Updated magic items, different charge sources have different strengths. Also added clearsoil
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@@ -207,6 +207,7 @@ public class ItemMod {
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ModActions.registerAction(new PipingKitAction());
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ModActions.registerAction(new StableContractAction());
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ModActions.registerAction(new WoodEssenceAction());
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ModActions.registerAction(new ItemBonusRechargeAction());
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}
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public static void initCreationEntries(){
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