panorama translation mostly done, the tips section is gonna be a pain in the ass
This commit is contained in:
@@ -1129,9 +1129,9 @@ function GameOverShowCards(rankdata) {
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}
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if (i === 0)
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panel.FindChild("TextContent").GetChild(0).text = "爆弹数量:"+ card.power + "<br/>核心数量:"+ card.attack + "<br/>最后BOSS:" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage));
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panel.FindChild("TextContent").GetChild(0).text = "Bombs:"+ card.power + "<br/>核心数量:"+ card.attack + "<br/>最后BOSS:" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage));
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else
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panel.FindChild("TextContent").GetChild(0).text = "能量:"+ card.power + "<br/>攻击力:"+ card.attack + "<br/>伤害量:"+ damagetext;
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panel.FindChild("TextContent").GetChild(0).text = "Power:"+ card.power + "<br/>Attack:"+ card.attack + "<br/>Damage:"+ damagetext;
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panel.visible = true;
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@@ -1186,7 +1186,7 @@ function CreadTeamRankItems(datas) {
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avatar.steamid = datas[s].steamid;
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panel.GetChild(0).text = s;
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panel.GetChild(2).GetChild(0).text = "<font color='#6429ec'>[" + datas[s].userid + "] " + datas[s].username + "</font>";
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panel.GetChild(2).GetChild(1).text = "波数:<font color='#e2bd43'>" + datas[s].wave + "</font>;伤害总量:" + Math.round(100 * GameUI.DpsFix(datas[s].damage, datas[s].wave + 50))/100 + "亿;上榜时间:" + datas[s].updatetime + ";赛季:" + datas[s].version;
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panel.GetChild(2).GetChild(1).text = "Wave:<font color='#e2bd43'>" + datas[s].wave + "</font>;Damage:" + Math.round(100 * GameUI.DpsFix(datas[s].damage, datas[s].wave + 50))/100 + "亿;Date Added:" + datas[s].updatetime + ";Season:" + datas[s].version;
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panel.SetPanelEvent("onactivate", "TeamRankDetail(" + s + ", '" + datas[s].steamid + "')");
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// panel.SetAttributeString("steamid", datas[s].steamid);
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// panel.GetAttributeString("steamid", "");
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@@ -1197,7 +1197,7 @@ function CreadTeamRankItems(datas) {
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function TeamRankDetail(index, steamid) {
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if (GetSteamID() !== steamid && GetSteamID() !== GameUI.GameData.admin && GameUI.PlayerData.vip !== 1) {
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ShowMessage("阵容明细只能在贡献者特别奖励期间查看或者在群相册里查看", 3);
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ShowMessage("Lineup details can only be viewed as VIP", 3);
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return;
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}
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GameEvents.SendCustomGameEventToServer("custom_game_rank_detail", {"index": index, "type": 2});
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@@ -1317,9 +1317,9 @@ function TeamRankShowCards(rankdata) {
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}
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if (i === 0)
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panel.FindChild("TextContent").GetChild(0).text = "爆弹数量:"+ card.power + "<br/>核心数量:"+ card.attack + "<br/>最后BOSS:" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage));
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panel.FindChild("TextContent").GetChild(0).text = "Bombs:"+ card.power + "<br/>核心数量:"+ card.attack + "<br/>最后BOSS:" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage));
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else
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panel.FindChild("TextContent").GetChild(0).text = "能量:"+ card.power + "<br/>攻击力:"+ card.attack + "<br/>伤害量:"+ damagetext;
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panel.FindChild("TextContent").GetChild(0).text = "Power:"+ card.power + "<br/>Attack:"+ card.attack + "<br/>Damage:"+ damagetext;
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panel.visible = true;
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@@ -1352,7 +1352,7 @@ function TeamRankResetAll() {
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function TeamRankResetComplete(data) {
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if (data.msg === "") {
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ShowMessage("重置成功!", 1);
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ShowMessage("Reset successful!", 1);
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Game.EmitSound("Quest.Completed");
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$("#TeamRankList").GetChild(data.index - 1).visible = false;
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} else {
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@@ -388,17 +388,17 @@ function SelectDifficulty(level) {
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if (level >= 5 && PlayerData.vip !== 1) {
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// 娱乐模式运营波数减半,每秒自动加金钱,经验提升,赠送40个4星福蛋。
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if (GameData.is_open_day !== 1) {
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ShowMessageDialog("NotDoAnything", "该模式需要开放日或贡献者特别奖励,详细了解请开始游戏后查看小地图上方的攻略。", true);
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ShowMessageDialog("NotDoAnything", "Only VIPs can play this outside of open day.", true);
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return;
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}
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}
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if (level === 6) {
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ShowMessageDialog('DoNothing', "该模式在娱乐模式基础上,组队默认上榜为原始榜,不可使用队友物品。", true);
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ShowMessageDialog('DoNothing', "Based on Funny Mode, you cannot use teammates items and will be ranked on the solo leaderboard.", true);
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}
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if (level === 3) {
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ShowMessageDialog('DoNothing', "后续推出。在无尽模式基础上,由系统随机发牌,只能抽N卡,无同名卡上场限制。", false);
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ShowMessageDialog('DoNothing', "Not yet implemented", false);
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return;
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}
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@@ -646,7 +646,7 @@ function SelectCardGroup( index ) {
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if (PlayerData.vip !== 1 && index > 3) {
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if (GameData.is_open_day !== 1) {
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ShowMessageDialog("NotDoAnything", "全部卡组位需要开放日或贡献者特别奖励期间,详细了解请开始游戏后查看小地图上方的攻略。", true);
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ShowMessageDialog("NotDoAnything", "You can only select this deck as a VIP or during Open Day", true);
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return;
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}
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}
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@@ -660,7 +660,7 @@ function SelectCardGroup( index ) {
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}
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}
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if (randomList.length < 5) {
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ShowMessageDialog("NotDoAnything", "需要至少保存5个卡组,随机卡组将从已保存卡组中随机抽取一个", true);
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ShowMessageDialog("NotDoAnything", "You must have at least 5 decks", true);
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return;
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}
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randomIndex = randomList[RandomInt(0, randomList.length - 1)];
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@@ -751,7 +751,7 @@ function RenameCardGroup() {
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//培养卡牌
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function TrainCard(levelUp) {
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if (TrainCardDoing) {
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ShowMessageDialog('DoNothing', "正在提交卡牌培养中,请等待完成后再试。", true);
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ShowMessageDialog('DoNothing', "Request in progress", true);
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} else {
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TrainCardDoing = true;
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TrainCardHandle = LastShowInfoCard;
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@@ -865,9 +865,9 @@ function UpdateGamePoint() {
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$("#SaveGroupOptions").enabled = true;
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$("#BackToGroupOptions").enabled = true;
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if (data.code === "0000") {
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ShowMessageDialog('DoNothing', "保存卡组数据成功!", true);
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ShowMessageDialog('DoNothing', "Card group saved!", true);
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} else {
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ShowMessageDialog('DoNothing', "保存卡组数据失败," + data.msg, true);
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ShowMessageDialog('DoNothing', "Failed to save deck, " + data.msg, true);
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}
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});
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GameEvents.Subscribe("thtd_update_game_point", function (data){
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@@ -881,7 +881,7 @@ function UpdateGamePoint() {
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$("#GamePoint").SetDialogVariableInt("game_point", data.point);
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PlayerData = CustomNetTables.GetTableValue("CustomGameInfo", "PlayerData_" + GetSteamID());
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}
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if (data.hide !== 1) ShowMessageDialog('DoNothing', data.msg === "OK" ? "成功" : data.msg, true);
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if (data.hide !== 1) ShowMessageDialog('DoNothing', data.msg === "OK" ? "Success" : data.msg, true);
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});
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GameEvents.Subscribe("thtd_train_card_complete", function (data) {
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TrainCardDoing = false;
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@@ -891,7 +891,7 @@ function UpdateGamePoint() {
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TrainCardHandle.Update();
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Game.EmitSound("Quest.Completed");
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} else {
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ShowMessageDialog('DoNothing', "提升潜能失败," + data.msg, true);
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ShowMessageDialog('DoNothing', "Train card failed, " + data.msg, true);
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}
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});
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})();
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@@ -904,7 +904,7 @@ function OnPlayerLoaded() {
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return $.Schedule(0.2, OnPlayerLoaded);
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} else if (GameData.code !== "0000") {
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ShowMessageDialog('ServerError', GameData.msg, true);
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$("#loading_tips").text = "<font color='red'>加载游戏配置失败:" + GameData.code + "," + GameData.msg + "</font><br><br>" + $.Localize("#td_load_tips");
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$("#loading_tips").text = "<font color='red'>Server returned error:" + GameData.code + "," + GameData.msg + "</font><br><br>" + $.Localize("#td_load_tips");
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return;
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}
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@@ -914,14 +914,14 @@ function OnPlayerLoaded() {
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return $.Schedule(0.2, OnPlayerLoaded);
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} else if (PlayerData.code !== "0000") {
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ShowMessageDialog('ServerError', PlayerData.msg, true);
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$("#loading_tips").text = "<font color='red'>加载用户数据失败:" + PlayerData.code + "," + PlayerData.msg + "</font><br><br>" + $.Localize("#td_load_tips");
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$("#loading_tips").text = "<font color='red'>Server returned player data error:" + PlayerData.code + "," + PlayerData.msg + "</font><br><br>" + $.Localize("#td_load_tips");
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return;
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}
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// 是否在黑名单
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if (PlayerData.ban === 1) {
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GameUI.Cheated = true;
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ShowMessageDialog('GameCheated', "你因" + PlayerData.reason + "被举报加入黑名单至 " + PlayerData.end_time.substr(0,10) + ",将无法进行游戏,请进Q群联络管理解除。", true);
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ShowMessageDialog('GameCheated', "Banned because " + PlayerData.reason + "until " + PlayerData.end_time.substr(0,10) + ",you cannot play this game version.", true);
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return;
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}
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@@ -947,7 +947,7 @@ function InputGameCode() {
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if (!GameData.game_code || PlayerData.vip === 1) {
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OnGameStart();
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} else {
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ShowMessageDialog('GameCodeInput', "请输入内部使用代码:", true);
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ShowMessageDialog('GameCodeInput', "Please enter internal use code:", true);
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}
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}
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@@ -958,9 +958,9 @@ function GameCodeInputOK() {
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if (code !== GameData.game_code) {
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InputErrorCount++;
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if (InputErrorCount >= 3) {
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$.Schedule(0.2, function () { ShowMessageDialog('ServerError', "输入错误达到3次,请断开连接以退出游戏。本版本仅供内部使用,详情进Q群。", true);});
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$.Schedule(0.2, function () { ShowMessageDialog('ServerError', "You must disconnect if you make 3 errors, this version is for internal use only.", true);});
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} else {
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$.Schedule(0.2, function () { ShowMessageDialog('GameCodeInput', "请输入内部使用代码:", true); });
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$.Schedule(0.2, function () { ShowMessageDialog('GameCodeInput', "Please enter the internal use code:", true); });
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}
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return false;
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}
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@@ -995,8 +995,8 @@ function OnGameStart() {
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$.Schedule(0.5, Unlock);
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if (PlayerData.reason.length > 5 && PlayerData.reason.substr(0, 3) == "排行榜")
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ShowMessageDialog('DoNothing', "恭喜,S7原始" + PlayerData.reason, true);
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if (PlayerData.reason.length > 5 && PlayerData.reason.substr(0, 11) == "Leaderboard")
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ShowMessageDialog('DoNothing', "Congratulations, S7 original" + PlayerData.reason, true);
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}
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@@ -80,9 +80,9 @@
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"td_strategy_0_title1" "Card List"
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"td_strategy_0_text1" "Update..."
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"td_strategy_0_title2" "Operation method"
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"td_strategy_0_text2" "避免无门槛无脑抄阵容,阵容明细不全面开放,可以进群交流,大佬们会在群相册里公开自己的阵容明细和心得。"
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"td_strategy_0_text2" "The leaderboard will show group details, but avoid mindless copying."
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"td_strategy_0_title3" "Card Group"
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"td_strategy_0_text3" "可以使用符卡精华(每日宝箱和排行榜上榜奖励获取)在选卡界面培养卡牌永久提升潜能等级,然后进入游戏使得灵梦的觉醒技能激活潜能。打开宝箱有概率获取提升潜能等级的物品。<br><br>在无限潜力活动日开局可选满潜能,并附送3个500波跳关卷轴。<br><br>正常玩普通模式即可,排行榜上榜进原始榜,成长模式满足喜欢IMBA模式的玩家,潜能激活后进入巅峰排行榜。<br><br>应要求加入贡献者模式,自愿赞助,在选卡界面右上角,体现贡献反馈而设置了各奖励。"
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"td_strategy_0_text3" "You can use Game Points (from daily chests and ranking entries) to strengthen cards potential and boost them with Awakening.<br><br>On infinite potential event day, you'll start with a full potential consumable and 3x 500 wave jump scrolls.<br><br>Normal play goes into the top ranks, using awakening on potential will lead to the Team Scoreboard.<br><br>You cannot donate on this version. Everyone gets VIP."
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"td_strategy_0_title4" "Station position"
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"td_strategy_0_text4" "一群:76163954,二群:789182175,三群:893289514。有关更新讨论、内部代码、宠物小灵\n\t战利品等相关信息可在群里详细了解,以及交流开黑等。<br><br>创建房间输入密码开黑,可以永久暂停。本地图掉线或直接关闭游戏将自动永久暂停。小地图上方有永久暂停按钮。<br><br>截图路径:C:\\Game\\Dota2\\steamapps\\common\\dota 2 beta\\game\\dota\\screenshots<br>截图快捷键在设置里改,默认F6。<br><br>steam启动国服,在库Dota2右键属性,点设置启动选项,输入 -perfectworld "
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"td_strategy_1_left_title" "【Artifice】"
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@@ -103,16 +103,16 @@
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"td_strategy_2_sub_title" "Introduces several sets of operation methods with low operational requirements."
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"td_strategy_2_url" "http://static.yueyutech.com/bilibili/index.html\?u=Ly9wbGF5ZXIuYmlsaWJpbGkuY29tL3BsYXllci5odG1sP2FpZD00ODQ5ODk0NyZjaWQ9Mzc5NzU3NzgmcGFnZT0x"
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"td_strategy_2_image" ""
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"td_strategy_2_title1" "阵容构成"
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"td_strategy_2_text1" "更新中..."
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"td_strategy_2_title2" "运营方法"
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"td_strategy_2_title1" "Lineup Composition"
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"td_strategy_2_text1" "Update in progress..."
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"td_strategy_2_title2" "Operation Method"
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"td_strategy_2_text2" ""
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"td_strategy_2_title3" "卡组清单"
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"td_strategy_2_title3" "Deck List"
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"td_strategy_2_text3" ""
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"td_strategy_2_title4" "站位图"
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"td_strategy_2_title4" "Station Map"
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"td_strategy_2_text4" ""
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"td_strategy_3_left_title" "【视频】"
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"td_strategy_3_main_title" "新手必看,最全整理合集"
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"td_strategy_3_left_title" "【Video】"
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"td_strategy_3_main_title" "Newbie help, complete collection of finishing"
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"td_strategy_3_sub_title" "P2:秋静叶开局运营(相对双白要轻松许多,没有什么严格要求,懒人必备)"
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"td_strategy_3_url" "http://static.yueyutech.com/bilibili/index.html\?u=Ly9wbGF5ZXIuYmlsaWJpbGkuY29tL3BsYXllci5odG1sP2FpZD00ODQ5ODk0NyZjaWQ9Mzc5NzU3NzgmcGFnZT0y"
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"td_strategy_3_image" ""
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@@ -311,7 +311,7 @@
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"td_strategy_18_sub_title" "7个五星的挂机流过Extra的阵容"
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"td_strategy_18_url" ""
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"td_strategy_18_image" ""
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"td_strategy_18_title1" "阵容构成"
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"td_strategy_18_title1" "Lineup Composition"
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"td_strategy_18_text1" "五星:2个满培辉夜,桑尼,古明地恋,满培古明地觉,满培八云紫,满培火焰猫磷。<br><br>其他:2个三星梅蒂欣,一星满培上白泽慧音,一星八云紫,一星满培帕秋莉。<br><br>装备:主辉夜4相机2玉,火焰猫磷2船勾2神枪,觉4船浆2船勾,月耀和人形给两个紫,最前面的梅蒂欣4核棒。<br><br>将辉夜摆好位置后,再刷辉夜科技,给辉夜和古明地觉、火焰猫磷刷个加伤buff。恋恋给辉夜加能量buff。帕秋莉切湖葬。另外两个紫只需一个5星,多个会火车会重合放。"
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"td_strategy_18_title2" "运营方法"
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"td_strategy_18_text2" "随意。"
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