Files
OpenMaidEngine/engine/Age.Engine.Tests/RenderObjectBlendTests.cs
2026-07-27 11:34:40 -04:00

186 lines
7.5 KiB
C#

using System.Linq;
using Age.Engine.Model;
using Xunit;
public class RenderObjectBlendTests
{
[Fact]
public void NegativeColorOperands_PreserveCurrentStaticColor()
{
var g = new GfxState();
g.SetObjectColor(0x100, GfxState.PackColor(0, 0xffffff));
g.SetObjectColorResolved(0x100, -1, -1);
Assert.Equal(GfxState.PackColor(0, 0xffffff), g.TryGet(0x100)!.Color);
}
[Fact]
public void TransitionColorMode_TreatsWhiteAsIdentityAndAlphaAsOpacity()
{
var g = new GfxState();
g.SetSurface(4, 1, -1);
g.BindDraw(0x100, 4, 0, 0, 1, 1, 0, 0);
g.SetStaticObjectColorResolved(0x100, 2, -1, -1);
var rendered = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, rendered.Alpha);
Assert.Equal(0, rendered.TintStrength);
}
// Make a visible textured object bound to a slot that has a surface, so it appears in the snapshot.
private static GfxState WithVisibleObject(long handle, long resId, long colorKey)
{
var g = new GfxState();
g.SetSurface(1, resId, colorKey);
g.BindDraw(handle, 1, 0, 0, 10, 10, 0, 0); // draw-texture: slot 1, 10x10 at (0,0), visible
return g;
}
[Fact]
public void ObjectWithoutColor_ResolvesOpaqueNoTint()
{
var g = WithVisibleObject(0x100, resId: 5, colorKey: -1);
var ro = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, ro.Alpha); // opaque
Assert.Equal(0, ro.TintStrength); // no tint
Assert.Equal(0xFFFFFF, ro.Tint);
Assert.Equal(BlendKind.Opaque, ro.Blend);
}
[Fact]
public void TexturedMode0_UsesOpaqueMultiplicativeRgbAndIgnoresPackedAlpha()
{
// Mode 0 is the native opaque textured path. Its packed alpha byte is neither object opacity nor
// tint strength; RGB multiplicatively modulates the source, so white is identity.
var g = WithVisibleObject(0x100, resId: 5, colorKey: -1);
g.SetObjectColor(0x100, GfxState.PackColor(0x00, 0xFFFFFF)); // "no tint" — the grey-BG case
var ro = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, ro.Alpha); // opaque
Assert.Equal(0, ro.TintStrength); // zero tint strength
Assert.True(ro.MultiplyTint);
g.SetObjectColor(0x100, GfxState.PackColor(0x80, 0x102030));
var ro2 = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, ro2.Alpha); // packed alpha remains ignored
Assert.Equal(0, ro2.TintStrength);
Assert.Equal(0x102030, ro2.Tint);
Assert.True(ro2.MultiplyTint);
Assert.Equal(BlendKind.Alpha, ro2.Blend);
}
[Fact]
public void FieldMovement_StaticAlphaSuppressesOnlyIdleLoopingClone()
{
const long prototype = 0x9c40;
const long idle = prototype + 7;
const long moving = prototype + 0x76c;
var g = new GfxState();
g.SetSurface(0x8e, 0x1234, 0x00ff00);
// FIELD@0x9230: the shared zero-area prototype receives mode-0 color before its loop is armed.
g.BindDraw(prototype, 0x3e, 0, 0, 0, 0, 0, 0);
g.SetStaticObjectColorResolved(prototype, mode: 0, alpha: 0, rgb: 0);
g.SetSrcRect(prototype, frameCount: 4, columns: 2, cell: 0, period: 200);
// DRAWCH clones the prototype, then draw-texture makes the concrete unit visible.
Assert.True(g.CloneObject(prototype, idle));
g.BindDraw(idle, 0x8e, 0, 0, 32, 48, 100, 100);
Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha);
// FIELD@0x45c9 clones the idle unit for motion and @0x45dc suppresses the retained original.
Assert.True(g.CloneObject(idle, moving));
g.SetStaticObjectColorResolved(idle, mode: 0, alpha: 0, rgb: -1);
var movingFrame = g.SnapshotVisibleObjects();
Assert.Equal(0, movingFrame.Single(x => x.Handle == idle).Alpha);
Assert.Equal(255, movingFrame.Single(x => x.Handle == moving).Alpha);
// DRAWCH at the next tile republishes the idle object; the following static write can suppress
// it for another route segment or restore it at alpha 255 when movement finishes.
g.BindDraw(idle, 0x8e, 0, 0, 32, 48, 200, 100);
Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha);
g.SetStaticObjectColorResolved(idle, mode: 0, alpha: 255, rgb: 0xffffff);
Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha);
}
[Fact]
public void TransitionCleanup_Mode2ToMode0PreservedWhite_RemainsIdentity()
{
var g = WithVisibleObject(0x100, resId: 5, colorKey: -1);
g.SetStaticObjectColorResolved(0x100, 2, -1, -1); // 0x128de: transition source
Assert.Equal(0, g.SnapshotVisibleObjects().Single().TintStrength);
g.SetStaticObjectColorResolved(0x100, 0, -1, -1); // 0x12478: transition cleanup
var rendered = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, rendered.Alpha);
Assert.Equal(0xffffff, rendered.Tint);
Assert.Equal(0, rendered.TintStrength);
Assert.True(rendered.MultiplyTint);
}
[Fact]
public void SurfacelessMode0_RetainsFillStrength()
{
var g = new GfxState();
g.BindDraw(0x100, 1, 0, 0, 10, 10, 0, 0);
g.SetObjectColor(0x100, GfxState.PackColor(0x80, 0x102030));
var rendered = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, rendered.Alpha);
Assert.Equal(0x80, rendered.TintStrength);
Assert.False(rendered.MultiplyTint);
}
[Fact]
public void CreatedSurfaceMode0_UsesPackedAlphaAsOpacityAndRgbAsModulation()
{
var g = new GfxState();
g.CreateSurface(3);
g.BindDraw(0x100, 3, 0, 0, 10, 10, 0, 0);
g.SetStaticObjectColorResolved(0x100, 0, 0x40, 0x102030);
var rendered = g.SnapshotVisibleObjects().Single();
Assert.Equal(0, rendered.SurfaceResId);
Assert.Equal(-1, rendered.ColorKey);
Assert.Equal(0x40, rendered.Alpha);
Assert.Equal(0, rendered.TintStrength);
Assert.Equal(0x102030, rendered.Tint);
Assert.True(rendered.MultiplyTint);
Assert.Equal(BlendKind.Alpha, rendered.Blend);
}
[Fact]
public void Mode1_UsesAdditiveBlendWithArgbSourceScaleAndRgbModulation()
{
var g = WithVisibleObject(0x100, resId: 5, colorKey: -1);
g.SetStaticObjectColorResolved(0x100, 1, 0x40, 0x80ff40);
var ro = g.SnapshotVisibleObjects().Single();
Assert.Equal(0x40, ro.Alpha);
Assert.Equal(0, ro.TintStrength);
Assert.Equal(0x80ff40, ro.Tint);
Assert.True(ro.MultiplyTint);
Assert.Equal(BlendKind.Additive, ro.Blend);
}
[Fact]
public void Mode0_OneShotColor_UsesOpacityAndMultiplicativeRgbAfterCommit()
{
var g = WithVisibleObject(0x100, resId: 5, colorKey: -1);
g.SetAnimatedObjectColorResolved(0x100, 0, 100, 0x00, 0xffffff);
g.SetStaticObjectColorResolved(0x100, 0, 0xff, 0xffffff);
g.SnapshotVisibleObjects(1000); // seed
var hidden = g.SnapshotVisibleObjects(1100).Single();
Assert.Equal(0, hidden.Alpha);
Assert.Equal(0, hidden.TintStrength);
Assert.True(hidden.MultiplyTint);
Assert.False(g.TryGet(0x100)!.OneShotColorEnabled);
}
[Fact]
public void ColorKey_IsCarriedThrough()
{
var g = WithVisibleObject(0x100, resId: 5, colorKey: 0x000000); // key black
var ro = g.SnapshotVisibleObjects().Single();
Assert.Equal(0x000000, ro.ColorKey);
}
}