Overhauled itemBonuses to actually work. Have yet to test timed bonuses, I think they use auxdata for number of hours left. Wood essence also introduced.
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@@ -103,6 +103,7 @@ public class ItemMod {
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public static PipingKit PIPING_KIT = new PipingKit();
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public static StableContract STABLE_CONTRACT = new StableContract();
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public static MoreAnchors MORE_ANCHORS = new MoreAnchors();
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public static WoodEssence WOOD_ESSENCE = new WoodEssence();
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public static void createItems(){
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logger.info("createItems()");
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@@ -137,6 +138,7 @@ public class ItemMod {
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WARHAMMER_HEAD.createTemplate();
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PIPING_KIT.createTemplate();
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STABLE_CONTRACT.createTemplate();
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WOOD_ESSENCE.createTemplate();
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// Arena Fragments
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@@ -193,6 +195,7 @@ public class ItemMod {
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ModActions.registerAction(new TreasureBoxAction());
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ModActions.registerAction(new PipingKitAction());
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ModActions.registerAction(new StableContractAction());
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ModActions.registerAction(new WoodEssenceAction());
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}
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public static void initCreationEntries(){
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@@ -215,6 +218,7 @@ public class ItemMod {
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WARHAMMER_HEAD.initCreationEntry();
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//HUGE_CRATE.initCreationEntry();
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MORE_ANCHORS.initCreationEntry();
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WOOD_ESSENCE.initCreationEntry();
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// Spectral set
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/*SPECTRAL_BOOT.initCreationEntry();
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