panorama translation mostly done, the tips section is gonna be a pain in the ass

This commit is contained in:
2021-11-10 22:00:03 -05:00
parent a768b7a8f8
commit a7d3423bfd
3 changed files with 35 additions and 35 deletions

View File

@@ -1129,9 +1129,9 @@ function GameOverShowCards(rankdata) {
}
if (i === 0)
panel.FindChild("TextContent").GetChild(0).text = "爆弹数量"+ card.power + "<br/>核心数量:"+ card.attack + "<br/>最后BOSS" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage));
panel.FindChild("TextContent").GetChild(0).text = "Bombs"+ card.power + "<br/>核心数量:"+ card.attack + "<br/>最后BOSS" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage));
else
panel.FindChild("TextContent").GetChild(0).text = "能量"+ card.power + "<br/>攻击力"+ card.attack + "<br/>伤害量"+ damagetext;
panel.FindChild("TextContent").GetChild(0).text = "Power"+ card.power + "<br/>Attack"+ card.attack + "<br/>Damage"+ damagetext;
panel.visible = true;
@@ -1186,7 +1186,7 @@ function CreadTeamRankItems(datas) {
avatar.steamid = datas[s].steamid;
panel.GetChild(0).text = s;
panel.GetChild(2).GetChild(0).text = "<font color='#6429ec'>" + datas[s].userid + "&nbsp;" + datas[s].username + "</font>";
panel.GetChild(2).GetChild(1).text = "波数<font color='#e2bd43'>" + datas[s].wave + "</font>伤害总量" + Math.round(100 * GameUI.DpsFix(datas[s].damage, datas[s].wave + 50))/100 + "亿;上榜时间" + datas[s].updatetime + "赛季" + datas[s].version;
panel.GetChild(2).GetChild(1).text = "Wave<font color='#e2bd43'>" + datas[s].wave + "</font>Damage" + Math.round(100 * GameUI.DpsFix(datas[s].damage, datas[s].wave + 50))/100 + "亿;Date Added" + datas[s].updatetime + "Season" + datas[s].version;
panel.SetPanelEvent("onactivate", "TeamRankDetail(" + s + ", '" + datas[s].steamid + "')");
// panel.SetAttributeString("steamid", datas[s].steamid);
// panel.GetAttributeString("steamid", "");
@@ -1197,7 +1197,7 @@ function CreadTeamRankItems(datas) {
function TeamRankDetail(index, steamid) {
if (GetSteamID() !== steamid && GetSteamID() !== GameUI.GameData.admin && GameUI.PlayerData.vip !== 1) {
ShowMessage("阵容明细只能在贡献者特别奖励期间查看或者在群相册里查看", 3);
ShowMessage("Lineup details can only be viewed as VIP", 3);
return;
}
GameEvents.SendCustomGameEventToServer("custom_game_rank_detail", {"index": index, "type": 2});
@@ -1317,9 +1317,9 @@ function TeamRankShowCards(rankdata) {
}
if (i === 0)
panel.FindChild("TextContent").GetChild(0).text = "爆弹数量"+ card.power + "<br/>核心数量:"+ card.attack + "<br/>最后BOSS" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage));
panel.FindChild("TextContent").GetChild(0).text = "Bombs"+ card.power + "<br/>核心数量:"+ card.attack + "<br/>最后BOSS" + (typeof card.damage == 'number' ? "" : $.Localize(card.damage));
else
panel.FindChild("TextContent").GetChild(0).text = "能量"+ card.power + "<br/>攻击力"+ card.attack + "<br/>伤害量"+ damagetext;
panel.FindChild("TextContent").GetChild(0).text = "Power"+ card.power + "<br/>Attack"+ card.attack + "<br/>Damage"+ damagetext;
panel.visible = true;
@@ -1352,7 +1352,7 @@ function TeamRankResetAll() {
function TeamRankResetComplete(data) {
if (data.msg === "") {
ShowMessage("重置成功!", 1);
ShowMessage("Reset successful!", 1);
Game.EmitSound("Quest.Completed");
$("#TeamRankList").GetChild(data.index - 1).visible = false;
} else {