changed localization identifiers
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@@ -712,7 +712,7 @@ end
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local data = json.decode(sBody)
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if data then
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if data.code == "0000" then
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CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "show_message", {msg="pet_cumstom_saved", duration=15, params={}, color="#ff0"})
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CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "show_message", {msg="#pet_cumstom_saved", duration=15, params={}, color="#ff0"})
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else
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CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "thtd_server_msg", {code = data.code, msg = data.msg})
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end
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@@ -762,7 +762,7 @@ end
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hero:AddItem(item)
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end
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end
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CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "show_message", {msg="key_made_tip", duration=3, params={}, color="#ff0"})
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CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "show_message", {msg="#key_made_tip", duration=3, params={}, color="#ff0"})
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ParticleManager:DestroyParticleSystem(hero.thtd_emoji_effect,true)
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hero.thtd_emoji_effect = ParticleManager:CreateParticle("particles/thtd/emoji/thtd_msg_hongliange.vpcf", PATTACH_OVERHEAD_FOLLOW, hero)
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ParticleManager:SetParticleControlEnt(hero.thtd_emoji_effect , 0, hero, PATTACH_OVERHEAD_FOLLOW, "attach_hitloc", Vector(0,0,0), true) --灵梦用 attach_emoji
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