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OpenMaidEngine/godot
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gamer147 bea5a99139 feat(godot): surfaceless color-fill quads for AE* fades (opening no longer opaque-grey)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 19:09:18 -04:00
..
GodotAdvHost.cs
feat: throttle Godot VM to a per-frame op budget on FrameClock (fixes opening speed-through)
2026-07-08 17:32:29 -04:00
GodotAdvHost.cs.uid
feat(a2b): first-pass texture render — full-screen event-CG layer
2026-07-06 21:22:42 -04:00
GodotTraceSink.cs
refactor(godot): report subroutines via GodotTraceSink, not the IHost queue
2026-07-07 15:23:25 -04:00
GodotTraceSink.cs.uid
chore(godot): track GodotTraceSink.cs.uid (Godot import artifact)
2026-07-07 15:27:51 -04:00
Himegari.csproj
feat(a2a): Godot 4.7 .NET project scaffold referencing Age.Engine (headless smoke)
2026-07-06 14:49:57 -04:00
Main.cs
feat(godot): surfaceless color-fill quads for AE* fades (opening no longer opaque-grey)
2026-07-08 19:09:18 -04:00
Main.cs.uid
feat(a2a): Godot 4.7 .NET project scaffold referencing Age.Engine (headless smoke)
2026-07-06 14:49:57 -04:00
Main.tscn
feat(a2a): Godot 4.7 .NET project scaffold referencing Age.Engine (headless smoke)
2026-07-06 14:49:57 -04:00
project.godot
feat(a2b): first-pass texture render — full-screen event-CG layer
2026-07-06 21:22:42 -04:00
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