// // Created by m on 12/3/21. // #include "../engine/game/game.hpp" #include "../engine/rendering/renderer.hpp" #include "../engine/utility/camera.hpp" #include "../engine/utility/grid2d.hpp" #include "../engine/scripting/luacontextmanager.hpp" #include "algorithmmanager.hpp" #include "tilemap.hpp" #include #include #include #ifndef RLA_IIPP_VISUALIZER_HPP #define RLA_IIPP_VISUALIZER_HPP #define DEFAULT_MAP_SIZE_W 20 #define DEFAULT_MAP_SIZE_H 20 #define DEFAULT_TILE_WIDTH 48 #define DEFAULT_TILE_HEIGHT 48 #define DEFAULT_WALL_CHAR "#" #define DEFAULT_FLOOR_CHAR "." #define CONFIG_FILE "visualizer.toml" class Visualizer : public Game { public: bool update(InputResult input) override; void render(Renderer* renderer) override; ~Visualizer(); void initialize(GameInitArgs args) override; private: int window_width = 0; int window_height = 0; TileMap tile_map = TileMap(0, 0, DEFAULT_WALL_CHAR[0], DEFAULT_FLOOR_CHAR[0]); Camera camera = Camera(); LuaContextManager lua_context_manager = LuaContextManager(); AlgorithmManager algorithm_manager; int x = 0; int y=0; int sprite_index = 1; char floor_char; char wall_char; int map_size_w; int map_size_h; int tile_width; int tile_height; void initialize_map(int width, int height); void initialize_context(); }; #endif //RLA_IIPP_VISUALIZER_HPP