Reuses GameSession to carry boot state into the target scene. INIT2 sets the gfx handle array (0x62455..) SC0000 assumes; with --boot the objects de-collapse (15 distinct) and several CGs render correctly (EV049AA/EV052DA dst=(0,0)). Residual: object-slot CGs still start with anchor (0,0) — cold gfx objects vs the real game's warm ones. Confirms the root cause: missing system-boot state, not a gfx-op bug. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>