diff --git a/game/scripts/vscripts/abilities/abilitycommon.lua b/game/scripts/vscripts/abilities/abilitycommon.lua index 3ee319a..085868c 100755 --- a/game/scripts/vscripts/abilities/abilitycommon.lua +++ b/game/scripts/vscripts/abilities/abilitycommon.lua @@ -138,7 +138,7 @@ function PutTowerToPoint(keys) end if SpawnSystem.IsUnLimited == false and IsBonusTower(itemName) and GetBonusTowerCount(caster) >= THTD_MAX_BONUS_TOWER then - CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner() , "show_message", {msg="bonus_tower_limit", duration=5, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner() , "show_message", {msg="#bonus_tower_limit", duration=5, params={count=1}, color="#0ff"} ) return end @@ -539,7 +539,7 @@ function OnTouhoutdExUp(keys) local unitName = target:GetUnitName() if unitName ~= "minoriko" and unitName ~= "sizuha" and unitName ~= "lily" and unitName ~= "nazrin" then caster.is_team_mode = true - CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="team_rank_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),reason="潜能已激活"}}) + CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="#team_rank_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),reason="潜能已激活"}}) end end target.thtd_power_level = 10 @@ -578,7 +578,7 @@ function OnTouhoutdExUp(keys) local unitName = target:GetUnitName() if unitName ~= "minoriko" and unitName ~= "sizuha" and unitName ~= "lily" and unitName ~= "nazrin" then caster.is_team_mode = true - CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="team_rank_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),reason="潜能已激活"}}) + CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="#team_rank_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),reason="潜能已激活"}}) end end target.thtd_power_level = target:FindModifierByName("modifier_fairy_count"):GetStackCount() @@ -1211,7 +1211,7 @@ function SkipWave(keys) SpawnSystem:RemoveBoss() end - CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="skip_wave_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),item_name=keys.ItemName,wave=SpawnSystem.ReachToWave}}) + CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="#skip_wave_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),item_name=keys.ItemName,wave=SpawnSystem.ReachToWave}}) EmitAnnouncerSound("Quest.Completed") end @@ -1311,10 +1311,10 @@ function OnCloseAI(keys) if caster.thtd_close_ai ~= true then caster.thtd_close_ai = true - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_close_ai", duration=5, params={}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_close_ai", duration=5, params={}, color="#0ff"} ) else caster.thtd_close_ai = false - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_open_ai", duration=5, params={}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_open_ai", duration=5, params={}, color="#0ff"} ) -- 神子和幽幽子,是否开启大招 local unitName = caster:GetUnitName() if unitName=="miko" then @@ -1340,12 +1340,12 @@ function OnCastPointAI(keys) local range = GetDistanceBetweenTwoVec2D(caster:GetOrigin(), targetPoint) if range <= 100 then caster.thtd_last_cast_point = nil - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_close_cast_on_fixed_point", duration=5, params={}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_close_cast_on_fixed_point", duration=5, params={}, color="#0ff"} ) elseif range > keys.ability:GetCastRange() then CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_custom_error", {msg="cast_range_out"}) else caster.thtd_last_cast_point = targetPoint - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_open_cast_on_fixed_point", duration=5, params={}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_open_cast_on_fixed_point", duration=5, params={}, color="#0ff"} ) end end diff --git a/game/scripts/vscripts/abilities/abilitykeine.lua b/game/scripts/vscripts/abilities/abilitykeine.lua index 190a030..eca9313 100755 --- a/game/scripts/vscripts/abilities/abilitykeine.lua +++ b/game/scripts/vscripts/abilities/abilitykeine.lua @@ -79,14 +79,14 @@ function OnKeine02SpellStart(keys) caster:SetModel("models/thd_hero/keine/keine2/keine2.vmdl") caster:SetOriginalModel("models/thd_hero/keine/keine2/keine2.vmdl") if caster.thtd_close_ai == true then - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_keine_shirasawa", duration=5, params={}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_keine_shirasawa", duration=5, params={}, color="#0ff"} ) end elseif caster.thtd_keine_change == THTD_KEINE_02_SHIRASAWA then caster.thtd_keine_change = THTD_KEINE_02_HUMEN caster:SetModel("models/thd_hero/keine/keine.vmdl") caster:SetOriginalModel("models/thd_hero/keine/keine.vmdl") if caster.thtd_close_ai == true then - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_keine_humen", duration=5, params={}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_keine_humen", duration=5, params={}, color="#0ff"} ) end end end @@ -274,13 +274,13 @@ function OnKeine04SpellStart(keys) end if caster.thtd_keine_04_change == THTD_KEINE_04_SWORD then - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_keine_04_jade", duration=5, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_keine_04_jade", duration=5, params={count=1}, color="#0ff"} ) caster.thtd_keine_04_change = THTD_KEINE_04_JADE elseif caster.thtd_keine_04_change == THTD_KEINE_04_JADE then - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_keine_04_mirror", duration=5, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_keine_04_mirror", duration=5, params={count=1}, color="#0ff"} ) caster.thtd_keine_04_change = THTD_KEINE_04_MIRROR elseif caster.thtd_keine_04_change == THTD_KEINE_04_MIRROR then - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_keine_04_sword", duration=5, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_keine_04_sword", duration=5, params={count=1}, color="#0ff"} ) caster.thtd_keine_04_change = THTD_KEINE_04_SWORD end end \ No newline at end of file diff --git a/game/scripts/vscripts/abilities/abilityminoriko.lua b/game/scripts/vscripts/abilities/abilityminoriko.lua index bc40147..498f7b1 100755 --- a/game/scripts/vscripts/abilities/abilityminoriko.lua +++ b/game/scripts/vscripts/abilities/abilityminoriko.lua @@ -24,7 +24,7 @@ function OnMinoriko02StarChange(keys) end if hero.thtd_minoriko_02_change >= keys.max_count then - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="minoriko_max_change", duration=5, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#minoriko_max_change", duration=5, params={count=1}, color="#0ff"} ) return end hero.thtd_minoriko_02_change = hero.thtd_minoriko_02_change + 1 diff --git a/game/scripts/vscripts/abilities/abilitypatchouli.lua b/game/scripts/vscripts/abilities/abilitypatchouli.lua index cd1336d..521ec9f 100755 --- a/game/scripts/vscripts/abilities/abilitypatchouli.lua +++ b/game/scripts/vscripts/abilities/abilitypatchouli.lua @@ -254,13 +254,13 @@ function OnPatchouli02SpellStart(keys) if caster.thtd_patchouli_02_type == PATCHOULI_01_AGNI_SHINE then caster.thtd_patchouli_02_type = PATCHOULI_01_BURY_IN_LAKE - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_patchouli_bury_in_lake", duration=1, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_patchouli_bury_in_lake", duration=1, params={count=1}, color="#0ff"} ) elseif caster.thtd_patchouli_02_type == PATCHOULI_01_BURY_IN_LAKE then caster.thtd_patchouli_02_type = PATCHOULI_01_MERCURY_POISON - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_patchouli_mercury_poison", duration=1, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_patchouli_mercury_poison", duration=1, params={count=1}, color="#0ff"} ) elseif caster.thtd_patchouli_02_type == PATCHOULI_01_MERCURY_POISON then caster.thtd_patchouli_02_type = PATCHOULI_01_AGNI_SHINE - CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_patchouli_agni_shine", duration=1, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_patchouli_agni_shine", duration=1, params={count=1}, color="#0ff"} ) end end diff --git a/game/scripts/vscripts/abilities/abilityreimu_pet.lua b/game/scripts/vscripts/abilities/abilityreimu_pet.lua index 6e08a22..2cb45c4 100755 --- a/game/scripts/vscripts/abilities/abilityreimu_pet.lua +++ b/game/scripts/vscripts/abilities/abilityreimu_pet.lua @@ -704,7 +704,7 @@ function OnSpellStartReimuPet01(keys) end if tostring(PlayerResource:GetSteamID(caster:GetPlayerOwnerID())) == GameRules.GameData.admin then - CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner() , "show_message", {msg="change_to_pet_model", duration=5, params={key = caster.pet_model}, color="#ff0"} ) + CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner() , "show_message", {msg="#change_to_pet_model", duration=5, params={key = caster.pet_model}, color="#ff0"} ) end end @@ -746,7 +746,7 @@ function OnSpellStartReimuPet02(keys) end if tostring(PlayerResource:GetSteamID(caster:GetPlayerOwnerID())) == GameRules.GameData.admin then - CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner() , "show_message", {msg="change_to_pet_effect", duration=5, params={key = caster.effect_name}, color="#ff0"} ) + CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner() , "show_message", {msg="#change_to_pet_effect", duration=5, params={key = caster.effect_name}, color="#ff0"} ) end end @@ -824,7 +824,7 @@ function OnSpellStartReimuPet04(keys) end end caster:EmitSound(reimu_pet_sound[RandomInt(1, #reimu_pet_sound)]) - CustomGameEventManager:Send_ServerToPlayer(hero:GetPlayerOwner(), "show_message", {msg="key_made_tip", duration=3, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToPlayer(hero:GetPlayerOwner(), "show_message", {msg="#key_made_tip", duration=3, params={}, color="#ff0"}) ParticleManager:DestroyParticleSystem(hero.thtd_emoji_effect,true) hero.thtd_emoji_effect = ParticleManager:CreateParticle("particles/thtd/emoji/thtd_msg_hongliange.vpcf", PATTACH_OVERHEAD_FOLLOW, hero) diff --git a/game/scripts/vscripts/addon_game_mode.lua b/game/scripts/vscripts/addon_game_mode.lua index ee6aa07..51303b2 100755 --- a/game/scripts/vscripts/addon_game_mode.lua +++ b/game/scripts/vscripts/addon_game_mode.lua @@ -951,7 +951,7 @@ function CTHTDGameMode:OnGameRulesStateChange(keys) for i=0, PlayerResource:GetPlayerCount()-1 do if PlayerResource:GetTeam(i) == DOTA_TEAM_GOODGUYS then if GameRules.PlayerData[i].ban == 1 then - CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(i), "display_chat_msg", {msg="game_ban_tip", params={player_name=PlayerResource:GetPlayerName(i),reason=GameRules.PlayerData[i].reason}}) + CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(i), "display_chat_msg", {msg="#game_ban_tip", params={player_name=PlayerResource:GetPlayerName(i),reason=GameRules.PlayerData[i].reason}}) for _,hero in pairs(GameRules.HeroList) do if hero.thtd_player_id == i then SpawnSystem:GameOver(hero) @@ -959,7 +959,7 @@ function CTHTDGameMode:OnGameRulesStateChange(keys) end end elseif GameRules.PlayerData[i].vip == 1 then - CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(i), "show_message", {msg="game_start_vip_tip", duration=60, params={name=PlayerResource:GetPlayerName(i),endtime=GameRules.PlayerData[i].end_time}, color="#ff0"}) + CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(i), "show_message", {msg="#game_start_vip_tip", duration=60, params={name=PlayerResource:GetPlayerName(i),endtime=GameRules.PlayerData[i].end_time}, color="#ff0"}) end GameRules.HeroList[i]:RemoveModifierByName("modifier_rainbow_tail") end @@ -1419,7 +1419,7 @@ function CTHTDGameMode:OnPlayerSay(keys) if string.sub(text,1,6) == "-color" then local colorValue = string.sub(text, 8, 11) - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="item_locked_tip", duration=10, params={}, color=colorValue}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#item_locked_tip", duration=10, params={}, color=colorValue}) return end @@ -1429,7 +1429,7 @@ function CTHTDGameMode:OnPlayerSay(keys) end if string.sub(text,1,5) == "-date" then - CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(keys.playerid), "display_chat_msg", {msg="open_day_tip", params={server_time=GetRealDateTime(),start_time=GameRules.GameData.server_time,open_day_list=GameRules.GameData.open_day_list}}) + CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(keys.playerid), "display_chat_msg", {msg="#open_day_tip", params={server_time=GetRealDateTime(),start_time=GameRules.GameData.server_time,open_day_list=GameRules.GameData.open_day_list}}) return end @@ -1780,7 +1780,7 @@ function CTHTDGameMode:ItemAddedToInventory( keys ) if itemName == "item_3150" or itemName == "item_3151" or itemName == "item_3152" then if hero.is_team_mode ~= true then hero.is_team_mode = true - CustomGameEventManager:Send_ServerToPlayer(hero:GetPlayerOwner(), "display_chat_msg", {msg="team_rank_tip", params={player_name=PlayerResource:GetPlayerName(hero:GetPlayerOwnerID()),reason="使用了传说武器"}}) + CustomGameEventManager:Send_ServerToPlayer(hero:GetPlayerOwner(), "display_chat_msg", {msg="#team_rank_tip", params={player_name=PlayerResource:GetPlayerName(hero:GetPlayerOwnerID()),reason="使用了传说武器"}}) end end end diff --git a/game/scripts/vscripts/system/custom_event.lua b/game/scripts/vscripts/system/custom_event.lua index 66695ad..cfec1c2 100755 --- a/game/scripts/vscripts/system/custom_event.lua +++ b/game/scripts/vscripts/system/custom_event.lua @@ -97,7 +97,7 @@ CustomEvent.on('custom_game_kick_vote', function(data) if hero.is_game_over == true then return end if playerVote.kicked_player ~= - 1 and (math.floor(GameRules:GetGameTime()) - playerVote.vote_time) < 60 then - CustomGameEventManager:Send_ServerToPlayer(player, "show_message", {msg="player_in_vote", duration=10, params={count=playerVote.kicked_player+1}, color="#ff0"}) + CustomGameEventManager:Send_ServerToPlayer(player, "show_message", {msg="#player_in_vote", duration=10, params={count=playerVote.kicked_player+1}, color="#ff0"}) return end @@ -139,7 +139,7 @@ CustomEvent.on('custom_game_kick_accept', function(data) playerVote.kicked_player = -1 playerVote.kicked_line = - 1 playerVote.agree_players = {} - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="player_vote_no_pass", duration=10, params={count=data.PlayerID+1}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#player_vote_no_pass", duration=10, params={count=data.PlayerID+1}, color="#ff0"}) end end) @@ -147,7 +147,7 @@ function KickPlayer() for index,hero in pairs(GameRules.HeroList) do if hero ~= nil and hero.is_game_over ~= true and hero.thtd_player_id == playerVote.kicked_player then SpawnSystem:GameOver(hero) - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="player_vote_pass", duration=10, params={count=playerVote.kicked_player+1}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#player_vote_pass", duration=10, params={count=playerVote.kicked_player+1}, color="#ff0"}) break end end @@ -384,7 +384,7 @@ end) CustomEvent.on('custom_game_command', function(data) if data["cmd"] == "wave" then SpawnSystem.ReachToWave = data["param"] - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="reach_to_wave", duration=20, params={count=data["param"]}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#reach_to_wave", duration=20, params={count=data["param"]}, color="#ff0"}) return end diff --git a/game/scripts/vscripts/system/service.lua b/game/scripts/vscripts/system/service.lua index 076df5d..e7a1caf 100755 --- a/game/scripts/vscripts/system/service.lua +++ b/game/scripts/vscripts/system/service.lua @@ -712,7 +712,7 @@ end local data = json.decode(sBody) if data then if data.code == "0000" then - CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "show_message", {msg="pet_cumstom_saved", duration=15, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "show_message", {msg="#pet_cumstom_saved", duration=15, params={}, color="#ff0"}) else CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "thtd_server_msg", {code = data.code, msg = data.msg}) end @@ -762,7 +762,7 @@ end hero:AddItem(item) end end - CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "show_message", {msg="key_made_tip", duration=3, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerId), "show_message", {msg="#key_made_tip", duration=3, params={}, color="#ff0"}) ParticleManager:DestroyParticleSystem(hero.thtd_emoji_effect,true) hero.thtd_emoji_effect = ParticleManager:CreateParticle("particles/thtd/emoji/thtd_msg_hongliange.vpcf", PATTACH_OVERHEAD_FOLLOW, hero) ParticleManager:SetParticleControlEnt(hero.thtd_emoji_effect , 0, hero, PATTACH_OVERHEAD_FOLLOW, "attach_hitloc", Vector(0,0,0), true) --灵梦用 attach_emoji diff --git a/game/scripts/vscripts/system/spawner.lua b/game/scripts/vscripts/system/spawner.lua index 8099d5e..3fab652 100755 --- a/game/scripts/vscripts/system/spawner.lua +++ b/game/scripts/vscripts/system/spawner.lua @@ -263,7 +263,7 @@ function SpawnSystem:PreSpawn() if GameRules:IsGamePaused() then return 0.1 end if GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then return nil end if uiWaveInfo["RemainingTime"] == 0 then - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="item_locked_tip", duration=60, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#item_locked_tip", duration=60, params={}, color="#ff0"}) return nil end uiWaveInfo["RemainingTime"] = math.max(math.floor(maxTime - GameRules:GetGameTime()),0) @@ -284,9 +284,9 @@ function SpawnSystem:PreSpawn() -- 通知提示 local difficulty = GameRules:GetCustomGameDifficulty() if difficulty == CHALLENGE_MODE then - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="challenge_game_on", duration=25, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#challenge_game_on", duration=25, params={}, color="#ff0"}) elseif difficulty >= FUNNY_MODE then - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="funny_game_on", duration=25, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#funny_game_on", duration=25, params={}, color="#ff0"}) end end @@ -407,7 +407,7 @@ function SpawnSystem:InitSpawn() -- 无尽前提示 if wave == 50 then - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="spawn_unlimited", duration=133, params={count=50}, color="#0ff"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#spawn_unlimited", duration=133, params={count=50}, color="#0ff"}) end -- 进入无尽 @@ -443,11 +443,11 @@ function SpawnSystem:InitSpawn() SpawnSystem:StartUnlimited() max_time = 180.5 left_time = max_time - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="start_unlimited", duration=180, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#start_unlimited", duration=180, params={}, color="#ff0"}) if difficulty == CHALLENGE_MODE then - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="challenge_game_on", duration=180, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#challenge_game_on", duration=180, params={}, color="#ff0"}) elseif difficulty >= FUNNY_MODE then - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="funny_game_on", duration=180, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#funny_game_on", duration=180, params={}, color="#ff0"}) end end @@ -690,10 +690,10 @@ function SpawnSystem:GameOver(hero) -- 过挑战第一波BOSS算上榜 if wave > 100 then CheckRank(hero) - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="power_game_end_info", duration=60, params={wave=hero.thtd_game_info["max_wave"],name=PlayerResource:GetPlayerName(hero:GetPlayerID())}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#power_game_end_info", duration=60, params={wave=hero.thtd_game_info["max_wave"],name=PlayerResource:GetPlayerName(hero:GetPlayerID())}, color="#ff0"}) ShowDetail(hero) elseif wave > 50 then - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="normal_game_end_info", duration=30, params={wave=wave-51,name=PlayerResource:GetPlayerName(hero:GetPlayerID())}, color="#f00"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#normal_game_end_info", duration=30, params={wave=wave-51,name=PlayerResource:GetPlayerName(hero:GetPlayerID())}, color="#f00"}) end SpawnSystem:RefreshCreepMaxCount() end @@ -719,7 +719,7 @@ function SpawnSystem:GameEnd() end if wave > 100 then - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="game_will_end", duration=60, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#game_will_end", duration=60, params={}, color="#ff0"}) GameRules:GetGameModeEntity():SetContextThink(DoUniqueString("thtd_end_game"), function() GameRules:SetGameWinner(DOTA_TEAM_GOODGUYS) @@ -900,9 +900,9 @@ function CheckPlayerConnect() if (hero:GetPlayerOwner() == nil or hero:GetPlayerOwner():IsNull()) then if hero.thtd_game_info["is_player_connected"] then hero.thtd_game_info["is_player_connected"] = false - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="player_disconnect", duration=15, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#player_disconnect", duration=15, params={count=1}, color="#0ff"} ) CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="{d:count}", duration=15, params={count=hero.thtd_player_id+1}, color="#ff0"}) - CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="pause_game", duration=15, params={}, color="#ff0"}) + CustomGameEventManager:Send_ServerToAllClients("show_message", {msg="#pause_game", duration=15, params={}, color="#ff0"}) if GameRules:IsGamePaused() then PauseGame(false) end PauseGame(true) end @@ -930,7 +930,7 @@ function SpawnSystem:WaveEndForEach() end end if totalDamage < hero.thtd_wave_total_health * 0.9 then - CustomGameEventManager:Send_ServerToPlayer(hero:GetPlayerOwner(), "display_chat_msg", {msg="damage_less_rank_tip", params={player_name=PlayerResource:GetPlayerName(hero:GetPlayerOwnerID())}}) + CustomGameEventManager:Send_ServerToPlayer(hero:GetPlayerOwner(), "display_chat_msg", {msg="#damage_less_rank_tip", params={player_name=PlayerResource:GetPlayerName(hero:GetPlayerOwnerID())}}) else isMaxWave = true end @@ -1384,10 +1384,10 @@ function SpawnSystem:StartSpawn() spawnerLine.nextBossName = thtd_bosses_list[RandomInt(1, #thtd_bosses_list)] hero.next_boss_name = spawnerLine.nextBossName if player ~= nil then - CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="extra_bonus_nazrin", duration=60, params={count=1}, color="#0ff"} ) - CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="extra_bonus_minoriko_limit", duration=60, params={count=1}, color="#0ff"} ) - CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="extra_bonus_lily", duration=60, params={count=1}, color="#0ff"} ) - CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="extra_bosses_"..spawnerLine.nextBossName, duration=60, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="#extra_bonus_nazrin", duration=60, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="#extra_bonus_minoriko_limit", duration=60, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="#extra_bonus_lily", duration=60, params={count=1}, color="#0ff"} ) + CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="#extra_bosses_"..spawnerLine.nextBossName, duration=60, params={count=1}, color="#0ff"} ) end end end @@ -1451,8 +1451,8 @@ function SpawnSystem:StartSpawn() local modifierName = RandomBossBuff[RandomInt(1, #RandomBossBuff)] unit:AddNewModifier(unit, nil, modifierName, {}) if player ~= nil then - CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="random_boss_has_buff", duration=20, params={}, color="#0ff"}) - CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="DOTA_Tooltip_"..modifierName.."_Description", duration=20, params={}, color="#0ff"}) + CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="#random_boss_has_buff", duration=20, params={}, color="#0ff"}) + CustomGameEventManager:Send_ServerToPlayer(player,"show_message", {msg="#DOTA_Tooltip_"..modifierName.."_Description", duration=20, params={}, color="#0ff"}) end end end diff --git a/game/scripts/vscripts/system/tower.lua b/game/scripts/vscripts/system/tower.lua index 0e2065e..629881e 100755 --- a/game/scripts/vscripts/system/tower.lua +++ b/game/scripts/vscripts/system/tower.lua @@ -74,7 +74,7 @@ function CDOTA_BaseNPC:THTD_InitExp() time_count = 0 if self.thtd_star == 5 then EmitSoundOn(THTD_GetVoiceEvent(self:GetUnitName(),"spawn"),self) - CustomGameEventManager:Send_ServerToPlayer(self:GetPlayerOwner() , "show_message", {msg=self:GetUnitName().."_up_to_5_star", duration=30, params={}, color="#ff0"} ) + CustomGameEventManager:Send_ServerToPlayer(self:GetPlayerOwner() , "show_message", {msg= "#"..self:GetUnitName()"_up_to_5_star", duration=30, params={}, color="#ff0"} ) end end end