diff --git a/content/panorama/scripts/custom_game/info.js b/content/panorama/scripts/custom_game/info.js index e7f92c6..ec4674e 100644 --- a/content/panorama/scripts/custom_game/info.js +++ b/content/panorama/scripts/custom_game/info.js @@ -1129,9 +1129,9 @@ function GameOverShowCards(rankdata) { } if (i === 0) - panel.FindChild("TextContent").GetChild(0).text = "爆弹数量:"+ card.power + "
核心数量:"+ card.attack + "
最后BOSS:" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage)); + panel.FindChild("TextContent").GetChild(0).text = "Bombs:"+ card.power + "
核心数量:"+ card.attack + "
最后BOSS:" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage)); else - panel.FindChild("TextContent").GetChild(0).text = "能量:"+ card.power + "
攻击力:"+ card.attack + "
伤害量:"+ damagetext; + panel.FindChild("TextContent").GetChild(0).text = "Power:"+ card.power + "
Attack:"+ card.attack + "
Damage:"+ damagetext; panel.visible = true; @@ -1186,7 +1186,7 @@ function CreadTeamRankItems(datas) { avatar.steamid = datas[s].steamid; panel.GetChild(0).text = s; panel.GetChild(2).GetChild(0).text = "[" + datas[s].userid + "] " + datas[s].username + ""; - panel.GetChild(2).GetChild(1).text = "波数:" + datas[s].wave + ";伤害总量:" + Math.round(100 * GameUI.DpsFix(datas[s].damage, datas[s].wave + 50))/100 + "亿;上榜时间:" + datas[s].updatetime + ";赛季:" + datas[s].version; + panel.GetChild(2).GetChild(1).text = "Wave:" + datas[s].wave + ";Damage:" + Math.round(100 * GameUI.DpsFix(datas[s].damage, datas[s].wave + 50))/100 + "亿;Date Added:" + datas[s].updatetime + ";Season:" + datas[s].version; panel.SetPanelEvent("onactivate", "TeamRankDetail(" + s + ", '" + datas[s].steamid + "')"); // panel.SetAttributeString("steamid", datas[s].steamid); // panel.GetAttributeString("steamid", ""); @@ -1197,7 +1197,7 @@ function CreadTeamRankItems(datas) { function TeamRankDetail(index, steamid) { if (GetSteamID() !== steamid && GetSteamID() !== GameUI.GameData.admin && GameUI.PlayerData.vip !== 1) { - ShowMessage("阵容明细只能在贡献者特别奖励期间查看或者在群相册里查看", 3); + ShowMessage("Lineup details can only be viewed as VIP", 3); return; } GameEvents.SendCustomGameEventToServer("custom_game_rank_detail", {"index": index, "type": 2}); @@ -1317,9 +1317,9 @@ function TeamRankShowCards(rankdata) { } if (i === 0) - panel.FindChild("TextContent").GetChild(0).text = "爆弹数量:"+ card.power + "
核心数量:"+ card.attack + "
最后BOSS:" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage)); + panel.FindChild("TextContent").GetChild(0).text = "Bombs:"+ card.power + "
核心数量:"+ card.attack + "
最后BOSS:" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage)); else - panel.FindChild("TextContent").GetChild(0).text = "能量:"+ card.power + "
攻击力:"+ card.attack + "
伤害量:"+ damagetext; + panel.FindChild("TextContent").GetChild(0).text = "Power:"+ card.power + "
Attack:"+ card.attack + "
Damage:"+ damagetext; panel.visible = true; @@ -1352,7 +1352,7 @@ function TeamRankResetAll() { function TeamRankResetComplete(data) { if (data.msg === "") { - ShowMessage("重置成功!", 1); + ShowMessage("Reset successful!", 1); Game.EmitSound("Quest.Completed"); $("#TeamRankList").GetChild(data.index - 1).visible = false; } else { diff --git a/content/panorama/scripts/custom_game/team_select.js b/content/panorama/scripts/custom_game/team_select.js index c323eb6..01a78b0 100644 --- a/content/panorama/scripts/custom_game/team_select.js +++ b/content/panorama/scripts/custom_game/team_select.js @@ -388,17 +388,17 @@ function SelectDifficulty(level) { if (level >= 5 && PlayerData.vip !== 1) { // 娱乐模式运营波数减半,每秒自动加金钱,经验提升,赠送40个4星福蛋。 if (GameData.is_open_day !== 1) { - ShowMessageDialog("NotDoAnything", "该模式需要开放日或贡献者特别奖励,详细了解请开始游戏后查看小地图上方的攻略。", true); + ShowMessageDialog("NotDoAnything", "Only VIPs can play this outside of open day.", true); return; } } if (level === 6) { - ShowMessageDialog('DoNothing', "该模式在娱乐模式基础上,组队默认上榜为原始榜,不可使用队友物品。", true); + ShowMessageDialog('DoNothing', "Based on Funny Mode, you cannot use teammates items and will be ranked on the solo leaderboard.", true); } if (level === 3) { - ShowMessageDialog('DoNothing', "后续推出。在无尽模式基础上,由系统随机发牌,只能抽N卡,无同名卡上场限制。", false); + ShowMessageDialog('DoNothing', "Not yet implemented", false); return; } @@ -646,7 +646,7 @@ function SelectCardGroup( index ) { if (PlayerData.vip !== 1 && index > 3) { if (GameData.is_open_day !== 1) { - ShowMessageDialog("NotDoAnything", "全部卡组位需要开放日或贡献者特别奖励期间,详细了解请开始游戏后查看小地图上方的攻略。", true); + ShowMessageDialog("NotDoAnything", "You can only select this deck as a VIP or during Open Day", true); return; } } @@ -660,7 +660,7 @@ function SelectCardGroup( index ) { } } if (randomList.length < 5) { - ShowMessageDialog("NotDoAnything", "需要至少保存5个卡组,随机卡组将从已保存卡组中随机抽取一个", true); + ShowMessageDialog("NotDoAnything", "You must have at least 5 decks", true); return; } randomIndex = randomList[RandomInt(0, randomList.length - 1)]; @@ -751,7 +751,7 @@ function RenameCardGroup() { //培养卡牌 function TrainCard(levelUp) { if (TrainCardDoing) { - ShowMessageDialog('DoNothing', "正在提交卡牌培养中,请等待完成后再试。", true); + ShowMessageDialog('DoNothing', "Request in progress", true); } else { TrainCardDoing = true; TrainCardHandle = LastShowInfoCard; @@ -865,9 +865,9 @@ function UpdateGamePoint() { $("#SaveGroupOptions").enabled = true; $("#BackToGroupOptions").enabled = true; if (data.code === "0000") { - ShowMessageDialog('DoNothing', "保存卡组数据成功!", true); + ShowMessageDialog('DoNothing', "Card group saved!", true); } else { - ShowMessageDialog('DoNothing', "保存卡组数据失败," + data.msg, true); + ShowMessageDialog('DoNothing', "Failed to save deck, " + data.msg, true); } }); GameEvents.Subscribe("thtd_update_game_point", function (data){ @@ -881,7 +881,7 @@ function UpdateGamePoint() { $("#GamePoint").SetDialogVariableInt("game_point", data.point); PlayerData = CustomNetTables.GetTableValue("CustomGameInfo", "PlayerData_" + GetSteamID()); } - if (data.hide !== 1) ShowMessageDialog('DoNothing', data.msg === "OK" ? "成功" : data.msg, true); + if (data.hide !== 1) ShowMessageDialog('DoNothing', data.msg === "OK" ? "Success" : data.msg, true); }); GameEvents.Subscribe("thtd_train_card_complete", function (data) { TrainCardDoing = false; @@ -891,7 +891,7 @@ function UpdateGamePoint() { TrainCardHandle.Update(); Game.EmitSound("Quest.Completed"); } else { - ShowMessageDialog('DoNothing', "提升潜能失败," + data.msg, true); + ShowMessageDialog('DoNothing', "Train card failed, " + data.msg, true); } }); })(); @@ -904,7 +904,7 @@ function OnPlayerLoaded() { return $.Schedule(0.2, OnPlayerLoaded); } else if (GameData.code !== "0000") { ShowMessageDialog('ServerError', GameData.msg, true); - $("#loading_tips").text = "加载游戏配置失败:" + GameData.code + "," + GameData.msg + "

" + $.Localize("#td_load_tips"); + $("#loading_tips").text = "Server returned error:" + GameData.code + "," + GameData.msg + "

" + $.Localize("#td_load_tips"); return; } @@ -914,14 +914,14 @@ function OnPlayerLoaded() { return $.Schedule(0.2, OnPlayerLoaded); } else if (PlayerData.code !== "0000") { ShowMessageDialog('ServerError', PlayerData.msg, true); - $("#loading_tips").text = "加载用户数据失败:" + PlayerData.code + "," + PlayerData.msg + "

" + $.Localize("#td_load_tips"); + $("#loading_tips").text = "Server returned player data error:" + PlayerData.code + "," + PlayerData.msg + "

" + $.Localize("#td_load_tips"); return; } // 是否在黑名单 if (PlayerData.ban === 1) { GameUI.Cheated = true; - ShowMessageDialog('GameCheated', "你因" + PlayerData.reason + "被举报加入黑名单至 " + PlayerData.end_time.substr(0,10) + ",将无法进行游戏,请进Q群联络管理解除。", true); + ShowMessageDialog('GameCheated', "Banned because " + PlayerData.reason + "until " + PlayerData.end_time.substr(0,10) + ",you cannot play this game version.", true); return; } @@ -947,7 +947,7 @@ function InputGameCode() { if (!GameData.game_code || PlayerData.vip === 1) { OnGameStart(); } else { - ShowMessageDialog('GameCodeInput', "请输入内部使用代码:", true); + ShowMessageDialog('GameCodeInput', "Please enter internal use code:", true); } } @@ -958,9 +958,9 @@ function GameCodeInputOK() { if (code !== GameData.game_code) { InputErrorCount++; if (InputErrorCount >= 3) { - $.Schedule(0.2, function () { ShowMessageDialog('ServerError', "输入错误达到3次,请断开连接以退出游戏。本版本仅供内部使用,详情进Q群。", true);}); + $.Schedule(0.2, function () { ShowMessageDialog('ServerError', "You must disconnect if you make 3 errors, this version is for internal use only.", true);}); } else { - $.Schedule(0.2, function () { ShowMessageDialog('GameCodeInput', "请输入内部使用代码:", true); }); + $.Schedule(0.2, function () { ShowMessageDialog('GameCodeInput', "Please enter the internal use code:", true); }); } return false; } @@ -995,8 +995,8 @@ function OnGameStart() { $.Schedule(0.5, Unlock); - if (PlayerData.reason.length > 5 && PlayerData.reason.substr(0, 3) == "排行榜") - ShowMessageDialog('DoNothing', "恭喜,S7原始" + PlayerData.reason, true); + if (PlayerData.reason.length > 5 && PlayerData.reason.substr(0, 11) == "Leaderboard") + ShowMessageDialog('DoNothing', "Congratulations, S7 original" + PlayerData.reason, true); } diff --git a/game/panorama/localization/addon_english.txt b/game/panorama/localization/addon_english.txt index d7d25e3..06f738a 100755 --- a/game/panorama/localization/addon_english.txt +++ b/game/panorama/localization/addon_english.txt @@ -80,9 +80,9 @@ "td_strategy_0_title1" "Card List" "td_strategy_0_text1" "Update..." "td_strategy_0_title2" "Operation method" - "td_strategy_0_text2" "避免无门槛无脑抄阵容,阵容明细不全面开放,可以进群交流,大佬们会在群相册里公开自己的阵容明细和心得。" + "td_strategy_0_text2" "The leaderboard will show group details, but avoid mindless copying." "td_strategy_0_title3" "Card Group" - "td_strategy_0_text3" "可以使用符卡精华(每日宝箱和排行榜上榜奖励获取)在选卡界面培养卡牌永久提升潜能等级,然后进入游戏使得灵梦的觉醒技能激活潜能。打开宝箱有概率获取提升潜能等级的物品。

在无限潜力活动日开局可选满潜能,并附送3个500波跳关卷轴。

正常玩普通模式即可,排行榜上榜进原始榜,成长模式满足喜欢IMBA模式的玩家,潜能激活后进入巅峰排行榜。

应要求加入贡献者模式,自愿赞助,在选卡界面右上角,体现贡献反馈而设置了各奖励。" + "td_strategy_0_text3" "You can use Game Points (from daily chests and ranking entries) to strengthen cards potential and boost them with Awakening.

On infinite potential event day, you'll start with a full potential consumable and 3x 500 wave jump scrolls.

Normal play goes into the top ranks, using awakening on potential will lead to the Team Scoreboard.

You cannot donate on this version. Everyone gets VIP." "td_strategy_0_title4" "Station position" "td_strategy_0_text4" "一群:76163954,二群:789182175,三群:893289514。有关更新讨论、内部代码、宠物小灵\n\t战利品等相关信息可在群里详细了解,以及交流开黑等。

创建房间输入密码开黑,可以永久暂停。本地图掉线或直接关闭游戏将自动永久暂停。小地图上方有永久暂停按钮。

截图路径:C:\\Game\\Dota2\\steamapps\\common\\dota 2 beta\\game\\dota\\screenshots
截图快捷键在设置里改,默认F6。

steam启动国服,在库Dota2右键属性,点设置启动选项,输入 -perfectworld " "td_strategy_1_left_title" "【Artifice】" @@ -103,16 +103,16 @@ "td_strategy_2_sub_title" "Introduces several sets of operation methods with low operational requirements." "td_strategy_2_url" "http://static.yueyutech.com/bilibili/index.html\?u=Ly9wbGF5ZXIuYmlsaWJpbGkuY29tL3BsYXllci5odG1sP2FpZD00ODQ5ODk0NyZjaWQ9Mzc5NzU3NzgmcGFnZT0x" "td_strategy_2_image" "" - "td_strategy_2_title1" "阵容构成" - "td_strategy_2_text1" "更新中..." - "td_strategy_2_title2" "运营方法" + "td_strategy_2_title1" "Lineup Composition" + "td_strategy_2_text1" "Update in progress..." + "td_strategy_2_title2" "Operation Method" "td_strategy_2_text2" "" - "td_strategy_2_title3" "卡组清单" + "td_strategy_2_title3" "Deck List" "td_strategy_2_text3" "" - "td_strategy_2_title4" "站位图" + "td_strategy_2_title4" "Station Map" "td_strategy_2_text4" "" - "td_strategy_3_left_title" "【视频】" - "td_strategy_3_main_title" "新手必看,最全整理合集" + "td_strategy_3_left_title" "【Video】" + "td_strategy_3_main_title" "Newbie help, complete collection of finishing" "td_strategy_3_sub_title" "P2:秋静叶开局运营(相对双白要轻松许多,没有什么严格要求,懒人必备)" "td_strategy_3_url" "http://static.yueyutech.com/bilibili/index.html\?u=Ly9wbGF5ZXIuYmlsaWJpbGkuY29tL3BsYXllci5odG1sP2FpZD00ODQ5ODk0NyZjaWQ9Mzc5NzU3NzgmcGFnZT0y" "td_strategy_3_image" "" @@ -311,7 +311,7 @@ "td_strategy_18_sub_title" "7个五星的挂机流过Extra的阵容" "td_strategy_18_url" "" "td_strategy_18_image" "" - "td_strategy_18_title1" "阵容构成" + "td_strategy_18_title1" "Lineup Composition" "td_strategy_18_text1" "五星:2个满培辉夜,桑尼,古明地恋,满培古明地觉,满培八云紫,满培火焰猫磷。

其他:2个三星梅蒂欣,一星满培上白泽慧音,一星八云紫,一星满培帕秋莉。

装备:主辉夜4相机2玉,火焰猫磷2船勾2神枪,觉4船浆2船勾,月耀和人形给两个紫,最前面的梅蒂欣4核棒。

将辉夜摆好位置后,再刷辉夜科技,给辉夜和古明地觉、火焰猫磷刷个加伤buff。恋恋给辉夜加能量buff。帕秋莉切湖葬。另外两个紫只需一个5星,多个会火车会重合放。" "td_strategy_18_title2" "运营方法" "td_strategy_18_text2" "随意。"