776 lines
39 KiB
C#
776 lines
39 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Godot;
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using Age.Engine.Diagnostics;
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using Age.Engine.Hosting;
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using Age.Engine.Model;
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using Age.Engine.Persistence;
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using Age.Engine.Sys4;
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using Age.Engine.Text;
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#if AGE_WINDOWS_GDI
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using Age.Engine.Text.Windows;
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#endif
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using Age.Engine.Vm;
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using Script = Age.Engine.Model.Script; // disambiguate from Godot.Script
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public partial class Main : Godot.Control
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{
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private int _screenWidth = Sys4LogicalCanvas.DefaultWidth;
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private int _screenHeight = Sys4LogicalCanvas.DefaultHeight;
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private WindowLaunchOptions _windowOptions;
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private Sys4AssetCatalog _catalog = null!;
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private IAssetStore _assetStore = null!;
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private Label _status = null!;
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private VirtualMachine _vm = null!;
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private GodotAdvHost _host = null!;
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private IDisposable? _glyphRasterizerOwner;
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private Sys4ScriptProvider? _scripts;
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private readonly Age.Engine.Hosting.FrameClock _clock = new();
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private GodotTraceSink _trace = null!;
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private Age.Engine.Diagnostics.HistogramTraceSink? _hist; // --trace-histogram: profile the real run
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private string? _histFile;
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private Age.Engine.Model.OpcodeTable? _table;
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private bool _histDumped;
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private volatile bool _done;
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private bool _ended;
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private Task? _vmTask;
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private bool _selftest;
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private string? _shotPath; // --shot <png>: capture a page then quit (dev tool)
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private int _shotPage = 1; // --shot-page <n>: which page to capture (default 1)
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private volatile int _pageCount;
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private int _shotSettle;
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private int _shotSettleTarget = 3; // --shot-settle <frames>: settle N frames before grabbing (to
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// capture mid-tween — the anim clock keeps running while parked)
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private bool _shotDone;
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private string? _seqDir; // --shot-sequence <dir>: dump one PNG per frame (verify paced anim)
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private int _seqFrames = 180; // --frames <n>: how many frames to dump (default ~3s @60fps)
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private int _seqIdx;
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private string? _timelineLogPath; // --timeline-log <jsonl>: synchronized VM/host/compositor evidence
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private GodotTimelineLog? _timeline;
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private int _timelineFrame;
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private string? _perfLogPath; // --perf-log <csv>: low-overhead frame/compositor timings + work
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private PerformanceFrameLog? _perf;
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public override void _Ready()
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{
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var userArgs = OS.GetCmdlineUserArgs();
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GameRootSelection gameRoot;
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Sys4AssetCatalog catalog;
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try
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{
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string workingDirectory = System.IO.Directory.GetCurrentDirectory();
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if (!System.OperatingSystem.IsWindows())
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{
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// Godot can chdir to the project before managed startup. Unix shells preserve the launch
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// directory in PWD, which keeps terminal-launched exports faithful to their caller.
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string? inheritedWorkingDirectory =
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System.Environment.GetEnvironmentVariable("PWD");
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if (!string.IsNullOrWhiteSpace(inheritedWorkingDirectory)
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&& System.IO.Directory.Exists(inheritedWorkingDirectory))
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workingDirectory = inheritedWorkingDirectory;
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}
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gameRoot = GameRootSelection.Resolve(
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userArgs, OS.GetExecutablePath(), workingDirectory);
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catalog = Sys4AssetCatalog.Load(gameRoot.Sys4IniPath);
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}
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catch (System.Exception error) when (
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error is System.ArgumentException or System.IO.IOException or System.UnauthorizedAccessException)
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{
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GD.PushError($"[startup] {error.Message}");
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GetTree().Quit(2);
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return;
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}
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_catalog = catalog;
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_assetStore = new Sys4AssetStore(catalog, gameRoot.Root, gameRoot.Root);
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GD.Print($"[profile] game root={gameRoot.Root} source={gameRoot.SourceName}");
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// Resolve the selected game's logical canvas before any presentation allocation. The same catalog
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// instance is reused for scripts and assets later in startup.
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var logicalCanvas = catalog.LogicalCanvas;
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try
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{
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_windowOptions = WindowLaunchOptions.Resolve(userArgs, logicalCanvas);
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}
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catch (System.ArgumentException error)
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{
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GD.PushError($"[startup] {error.Message}");
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GetTree().Quit(2);
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return;
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}
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_screenWidth = logicalCanvas.Width;
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_screenHeight = logicalCanvas.Height;
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_screenPixels = new byte[logicalCanvas.RgbaByteCount];
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Window rootWindow = GetTree().Root;
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rootWindow.ContentScaleMode = Window.ContentScaleModeEnum.Viewport;
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rootWindow.ContentScaleAspect = Window.ContentScaleAspectEnum.Keep;
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rootWindow.ContentScaleSize = new Vector2I(_screenWidth, _screenHeight);
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if (rootWindow.Mode == Window.ModeEnum.Windowed)
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rootWindow.Size = new Vector2I(_windowOptions.Width, _windowOptions.Height);
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GD.Print($"[profile] SYS4INI logical canvas={_screenWidth}x{_screenHeight} " +
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$"requested window={_windowOptions.Width}x{_windowOptions.Height} " +
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$"source={(_windowOptions.IsOverridden ? "boot-arguments" : "logical-canvas")} " +
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$"actual={rootWindow.Size.X}x{rootWindow.Size.Y} mode={rootWindow.Mode}");
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// One logical canvas that draw-texture blits into, shown behind the dialogue.
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_screen = Image.CreateEmpty(_screenWidth, _screenHeight, false, Image.Format.Rgba8);
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_screenTex = ImageTexture.CreateFromImage(_screen);
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_screenView = new TextureRect
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{
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Texture = _screenTex,
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ExpandMode = TextureRect.ExpandModeEnum.IgnoreSize,
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StretchMode = TextureRect.StretchModeEnum.Scale,
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MouseFilter = MouseFilterEnum.Ignore,
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};
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AddChild(_screenView); // added first -> draws behind the text/status labels
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_screenView.SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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_gpuRenderer = new GpuRetainedRenderer(this);
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_status = new Label();
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AddChild(_status);
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_status.SetAnchorsAndOffsetsPreset(LayoutPreset.BottomWide);
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_status.OffsetLeft = 40; _status.OffsetTop = -60;
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_locatorHud = new Label { Visible = false, MouseFilter = MouseFilterEnum.Ignore };
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_locatorHud.Position = new Vector2(8, 8);
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AddChild(_locatorHud);
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// Best-effort CJK font for diagnostic/status UI. Gameplay text is always surface pixels.
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foreach (var fp in new[] { "C:/Windows/Fonts/msgothic.ttc", "C:/Windows/Fonts/YuGothM.ttc",
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"C:/Windows/Fonts/YuGothR.ttc", "C:/Windows/Fonts/meiryo.ttc" })
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{
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if (!System.IO.File.Exists(fp)) continue;
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try
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{
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var ff = new FontFile { Data = System.IO.File.ReadAllBytes(fp) };
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_status.AddThemeFontOverride("font", ff);
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_locatorHud.AddThemeFontOverride("font", ff);
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break;
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}
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catch { /* fall back to the default font */ }
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}
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_bgm = new AudioStreamPlayer();
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_voice = new AudioStreamPlayer();
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EnsureAudioBuses();
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_bgm.Bus = "Music";
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_voice.Bus = "Voice";
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AddChild(_bgm);
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AddChild(_voice);
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for (int i = 0; i < _sfx.Length; i++)
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{
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_sfx[i] = new AudioStreamPlayer();
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_sfx[i].Bus = "SFX";
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AddChild(_sfx[i]);
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}
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_audioOutputLatencySeconds = AudioServer.GetOutputLatency();
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_selftest = System.Array.IndexOf(userArgs, "--selftest") >= 0;
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bool boot = System.Array.IndexOf(userArgs, "--boot") >= 0; // diagnostic prefix for direct-scene runs
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bool nativeDebugMenu = System.Array.IndexOf(userArgs, "--native-debug-menu") >= 0;
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if (nativeDebugMenu)
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GD.Print("[debug] native exit requests disabled; post-0x1 bytecode may execute");
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string scene = "SYSTEM4"; // natural persistent root; --scene keeps direct diagnostics
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var seeds = new List<(int Addr, long Val)>(); // --seed 0xADDR=VAL (repeatable) — initial global state
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double sleepScale = 1.0; // --sleep-scale <f>: scale explicit op-0xc8 holds
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double speed = 1.0; // --speed <f>: sleeps + retained presentation clocks
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long transitionClickMs = -1; // --transition-click-ms <n>: force active transitions after n virtual ms
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bool holdMessageSkip = false; // --hold-message-skip: hold native logical action 6 for diagnostics
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string textBackend = "auto"; // --text-backend auto|gdi|portable
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string? histFile = null; // --trace-histogram <file>: op/call-site execution counts of the REAL run
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string? pageMapPath = null; // --page-map <jsonl>: override default build/page-map-SCxxxx.jsonl
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for (int i = 0; i < userArgs.Length; i++)
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{
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if (userArgs[i] == "--scene" && i + 1 < userArgs.Length) scene = userArgs[i + 1];
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if (userArgs[i] == "--shot" && i + 1 < userArgs.Length) _shotPath = userArgs[i + 1];
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if (userArgs[i] == "--shot-page" && i + 1 < userArgs.Length) int.TryParse(userArgs[i + 1], out _shotPage);
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if (userArgs[i] == "--shot-settle" && i + 1 < userArgs.Length) int.TryParse(userArgs[i + 1], out _shotSettleTarget);
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if (userArgs[i] == "--shot-sequence" && i + 1 < userArgs.Length) _seqDir = userArgs[i + 1];
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if (userArgs[i] == "--gfx-log" && i + 1 < userArgs.Length) _gfxLogPath = userArgs[i + 1];
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if (userArgs[i] == "--timeline-log" && i + 1 < userArgs.Length) _timelineLogPath = userArgs[i + 1];
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if (userArgs[i] == "--perf-log" && i + 1 < userArgs.Length) _perfLogPath = userArgs[i + 1];
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if (userArgs[i] == "--render-backend" && i + 1 < userArgs.Length)
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{
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if (userArgs[i + 1].Equals("gpu", System.StringComparison.OrdinalIgnoreCase))
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_useGpuBackend = true;
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else if (userArgs[i + 1].Equals("software", System.StringComparison.OrdinalIgnoreCase))
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_useGpuBackend = false;
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else GD.PushWarning($"unknown --render-backend '{userArgs[i + 1]}'; using gpu");
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}
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if (userArgs[i] == "--frames" && i + 1 < userArgs.Length) int.TryParse(userArgs[i + 1], out _seqFrames);
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if (userArgs[i] == "--sleep-scale" && i + 1 < userArgs.Length) double.TryParse(userArgs[i + 1], out sleepScale);
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if (userArgs[i] == "--speed" && i + 1 < userArgs.Length) double.TryParse(userArgs[i + 1], out speed);
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if (userArgs[i] == "--transition-click-ms" && i + 1 < userArgs.Length) long.TryParse(userArgs[i + 1], out transitionClickMs);
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if (userArgs[i] == "--hold-message-skip") holdMessageSkip = true;
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if (userArgs[i] == "--text-backend" && i + 1 < userArgs.Length)
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textBackend = userArgs[i + 1].ToLowerInvariant();
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if (userArgs[i] == "--trace-histogram" && i + 1 < userArgs.Length) histFile = userArgs[i + 1];
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if (userArgs[i] == "--page-map" && i + 1 < userArgs.Length) pageMapPath = userArgs[i + 1];
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if (userArgs[i] == "--locator-hud") _locatorHudVisible = true;
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if (userArgs[i] == "--seed" && i + 1 < userArgs.Length)
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{
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var kv = userArgs[i + 1].Split('=');
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if (kv.Length == 2)
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{
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int k = kv[0].StartsWith("0x") ? System.Convert.ToInt32(kv[0], 16) : int.Parse(kv[0]);
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long v = kv[1].StartsWith("0x") ? System.Convert.ToInt64(kv[1], 16) : long.Parse(kv[1]);
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seeds.Add((k, v));
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}
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}
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}
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if (!double.IsFinite(speed) || speed <= 0) speed = 1.0;
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if (textBackend is not ("auto" or "gdi" or "portable"))
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{
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GD.PushError(
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$"[startup] unknown --text-backend '{textBackend}'; " +
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"expected auto, gdi, or portable");
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GetTree().Quit(2);
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return;
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}
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_clock.Speed = System.Math.Clamp(speed, 0.05, 8.0);
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GD.Print($"[renderer] retained backend={(_useGpuBackend ? "gpu" : "software")}");
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var table = HimegariRuntimeMetadata.LoadOpcodeTable();
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// Persistence retains AGE's native filenames and formats, but the port owns one profile-root
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// interception point. Himegari's SYS4INI makes SAVEPATH the SAVE child of REGFILEPATH, so both
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// save payloads and SYS4REG.INI remain isolated together under Godot's user directory.
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Sys4PersistencePaths persistencePaths = Sys4PersistencePaths.ResolveProfileOverride(
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catalog.StartupSettings,
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ProjectSettings.GlobalizePath("user://"));
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var nativeSaveStore = new DirectoryNativeDatStore(
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persistencePaths.SaveDirectory,
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new NativeSaveIdentity(
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NativeSaveMagic.S4SD, 0x4a343234, "姫狩りダンジョンマイスター",
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SaveVersion1: 3, SaveVersion2: 10, NumberedCompatibilityId: 0x42323234));
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var sharedProfile = new SharedProfile();
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if (!_selftest) sharedProfile.Load(nativeSaveStore);
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_audioMixerSettings = new AudioMixerSettings();
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if (!_selftest)
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{
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try
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{
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_sys4RegIniStore = Sys4RegIniStore.ForPath(
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catalog.StartupSettings, persistencePaths.Sys4RegIniPath);
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_audioMixerSettings = _sys4RegIniStore.Load();
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GD.Print($"[settings] native engine options={_sys4RegIniStore.FilePath}");
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}
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catch (Exception error) when (
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error is IOException or UnauthorizedAccessException or InvalidDataException)
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{
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GD.PushWarning($"[settings] audio mixer load failed; using native defaults: {error.Message}");
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}
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_audioMixerSettings.Changed += PersistAudioMixerSettings;
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}
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ApplyAudioMixerSnapshot(_audioMixerSettings.Snapshot());
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// Full op handling everywhere: the provider lets call-script load & run subroutines. Selftest
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// runs a SYNTHESIZED scene (not a real scene in a crippled mode) so its output is deterministic.
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Script script;
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IScriptProvider provider;
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Sys4ScriptProvider? scripts = null;
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IAssetStore? trackedAssetStore = null;
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if (_selftest) (script, provider) = BuildSelfTestScene(table);
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else
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{
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sharedProfile.ConfigureCatalogUnlockSlots(
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catalog.RawSlots.Count,
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catalog.AppendPacks.Select(pair =>
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new KeyValuePair<int, int>(pair.Key, pair.Value.RawSlots.Count)));
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trackedAssetStore = new CatalogTrackingAssetStore(
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_assetStore,
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entry => sharedProfile.MarkCatalogResourceOpened(entry.PackedId));
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scripts = new Sys4ScriptProvider(table, catalog, trackedAssetStore);
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script = scripts.RequireByName(scene + ".BIN");
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provider = scripts;
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}
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_scripts = scripts;
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bool directSceneHarness = !_selftest
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&& !scene.Equals("SYSTEM4", System.StringComparison.OrdinalIgnoreCase);
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if (_timelineLogPath != null) _timeline = new GodotTimelineLog(_timelineLogPath);
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if (!_selftest && pageMapPath == null)
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pageMapPath = DefaultPageMapPath(scene);
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_locator = new PageLocatorState(scene, _selftest ? null : pageMapPath);
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_locatorHud.Visible = _locatorHudVisible;
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var resources = scripts != null
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? new ResourceMap(scripts.Catalog, trackedAssetStore)
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: new ResourceMap(catalog, _assetStore);
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IGlyphMaskRasterizer? surfaceTextRasterizer = null;
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PortableTextRenderingPolicy? portableTextPolicy = null;
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string? exactUnavailable = null;
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try
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{
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#if AGE_WINDOWS_GDI
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if (textBackend != "portable")
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{
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if (WindowsGdiGlyphMaskRasterizer.TryGetAvailability(out string availability))
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{
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try
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{
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var exact = new WindowsGdiGlyphMaskRasterizer();
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surfaceTextRasterizer = exact;
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_glyphRasterizerOwner = exact;
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}
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catch (Exception error) when (textBackend == "auto")
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{
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exactUnavailable =
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$"Exact Windows GDI glyph backend failed to initialize: {error.Message}";
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}
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}
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else exactUnavailable = availability;
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}
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#else
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if (textBackend == "gdi")
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exactUnavailable =
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"The exact Windows GDI glyph adapter is not part of this platform build.";
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#endif
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if (surfaceTextRasterizer == null)
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{
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if (textBackend == "gdi")
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throw new PlatformNotSupportedException(
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exactUnavailable ?? "Exact Windows GDI text is unavailable.");
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portableTextPolicy = PortableTextRenderingPolicy.Load();
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var portable =
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new GodotTextServerGlyphMaskRasterizer(portableTextPolicy);
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surfaceTextRasterizer = portable;
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_glyphRasterizerOwner = portable;
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}
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}
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catch (Exception error)
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{
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GD.PushError($"[startup] text backend selection failed: {error.Message}");
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GetTree().Quit(2);
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return;
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}
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var selectedTextBackend =
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(surfaceTextRasterizer as IIdentifiedGlyphMaskRasterizer)?.BackendInfo
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?? throw new InvalidOperationException(
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"Selected text backend does not report its policy.");
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GD.Print(
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$"[text] gameplay strings use {selectedTextBackend.Id}: " +
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selectedTextBackend.Detail);
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if (textBackend == "auto" && exactUnavailable != null)
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GD.Print($"[text] exact backend unavailable; selected portable: {exactUnavailable}");
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_host = new GodotAdvHost(
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this, resources, scene, _clock, _locator, logicalCanvas,
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surfaceTextRasterizer,
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timeline: _timeline,
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synchronizeExplicitPresentation: !_selftest,
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surfaceTextMaskCacheCapacity:
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portableTextPolicy?.GlyphMaskCacheCapacity ?? 2048)
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{
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SleepScale = sleepScale,
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TraceOps = _gfxLogPath != null,
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};
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_trace = new GodotTraceSink(_locator, _timeline);
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if (_perfLogPath != null) _perf = new PerformanceFrameLog(_perfLogPath);
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// --trace-histogram: aggregate op/call-site execution counts of the REAL Godot run (headless flow
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// diverges — wait-for-input is a no-op there — so this is the only way to profile the live path).
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_table = table;
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_histFile = histFile;
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Age.Engine.Diagnostics.ITraceSink sink = _trace;
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if (histFile != null) { _hist = new Age.Engine.Diagnostics.HistogramTraceSink();
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sink = new Age.Engine.Diagnostics.CompositeTraceSink(_trace, _hist); }
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_vm = new VirtualMachine(script, table, _host,
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GodotVmOptions.Create(_selftest, nativeDebugMenu),
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provider, sink,
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sharedProfile: sharedProfile,
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nativeDatStore: nativeSaveStore,
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audioMixerSettings: _audioMixerSettings);
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if (scripts != null)
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{
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_debugSceneEntries = DebugSceneCatalog.Build(scripts.Catalog);
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_debugSceneLauncher = new DebugSceneLauncher();
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_debugSceneLauncher.LaunchRequested += LaunchDebugScene;
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AddChild(_debugSceneLauncher);
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}
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// SYSTEM4.BIN defines these nine shared ADV text layouts before dispatching any scene. The
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// single-scene harness starts after that prefix, so carry forward its exact script-owned state
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// alongside the inherited SO000/SO001 state below. Full Phase-B SYSTEM4 replay will replace this
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// bootstrap as one unit; HISTORY depends on the 650x150 dimensions of layouts 2..6 for clipping.
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if (directSceneHarness)
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{
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var systemScript = scripts!.RequireByName("SYSTEM4.BIN");
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AdvTextLayoutBootstrap.ApplyLeadingDefinitionsAndResets(systemScript, table, _vm.TextHistory);
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InputBindingBootstrap.Apply(systemScript, _vm.InputBindings);
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}
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// SYSTEM4 loads the shared SO001 chrome sheet into surface slot 17 before any scene runs.
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// Seed that inherited retained-surface state without replaying the entrypoint's unrelated UI flow.
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if (directSceneHarness && resources.ResolveName("SO001.AGF") is { } systemChrome)
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{
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_host.SetTexture(systemChrome.PackedId, 0x11);
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|
_vm.Gfx.SetSurface(0x11, systemChrome.PackedId, 0);
|
|
}
|
|
// SYSTEM4 also loads SO000 and configures op 0x73 before entering scene code. The Phase-A
|
|
// single-scene harness does not replay those graphics side effects, so inject their exact state
|
|
// alongside the existing SO001 bootstrap until Phase B runs the complete SYSTEM4 entrypoint.
|
|
if (directSceneHarness && resources.ResolveName("SO000.AGF") is { } waitIndicator)
|
|
{
|
|
_host.SetTexture(waitIndicator.PackedId, 0x0c);
|
|
_vm.Gfx.SetSurface(0x0c, waitIndicator.PackedId, 0xff00);
|
|
_host.ConfigureAdvWaitIndicator(new AdvWaitIndicatorConfig(
|
|
1, 385, 140, 0x0c, 0, 0, 30, 27, 12, 48));
|
|
AdvTextLayoutSnapshot waitLayout =
|
|
_vm.TextHistory.GetLayoutSnapshot(1);
|
|
_host.BindAdvWaitIndicator(
|
|
_vm.TextHistory.GetPresentationBinding(1),
|
|
waitLayout);
|
|
}
|
|
// --boot: run SYSTEM4's state prefix (INITCONFIG/INIT2/INIT) so the scene sees boot state — chiefly
|
|
// INIT2's gfx handle array 0x62455.. (skips the UI scripts LOGO/OP/TITLE). State carries via globals.
|
|
if (boot && directSceneHarness)
|
|
{
|
|
var session = new GameSession();
|
|
foreach (var b in new[] { "INITCONFIG.BIN", "INIT2.BIN", "INIT.BIN" })
|
|
session.RunScene(scripts!.RequireByName(b), table, new CaptureHost(), null, provider);
|
|
foreach (var kv in session.Globals) _vm.Globals[kv.Key] = kv.Value;
|
|
foreach (var kv in session.GlobalStrings) _vm.GlobalStrings[kv.Key] = kv.Value;
|
|
GD.Print($"[boot] system boot done: {session.Globals.Count} globals seeded");
|
|
}
|
|
// The native SYSTEM4 UI boot enables standard ADV chrome after the data-only *INIT prefix above.
|
|
// Without this inherited value the visible SO001 strip is still drawn, but every ADV script skips
|
|
// its five pointer rectangles and registers only the off-screen keyboard/pad records.
|
|
if (directSceneHarness)
|
|
{
|
|
_vm.Globals[0x6c1] = 1;
|
|
}
|
|
// The native ADV scheduler supplies this Hide Window permission outside script-visible writes.
|
|
// It is an engine service default, not a scene bootstrap, and remains present for either entry path.
|
|
if (!_selftest) _vm.Globals[0x62425] = 1;
|
|
// Native AGE owns this transient secondary-SFX channel outside script-visible writes.
|
|
// The matching SC0000 trace has value 4 at 0xc31; seed only this proven profile/slice.
|
|
if (!_selftest && scene.Equals("SC0000", System.StringComparison.OrdinalIgnoreCase))
|
|
_vm.ExternalGlobals[0x6242d] = 4;
|
|
foreach (var (addr, val) in seeds) _vm.Globals[addr] = val; // --seed overrides boot state
|
|
if (holdMessageSkip)
|
|
_vm.UpdateKeyboardVirtualKeyState(0x11, true); // Ctrl; bindings resolve it to logical action 6.
|
|
_vmTask = Task.Run(() =>
|
|
{
|
|
try { _vm.Run(); }
|
|
finally { _done = true; }
|
|
});
|
|
|
|
if (_selftest)
|
|
_ = Task.Run(async () => { while (!_done) { if (_host.IsWaiting) _host.SignalInput(); await Task.Delay(1); } });
|
|
// --shot: auto-advance up to (but not past) the target page, then _Process captures + quits.
|
|
if (_shotPath != null)
|
|
_ = Task.Run(async () => { while (!_done) { if (_host.IsWaiting && _host.Pages < _shotPage) _host.SignalInput(); await Task.Delay(1); } });
|
|
// --shot-sequence: auto-advance past every input wait so the paced burst isn't blocked on a click.
|
|
if (_seqDir != null)
|
|
_ = Task.Run(async () => { while (!_done) { if (_host.IsWaiting) _host.SignalInput(); await Task.Delay(1); } });
|
|
if (transitionClickMs >= 0)
|
|
_ = Task.Run(async () =>
|
|
{
|
|
while (!_done)
|
|
{
|
|
if (_host.IsTransitionWaiting && _host.TransitionStartedAtMs >= 0 &&
|
|
_clock.NowMs - _host.TransitionStartedAtMs >= transitionClickMs)
|
|
_host.SignalInput();
|
|
await Task.Delay(1);
|
|
}
|
|
});
|
|
}
|
|
|
|
public override void _Process(double delta)
|
|
{
|
|
_clock.Advance(delta);
|
|
_timelineFrame++;
|
|
_timeline?.SetFrame(_timelineFrame, _clock.NowMs);
|
|
var perf = _perf;
|
|
var step = perf != null ? _trace.LatestStep : null;
|
|
perf?.BeginFrame(_timelineFrame, _clock.NowMs, delta,
|
|
step?.Script ?? "<startup>", step?.Offset ?? -1, step?.Opcode ?? -1);
|
|
try
|
|
{
|
|
long phase = perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
|
_host?.PulseFrame();
|
|
perf?.RecordPulse(PerformanceFrameLog.Timestamp() - phase);
|
|
|
|
phase = perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
|
UpdateVoicePlaybackState();
|
|
AdoptPendingMovies();
|
|
UpdateMovieFrames();
|
|
perf?.RecordMovies(PerformanceFrameLog.Timestamp() - phase);
|
|
|
|
phase = perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
|
HostPresentationReason presentationReasons = HostPresentationReason.None;
|
|
bool presentationEntered = !_selftest && _vm != null && _host != null
|
|
&& _host.TryEnterPresentation();
|
|
long allocationPhase = perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
|
bool shouldRecomposite = false;
|
|
try
|
|
{
|
|
if (presentationEntered)
|
|
{
|
|
presentationReasons = _host!.ConsumePresentationReasons(_vm!.Gfx);
|
|
shouldRecomposite = presentationReasons != HostPresentationReason.None;
|
|
perf?.RecordPresentationReasons((int)presentationReasons);
|
|
perf?.RecordShouldRecomposite(PerformanceFrameLog.Timestamp() - phase);
|
|
if (shouldRecomposite)
|
|
Recomposite(); // native publishes retained mutations only at present/service boundaries
|
|
}
|
|
else
|
|
{
|
|
perf?.RecordPresentationReasons(0);
|
|
perf?.RecordShouldRecomposite(PerformanceFrameLog.Timestamp() - phase);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
if (presentationEntered) _host!.ExitPresentation();
|
|
}
|
|
perf?.RecordRecomposeAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
|
|
|
// --shot-sequence: dump one PNG per frame across the opening so a time-based (paced) effect can be
|
|
// verified as distinct frames, not just the final state. Captures after Recomposite; quits when full.
|
|
if (_seqDir != null && _seqIdx < _seqFrames && !_done)
|
|
{
|
|
System.IO.Directory.CreateDirectory(_seqDir);
|
|
// Headless has no rendered viewport texture (GetImage() is null). Still advance/count/quit so the
|
|
// real-run trace-histogram can profile the live path without a display; only the PNG grab is skipped.
|
|
var fimg = GetViewport().GetTexture()?.GetImage();
|
|
fimg?.SavePng($"{_seqDir}/frame_{_seqIdx:0000}.png");
|
|
_seqIdx++;
|
|
if (_seqIdx >= _seqFrames) { GD.Print($"SEQ saved {_seqIdx} frames -> {_seqDir}"); GetTree().Quit(0); }
|
|
return;
|
|
}
|
|
// --shot: once the target page is composed and parked at wait-for-input, settle a few frames then grab it.
|
|
if (_shotPath != null && !_shotDone && _host != null && (_host.Pages >= _shotPage && _host.IsWaiting || _done))
|
|
{
|
|
if (++_shotSettle >= _shotSettleTarget)
|
|
{
|
|
_shotDone = true;
|
|
var img = GetViewport().GetTexture().GetImage();
|
|
img.SavePng(_shotPath);
|
|
GD.Print($"SHOT saved page {_pageCount} -> {_shotPath}");
|
|
ReportSubroutines();
|
|
GetTree().Quit(0);
|
|
}
|
|
return;
|
|
}
|
|
if (_done && !_ended)
|
|
{
|
|
_ended = true;
|
|
DumpHistogram();
|
|
GD.Print($"[vm] ended: {_vm!.HaltReason ?? "unknown"} after {_vm.Steps} steps");
|
|
ReportSubroutines();
|
|
ShowEnd();
|
|
if (_vm.HaltReason == "STEP-LIMIT")
|
|
{
|
|
GodotTraceSnapshot haltTrace = _trace.HaltSnapshot ?? _trace.Snapshot();
|
|
GD.Print(StepLimitDiagnosticFormatter.Format(haltTrace, _table!));
|
|
CaptureStallDiagnostic(haltTrace, "step-limit");
|
|
}
|
|
if (_selftest) RunSelfTestAndQuitOnFailure();
|
|
}
|
|
}
|
|
finally { perf?.EndFrame(); }
|
|
}
|
|
|
|
private void CaptureStallDiagnostic(GodotTraceSnapshot? traceOverride = null,
|
|
string snapshotKind = "stall")
|
|
{
|
|
try
|
|
{
|
|
long nowMs = _clock.NowMs;
|
|
GodotTraceSnapshot trace = traceOverride ?? _trace.Snapshot();
|
|
var activeMovies = _movies
|
|
.OrderBy(pair => pair.Key)
|
|
.Select(pair =>
|
|
{
|
|
_movieAudio.TryGetValue(pair.Key, out var audio);
|
|
return new
|
|
{
|
|
playback_id = pair.Key,
|
|
resource_id = pair.Value.ResourceId,
|
|
name = pair.Value.Name,
|
|
asset_id = pair.Value.AssetId,
|
|
stop_time_ms = pair.Value.Decoder.StopTimeMs,
|
|
initial_position_ms = pair.Value.InitialPositionMs,
|
|
decoder_completed = pair.Value.Decoder.IsCompleted,
|
|
decoder_failure = pair.Value.Decoder.Failure,
|
|
first_frame_source_pts_ms = pair.Value.Decoder.FirstFramePresentationTimeMs,
|
|
frame_seen = _movieFrameSeen.Contains(pair.Key),
|
|
completion_notified = _movieCompletionNotified.Contains(pair.Key),
|
|
watchdog_ms = pair.Value.WatchdogMs,
|
|
elapsed_ms = (long)Stopwatch.GetElapsedTime(pair.Value.StartedAtTimestamp).TotalMilliseconds,
|
|
audio_sample_rate = pair.Value.Decoder.AudioInfo?.SampleRate,
|
|
audio_decode_completed = pair.Value.Decoder.AudioInfo == null
|
|
? (bool?)null : pair.Value.Decoder.AudioDecodingCompleted,
|
|
audio_route = audio?.Route.ToString(),
|
|
audio_clock_ms = audio?.ClockMs,
|
|
audio_submitted_through_ms = audio?.SubmittedThroughMs,
|
|
audio_buffer_underruns = audio?.BufferUnderruns,
|
|
};
|
|
})
|
|
.ToArray();
|
|
var pendingMovies = _pendingMovies
|
|
.OrderBy(pair => pair.Key)
|
|
.Select(pair => new
|
|
{
|
|
playback_id = pair.Key,
|
|
resource_id = pair.Value.ResourceId,
|
|
name = pair.Value.Name,
|
|
asset_id = pair.Value.AssetId,
|
|
stop_time_ms = pair.Value.Decoder.StopTimeMs,
|
|
initial_position_ms = pair.Value.InitialPositionMs,
|
|
decoder_completed = pair.Value.Decoder.IsCompleted,
|
|
decoder_failure = pair.Value.Decoder.Failure,
|
|
first_frame_source_pts_ms = pair.Value.Decoder.FirstFramePresentationTimeMs,
|
|
})
|
|
.ToArray();
|
|
var snapshot = new
|
|
{
|
|
format_version = 1,
|
|
captured_utc = System.DateTimeOffset.UtcNow.ToString("O"),
|
|
render_frame = _timelineFrame,
|
|
clock_ms = nowMs,
|
|
vm = new
|
|
{
|
|
steps = _vm.Steps,
|
|
halt_reason = _vm.HaltReason,
|
|
done = _done,
|
|
trace,
|
|
},
|
|
host = _host.CaptureDiagnosticSnapshot(),
|
|
gfx = _vm.Gfx.CaptureDiagnosticSnapshot(nowMs),
|
|
active_movies = activeMovies,
|
|
pending_movies = pendingMovies,
|
|
};
|
|
|
|
string directory = ProjectSettings.GlobalizePath("user://diagnostics");
|
|
System.IO.Directory.CreateDirectory(directory);
|
|
string path = System.IO.Path.Combine(directory,
|
|
$"{snapshotKind}-{System.DateTimeOffset.Now:yyyyMMdd-HHmmss-fff}.json");
|
|
var jsonOptions = new JsonSerializerOptions
|
|
{
|
|
WriteIndented = true,
|
|
PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower,
|
|
};
|
|
System.IO.File.WriteAllText(path, JsonSerializer.Serialize(snapshot, jsonOptions));
|
|
string coordinate = trace.CurrentOffset >= 0
|
|
? $"{System.IO.Path.GetFileNameWithoutExtension(trace.CurrentScript).ToUpperInvariant()}@0x{trace.CurrentOffset:x}"
|
|
: trace.CurrentScript;
|
|
string clipboard = $"{coordinate} · {snapshotKind} snapshot {path}";
|
|
DisplayServer.ClipboardSet(clipboard);
|
|
_status.Text = $"Diagnostic saved: {coordinate} (path copied)";
|
|
GD.Print($"[diagnostic] {snapshotKind} snapshot {coordinate} -> {path}");
|
|
}
|
|
catch (System.Exception exception)
|
|
{
|
|
_status.Text = "Diagnostic capture failed; see Godot log.";
|
|
GD.Print($"[diagnostic] stall snapshot failed: {exception}");
|
|
}
|
|
}
|
|
|
|
public override void _ExitTree()
|
|
{
|
|
bool vmStopped = true;
|
|
if (_vm != null) _vm.RequestStop();
|
|
_host?.Stop();
|
|
if (_vmTask != null)
|
|
{
|
|
try
|
|
{
|
|
vmStopped = _vmTask.Wait(System.TimeSpan.FromSeconds(5));
|
|
}
|
|
catch (System.AggregateException error)
|
|
{
|
|
vmStopped = true;
|
|
GD.PushError($"[vm] worker failed during shutdown: {error.Flatten().InnerException?.Message}");
|
|
}
|
|
}
|
|
|
|
if (!_selftest && _vm != null)
|
|
{
|
|
if (!vmStopped)
|
|
{
|
|
GD.PushWarning("[persistence] VM did not stop within 5 seconds; skipped concurrent shared-profile flush");
|
|
}
|
|
else
|
|
{
|
|
SharedProfileShutdownFlushResult flush = _vm.FlushSharedProfileOnShutdown();
|
|
if (flush.Outcome == SharedProfileShutdownFlushOutcome.Saved)
|
|
GD.Print("[persistence] clean shutdown wrote SAVE.DAT and RT.DAT");
|
|
else if (flush.Outcome == SharedProfileShutdownFlushOutcome.Failed)
|
|
GD.PushWarning($"[persistence] clean-shutdown shared-profile write failed: {flush.Error}");
|
|
}
|
|
}
|
|
|
|
DumpHistogram(); _timeline?.Dispose(); _locator?.Dispose();
|
|
_gpuRenderer?.Dispose();
|
|
_glyphRasterizerOwner?.Dispose();
|
|
_glyphRasterizerOwner = null;
|
|
if (_perf != null)
|
|
{
|
|
_perf.Dispose();
|
|
GD.Print($"[perf-log] wrote {_perf.FrameCount} frames / {_perf.RecompositeCount} recomposites -> {_perf.Path}");
|
|
_perf = null;
|
|
}
|
|
foreach (var audio in _movieAudio.Values) audio.Dispose();
|
|
_movieAudio.Clear();
|
|
foreach (var movie in _pendingMovies.Values) movie.Decoder.Dispose();
|
|
_pendingMovies.Clear();
|
|
foreach (var movie in _movies.Values) movie.Decoder.Dispose();
|
|
_movies.Clear();
|
|
}
|
|
|
|
// Write the real-run op/call-site histogram to --trace-histogram <file>. Idempotent; called when the
|
|
// scene ends or the window closes (the opening parks at wait-for-input, so closing is the usual trigger).
|
|
private void DumpHistogram()
|
|
{
|
|
if (_histDumped || _hist == null || _histFile == null) return;
|
|
_histDumped = true;
|
|
try
|
|
{
|
|
var dir = System.IO.Path.GetDirectoryName(_histFile);
|
|
if (!string.IsNullOrEmpty(dir)) System.IO.Directory.CreateDirectory(dir);
|
|
using var w = new System.IO.StreamWriter(_histFile);
|
|
_hist.WriteReport(w, _table);
|
|
GD.Print($"[trace-histogram] wrote {_hist.TotalSteps} steps -> {_histFile}");
|
|
}
|
|
catch (System.Exception e) { GD.Print($"[trace-histogram] write failed: {e.Message}"); }
|
|
}
|
|
|
|
public void PageBreak()
|
|
{
|
|
_pageCount++;
|
|
_status.Text = "";
|
|
if (_locatorHudVisible) _locatorHud.Text = _locator.CurrentDisplay;
|
|
}
|
|
public void ClearPage()
|
|
{
|
|
_status.Text = "";
|
|
}
|
|
public void ShowEnd() => _status.Text = "— end —";
|
|
|
|
// Reports (from the main thread) the call-scripts the VM executed as nested subroutines this run.
|
|
private void ReportSubroutines()
|
|
{
|
|
var ids = new List<long>();
|
|
while (_trace.CallScripts.TryDequeue(out var id)) ids.Add(id);
|
|
if (ids.Count == 0) { GD.Print("[subroutines] none dispatched on this path"); return; }
|
|
var distinct = new List<string>();
|
|
foreach (var id in ids) { var h = "0x" + id.ToString("x"); if (!distinct.Contains(h)) distinct.Add(h); }
|
|
GD.Print($"[subroutines] {ids.Count} call-scripts executed as nested frames ({distinct.Count} distinct: {string.Join(", ", distinct)})");
|
|
}
|
|
|
|
private static string DefaultPageMapPath(string scene)
|
|
{
|
|
string fileName = $"page-map-{scene.ToUpperInvariant()}.jsonl";
|
|
#if TOOLS
|
|
// Preserve the established workspace handoff for editor/development runs.
|
|
return System.IO.Path.Combine(Paths.Build, fileName);
|
|
#else
|
|
// Exports have no repository and may be installed read-only. Keep diagnostics with the
|
|
// profile-owned Godot data instead of probing for an age-reimpl ancestor.
|
|
return System.IO.Path.Combine(
|
|
ProjectSettings.GlobalizePath("user://"), "diagnostics", "page-maps", fileName);
|
|
#endif
|
|
}
|
|
|
|
}
|