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a014b901899dace9291069bfb8b48a3fad5b5c53
OpenMaidEngine/engine/Age.Engine/Model
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gamer147 b9ca284f90 feat: port anim interpolator (ping-pong spritesheet cell + color glow) on nowMs
BlendMath.PingPong + SnapshotVisibleObjects(nowMs); no-arg overload keeps
headless callers deterministic (parity held, 76/76 + sweep 284/13).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 22:05:00 -04:00
..
BlendKind.cs
feat: resolve per-object alpha/tint/blend into RenderObject (colorkey retained)
2026-07-08 19:06:34 -04:00
BlendMath.cs
feat: port anim interpolator (ping-pong spritesheet cell + color glow) on nowMs
2026-07-08 22:05:00 -04:00
GfxState.cs
feat: port anim interpolator (ping-pong spritesheet cell + color glow) on nowMs
2026-07-08 22:05:00 -04:00
Instruction.cs
feat(a1): .NET 8 solution scaffold + Model + OpcodeTable loader
2026-07-06 13:49:02 -04:00
OpcodeTable.cs
feat(diag): aggregating + filtered trace sinks (histogram, op-filter, per-script)
2026-07-08 09:50:07 -04:00
Operand.cs
feat(a1): .NET 8 solution scaffold + Model + OpcodeTable loader
2026-07-06 13:49:02 -04:00
Script.cs
Refactor VM to ExecFrame + tag emitted lines with source script (no behavior change)
2026-07-07 13:11:50 -04:00
ScriptHeader.cs
feat(a1): .NET 8 solution scaffold + Model + OpcodeTable loader
2026-07-06 13:49:02 -04:00
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