Files
OpenMaidEngine/engine/Age.Cli/Program.cs
gamer147 ee70beb93d feat(a2b): audio — wire play-bgm/play-voice, fix BGM addressing
Wire audio end-to-end (OGG plays natively in Godot; no Frida, no decode):
- IHost.PlayBgm/PlayVoice + VM dispatch for play-bgm(0xbf)/play-voice(0xc4).
  Non-Godot hosts no-op them so --selftest + engine 8/8 stay byte-identical.
- GodotAdvHost resolves id->OGG; Main plays via two AudioStreamPlayer nodes
  (BGM looping; voice interrupt-on-new).

Key finding (by-ear, systematic-debugging): the two audio ops use DIFFERENT
addressing — the earlier "unified manifest" assumption was wrong for BGM.
- play-voice -> per-scene manifest files[base+id] (offset 0, same as textures).
  Confirmed by ear; upgraded med->HIGH.
- play-bgm  -> DIRECT LITERAL NAME BGM{id:03d}.OGG, NOT the manifest.
  Real game: play-bgm 5->BGM005, 8->BGM008 (manifest gave +1). Proven by
  play-bgm 0x23->BGM035 (real standalone track; BGM set skips 030-034) that the
  manifest mis-resolved to a graphics entry. Fix is BGM-only:
  ResourceMap.BgmPathById; voices/textures unchanged.

Also: Lily's silence root-caused as correct form-gating (G[0xa57/0xa58/0xa59]),
left unseeded by choice (no dummy state). Added diagnostic
`Age.Cli audio <SCENE.BIN> [0xADDR=VAL ...]`. Corrected opcodes.toml (play-bgm
direct-name, play-voice HIGH) + docs/memory (dropped the bogus unified-manifest
/ Frida-BGM006 claims).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 22:26:54 -04:00

88 lines
3.9 KiB
C#

using System.Text.Json;
using System.Text.RegularExpressions;
using Age.Engine.Hosting;
using Age.Engine.Sys4;
using Age.Engine.Vm;
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
if (args.Length == 0) { Console.WriteLine("usage: run <file> | trace <out.json>"); return 1; }
if (args[0] == "run")
{
var script = Sys4Loader.Load(args[1], table);
var vm = new VirtualMachine(script, table, new CaptureHost());
vm.Run();
Console.WriteLine($"{Path.GetFileName(args[1])}: {vm.Steps} steps, {vm.Emitted.Count} show-text (halt: {vm.HaltReason})");
foreach (var (off, text) in vm.Emitted.Take(20)) Console.WriteLine($" [{off:x}] {text}");
return 0;
}
if (args[0] == "audio")
{
// audio <SCENE.BIN> — run the scene and dump executed play-bgm/play-voice ops in order,
// each resolved via ResourceMap (same rule as the Godot host). Diagnostic only.
var sceneName = args[1];
var sceneKey = Path.GetFileNameWithoutExtension(sceneName).ToUpperInvariant();
var res = ResourceMap.Load();
var host = new AudioTraceHost(res, sceneKey);
var vm = new VirtualMachine(Sys4Loader.Load(Paths.Scripts()[sceneName.ToUpperInvariant()], table), table, host);
// optional: seed globals, e.g. `audio SC0000.BIN 0xa57=1` to set Lily's form-A flag
foreach (var s in args.Skip(2))
{
var kv = s.Split('=');
int k = kv[0].StartsWith("0x") ? Convert.ToInt32(kv[0], 16) : int.Parse(kv[0]);
long v = kv[1].StartsWith("0x") ? Convert.ToInt64(kv[1], 16) : long.Parse(kv[1]);
vm.Globals[k] = v;
}
vm.Run();
Console.WriteLine($"{sceneName}: {host.Events.Count} audio ops (halt: {vm.HaltReason})");
foreach (var (kind, id, resolved) in host.Events)
Console.WriteLine($" {kind,-10} 0x{id:x2} -> {resolved}");
return 0;
}
if (args[0] == "trace")
{
var scene = new Regex(@"^S[CP]\d{4}\.BIN$");
var scripts = Paths.Scripts();
var trace = new SortedDictionary<string, object>(StringComparer.Ordinal);
foreach (var name in scripts.Keys.Where(n => scene.IsMatch(n)).OrderBy(n => n, StringComparer.Ordinal))
{
var vm = new VirtualMachine(Sys4Loader.Load(scripts[name], table), table, new CaptureHost());
vm.Run();
trace[name] = new { offsets = vm.Emitted.Select(e => e.Offset).ToArray(), halt = vm.HaltReason, steps = vm.Steps };
}
File.WriteAllText(args[1], JsonSerializer.Serialize(trace,
new JsonSerializerOptions { Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping }));
Console.WriteLine($"trace: {trace.Count} scenes -> {args[1]}");
return 0;
}
Console.WriteLine("unknown command"); return 1;
sealed class AudioTraceHost : IHost
{
private readonly ResourceMap _res;
private readonly string _scene;
public List<(string Kind, long Id, string Resolved)> Events { get; } = new();
public AudioTraceHost(ResourceMap res, string scene) { _res = res; _scene = scene; }
public void PlayBgm(long id) // BGM: direct name, not the manifest
{
var path = _res.BgmPathById(id);
Events.Add(("play-bgm", id, path != null ? $"DATA3 {System.IO.Path.GetFileName(path)}" : $"BGM{id:D3}.OGG <missing>"));
}
public void PlayVoice(long id) // voice: per-scene manifest
{
var e = _res.Resolve(_scene, id);
Events.Add(("play-voice", id, e == null ? "<unresolved>"
: $"{e.Archive} {e.Name}" + (ResourceMap.AudioPath(e) == null ? " [NO FILE]" : "")));
}
public void ShowText(int offset, string text) { }
public void CallScript(long id) { }
public void OnStub(int opcode) { }
public void WaitForInput() { }
public void CreateTexture(int slot, int width, int height) { }
public void SetTexture(long resourceId, int slot) { }
public void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY) { }
}