25 lines
1.0 KiB
XML
25 lines
1.0 KiB
XML
<Project Sdk="Godot.NET.Sdk/4.7.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<DefineConstants>$(DefineConstants);AGE_WINDOWS_GDI</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\engine\Age.Engine\Age.Engine.csproj" />
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</ItemGroup>
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<ProjectReference Include="..\engine\Age.Engine.Text.Windows\Age.Engine.Text.Windows.csproj" />
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</ItemGroup>
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<ItemGroup Condition="Exists('..\build\native\win-x64\age_movie_ffmpeg.dll')">
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<None Include="..\build\native\win-x64\*.dll"
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Link="%(Filename)%(Extension)"
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CopyToOutputDirectory="PreserveNewest" />
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<None Include="..\build\native\win-x64\FFmpeg-LICENSE.txt"
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Link="FFmpeg-LICENSE.txt"
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CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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