Fix for armour limit factors no longer working.

This commit is contained in:
Sindusk
2019-05-02 02:53:50 -04:00
parent 08ea7c61fc
commit 6e06d42daa
4 changed files with 36 additions and 1 deletions

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@@ -53,6 +53,18 @@ armourEffectiveness-1:cloth;bite,0.90
# Syntax identical to effectiveness settings.
armourGlanceRate-1:leather;bite,0.30
# > Armour Limit Factor < #
#These values are meant to determine the bonus or reduction to spellcasting and archery while wearing armour.
# ** Valid values are between -0.99 and 0.3 only. Anything lower than -0.99 risks damaging the calculations in the game. Anything over 0.3 will simply apply as 0.3.
# I personally do not like the original setup of them, and will only leave a commented out "vanilla" setup, then using my own below.
armourLimitFactor-1:cloth,0.3
armourLimitFactor-2:leather,0.3
armourLimitFactor-3:studded,0.0
armourLimitFactor-4:chain,-0.15
armourLimitFactor-5:plate,-0.3
armourLimitFactor-6:drake,-0.3
armourLimitFactor-7:dragonscale,-0.3
# -- Item Material Configuration -- #
#enableItemMaterialChanges: Enables or disables the whole item material configuration section.
enableItemMaterialChanges=true