:"
"DOTA_Tooltip_ability_item_bogduggs_cudgel" "波格达格的巨棍"
"DOTA_Tooltip_ability_item_bogduggs_cudgel_Description" "<h1>被动:粉碎</h1>仅近战 - 所有攻击速度减半,但是攻击在目标%damage_radius%范围内造成溅射伤害,并且眩晕%stun_duration%秒。\n"
"DOTA_Tooltip_ability_item_bogduggs_cudgel_Lore" "波格达格提着最大的棍子来骨末山脊称王。"
"DOTA_Tooltip_ability_item_bogduggs_cudgel_bonus_strength" "力量加成:"
"DOTA_Tooltip_ability_item_bogduggs_cudgel_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_item_bogduggs_baldric" "波格达格的肩带"
"DOTA_Tooltip_ability_item_bogduggs_baldric_Description" ""
"DOTA_Tooltip_ability_item_bogduggs_baldric_Lore" "跑来跑去可没有打人爽。太无聊了。"
"DOTA_Tooltip_ability_item_bogduggs_baldric_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_item_bogduggs_baldric_disable_resist_pct" "%眩晕时间减少:"
"DOTA_Tooltip_ability_item_bogduggs_baldric_move_speed_penalty" "移动速度减少:"
"DOTA_Tooltip_ability_item_bogduggs_lucky_femur" "波格达格的幸运股骨"
"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_Description" "<h1>被动:好运连连</h1>在施放一个技能后,有%refresh_pct%%%的几率马上刷新该技能,被刷新的技能进入冷却后,幸运股骨也将进入冷却时间。\n"
"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_Lore" "再来一次!"
"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_max_mana_penalty" "最大魔法值降低:"
"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_intelligence_penalty" "智力减少:"
"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_mana_regen_sec" "额外魔法恢复:"
"DOTA_Tooltip_ability_item_sign_of_the_arachnid" "蛛形印记"
"DOTA_Tooltip_ability_item_sign_of_the_arachnid_Description" "<h1>被动:蛛形光环</h1>友军获得额外移动速度和攻击速度。"
"DOTA_Tooltip_ability_item_sign_of_the_arachnid_Lore" "一个授予蛛丝之路追随者的不祥标志。"
"DOTA_Tooltip_ability_item_sign_of_the_arachnid_bonus_agility" "敏捷加成:"
"DOTA_Tooltip_ability_item_sign_of_the_arachnid_bonus_move_speed_pct" "%光环移动速度加成:"
"DOTA_Tooltip_ability_item_sign_of_the_arachnid_attack_speed" "光环攻击速度加成:"
"DOTA_Tooltip_modifier_item_sign_of_the_arachnid_effect" "蛛形光环"
"DOTA_Tooltip_modifier_item_sign_of_the_arachnid_effect_Description" "获得移动速度和攻击速度加成。"
"DOTA_Tooltip_ability_item_unhallowed_icon" "不洁之像"
"DOTA_Tooltip_ability_item_unhallowed_icon_Description" "<h1>被动:血缘光环</h1>友军获得额外的生命恢复速率。攻击任何单位后,造成伤害的%lifesteal_pct%%%将会变成吸取的生命值均摊给光环作用下的所有单位。"
"DOTA_Tooltip_ability_item_unhallowed_icon_Lore" "由地下世界的守护者佩戴的画像。"
"DOTA_Tooltip_ability_item_unhallowed_icon_bonus_strength" "力量加成:"
"DOTA_Tooltip_ability_item_unhallowed_icon_lifesteal_pct" "%光环均摊吸血:"
"DOTA_Tooltip_ability_item_unhallowed_icon_hp_regen" "光环生命恢复:"
"DOTA_Tooltip_modifier_item_unhallowed_icon_effect" "血缘光环"
"DOTA_Tooltip_modifier_item_unhallowed_icon_effect_Description" "获得额外的生命恢复速率。物理攻击可以吸血,并均摊给血缘光环作用下的所有单位。"
"DOTA_Tooltip_ability_item_preserved_skull" "坚韧之颅"
"DOTA_Tooltip_ability_item_preserved_skull_Description" "<h1>被动:祈灵光环</h1>友军获得额外的魔法恢复速率和冷却时间减少。"
"DOTA_Tooltip_ability_item_preserved_skull_Lore" "你再嘲笑啊?"
"DOTA_Tooltip_ability_item_preserved_skull_bonus_intelligence" "智力加成:"
"DOTA_Tooltip_ability_item_preserved_skull_cooldown_reduction_pct" "%光环冷却时间减少:"
"DOTA_Tooltip_ability_item_preserved_skull_aura_mana_regen" "光环魔法恢复:"
"DOTA_Tooltip_modifier_item_preserved_skull_effect" "祈灵光环"
"DOTA_Tooltip_modifier_item_preserved_skull_effect_Description" "获得魔法恢复和冷却时间减少加成。"
"DOTA_Tooltip_ability_item_treads_of_ermacor" "艾莫克之鞋"
"DOTA_Tooltip_ability_item_treads_of_ermacor_Description" "多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_treads_of_ermacor_Lore" "获得额外魔法恢复速率和冷却时间减少。"
"DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_movement_speed" "移动速度加成:"
"DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_all_stats" "全属性加成:"
"DOTA_Tooltip_ability_item_rhyziks_eye" "莱兹克之眼"
"DOTA_Tooltip_ability_item_rhyziks_eye_Description" ""
"DOTA_Tooltip_ability_item_rhyziks_eye_Lore" "腐化者的眼中存在着力量。"
"DOTA_Tooltip_ability_item_rhyziks_eye_bonus_all_stats" "全属性加成:"
"DOTA_Tooltip_ability_item_rhyziks_eye_bonus_damage_pct" "%攻击力加成:"
"DOTA_Tooltip_ability_item_rhyziks_eye_damage_reduction" "%受到伤害降低:"
"DOTA_Tooltip_ability_item_rhyziks_eye_mana_regen_sec" "额外魔法恢复:"
"DOTA_Tooltip_ability_item_rhyziks_eye_hp_regen_sec" "额外生命恢复:"
"DOTA_Tooltip_ability_item_guardian_shell" "卫士之壳"
"DOTA_Tooltip_ability_item_guardian_shell_Description" "<h1>被动:坚定不移</h1>不受减速和缠绕效果影响。"
"DOTA_Tooltip_ability_item_guardian_shell_Lore" "一往无前,没有尘世的牵挂。"
"DOTA_Tooltip_ability_item_guardian_shell_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_item_guardian_shell_magic_resistance" "%魔法抗性加成:"
"DOTA_Tooltip_ability_item_watchers_gaze" "守卫之眼"
"DOTA_Tooltip_ability_item_watchers_gaze_Description" "<h1>主动:石化凝视</h1>前方锥形区域内的敌人将变成石头,并承受额外的物理伤害。\n"
"DOTA_Tooltip_ability_item_watchers_gaze_Lore" "看着你的敌人,亲见他们在你面前石化。"
"DOTA_Tooltip_ability_item_watchers_gaze_bonus_stats" "全属性加成:"
"DOTA_Tooltip_ability_item_carapace_of_qaldin" "卡尔丁甲壳"
"DOTA_Tooltip_ability_item_carapace_of_qaldin_Description" "<h1>被动:酸性恢复</h1>所有获得的魔法和生命恢复效果加倍,而且所有受到的伤害会有一部分反弹给攻击者。\n"
"DOTA_Tooltip_ability_item_carapace_of_qaldin_Lore" "让他们攻击,每次都会有鲜血的代价。"
"DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_hp" "生命加成:"
"DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_mana" "额外魔法:"
"DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_restore_pct" "%额外回复:"
"DOTA_Tooltip_ability_item_carapace_of_qaldin_damage_return_pct" "%反弹伤害:"
"DOTA_Tooltip_ability_item_the_caustic_finale" "腐蚀剧毒"
"DOTA_Tooltip_ability_item_the_caustic_finale_Description" "<h1>被动:腐蚀毒素</h1>普通攻击会降低目标一定百分比的护甲。效果可以叠加至%max_stack_count%次。如果目标在这个效果下死亡将会爆炸,对范围内敌人造成伤害。\n"
"DOTA_Tooltip_ability_item_the_caustic_finale_Lore" "腐蚀的天赋总是能被重用。"
"DOTA_Tooltip_ability_item_the_caustic_finale_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_item_the_caustic_finale_bonus_attack_speed" "攻击速度提升:"
"DOTA_Tooltip_ability_item_the_caustic_finale_caustic_armor_reduction_pct" "%每次叠加削弱护甲:"
"DOTA_Tooltip_ability_item_the_caustic_finale_caustic_radius" "剧毒作用范围:"
"DOTA_Tooltip_ability_item_the_caustic_finale_caustic_damage" "剧毒伤害:"
"DOTA_Tooltip_ability_item_the_caustic_finale_max_stack_count" "最大叠加次数:"
"DOTA_Tooltip_ability_item_winter_embrace" "寒冬之拥"
"DOTA_Tooltip_ability_item_winter_embrace_Description" "<h1>被动:寒冰外壳</h1>受到物理攻击时,攻击者的攻击和移动速度被降低,持续%slow_duration%秒。\n"
"DOTA_Tooltip_ability_item_winter_embrace_Lore" "现在是谁麻了?"
"DOTA_Tooltip_ability_item_winter_embrace_bonus_intelligence" "智力加成:"
"DOTA_Tooltip_ability_item_winter_embrace_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_item_ice_dragon_maw" "冰龙之喉"
"DOTA_Tooltip_ability_item_ice_dragon_maw_Description" "<h1>被动:极寒撕咬</h1>每次攻击有%chance_to_freeze%%%几率冻结目标,持续%freeze_duration%秒。\n"
"DOTA_Tooltip_ability_item_ice_dragon_maw_Lore" "你的眼里满是冰霜!"
"DOTA_Tooltip_ability_item_ice_dragon_maw_bonus_attack_range" "攻击距离加成(仅远程):"
"DOTA_Tooltip_ability_item_ice_dragon_maw_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_item_precious_egg" "珍稀龙蛋"
"DOTA_Tooltip_ability_item_precious_egg_Description" "<h1>被动:最后机会</h1>受到致死伤害时有%chance_to_resist_death%%%几率使佩戴者以1点生命生还。\n"
"DOTA_Tooltip_ability_item_precious_egg_Lore" "在探索学识的研习之际,古龙掌握了延缓生命之息流失的诀窍。"
"DOTA_Tooltip_ability_item_precious_egg_bonus_all_stats" "全属性加成:"
"DOTA_Tooltip_ability_item_stony_coat" "岩石外衣"
"DOTA_Tooltip_ability_item_stony_coat_Description" "<h1>被动:阻塞</h1>佩戴者受到伤害时有%boulder_chance%%%几率反击,扔出一块巨石,造成%boulder_damage%点伤害,并眩晕%boulder_stun_duration%秒。\n"
"DOTA_Tooltip_ability_item_stony_coat_Lore" "只是一石之遥。"
"DOTA_Tooltip_ability_item_stony_coat_bonus_strength" "力量加成:"
"DOTA_Tooltip_ability_item_stony_coat_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_item_stonework_pendant" "石制坠饰"
"DOTA_Tooltip_ability_item_stonework_pendant_Description" "<h1>被动:石头里还是能榨出血的。</h1>现在施放技能时消耗生命,数值为所需魔法的%hp_cost_multiplier%倍,并且佩戴者获得额外的生命值和生命恢复,数值分别等于魔法值和魔法恢复。\n"
"DOTA_Tooltip_ability_item_stonework_pendant_Lore" "石头里还是能榨出血的。"
"DOTA_Tooltip_ability_item_stonework_pendant_spell_lifesteal" "%技能吸血:"
"DOTA_Tooltip_ability_item_gravel_foot" "砂砾之足"
"DOTA_Tooltip_ability_item_gravel_foot_Description" ""
"DOTA_Tooltip_ability_item_gravel_foot_Lore" "在任何地方都能站稳脚跟。"
"DOTA_Tooltip_ability_item_gravel_foot_bonus_movement_speed" "移动速度加成:"
"DOTA_Tooltip_ability_item_gravel_foot_bonus_all_stats" "全属性加成:"
"DOTA_Tooltip_ability_item_gravel_foot_bonus_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_item_gravel_foot_damage_block" "伤害格挡:"
"DOTA_Tooltip_modifier_book_of_strength" "力量之书"
"DOTA_Tooltip_modifier_book_of_strength_Description" "消耗后获得了力量。"
"DOTA_Tooltip_modifier_book_of_agility" "敏捷之书"
"DOTA_Tooltip_modifier_book_of_agility_Description" "消耗后获得了敏捷。"
"DOTA_Tooltip_modifier_book_of_intelligence" "智力之书"
"DOTA_Tooltip_modifier_book_of_intelligence_Description" "消耗后获得了智力。"
"DOTA_Tooltip_Ability_item_wand_of_the_brine" "苍洋魔杖"
"DOTA_Tooltip_Ability_item_wand_of_the_brine_Lore" "要不是这把尊崇的魔杖,教团在石鱼门一役就全军覆没。"
"DOTA_Tooltip_Ability_item_wand_of_the_brine_Description" "<h1>主动:苍洋泡沫</h1> 使一个友方单位进入具有防护效果的疗伤泡泡,持续%bubble_duration%秒,每%heal_tick_interval%秒治疗%bubble_heal_per_tick%点生命。"
"DOTA_Tooltip_Ability_item_wand_of_the_brine_bonus_intelligence" "+$int"
"DOTA_Tooltip_Ability_item_wand_of_the_brine_bonus_mana_regen_pct" "%+$mana_regen"
"DOTA_Tooltip_modifier_item_wand_of_the_brine_bubble" "苍洋泡沫"
"DOTA_Tooltip_modifier_item_wand_of_the_brine_bubble_Description" "这个单位正受到苍洋泡沫的保护。每秒恢复300点生命。"
"DOTA_Tooltip_Ability_item_slippers_of_the_abyss" "深渊便鞋"
"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_Lore" "在浩瀚的深海,动得不够快就会死得非常快。"
"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_Description" "<h1>主动:水性冲刺</h1> 移动速度提升%sprint_bonus_ms%,持续%sprint_duration%秒。"
"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_movement_speed" "移动速度加成:"
"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_atk_speed" "攻击速度加成:"
"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_strength" "+$str"
"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_agility" "+$agi"
"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint" "水性冲刺"
"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_Description" "这个单位的移动速度得到极大提升。"
//"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_sprint_bonus_ms" "%BONUS MOVEMENT SPEED:"
//"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_sprint_bonus_dmg" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_Ability_item_glimmerdark_shield" "荧光护盾"
"DOTA_Tooltip_Ability_item_glimmerdark_shield_Lore" "这面盾牌的首位拥有者觉得自己在战场上已经所向无敌。直到第二位拥有者的魔法出现。"
"DOTA_Tooltip_Ability_item_glimmerdark_shield_Description" "<h1>主动:闪光</h1>对物理伤害免疫,但是受到的魔法伤害增加%tooltip_prism_bonus_magic_dmg%%。持续%prism_duration%秒。"
"DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_strength" "+$str"
"DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_agility" "+$agi"
"DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_intellect" "+$int"
"DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_armor" "护甲加成:"
"DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_health_regen" "生命恢复加成:"
"DOTA_Tooltip_modifier_item_glimmerdark_shield_prism" "闪光"
"DOTA_Tooltip_modifier_item_glimmerdark_shield_prism_Description" "这个单位对物理伤害免疫,但是受到的魔法伤害大幅增加。"
"DOTA_Tooltip_Ability_item_dredged_trident" "破泞之主的疏浚三叉戟"
"DOTA_Tooltip_Ability_item_dredged_trident_Description" "<h1>被动:致命一击</h1>每次攻击有%crit_chance%%几率造成%crit_multiplier%%%额外伤害。"
"DOTA_Tooltip_ability_item_dredged_trident_Lore" "很久以前从深海中拔出后,破泞之主就将这把毁灭性的武器据为己有。"
"DOTA_Tooltip_Ability_item_dredged_trident_bonus_damage" "+$damage"
//"DOTA_Tooltip_Ability_item_dredged_trident_crit_chance" "CRIT CHANCE:"
//"DOTA_Tooltip_Ability_item_dredged_trident_crit_multiplier" "CRIT MULTIPLIER:"
"DOTA_Tooltip_Ability_item_ambient_sorcery" "环域巫术"
"DOTA_Tooltip_Ability_item_ambient_sorcery_Description" "<h1>被动:环域巫术</h1>使周围单位的魔法抗性降低%aura_magic_reduction%%。"
"DOTA_Tooltip_ability_item_ambient_sorcery_Lore" "一个闪光的宝珠,盗自一座奥术师高塔。"
"DOTA_Tooltip_Ability_item_ambient_sorcery_bonus_intelligence" "+$int"
"DOTA_Tooltip_modifier_item_ambient_sorcery_effect" "环域巫术"
"DOTA_Tooltip_modifier_item_ambient_sorcery_effect_Description" "这个单位受到的魔法伤害增加。"
"DOTA_Tooltip_Ability_item_ogre_seal_totem" "食人魔海豹图腾"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_Description" "<h1>主动:食人魔海豹扑打</h1>像食人魔海豹一样扑打,每次造成%damage%点伤害并眩晕%stun_duration%秒。"
"DOTA_Tooltip_ability_item_ogre_seal_totem_Lore" "从食人魔海豹的牙齿雕刻而来的图腾。"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_strength" "力量加成:"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_hp" "生命加成:"
"DOTA_Tooltip_Ability_item_bear_cloak" "熊皮斗篷"
"DOTA_Tooltip_Ability_item_bear_cloak_Description" "<h1>光环:毛糙熊皮</h1>向周围友方单位提供%aura_bonus_magic_resist%%%魔法抗性加成。"
"DOTA_Tooltip_ability_item_bear_cloak_Lore" "野兽的天然护甲并没有缺点。"
"DOTA_Tooltip_Ability_item_bear_cloak_bonus_magic_resist" "自身魔法抗性加成:"
"DOTA_Tooltip_modifier_item_bear_cloak_effect" "毛糙熊皮"
"DOTA_Tooltip_modifier_item_bear_cloak_effect_Description" "这个单位拥有额外魔法抗性。"
"DOTA_Tooltip_Ability_item_lifestone" "生命之石"
"DOTA_Tooltip_Ability_item_lifestone_Description" "<h1>主动:生命之契</h1>每0.5秒将%pact_hp_cost%点生命值转化为%pact_mana_gained%点魔法。"
"DOTA_Tooltip_ability_item_lifestone_Lore" "灵石渴求鲜血。"
"DOTA_Tooltip_Ability_item_lifestone_hp_regen" "生命恢复:"
"DOTA_Tooltip_modifier_item_lifestone_pact" "生命之契"
"DOTA_Tooltip_modifier_item_lifestone_pact_Description" "这个单位正将生命转化为魔法。"
"DOTA_Tooltip_Ability_item_corrupting_blade" "紫罗兰战刃"
"DOTA_Tooltip_Ability_item_corrupting_blade_Description" "<h1>被动:黯寂</h1>每次攻击将降低目标%corruption_armor%点护甲,持续%corruption_duration%秒。"
"DOTA_Tooltip_ability_item_corrupting_blade_Lore" "一件可怕的武器,其铸造图纸早已遗失在紫罗兰档案馆。"
"DOTA_Tooltip_Ability_item_corrupting_blade_bonus_damage" "+$damage"
"DOTA_Tooltip_modifier_item_corrupting_blade_buff" "黯寂"
"DOTA_Tooltip_modifier_item_corrupting_blade_buff_Description" "紫罗兰战刃的攻击降低该单位14点护甲。"
"DOTA_Tooltip_Ability_item_amorphotic_shell" "变形之壳"
"DOTA_Tooltip_Ability_item_amorphotic_shell_Description" "<h1>被动:分裂</h1>受到的攻击超过25点时有%amoeba_chance%%%几率产生一只变形虫为自己作战,持续%amoeba_duration%秒。"
"DOTA_Tooltip_ability_item_amorphotic_shell_Lore" "它的形状无法准确把握。"
"DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_strength" "力量加成:"
"DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_intelligence" "智力加成:"
"DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_agility" "敏捷加成:"
//--------------------------------------------------------------------------------------------------------------
// AURAS
//--------------------------------------------------------------------------------------------------------------
"DOTA_Tooltip_ability_aghsfort_aura_reward_hp" "磐石光环"
"DOTA_Tooltip_ability_aghsfort_aura_reward_hp_Description" "提高周围单位的生命值上限。"
"DOTA_Tooltip_ability_aghsfort_aura_reward_hp_bonus_hp" "%生命加成:"
"DOTA_Tooltip_ability_aghsfort_aura_reward_armor" "穿山甲光环"
"DOTA_Tooltip_ability_aghsfort_aura_reward_armor_Description" "友军的外皮更为坚韧,对物理伤害的抗性提升。"
"DOTA_Tooltip_ability_aghsfort_aura_reward_armor_bonus_armor" "护甲加成:"
"DOTA_Tooltip_modifier_aghsfort_aura_reward_armor_bonus" "穿山甲光环"
"DOTA_Tooltip_modifier_aghsfort_aura_reward_armor_bonus_Description" "提供%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点额外护甲。"
"DOTA_Tooltip_ability_aghsfort_aura_reward_magic_resist" "魔法斗篷"
"DOTA_Tooltip_ability_aghsfort_aura_reward_magic_resist_Description" "一件具有魔力的斗篷,提升了魔法抗性。"
"DOTA_Tooltip_ability_aghsfort_aura_reward_magic_resist_bonus_magical_armor" "魔法抗性:"
"DOTA_Tooltip_modifier_aghsfort_aura_reward_magic_resist_bonus" "魔法斗篷"
"DOTA_Tooltip_modifier_aghsfort_aura_reward_magic_resist_bonus_Description" "额外提供%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%魔法抗性。"
"DOTA_Tooltip_ability_aghsfort_aura_reward_crit_chance" "剑圣现世"
"DOTA_Tooltip_ability_aghsfort_aura_reward_crit_chance_Description" "友军获得%crit_chance%%%几率造成%crit_multiplier%%%致命一击伤害。"
"DOTA_Tooltip_ability_aghsfort_aura_reward_crit_chance_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_aghsfort_aura_reward_crit_chance_crit_multiplier" "致命一击伤害:"
"DOTA_Tooltip_modifier_aghsfort_reward_crit_aura_bonus" "剑圣现世"
"DOTA_Tooltip_modifier_aghsfort_reward_crit_aura_bonus_Description" "拥有几率使每次攻击造成致命一击。"
//--------------------------------------------------------------------------------------------------------------
// TEMP BUFFS
//--------------------------------------------------------------------------------------------------------------
"DOTA_Tooltip_ability_aghsfort_tempbuff_corpse_explosion" "尸爆"
"DOTA_Tooltip_ability_aghsfort_tempbuff_corpse_explosion_aura_Description" "敌方单位有几率爆裂成一团血肉对周围单位造成其25%%最大生命值的魔法伤害。"
"DOTA_Tooltip_ability_aghsfort_tempbuff_corpse_explosion_corpse_explosion_radius" "爆炸范围:"
"DOTA_Tooltip_ability_aghsfort_tempbuff_corpse_explosion_corpse_explosion_damage_pct" "%最大生命值伤害百分比:"
"DOTA_Tooltip_ability_aghsfort_tempbuff_corpse_explosion_corpse_explosion_chance_pct" "%爆炸作用几率:"
"DOTA_Tooltip_modifier_aghsfort_tempbuff_corpse_explosion_aura" "尸爆"
"DOTA_Tooltip_modifier_aghsfort_tempbuff_corpse_explosion_aura_Description" "敌方单位有几率爆裂成一团血肉对周围单位造成其25%%最大生命值的魔法伤害。"
"DOTA_Tooltip_modifier_aghsfort_tempbuff_corpse_explosion_debuff" "膨胀轰动"
"DOTA_Tooltip_modifier_aghsfort_tempbuff_corpse_explosion_debuff_Description" "这个单位死亡时有几率爆炸对周围单位造成其25%%最大生命值的魔法伤害。"
//--------------------------------------------------------------------------------------------------------------
// BLESSING MODIFIERS START
//--------------------------------------------------------------------------------------------------------------
"DOTA_Tooltip_modifier_blessing_armor" "护甲祝福"
"DOTA_Tooltip_modifier_blessing_armor_Description" "提供%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点额外护甲。"
"DOTA_Tooltip_modifier_blessing_attack_speed" "攻击速度祝福"
"DOTA_Tooltip_modifier_blessing_attack_speed_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_modifier_blessing_evasion" "闪避祝福"
"DOTA_Tooltip_modifier_blessing_evasion_Description" "获得%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%闪避。"
"DOTA_Tooltip_modifier_blessing_mana_boost" "最大魔法祝福"
"DOTA_Tooltip_modifier_blessing_mana_boost_Description" "获得%dMODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE%%%最大魔法。"
"DOTA_Tooltip_modifier_blessing_health_boost" "最大生命祝福"
"DOTA_Tooltip_modifier_blessing_health_boost_Description" "获得%dMODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE%%%点最大生命。"
"DOTA_Tooltip_modifier_blessing_magic_resist" "魔法抗性祝福"
"DOTA_Tooltip_modifier_blessing_magic_resist_Description" "额外提供%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性。"
"DOTA_Tooltip_modifier_blessing_magic_damage_bonus" "技能增强福佑"
"DOTA_Tooltip_modifier_blessing_magic_damage_bonus_Description" "获得%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%技能增强。"
"DOTA_Tooltip_modifier_blessing_damage_bonus" "攻击力加成福佑"
"DOTA_Tooltip_modifier_blessing_damage_bonus_Description" "获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力(每级+%dMODIFIER_PROPERTY_TOOLTIP%点)"
"DOTA_Tooltip_modifier_blessing_movement_speed" "移动速度福佑"
"DOTA_Tooltip_modifier_blessing_movement_speed_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_blessing_damage_reflect" "伤害反弹"
"DOTA_Tooltip_modifier_blessing_damage_reflect_Description" "%dMODIFIER_PROPERTY_TOOLTIP%%%伤害反弹给攻击者。"
"DOTA_Tooltip_modifier_blessing_spell_life_steal" "法术吸血福佑"
"DOTA_Tooltip_modifier_blessing_spell_life_steal_Description" "%dMODIFIER_PROPERTY_TOOLTIP%%%法术伤害将以生命形式返还。"
"DOTA_Tooltip_modifier_blessing_life_steal" "吸血福佑"
"DOTA_Tooltip_modifier_blessing_life_steal_Description" "%dMODIFIER_PROPERTY_TOOLTIP%%%攻击伤害将以生命形式返还。"
"DOTA_Tooltip_modifier_blessing_potion_dragon" "古龙药水福佑"
"DOTA_Tooltip_modifier_blessing_potion_dragon_Description" "古龙药水现在把你变成一头黑龙,攻击力额外提升%dMODIFIER_PROPERTY_TOOLTIP2%点,溅射伤害额外提升%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_blessing_potion_echo_slam" "回音击药水福佑"
"DOTA_Tooltip_modifier_blessing_potion_echo_slam_Description" "回音击药水额外造成%dMODIFIER_PROPERTY_TOOLTIP%点回音伤害。"
"DOTA_Tooltip_modifier_blessing_potion_torrent" "洪流药水福佑"
"DOTA_Tooltip_modifier_blessing_potion_torrent_Description" "洪流药水额外拥有%dMODIFIER_PROPERTY_TOOLTIP%%%几率在受到攻击时产生洪流。"
"DOTA_Tooltip_modifier_blessing_potion_ravage" "毁灭药水福佑"
"DOTA_Tooltip_modifier_blessing_potion_ravage_Description" "毁灭药水击中敌人的范围额外增加%dMODIFIER_PROPERTY_TOOLTIP%。"
"DOTA_Tooltip_modifier_blessing_potion_shadow_wave" "暗影波药水福佑"
"DOTA_Tooltip_modifier_blessing_potion_shadow_wave_Description" "暗影波药水额外治疗友军和伤害敌人%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_blessing_potion_purification" "洗礼药水福佑"
"DOTA_Tooltip_modifier_blessing_potion_purification_Description" "洗礼药水额外伤害%dMODIFIER_PROPERTY_TOOLTIP%范围内敌人。"
"DOTA_Tooltip_modifier_blessing_respawn_time_reduction" "复活时间减少福佑"
"DOTA_Tooltip_modifier_blessing_respawn_time_reduction_Description" "复活时间减少%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_blessing_death_detonation" "死亡引爆"
"DOTA_Tooltip_modifier_blessing_death_detonation_Description" "死亡时产生爆炸,对%dMODIFIER_PROPERTY_TOOLTIP2%范围内造成每级%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_blessing_strength" "力量加成"
"DOTA_Tooltip_modifier_blessing_strength_Description" "提供%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点额外力量。"
"DOTA_Tooltip_modifier_blessing_agility" "敏捷加成"
"DOTA_Tooltip_modifier_blessing_agility_Description" "提供%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点额外敏捷。"
"DOTA_Tooltip_modifier_blessing_intelligence" "智力奖赏"
"DOTA_Tooltip_modifier_blessing_intelligence_Description" "获得%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点额外敏捷"
"DOTA_Tooltip_modifier_blessing_potion_health" "生命药水拾取福佑"
"DOTA_Tooltip_modifier_blessing_potion_health_Description" "生命药水治疗你时额外回复%dMODIFIER_PROPERTY_TOOLTIP%%%最大生命值。"
"DOTA_Tooltip_modifier_blessing_potion_mana" "魔法药水拾取福佑"
"DOTA_Tooltip_modifier_blessing_potion_mana_Description" "生命药水治疗你时额外回复%dMODIFIER_PROPERTY_TOOLTIP%%%最大魔法值。"
"DOTA_Tooltip_modifier_blessing_restore_mana" "击杀魔法福佑"
"DOTA_Tooltip_modifier_blessing_restore_mana_Description" "每次击杀一名敌人都将回复%dMODIFIER_PROPERTY_TOOLTIP%点魔法。"
"DOTA_Tooltip_modifier_blessing_respawn_invulnerability" "复活后一段时间内暂时无敌。"
"DOTA_Tooltip_modifier_blessing_respawn_invulnerability_Description" "复活后的武器时间延长%dMODIFIER_PROPERTY_TOOLTIP%秒。"
"DOTA_Tooltip_modifier_blessing_book_strength" "力量之书福佑"
"DOTA_Tooltip_modifier_blessing_book_strength_Description" "使用力量之书时额外获得%dMODIFIER_PROPERTY_TOOLTIP%点力量。"
"DOTA_Tooltip_modifier_blessing_book_agility" "敏捷之书福佑"
"DOTA_Tooltip_modifier_blessing_book_agility_Description" "使用敏捷之书时额外获得%dMODIFIER_PROPERTY_TOOLTIP%点敏捷。"
"DOTA_Tooltip_modifier_blessing_book_intelligence" "智力之书福佑"
"DOTA_Tooltip_modifier_blessing_book_intelligence_Description" "使用智力之书时额外获得%dMODIFIER_PROPERTY_TOOLTIP%点智力。"
//--------------------------------------------------------------------------------------------------------------
// BLESSING MODIFIERS END
//--------------------------------------------------------------------------------------------------------------
}
}