Files
OpenMaidEngine/engine/Age.Engine.Tests/WaitForInputTests.cs
gamer147 e29314c89c Test on synthesized scenes with full handling, not crippled real scenes
- ScriptAssembler (Age.Engine/Sys4): assemble code+strings -> Script (inverse of
  Sys4Loader; also Phase-D modding-assembler groundwork).
- SyntheticSceneTests: deterministic show-text/wait/nested-call-script/shared-global
  scene run with call-script handling ON.
- WaitForInputTests: reworked onto a synthesized two-page scene (was: SC0000 stub=186).
- RecoverTests: full call-script handling via a no-op subroutine double (isolates
  RECOVER's ISA semantics from real subroutines' game-state deps).
- Retire TraceDiffTests: it matched the C# VM to vm0.py's stubbed-call-script trace;
  vm0.py is retired from oracle duty, and we no longer gate handling to keep it matching.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 13:45:42 -04:00

32 lines
1.2 KiB
C#

using System.Collections.Generic;
using Age.Engine.Model;
using Age.Engine.Sys4;
using Age.Engine.Vm;
using Xunit;
public class WaitForInputTests
{
// wait-for-input (0x72) fires per page. Synthesize a two-page scene and assert it fires exactly
// twice — full handling, no dependency on a real scene's (stubbed) line count.
[Fact]
public void WaitForInputFiresOncePerPage()
{
var t = OpcodeTableJson.Load(Paths.OpcodesJson);
(int, Operand[]) ShowText(int s) => (0x6e, new[] { new Operand(2, s), new Operand(0, 0) });
(int, Operand[]) Wait() => (0x72, new[] { new Operand(0, 0) });
(int, Operand[]) Exit() => (0x2, System.Array.Empty<Operand>());
var scene = ScriptAssembler.Assemble(t, "TWOPAGE",
new List<(int, Operand[])> { ShowText(0), Wait(), ShowText(1), Wait(), Exit() },
new[] { "page one", "page two" });
var host = new RecordingHost();
var vm = new VirtualMachine(scene, t, host);
vm.Run();
Assert.Equal(2, host.Waits);
Assert.Equal(new[] { "page one", "page two" }, vm.Emitted.Select(e => e.Text).ToArray());
Assert.Equal("exit", vm.HaltReason);
}
}