Files
OpenMaidEngine/engine/Age.Engine/Hosting/CaptureHost.cs
gamer147 ea0f1ddc7a feat(a2b): implement 0x208 get-texture-size (geometry keystone)
Promote 0x208 from stub to a real VM op that writes the loaded texture's
width/height into its two output globals, via new IHost.GetTextureSize. This is
the single native primitive the CG-load subroutine (SC0000 label_12649) needs;
all downstream centering/anchor geometry is already computed in bytecode.

Non-Godot hosts return (0,0) so trace/selftest parity holds (engine 9/9 incl.
TraceDiffTests). Godot host gets a temporary (0,0) stub; real impl in the
compositor task.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 22:48:10 -04:00

18 lines
904 B
C#

namespace Age.Engine.Hosting;
public sealed class CaptureHost : IHost
{
public List<(int Offset, string Text)> Emitted { get; } = new();
public int CallScriptCount { get; private set; }
public Dictionary<int, int> Stubs { get; } = new();
public void ShowText(int offset, string text) => Emitted.Add((offset, text));
public void CallScript(long id) => CallScriptCount++;
public void OnStub(int opcode) { Stubs.TryGetValue(opcode, out var c); Stubs[opcode] = c + 1; }
public void WaitForInput() { }
public void CreateTexture(int slot, int width, int height) { }
public void SetTexture(long resourceId, int slot) { }
public void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY) { }
public (int Width, int Height) GetTextureSize(int slot) => (0, 0);
public void PlayBgm(long id) { }
public void PlayVoice(long id) { }
}