143 lines
5.4 KiB
C#
143 lines
5.4 KiB
C#
using Age.Engine.Model;
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using Xunit;
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public class GfxStateTests
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{
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[Fact]
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public void QueryReturnsBoundSourceSlot_NotOperandRegistryValue()
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{
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// Native op 0x215 queries the retained-object map and returns obj+4. The default initializer zeroes
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// that field, while draw-texture replaces it with the bound slot. Op 0x1a2 is a separate registry.
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var g = new GfxState();
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g.GetOrCreate(0xcb2a).V18 = (400, 600, 0);
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Assert.Equal(0, g.QuerySlot(0xcb2a));
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g.Register(0xcb2a);
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Assert.Equal(0, g.QuerySlot(0xcb2a));
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g.BindDraw(0xcb2a, 6, 0, 0, 200, 200, 10, 20);
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Assert.Equal(6, g.QuerySlot(0xcb2a));
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Assert.Equal(-1, g.QuerySlot(0x9999));
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}
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[Fact]
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public void UnboundMatrixSetterCreatesQueryableObjectForCleanupBeforeReuse()
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{
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// Native matrix setters create a neutral placeholder even when they ignore the channel because it is
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// not draw-bound. obj+4 still defaults to slot 0, so the later query >= 0 cleanup erases the object.
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var g = new GfxState();
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g.SetTranslationChannel(0xcb2a, 0, 150, (-100, 0, 0));
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g.SetRotationChannel(0xcb2a, 0, 150, (0, 0, 1), -90);
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Assert.Equal(0, g.QuerySlot(0xcb2a));
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if (g.QuerySlot(0xcb2a) >= 0)
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g.EraseRange(0xcb2a, 10);
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g.SetSurface(5, 0x7a, 0);
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g.BindDraw(0xcb2a, 5, 0, 0, 800, 600, 0, 0);
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var reused = Assert.Single(g.SnapshotVisibleObjects(1000));
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Assert.Equal((0.0, 0.0, 0.0),
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(reused.Transform.TranslateX, reused.Transform.TranslateY, reused.Transform.RotationAngleDegrees));
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Assert.Equal(255, reused.Alpha);
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}
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[Fact]
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public void VectorsRoundTripPerObject()
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{
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var g = new GfxState();
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g.GetOrCreate(0x1000).V18 = (10, 20, 30);
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g.GetOrCreate(0x1000).V24 = (40, 50, 60);
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Assert.Equal((10L, 20L, 30L), g.TryGet(0x1000)!.V18);
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Assert.Equal((40L, 50L, 60L), g.TryGet(0x1000)!.V24);
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Assert.Null(g.TryGet(0x2000)); // untouched handle absent
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}
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[Fact]
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public void ReleaseRemovesTheRetainedObject()
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{
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var g = new GfxState();
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g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0);
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Assert.Equal(4, g.QuerySlot(0x10));
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g.Release(0x10);
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Assert.Equal(-1, g.QuerySlot(0x10));
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}
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[Fact]
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public void PackColorPacksArgb()
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=> Assert.Equal(0x80_112233L, GfxState.PackColor(0x80, 0x112233));
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[Fact]
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public void EraseRangeRemovesHandlesInRange()
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{
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var g = new GfxState();
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g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0);
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g.BindDraw(0x12, 3, 0, 0, 1, 1, 0, 0); g.BindDraw(0x20, 4, 0, 0, 1, 1, 0, 0);
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g.EraseRange(0x10, 3); // count>1 → erase [0x10, 0x13)
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Assert.Equal(-1, g.QuerySlot(0x10));
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Assert.Equal(-1, g.QuerySlot(0x12));
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Assert.NotEqual(-1, g.QuerySlot(0x20)); // outside the range, kept
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}
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[Fact]
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public void EraseRangeCountLeOneErasesSingleHandle()
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{
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var g = new GfxState();
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g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0);
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g.EraseRange(0x10, 1); // count<=1 → single handle
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Assert.Equal(-1, g.QuerySlot(0x10));
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Assert.NotEqual(-1, g.QuerySlot(0x11));
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}
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[Fact]
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public void BindDrawMakesAVisibleRenderObjectFromItsSurface()
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{
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var g = new GfxState();
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g.SetSurface(4, 0x25, 0); // load resId 0x25 into surface slot 4
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g.BindDraw(0xcb2a, 4, 0, 0, 800, 600, 0, 0); // object 0xcb2a draws surface 4 at (0,0)
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var vis = g.SnapshotVisibleObjects();
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Assert.Single(vis);
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Assert.Equal(0xcb2a, vis[0].Handle);
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Assert.Equal(0x25, vis[0].SurfaceResId); // resolved from the object's live source slot
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Assert.Equal((800, 600, 0, 0), (vis[0].W, vis[0].H, vis[0].DstX, vis[0].DstY));
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}
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[Fact]
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public void VisibleObjectsComeInAscendingHandleOrder() // ascending handle == the engine's z-order
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{
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var g = new GfxState();
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g.SetSurface(4, 0x1, 0); g.SetSurface(5, 0x2, 0);
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g.BindDraw(0xcf08, 5, 0, 0, 10, 10, 0, 0); // higher handle (should be on top / last)
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g.BindDraw(0xcb20, 4, 0, 0, 10, 10, 0, 0); // lower handle (behind / first)
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var vis = g.SnapshotVisibleObjects();
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Assert.Equal(2, vis.Count);
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Assert.Equal(0xcb20, vis[0].Handle);
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Assert.Equal(0xcf08, vis[1].Handle);
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}
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[Fact]
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public void EraseRangeRemovesTheObjectFromCompositing()
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{
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var g = new GfxState();
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g.SetSurface(4, 0x1, 0);
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g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0);
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g.EraseRange(0x10, 1);
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Assert.Empty(g.SnapshotVisibleObjects()); // erased => gone from the registry => not composited
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}
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[Fact]
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public void Sc0000EffectCleanupQueryEnablesObjectEraseAndSurfaceRelease()
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{
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var g = new GfxState();
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g.SetSurface(6, 0x37, 0);
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g.BindDraw(0xcb8e, 6, 0, 0, 200, 200, 300, 180);
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int slot = g.QuerySlot(0xcb8e); // mirrors post-effect cleanup at SC0000 0x3321
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Assert.Equal(6, slot);
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g.EraseRange(0xcb8e, 10); // op 0x1f7
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g.ClearSurface(slot); // op 0x1fa
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Assert.Empty(g.SnapshotVisibleObjects());
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Assert.Equal(-1, g.QuerySlot(0xcb8e));
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}
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}
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