Files
OpenMaidEngine/engine/Age.Engine.Tests/TextureOpsTests.cs
2026-08-03 13:28:59 -04:00

52 lines
2.4 KiB
C#

using System.Collections.Generic;
using Age.Engine.Hosting;
using Age.Engine.Sys4;
using Age.Engine.Vm;
using Xunit;
public class TextureOpsTests
{
private sealed class RecHost : IHost
{
public List<(long resId, int slot)> Sets = new();
public List<(int slot, int w, int h)> Draws = new();
public int Creates;
public void ShowText(int o, string t) { }
public void WaitForInput() { }
public void Sleep(long duration) { }
public void FrameYield() { }
public void CreateTexture(int slot, int w, int h) => Creates++;
public void SetTexture(long resId, int slot) => Sets.Add((resId, slot));
public void DrawTexture(int slot, int srcX, int srcY, int w, int h, int dstX, int dstY) => Draws.Add((slot, w, h));
public (int Width, int Height) GetTextureSize(int slot) => (0, 0);
public void PlayBgm(long id) { }
public void PlayVoice(long id) { }
}
[Fact]
[Trait("Category", "Workspace")]
public void SC0000FiresTextureOpsWithAssignedFullScreenSlot()
{
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
var provider = Sys4ScriptProvider.Load(table);
var session = new GameSession();
foreach (var name in new[] { "INITCONFIG.BIN", "INIT2.BIN", "INIT.BIN" })
session.RunScene(Sys4Loader.Load(Paths.Scripts()[name], table), table, new CaptureHost(), provider: provider);
var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], table);
var host = new RecHost();
var vm = new VirtualMachine(script, table, host, new VmOptions(MaxSteps: 20_000_000), provider);
foreach (var kv in session.Globals) vm.Globals[kv.Key] = kv.Value;
foreach (var kv in session.GlobalStrings) vm.GlobalStrings[kv.Key] = kv.Value;
vm.Run();
Assert.True(host.Creates > 0, "create-texture should fire");
// Boot + coroutine setup fill the handle/slot tables, so the first bg uses its assigned slot.
Assert.Contains(host.Sets, s => s.resId == 0x23 && s.slot == 5);
Assert.Contains(host.Draws, d => d.slot == 5 && d.w == 0x320 && d.h == 0x258);
// AE001H is the ritual/magic-circle sheet. At the post-effect transition SC0000 explicitly queries its
// retained object, erases the object group, and releases the returned slot; it must not survive the scene.
Assert.DoesNotContain(vm.Gfx.SnapshotVisibleObjects(), o => o.SurfaceResId == 0x37);
}
}