set(CMAKE_CXX_STANDARD 20) # c++ 20 cmake_minimum_required(VERSION 3.22) # Specifies the required CMake version. project(rla_iipp) # Defines the project name. include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) # Includes the contents of the conanbuildinfo.cmake file. conan_basic_setup() # Prepares the CMakeList.txt for Conan. # $source_files is a space-delimited list of filenames. add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/engine/utility/camera.cpp src/engine/utility/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp src/engine/scripting/luacontextmanager.cpp src/engine/scripting/luacontextmanager.hpp src/game/algorithmmanager.cpp src/game/algorithmmanager.hpp src/game/tilemap.cpp src/game/tilemap.hpp src/engine/rlengineexception.hpp) # Specifies the executable to build. target_link_libraries(rla_iipp ${CONAN_LIBS}) # Specifies what libraries to link, using Conan. file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/bin) file(COPY config DESTINATION ${CMAKE_BINARY_DIR}/bin) file(COPY scripts DESTINATION ${CMAKE_BINARY_DIR}/bin)