Ghidra-read all 13 still-stubbed gfx-family handlers via the dispatch table (0x1a2/0x1f7/0x1fa/0x1ff/0x202/0x203/0x212/0x213/0x216/0x217/0x218/0x219/0x21a); recovered 0x219 (was unanalyzed). Every op writes a cmd-type into the current object record then SETs fields (native worker) or QUERYs fields (returns to operands). Recorded the op-contract table in engine-re.md, set opcodes.toml semantics (source=investigation, confidence=high), renamed handlers in Ghidra. Key finding: the drift has TWO stubbed drivers, not one — 0x215 (slot-select) AND 0x218/0x21a (per-object geometry vectors feeding the anchor-preserve math). The subsystem is a per-object record model (slot + position/anchor 3-vectors + color) queried by the ops; native DirectDraw workers need not be modelled. This is the spec for Phase 2 (host-side model design). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
18 KiB
Native-engine reverse engineering (Ghidra + MCP)
Static RE of the unpacked AGE.EXE engine image, driving Ghidra 12.1.2 via the
bethington/ghidra-mcp bridge. This is the home for decompiled native-op findings — the class of logic
the scripts call but that lives compiled in the engine (decision→scene, call-script dispatch, op 0x60,
the gfx command-buffer). Opcode semantics recovered here also flow into vm-map/opcodes.toml.
Related: docs/scjump-progression.md (the SCJUMP decoder that hit this wall), name-resolution.md §1
(call-script), vm-mapping-plan.md appendix (why the exe is packed + the runtime-dump route).
Runbook — the Ghidra + MCP loop
One-time setup (done 2026-07-07):
- MCP server: bethington/ghidra-mcp, cloned to
S:\Game Hacking\ghidra-mcp. We used the prebuilt extensionGhidraMCP-5.14.2.zip(installed in Ghidra via File > Install Extensions) — this skips the Maven/Java-21 build. The Python bridge runs from a venv (.venv, Python 3.11,pip install .); nouvneeded. Registered in Claude Code via.mcp.jsonat the workspace root:{"mcpServers":{"ghidra":{"command":"S:\\Game Hacking\\ghidra-mcp\\.venv\\Scripts\\bridge-mcp-ghidra.exe","args":["--transport","stdio"]}}}. - In Ghidra: enable the GhidraMCP plugin (File > Configure) and Tools > GhidraMCP > Start MCP
Server (serves
http://127.0.0.1:8089/). The bridge talks to that; Claude reaches the bridge over stdio.
Loading the engine image (IMPORTANT — the language gotcha):
- Import
age-reimpl/build/engine-dump/range_00400000.bin(the module dump: 2,490,368 bytes, the full 0x400000 module image; VA→file offset =VA − 0x400000). - Format = Raw Binary, Language =
x86:LE:32:default, Image Base =0x400000. Ghidra's language picker offersx86:LE:32:System Management Modeas the "closest" match — do NOT use it. SMM is a 16-bit segmented (segment:offset) variant for BIOS/SMRAM; it mis-decodes flat 32-bit code (it loaded with addresses like0000:0000/0025:ffffand produced 0 functions). The plaindefaultvariant is correct and yielded 2,721 functions. - We drove the (re)import over MCP:
import_file(language="x86:LE:32:default", compiler_spec="windows", auto_analyze=false)→set_image_base(0x400000)before analysis (so absolute-address refs resolve) →run_analysis. - Load sanity check (AGF-decoder landmark): at VA
0x474f23,CMP word ptr [ESI + 0x4], 0x4d42(theBM/BMP-magic check) confirms the image is correctly based + decoded. - Escalation (unused so far):
bin/pe-sieve32.exe /pid <PID> /imp 3 /dmode 3 /dir <out>(run from PowerShell, not Git Bash — it mangles/flags) rebuilds the IAT into a clean PE. Only needed if raw-dump analysis is inadequate; it was fine for reading logic, so we stayed on the raw dump.
Master key — the opcode→handler dispatch table (2026-07-07, anchored)
The interpreter dispatches each op via a per-context handler table, fully anchored:
handler(op) = ctx[0x26c93 + op](word index) =*(ctx + 0x9b24c + op*4)—ctx= the engine context (esiin handlers, thiscall;param_1in the decompile of the registration routine).
The registration routine FUN_00413860 first fills 0x400 (1024) slots starting at
ctx[0x26c93] with a default handler FUN_004162b0 (op 0's slot), then overrides specific
opcodes: ctx[0x26c93 + op] = <handler_va>. So opcode = (word_index − 0x26c93). Cross-check:
ctx[0x26e3f] = 0x427fb0 (byte offset 0x9b8fc) → op 0x26e3f − 0x26c93 = 0x1ac.
Why this matters: the Kelebek u00XXXXXX opcode names encode handler VAs from Kelebek's build,
which drift in ours. This table resolves the real handler for any opcode in our image — the
general fix for VA drift project-wide. To find op N's handler: read ctx[0x26c93 + N] from the
FUN_00413860 decompile (or *(ctx + 0x9b24c + N*4) at runtime).
Other confirmed engine-context offsets (ctx/esi): +0x53d14 = current gfx-object index;
+0x53d88 = per-object cmd-type table (stride 0x78 = 120 bytes); operand-fetch helper = call 0x41b940 (thiscall, ecx=ctx, arg = operand index → returns the operand value); FUN_00415f30(i) =
a companion operand accessor.
Findings
op 0x1a2 (u00428010) is a GRAPHICS command-buffer op — NOT save, NOT decision→scene (2026-07-07)
The SCJUMP slice assumed u00428010 resolved a decision value to a scene. That premise is wrong,
and pinning the real handler via the dispatch table above corrects two layers of confusion:
- VA-drift trap: Kelebek's
u00428010= op0x1a2. But Kelebek's raw VA0x428010, in our build, sits inside a different handler0x427fb0, which is op0x1ac(per the table:ctx[0x26e3f]=0x427fb0). Op0x1acis a save-path op — its handler formats%s\SAVE%2.2d.DAT(format string0x571e70) and is multi-operand. Reading the raw VA gave the wrong opcode. - Op
0x1a2's real handler =FUN_0042d360(= ctx[0x26c93+0x1a2] = ctx[0x26e35]), argc 1. It: sets the current gfx-object cmd-type to 3 (*(ctx+0x53d88 + ctx[0x53d14]*0x78) = 3), fetches operand 1, formats a key with"%c%8.8x"(format string0x5714e0) of(3, operand), and callsFUN_0042cf70(key, &operand). This is a graphics command-buffer registration op, not save and not scene-load. - Consequence — the decision→scene premise is discredited. The FIELD snippet
lookup(0x5f0ed, 0x62ccf); mov(ptr,1); lookup(0x5f0ed, 0x62ccf); u00428010(ptr)(next op0x21b, also gfx-family) is a graphics/UI operation, not scene sequencing. Sou00428010does not resolve decision→scene. The real decision→scene mechanism is unidentified — it belongs with the call-script / script-load dispatch (name-resolution.md §1), the next target for this loop (now armed with the dispatch table to resolve the call-script handler directly).
Lesson: never analyze a native op by its Kelebek u00XXXXXX VA directly — always resolve the real
handler through the dispatch table (ctx[0x26c93 + op]). The raw VA is off by whole functions.
op 0x03 (call-script) is a raw index into the SYS4INI file table — SOLVED (2026-07-07)
The long-deferred call-script <id> registry (name-resolution.md §1) is cracked. Resolved through
the dispatch table (op 0x03 → ctx[0x26c93+3] = FUN_0041bc90), then the loader/resolver chain:
FUN_0041bc90(handler): fetches operand 1 (the id), bounds-checks call depth (≤ 0x26), pushes a script frame, and calls the loader.FUN_0040e980(loader): opens the resource by id, reads the 0x20-byte SYS4 header, checks magic, allocates per-frame code/local buffers from the header var-counts, reads the bytecode body, and pushes a script frame (stride 0x1e = 30 dwords, indexed byctx[0x14f45]). Returns to the caller when the callee ends.FUN_0044f390(resolver — the key):record = [ctx+0x414] + id*0x50. The record is exactly the SYS4INI 80-byte layout{name[64], arc_id@0x40, file_number@0x44, offset@0x48, size@0x4c}(count =[ctx+0x40c], archive-name table =[ctx+0x410]). It tries a loose override first (CreateFileAonrecord.name→ the mod/patch hook point), else opens archive[record.arc_id*0x100 + ctx+0x410],SetFilePointertorecord.offset, size =record.size. High-byte-tagged ids (id & 0xff000000) select an alternate pack via[ctx+0x3028]— unused by the corpus (0/297 ids carry a high byte).
So call-script <id> = a direct RAW index into the SYS4INI global file table — the same table
parse_sys4ini.py reads, but indexed without skipping @ placeholders (13208 records, 2
placeholders). There is no separate on-disk id→code registry; SYS4INI is the registry, and we
already had it. Statically confirmed: all 297/297 distinct corpus call-script ids resolve to
a .BIN script with a semantically-exact name (0x1ab→ADDITEM, 0x2ae7→MES, 0x143→BUNKI,
0x329d→CALCREVISE, 0x2add→CALCBTPARAM), 0 out-of-range, 0 pack-branch. Tooling:
parse_sys4ini.py emits build/callscript-names.json (id→name); sys4load annotates
call-script 0x1ab =ADDITEM.BIN; the whole build/disasm/*.asm call graph now reads by name. See
name-resolution.md §1.
Companion — op 0x8f (call) is INTRA-script, not cross-script. Its handler FUN_0041fba0
sets [frame PC @+0x53d2c] = [frame codebase @+0x53d28] + operand*4 and pushes a return address on
the per-frame return stack ([ctx+0x552e8]/[ctx+0x55248]). The operand is a code offset within
the current script (matches header table T3, tag 0x8F = local call targets). So 0x8f is a
local JSR; only 0x03 loads another script.
Follow-up (functional): the C# VM still stubs call-script. With the id→resource mapping now
known, it can be implemented for real (load the target .BIN from the archive via the SYS4INI record,
push a frame, run, return) — the unlock for subroutine-using scripts and, via the same path,
decision→scene (scenes are just SCxxxx.BIN records loaded by their SYS4INI index).
op 0x215 (query-gfx-object?) is a native command-buffer op — settles the render drift as (b) (2026-07-07)
This is the canonical account of the background/sprite "drift" bug (background pinned off-centre /
bottom-right, rest grey — Screenshot 2026-07-06 211353.png). It supersedes the earlier "drift =
state-divergence, seed state and it's fixed" conclusion in docs/phase-a-slice-plan.md and the status
memory, which are corrected to point here.
Resolved via the dispatch table (ctx[0x26c93 + 0x215]): the registration routine FUN_00413860 stores
[ESI + 0x9baa0] = 0x42a0b0, so op 0x215's real handler is FUN_0042a0b0. (Kelebek's 0x421160 is
VA-drift — it lands inside the unrelated FUN_00421090. Same lesson as 0x1a2: never trust a Kelebek raw VA.)
FUN_0042a0b0(ctx) does exactly two things:
*(ctx + 0x53d88 + ctx[0x53d14]*0x78) = 5— writes cmd-type 5 into the current gfx-object record. A command-buffer registration side-effect, directly parallel to op0x1a2(FUN_0042d360) writing cmd-type 3. So0x215is part of the gfx command-buffer subsystem, not a pure query.out = FUN_0047f280(FUN_0041b940(2))—FUN_0041b940(2)fetches operand 2 (the bytecode handle key);FUN_0047f280is astd::map::findover an engine-internal associative registry, returning the mapped value or0xffffffff(not-found);FUN_00425fb0(1, out)writes it to operand 1. That registry is populated by sibling gfx ops — op0x1a2's handler builds a"%c%8.8x"key and callsFUN_0042cf70, an open-addressing hash insert into the same kind of store.
(a) vs (b) — the verdict is (b). The value 0x215 returns is native command-buffer state: "has a
gfx object already been registered under this handle?" (≥0 = existing → use its slot; -1 = new). That
state lives in the engine's own registry, maintained by the gfx ops, not in the VM global bank. So
seeding story-state globals cannot reproduce it — the drift is not the Phase-B state-divergence
problem. Stubbing 0x215 returns a constant → label_12649's slot-select always takes one branch → every
draw collapses onto slot 0 → the anchor-preserve math measures foreign-sized textures → cumulative drift.
Why the prior "state-divergence" conclusion was wrong. It was grounded in capture_gfx_objects.py,
which polled the object-record array ([esi+0x53d64]) at ~2/s and saw only 3 persistent UI objects, "0
CG objects." But (i) the branch is driven by the map lookup (a different structure the poll never
observed), and (ii) command-buffer records are transient — a 2/s poll can't prove CG records weren't
used. Absence in that capture ≠ absence of the native path.
The fix is tractable and Frida-free. (b) does not mean an opaque native state machine. The subsystem
is a modelable data structure: an object-record array (slot / geometry / cmd-type per object) plus a
handle→object registry (a hash map). The gfx ops are inserts/queries/writes against these, and the inserts
are bytecode-driven — so a faithful host-side model, with the gfx ops (0x1a2, 0x215, and the
0x212–0x21a family) executed instead of stubbed, rebuilds the state from the same scripts. The opcode-
level summary lives in vm-map/opcodes.toml op 0x215.
gfx command-buffer — op contract table (2026-07-07, full family reversed)
Every gfx op shares one shape: write a cmd-type into the current object record (*(ctx + 0x53d88 + ctx[0x53d14]*0x78) = <cmd>), fetch operands via FUN_0041b940(i) (1-based; docs = the 0x1a2 variant
uses FUN_00415f30), then either SET object fields (call a native worker FUN_0047xxxx) or QUERY
object fields (write results back to output operands via FUN_00425fb0(i, val)). Handlers resolved through
the dispatch table (ctx[0x26c93+op]); all renamed in the Ghidra project gfx_op_0x<op>_<role>.
| op | handler | cmd | dir | argc | contract |
|---|---|---|---|---|---|
0x1a2 |
0x42d360 |
3 | set | 1 | registry insert: key "%c%8.8x"(3, operand-desc) → FUN_0042cf70 |
0x1f7 |
0x422270 |
5 | set | 2 | element create/select by handle op1; op2>1 → FUN_0047d8b0(op1,op2) (array), else FUN_0047d850(op1) |
0x1fa |
0x4224a0 |
3 | set | 1 | release element [ctx+0x52bd4 + op1*4] (vtbl free) + FUN_00474e40(op1) |
0x1ff |
0x4227b0 |
9 | set | 4 | 3 int→float params on obj op1 → FUN_0047e800(op1,f2,f3,f4) |
0x202 |
0x4228d0 |
0xb | set | 5 | blit obj op1 with (op2,op3) + packed ARGB from op4(alpha)/op5(color) → FUN_0047ea00 |
0x203 |
0x4229a0 |
9 | set | 4 | draw obj op1 with op2 + packed color(op3/op4) → FUN_0047e9b0 |
0x212 |
0x4230c0 |
5 | set | 2 | obj[ctx+0x14d54 + op1*4] -> +0x64 = op2 |
0x213 |
0x423110 |
7 | set | 3 | obj[0x14d54+op1*4] -> +0x68 = op2 ; +0x6c = op3 (an (x,y) pair) |
0x215 |
0x42a0b0 |
5 | query | 2 | registry find(op2 handle) → op1 (value / 0xffffffff). Drives slot-select. |
0x216 |
0x42a0f0 |
5 | query | 2 | read [ctx+0x46d14 + op2*0x14] → op1 |
0x217 |
0x4231b0 |
9 | set | 4 | 3 int→float on obj op1 → FUN_0047e960 (SETS a geom 3-vector) |
0x218 |
0x42a130 |
9 | query | 4 | FUN_0047f360(obj op1) → op2,op3,op4 (GETS a geom 3-vector) |
0x219 |
0x423240 |
9 | set | 4 | 3 int→float on obj op1 → FUN_0047e910 (SETS a geom 3-vector) |
0x21a |
0x42a1b0 |
9 | query | 4 | FUN_0047f2e0(obj op1) → op2,op3,op4 (GETS a geom 3-vector) |
label_12649 correlation (the drift chain, confirmed). The recurring idiom is:
query-gfx-object? (G 0x62452) (G 0x6245X) ; 0x215: handle G[0x6245X] -> working slot G[0x62452]
ui-elem? (G 0x6245X) 0xa ; 0x1f7: select that element
ui-clear? (G 0x62452) ; 0x1fa: clear the slot
G[0x62452] is the working slot; G[0x6245X] are per-object handles (the 0x62455[idx] family:
0x62456/7/8/a/b/c). The geometry ops move two per-object 3-vectors between object records and globals:
0x217SET anchor-vectorG[0x6249b/c/d]into the object;0x218GET it back out.0x21aGET position-vector intoG[0x62498/9/a]. These get-vectors are exactly the inputs to the anchor-preserve math (docs/superpowers/specs/2026-07-06-a2b-graphics-geometry-design.md:G[0x62498] = G[0x6249b] − w/2, foot-anchor atG[0x6249c]). So the drift has two stubbed drivers, not one:0x215(wrong slot → collapse to slot 0) and0x218/0x21a(stale geometry vectors → the anchor math reads garbage). Both read object state the SET ops (0x217/0x219/0x212/0x213) wrote — all bytecode-driven, all host-modelable.
Model implication for the host-side reimplementation (Phase 2 input). The subsystem is a set of
per-object records keyed by handle, carrying: a slot (from the 0x215 registry), a position 3-vector
(0x21a get / a matching set), and an anchor 3-vector (0x218 get / 0x217 set), plus color/blit
params (0x202/0x203). The native workers (FUN_0047xxxx = the DirectDraw/surface layer) need not be
modelled — only the object-record data model, so the QUERY ops return what the SET ops stored. That makes
0x215/0x216/0x218/0x21a return correct values and the existing bytecode geometry math produces
correct dst/w/h. Ancillary per-object tables observed: ctx+0x14d54 (obj pointers, fields +0x64/ +0x68/+0x6c), ctx+0x46d14 (stride 0x14), ctx+0x52bd4 (element pointers), plus the 0x408 registry.
Native walls backlog (targets for this loop)
call-script dispatch— SOLVED (above):call-script <id>= raw SYS4INI file index.- decision→scene — how
0x62ccf/the decision selects the nextSCxxxx. Now narrower: scenes load viacall-script/the same SYS4INI-index loader, so the open question is only where the decision value is turned into a scene id (a caller of SCJUMP; re-aimed away fromu00428010). - op
0x60(u0041A270) — the rand-like value gating 1732/1755 SCJUMP decisions. - gfx command-buffer — the
0x212–0x21apositioned-object subsystem (scjump-unrelated; the rendering drift). Understood, not unidentified (see the op0x215finding above): it's a native record array + a handle→object hash registry that the gfx ops insert/query/write. The drift verdict is settled — (b), a genuine native op, not state-divergence. Remaining work is implementation, not RE: model the registry + record array host-side and execute the gfx ops (0x1a2/0x215/0x212–0x21a) instead of stubbing — static, Frida-free.