Files
OpenMaidEngine/engine/Age.Engine.Tests/RenderObjectBlendTests.cs
2026-07-10 20:49:28 -04:00

88 lines
3.4 KiB
C#

using System.Linq;
using Age.Engine.Model;
using Xunit;
public class RenderObjectBlendTests
{
[Fact]
public void NegativeColorOperands_PreserveCurrentStaticColor()
{
var g = new GfxState();
g.SetObjectColor(0x100, GfxState.PackColor(0, 0xffffff));
g.SetObjectColorResolved(0x100, -1, -1);
Assert.Equal(GfxState.PackColor(0, 0xffffff), g.TryGet(0x100)!.Color);
}
[Fact]
public void TransitionColorMode_TreatsWhiteAsIdentityAndAlphaAsOpacity()
{
var g = new GfxState();
g.SetSurface(4, 1, -1);
g.BindDraw(0x100, 4, 0, 0, 1, 1, 0, 0);
g.SetStaticObjectColorResolved(0x100, 2, -1, -1);
var rendered = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, rendered.Alpha);
Assert.Equal(0, rendered.TintStrength);
}
// Make a visible textured object bound to a slot that has a surface, so it appears in the snapshot.
private static GfxState WithVisibleObject(long handle, long resId, long colorKey)
{
var g = new GfxState();
g.SetSurface(1, resId, colorKey);
g.BindDraw(handle, 1, 0, 0, 10, 10, 0, 0); // draw-texture: slot 1, 10x10 at (0,0), visible
return g;
}
[Fact]
public void ObjectWithoutColor_ResolvesOpaqueNoTint()
{
var g = WithVisibleObject(0x100, resId: 5, colorKey: -1);
var ro = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, ro.Alpha); // opaque
Assert.Equal(0, ro.TintStrength); // no tint
Assert.Equal(0xFFFFFF, ro.Tint);
Assert.Equal(BlendKind.Opaque, ro.Blend);
}
[Fact]
public void DrawColor_0x203_IsTintStrength_ObjectStaysOpaque()
{
// Op 0x203/0x202 alpha is TINT-BLEND STRENGTH, not object opacity (evidence: a CG drawn with
// (alpha=0, color=white) must stay fully OPAQUE + untinted, not vanish). Root cause of the grey-BG.
var g = WithVisibleObject(0x100, resId: 5, colorKey: -1);
g.SetObjectColor(0x100, GfxState.PackColor(0x00, 0xFFFFFF)); // "no tint" — the grey-BG case
var ro = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, ro.Alpha); // OBJECT STAYS OPAQUE (was wrongly 0 -> invisible)
Assert.Equal(0, ro.TintStrength); // zero tint strength
g.SetObjectColor(0x100, GfxState.PackColor(0x80, 0x102030)); // half-strength tint toward 0x102030
var ro2 = g.SnapshotVisibleObjects().Single();
Assert.Equal(255, ro2.Alpha); // still opaque
Assert.Equal(0x80, ro2.TintStrength); // strength from the alpha byte
Assert.Equal(0x102030, ro2.Tint);
Assert.Equal(BlendKind.Alpha, ro2.Blend);
}
[Fact]
public void Mode1_UsesArgbAlphaAsOpacityAndRgbAsMultiplicativeModulation()
{
var g = WithVisibleObject(0x100, resId: 5, colorKey: -1);
g.SetStaticObjectColorResolved(0x100, 1, 0x40, 0x80ff40);
var ro = g.SnapshotVisibleObjects().Single();
Assert.Equal(0x40, ro.Alpha);
Assert.Equal(0, ro.TintStrength);
Assert.Equal(0x80ff40, ro.Tint);
Assert.True(ro.MultiplyTint);
Assert.Equal(BlendKind.Alpha, ro.Blend);
}
[Fact]
public void ColorKey_IsCarriedThrough()
{
var g = WithVisibleObject(0x100, resId: 5, colorKey: 0x000000); // key black
var ro = g.SnapshotVisibleObjects().Single();
Assert.Equal(0x000000, ro.ColorKey);
}
}