2475 lines
122 KiB
C#
2475 lines
122 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Godot;
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using Age.Engine.Diagnostics;
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using Age.Engine.Hosting;
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using Age.Engine.Model;
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using Age.Engine.Persistence;
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using Age.Engine.Sys4;
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using Age.Engine.Vm;
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using Script = Age.Engine.Model.Script; // disambiguate from Godot.Script
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public partial class Main : Godot.Control
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{
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// Provisional approximation only: AGE asks GDI to synthesize LOGFONT weight 700, grid-fit a
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// GGO_GRAY4 mask, and composites that mask itself. Godot instead applies FreeType embolden plus
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// spacing. Do not retune these values from screenshots; replace this approximation from the decoded
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// native glyph-mask contract. See docs/engine-re.md.
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private const float NativeBoldEmbolden = 0.53f;
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private const int NativeBoldGlyphSpacing = 1;
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private int _screenWidth = Sys4LogicalCanvas.DefaultWidth;
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private int _screenHeight = Sys4LogicalCanvas.DefaultHeight;
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private WindowLaunchOptions _windowOptions;
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private Sys4AssetCatalog _catalog = null!;
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private IAssetStore _assetStore = null!;
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private TextureRect _screenView = null!; // shows the composited screen backbuffer
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private Image _screen = null!; // SYS4INI-sized immediate-mode canvas
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private ImageTexture _screenTex = null!;
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private GpuRetainedRenderer _gpuRenderer = null!;
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private bool _useGpuBackend = true;
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private ImageTexture? _ageCursorTexture;
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private TextureRect _waitIndicator = null!;
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private ImageTexture? _waitIndicatorSheet;
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private AtlasTexture? _waitIndicatorAtlas;
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private int _waitIndicatorAssetId = -1;
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// One managed composition target for the entire frame. Layer helpers mutate it in place; only the
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// completed frame crosses the Godot Image boundary, avoiding a full GetData/SetData round-trip per layer.
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private byte[] _screenPixels = [];
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private Label _text = null!;
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private Label _speaker = null!;
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private readonly System.Collections.Generic.List<Label> _advTextLabels = new();
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private readonly System.Collections.Generic.List<Label> _surfaceTextLabels = new();
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private readonly System.Collections.Generic.Dictionary<int, Label> _historyTextLabels = new();
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private Font? _presentationFallbackFont;
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private readonly Dictionary<string, Font> _presentationFaceFonts =
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new(System.StringComparer.OrdinalIgnoreCase);
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private readonly Dictionary<string, FontVariation> _presentationBoldFonts =
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new(System.StringComparer.OrdinalIgnoreCase);
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private readonly HashSet<string> _unavailablePresentationFaces =
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new(System.StringComparer.OrdinalIgnoreCase);
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private Label _status = null!;
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private Label _locatorHud = null!;
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private AudioStreamPlayer _bgm = null!; // looping background music
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private Tween? _bgmFadeTween;
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private AudioStreamPlayer _voice = null!; // interrupt-on-new voice
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private int _voiceQueuedGeneration;
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private int _voiceStartedGeneration;
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private int _voiceCompletedGeneration;
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private bool _voiceBgmDuckActive;
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private int _voiceBgmDuckGeneration;
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private float _voiceBgmDuckRestoreDb;
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private readonly AudioStreamPlayer[] _sfx = new AudioStreamPlayer[10]; // SC0000 channels 0..9
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private readonly int[] _sfxGenerations = new int[10];
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private AudioMixerSettings _audioMixerSettings = null!;
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private Sys4RegIniStore? _sys4RegIniStore;
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private VirtualMachine _vm = null!;
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private GodotAdvHost _host = null!;
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private FullwidthTextEditorDialog? _fullwidthTextEditor;
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private Sys4ScriptProvider? _scripts;
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private DebugSceneLauncher? _debugSceneLauncher;
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private IReadOnlyList<DebugSceneEntry> _debugSceneEntries = System.Array.Empty<DebugSceneEntry>();
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private readonly Age.Engine.Hosting.FrameClock _clock = new();
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private readonly System.Collections.Generic.Dictionary<long, MovieRuntime> _movies = new();
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private readonly System.Collections.Generic.Dictionary<long, MovieAudioOutput> _movieAudio = new();
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// 0x236 opens its decoder synchronously on the VM thread so 0x23f can query timing immediately.
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// Presentation ownership transfers here; _Process adopts staged decoders before sampling frames.
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private readonly System.Collections.Concurrent.ConcurrentDictionary<long, MovieRuntime> _pendingMovies = new();
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private IMovieDecoderFactory _movieDecoderFactory = new FfmpegMovieDecoderFactory();
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private double _audioOutputLatencySeconds;
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private readonly System.Collections.Generic.HashSet<long> _movieFrameSeen = new();
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private readonly System.Collections.Generic.HashSet<long> _movieCompletionNotified = new();
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private GodotTraceSink _trace = null!;
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private PageLocatorState _locator = null!;
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private bool _locatorHudVisible;
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private Age.Engine.Diagnostics.HistogramTraceSink? _hist; // --trace-histogram: profile the real run
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private string? _histFile;
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private Age.Engine.Model.OpcodeTable? _table;
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private bool _histDumped;
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private volatile bool _done;
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private bool _ended;
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private Task? _vmTask;
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private bool _selftest;
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private string? _shotPath; // --shot <png>: capture a page then quit (dev tool)
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private int _shotPage = 1; // --shot-page <n>: which page to capture (default 1)
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private volatile int _pageCount;
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private int _shotSettle;
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private int _shotSettleTarget = 3; // --shot-settle <frames>: settle N frames before grabbing (to
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// capture mid-tween — the anim clock keeps running while parked)
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private bool _shotDone;
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private string? _seqDir; // --shot-sequence <dir>: dump one PNG per frame (verify paced anim)
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private int _seqFrames = 180; // --frames <n>: how many frames to dump (default ~3s @60fps)
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private int _seqIdx;
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private string? _gfxLogPath; // --gfx-log <file>: log per-object compositor draw/skip CHANGES
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private System.IO.StreamWriter? _gfxLog;
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private readonly System.Collections.Generic.Dictionary<long, string> _lastGfxDecision = new();
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private int _gfxLogFrame;
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private string? _timelineLogPath; // --timeline-log <jsonl>: synchronized VM/host/compositor evidence
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private GodotTimelineLog? _timeline;
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private int _timelineFrame;
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private string? _perfLogPath; // --perf-log <csv>: low-overhead frame/compositor timings + work
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private PerformanceFrameLog? _perf;
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public override void _Ready()
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{
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var userArgs = OS.GetCmdlineUserArgs();
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GameRootSelection gameRoot;
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Sys4AssetCatalog catalog;
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try
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{
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string workingDirectory = System.IO.Directory.GetCurrentDirectory();
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if (!System.OperatingSystem.IsWindows())
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{
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// Godot can chdir to the project before managed startup. Unix shells preserve the launch
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// directory in PWD, which keeps terminal-launched exports faithful to their caller.
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string? inheritedWorkingDirectory =
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System.Environment.GetEnvironmentVariable("PWD");
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if (!string.IsNullOrWhiteSpace(inheritedWorkingDirectory)
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&& System.IO.Directory.Exists(inheritedWorkingDirectory))
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workingDirectory = inheritedWorkingDirectory;
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}
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gameRoot = GameRootSelection.Resolve(
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userArgs, OS.GetExecutablePath(), workingDirectory);
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catalog = Sys4AssetCatalog.Load(gameRoot.Sys4IniPath);
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}
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catch (System.Exception error) when (
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error is System.ArgumentException or System.IO.IOException or System.UnauthorizedAccessException)
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{
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GD.PushError($"[startup] {error.Message}");
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GetTree().Quit(2);
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return;
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}
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_catalog = catalog;
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_assetStore = new Sys4AssetStore(catalog, gameRoot.Root, gameRoot.Root);
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GD.Print($"[profile] game root={gameRoot.Root} source={gameRoot.SourceName}");
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// Resolve the selected game's logical canvas before any presentation allocation. The same catalog
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// instance is reused for scripts and assets later in startup.
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var logicalCanvas = catalog.LogicalCanvas;
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try
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{
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_windowOptions = WindowLaunchOptions.Resolve(userArgs, logicalCanvas);
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}
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catch (System.ArgumentException error)
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{
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GD.PushError($"[startup] {error.Message}");
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GetTree().Quit(2);
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return;
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}
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_screenWidth = logicalCanvas.Width;
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_screenHeight = logicalCanvas.Height;
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_screenPixels = new byte[logicalCanvas.RgbaByteCount];
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Window rootWindow = GetTree().Root;
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rootWindow.ContentScaleMode = Window.ContentScaleModeEnum.Viewport;
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rootWindow.ContentScaleAspect = Window.ContentScaleAspectEnum.Keep;
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rootWindow.ContentScaleSize = new Vector2I(_screenWidth, _screenHeight);
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if (rootWindow.Mode == Window.ModeEnum.Windowed)
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rootWindow.Size = new Vector2I(_windowOptions.Width, _windowOptions.Height);
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GD.Print($"[profile] SYS4INI logical canvas={_screenWidth}x{_screenHeight} " +
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$"requested window={_windowOptions.Width}x{_windowOptions.Height} " +
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$"source={(_windowOptions.IsOverridden ? "boot-arguments" : "logical-canvas")} " +
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$"actual={rootWindow.Size.X}x{rootWindow.Size.Y} mode={rootWindow.Mode}");
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// One logical canvas that draw-texture blits into, shown behind the dialogue.
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_screen = Image.CreateEmpty(_screenWidth, _screenHeight, false, Image.Format.Rgba8);
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_screenTex = ImageTexture.CreateFromImage(_screen);
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_screenView = new TextureRect
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{
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Texture = _screenTex,
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ExpandMode = TextureRect.ExpandModeEnum.IgnoreSize,
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StretchMode = TextureRect.StretchModeEnum.Scale,
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MouseFilter = MouseFilterEnum.Ignore,
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};
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AddChild(_screenView); // added first -> draws behind the text/status labels
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_screenView.SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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_gpuRenderer = new GpuRetainedRenderer(this);
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// Native ADV wait marker: a tiny independently animated atlas region. Keeping it separate from the
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// logical software backbuffer avoids recompositing the entire retained scene throughout static waits.
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_waitIndicator = new TextureRect
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{
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Visible = false,
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ExpandMode = TextureRect.ExpandModeEnum.IgnoreSize,
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StretchMode = TextureRect.StretchModeEnum.Keep,
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MouseFilter = MouseFilterEnum.Ignore,
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};
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AddChild(_waitIndicator);
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_text = new Label { AutowrapMode = TextServer.AutowrapMode.WordSmart, MouseFilter = MouseFilterEnum.Ignore };
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AddChild(_text);
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_text.SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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_advTextLabels.Add(_text);
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_speaker = new Label { MouseFilter = MouseFilterEnum.Ignore, Visible = false };
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AddChild(_speaker);
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_speaker.SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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_surfaceTextLabels.Add(_speaker);
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_status = new Label();
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AddChild(_status);
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_status.SetAnchorsAndOffsetsPreset(LayoutPreset.BottomWide);
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_status.OffsetLeft = 40; _status.OffsetTop = -60;
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_locatorHud = new Label { Visible = false, MouseFilter = MouseFilterEnum.Ignore };
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_locatorHud.Position = new Vector2(8, 8);
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AddChild(_locatorHud);
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// Best-effort CJK font so the visual isn't tofu (headless self-test doesn't depend on it).
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foreach (var fp in new[] { "C:/Windows/Fonts/msgothic.ttc", "C:/Windows/Fonts/YuGothM.ttc",
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"C:/Windows/Fonts/YuGothR.ttc", "C:/Windows/Fonts/meiryo.ttc" })
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{
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if (!System.IO.File.Exists(fp)) continue;
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try
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{
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var ff = new FontFile { Data = System.IO.File.ReadAllBytes(fp) };
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_presentationFallbackFont = ff;
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_text.AddThemeFontOverride("font", ff);
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_speaker.AddThemeFontOverride("font", ff);
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_status.AddThemeFontOverride("font", ff);
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_locatorHud.AddThemeFontOverride("font", ff);
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_text.AddThemeFontSizeOverride("font_size", 25);
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_speaker.AddThemeFontSizeOverride("font_size", 25);
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_text.AddThemeConstantOverride("outline_size", 1);
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_speaker.AddThemeConstantOverride("outline_size", 1);
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var outline = new Color(0x60 / 255f, 0x60 / 255f, 0x60 / 255f, 1);
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_text.AddThemeColorOverride("font_outline_color", outline);
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_speaker.AddThemeColorOverride("font_outline_color", outline);
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break;
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}
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catch { /* fall back to the default font */ }
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}
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_bgm = new AudioStreamPlayer();
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_voice = new AudioStreamPlayer();
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EnsureAudioBuses();
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_bgm.Bus = "Music";
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_voice.Bus = "Voice";
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AddChild(_bgm);
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AddChild(_voice);
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for (int i = 0; i < _sfx.Length; i++)
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{
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_sfx[i] = new AudioStreamPlayer();
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_sfx[i].Bus = "SFX";
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AddChild(_sfx[i]);
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}
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_audioOutputLatencySeconds = AudioServer.GetOutputLatency();
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_selftest = System.Array.IndexOf(userArgs, "--selftest") >= 0;
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bool boot = System.Array.IndexOf(userArgs, "--boot") >= 0; // diagnostic prefix for direct-scene runs
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bool nativeDebugMenu = System.Array.IndexOf(userArgs, "--native-debug-menu") >= 0;
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if (nativeDebugMenu)
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GD.Print("[debug] native exit requests disabled; post-0x1 bytecode may execute");
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string scene = "SYSTEM4"; // natural persistent root; --scene keeps direct diagnostics
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var seeds = new List<(int Addr, long Val)>(); // --seed 0xADDR=VAL (repeatable) — initial global state
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double sleepScale = 1.0; // --sleep-scale <f>: scale explicit op-0xc8 holds
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double speed = 1.0; // --speed <f>: sleeps + retained presentation clocks
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long transitionClickMs = -1; // --transition-click-ms <n>: force active transitions after n virtual ms
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bool holdMessageSkip = false; // --hold-message-skip: hold native logical action 6 for diagnostics
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string? histFile = null; // --trace-histogram <file>: op/call-site execution counts of the REAL run
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string? pageMapPath = null; // --page-map <jsonl>: override default build/page-map-SCxxxx.jsonl
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for (int i = 0; i < userArgs.Length; i++)
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{
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if (userArgs[i] == "--scene" && i + 1 < userArgs.Length) scene = userArgs[i + 1];
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if (userArgs[i] == "--shot" && i + 1 < userArgs.Length) _shotPath = userArgs[i + 1];
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if (userArgs[i] == "--shot-page" && i + 1 < userArgs.Length) int.TryParse(userArgs[i + 1], out _shotPage);
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if (userArgs[i] == "--shot-settle" && i + 1 < userArgs.Length) int.TryParse(userArgs[i + 1], out _shotSettleTarget);
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if (userArgs[i] == "--shot-sequence" && i + 1 < userArgs.Length) _seqDir = userArgs[i + 1];
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if (userArgs[i] == "--gfx-log" && i + 1 < userArgs.Length) _gfxLogPath = userArgs[i + 1];
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if (userArgs[i] == "--timeline-log" && i + 1 < userArgs.Length) _timelineLogPath = userArgs[i + 1];
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if (userArgs[i] == "--perf-log" && i + 1 < userArgs.Length) _perfLogPath = userArgs[i + 1];
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if (userArgs[i] == "--render-backend" && i + 1 < userArgs.Length)
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{
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if (userArgs[i + 1].Equals("gpu", System.StringComparison.OrdinalIgnoreCase))
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_useGpuBackend = true;
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else if (userArgs[i + 1].Equals("software", System.StringComparison.OrdinalIgnoreCase))
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_useGpuBackend = false;
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else GD.PushWarning($"unknown --render-backend '{userArgs[i + 1]}'; using gpu");
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}
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if (userArgs[i] == "--frames" && i + 1 < userArgs.Length) int.TryParse(userArgs[i + 1], out _seqFrames);
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if (userArgs[i] == "--sleep-scale" && i + 1 < userArgs.Length) double.TryParse(userArgs[i + 1], out sleepScale);
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if (userArgs[i] == "--speed" && i + 1 < userArgs.Length) double.TryParse(userArgs[i + 1], out speed);
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if (userArgs[i] == "--transition-click-ms" && i + 1 < userArgs.Length) long.TryParse(userArgs[i + 1], out transitionClickMs);
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if (userArgs[i] == "--hold-message-skip") holdMessageSkip = true;
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if (userArgs[i] == "--trace-histogram" && i + 1 < userArgs.Length) histFile = userArgs[i + 1];
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if (userArgs[i] == "--page-map" && i + 1 < userArgs.Length) pageMapPath = userArgs[i + 1];
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if (userArgs[i] == "--locator-hud") _locatorHudVisible = true;
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if (userArgs[i] == "--seed" && i + 1 < userArgs.Length)
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{
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var kv = userArgs[i + 1].Split('=');
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if (kv.Length == 2)
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{
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int k = kv[0].StartsWith("0x") ? System.Convert.ToInt32(kv[0], 16) : int.Parse(kv[0]);
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long v = kv[1].StartsWith("0x") ? System.Convert.ToInt64(kv[1], 16) : long.Parse(kv[1]);
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seeds.Add((k, v));
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}
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}
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}
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if (!double.IsFinite(speed) || speed <= 0) speed = 1.0;
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_clock.Speed = System.Math.Clamp(speed, 0.05, 8.0);
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GD.Print($"[renderer] retained backend={(_useGpuBackend ? "gpu" : "software")}");
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var table = OpcodeTableJson.Load(Paths.OpcodesJson);
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// Persistence retains AGE's native filenames and formats, but the port owns one profile-root
|
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// interception point. Himegari's SYS4INI makes SAVEPATH the SAVE child of REGFILEPATH, so both
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// save payloads and SYS4REG.INI remain isolated together under Godot's user directory.
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Sys4PersistencePaths persistencePaths = Sys4PersistencePaths.ResolveProfileOverride(
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catalog.StartupSettings,
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ProjectSettings.GlobalizePath("user://"));
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var nativeSaveStore = new DirectoryNativeDatStore(
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persistencePaths.SaveDirectory,
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new NativeSaveIdentity(
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NativeSaveMagic.S4SD, 0x4a343234, "姫狩りダンジョンマイスター",
|
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SaveVersion1: 3, SaveVersion2: 10, NumberedCompatibilityId: 0x42323234));
|
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var sharedProfile = new SharedProfile();
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if (!_selftest) sharedProfile.Load(nativeSaveStore);
|
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_audioMixerSettings = new AudioMixerSettings();
|
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if (!_selftest)
|
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{
|
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try
|
||
{
|
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_sys4RegIniStore = Sys4RegIniStore.ForPath(
|
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catalog.StartupSettings, persistencePaths.Sys4RegIniPath);
|
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_audioMixerSettings = _sys4RegIniStore.Load();
|
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GD.Print($"[settings] native engine options={_sys4RegIniStore.FilePath}");
|
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}
|
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catch (Exception error) when (
|
||
error is IOException or UnauthorizedAccessException or InvalidDataException)
|
||
{
|
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GD.PushWarning($"[settings] audio mixer load failed; using native defaults: {error.Message}");
|
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}
|
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_audioMixerSettings.Changed += PersistAudioMixerSettings;
|
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}
|
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ApplyAudioMixerSnapshot(_audioMixerSettings.Snapshot());
|
||
|
||
// Full op handling everywhere: the provider lets call-script load & run subroutines. Selftest
|
||
// runs a SYNTHESIZED scene (not a real scene in a crippled mode) so its output is deterministic.
|
||
Script script;
|
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IScriptProvider provider;
|
||
Sys4ScriptProvider? scripts = null;
|
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IAssetStore? trackedAssetStore = null;
|
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if (_selftest) (script, provider) = BuildSelfTestScene(table);
|
||
else
|
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{
|
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sharedProfile.ConfigureCatalogUnlockSlots(
|
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catalog.RawSlots.Count,
|
||
catalog.AppendPacks.Select(pair =>
|
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new KeyValuePair<int, int>(pair.Key, pair.Value.RawSlots.Count)));
|
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trackedAssetStore = new CatalogTrackingAssetStore(
|
||
_assetStore,
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entry => sharedProfile.MarkCatalogResourceOpened(entry.PackedId));
|
||
scripts = new Sys4ScriptProvider(table, catalog, trackedAssetStore);
|
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script = scripts.RequireByName(scene + ".BIN");
|
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provider = scripts;
|
||
}
|
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_scripts = scripts;
|
||
bool directSceneHarness = !_selftest
|
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&& !scene.Equals("SYSTEM4", System.StringComparison.OrdinalIgnoreCase);
|
||
if (_timelineLogPath != null) _timeline = new GodotTimelineLog(_timelineLogPath);
|
||
if (!_selftest && pageMapPath == null)
|
||
pageMapPath = System.IO.Path.Combine(Paths.Build, $"page-map-{scene.ToUpperInvariant()}.jsonl");
|
||
_locator = new PageLocatorState(scene, _selftest ? null : pageMapPath);
|
||
_locatorHud.Visible = _locatorHudVisible;
|
||
var resources = scripts != null
|
||
? new ResourceMap(scripts.Catalog, trackedAssetStore)
|
||
: new ResourceMap(catalog, _assetStore);
|
||
_host = new GodotAdvHost(
|
||
this, resources, scene, _clock, _locator, logicalCanvas, _timeline,
|
||
synchronizeExplicitPresentation: !_selftest)
|
||
{
|
||
SleepScale = sleepScale,
|
||
TraceOps = _gfxLogPath != null,
|
||
};
|
||
_trace = new GodotTraceSink(_locator, _timeline);
|
||
if (_perfLogPath != null) _perf = new PerformanceFrameLog(_perfLogPath);
|
||
// --trace-histogram: aggregate op/call-site execution counts of the REAL Godot run (headless flow
|
||
// diverges — wait-for-input is a no-op there — so this is the only way to profile the live path).
|
||
_table = table;
|
||
_histFile = histFile;
|
||
Age.Engine.Diagnostics.ITraceSink sink = _trace;
|
||
if (histFile != null) { _hist = new Age.Engine.Diagnostics.HistogramTraceSink();
|
||
sink = new Age.Engine.Diagnostics.CompositeTraceSink(_trace, _hist); }
|
||
_vm = new VirtualMachine(script, table, _host,
|
||
GodotVmOptions.Create(_selftest, nativeDebugMenu),
|
||
provider, sink,
|
||
sharedProfile: sharedProfile,
|
||
nativeDatStore: nativeSaveStore,
|
||
audioMixerSettings: _audioMixerSettings);
|
||
if (scripts != null)
|
||
{
|
||
_debugSceneEntries = DebugSceneCatalog.Build(scripts.Catalog);
|
||
_debugSceneLauncher = new DebugSceneLauncher();
|
||
_debugSceneLauncher.LaunchRequested += LaunchDebugScene;
|
||
AddChild(_debugSceneLauncher);
|
||
}
|
||
// SYSTEM4.BIN defines these nine shared ADV text layouts before dispatching any scene. The
|
||
// single-scene harness starts after that prefix, so carry forward its exact script-owned state
|
||
// alongside the inherited SO000/SO001 state below. Full Phase-B SYSTEM4 replay will replace this
|
||
// bootstrap as one unit; HISTORY depends on the 650x150 dimensions of layouts 2..6 for clipping.
|
||
if (directSceneHarness)
|
||
{
|
||
var systemScript = scripts!.RequireByName("SYSTEM4.BIN");
|
||
AdvTextLayoutBootstrap.ApplyLeadingDefinitionsAndResets(systemScript, table, _vm.TextHistory);
|
||
InputBindingBootstrap.Apply(systemScript, _vm.InputBindings);
|
||
}
|
||
// SYSTEM4 loads the shared SO001 chrome sheet into surface slot 17 before any scene runs.
|
||
// Seed that inherited retained-surface state without replaying the entrypoint's unrelated UI flow.
|
||
if (directSceneHarness && resources.ResolveName("SO001.AGF") is { } systemChrome)
|
||
{
|
||
_host.SetTexture(systemChrome.PackedId, 0x11);
|
||
_vm.Gfx.SetSurface(0x11, systemChrome.PackedId, 0);
|
||
}
|
||
// SYSTEM4 also loads SO000 and configures op 0x73 before entering scene code. The Phase-A
|
||
// single-scene harness does not replay those graphics side effects, so inject their exact state
|
||
// alongside the existing SO001 bootstrap until Phase B runs the complete SYSTEM4 entrypoint.
|
||
if (directSceneHarness && resources.ResolveName("SO000.AGF") is { } waitIndicator)
|
||
{
|
||
_host.SetTexture(waitIndicator.PackedId, 0x0c);
|
||
_vm.Gfx.SetSurface(0x0c, waitIndicator.PackedId, 0xff00);
|
||
_host.ConfigureAdvWaitIndicator(new AdvWaitIndicatorConfig(
|
||
1, 385, 140, 0x0c, 0, 0, 30, 27, 12, 48));
|
||
}
|
||
// --boot: run SYSTEM4's state prefix (INITCONFIG/INIT2/INIT) so the scene sees boot state — chiefly
|
||
// INIT2's gfx handle array 0x62455.. (skips the UI scripts LOGO/OP/TITLE). State carries via globals.
|
||
if (boot && directSceneHarness)
|
||
{
|
||
var session = new GameSession();
|
||
foreach (var b in new[] { "INITCONFIG.BIN", "INIT2.BIN", "INIT.BIN" })
|
||
session.RunScene(scripts!.RequireByName(b), table, new CaptureHost(), null, provider);
|
||
foreach (var kv in session.Globals) _vm.Globals[kv.Key] = kv.Value;
|
||
foreach (var kv in session.GlobalStrings) _vm.GlobalStrings[kv.Key] = kv.Value;
|
||
GD.Print($"[boot] system boot done: {session.Globals.Count} globals seeded");
|
||
}
|
||
// The native SYSTEM4 UI boot enables standard ADV chrome after the data-only *INIT prefix above.
|
||
// Without this inherited value the visible SO001 strip is still drawn, but every ADV script skips
|
||
// its five pointer rectangles and registers only the off-screen keyboard/pad records.
|
||
if (directSceneHarness)
|
||
{
|
||
_vm.Globals[0x6c1] = 1;
|
||
}
|
||
// The native ADV scheduler supplies this Hide Window permission outside script-visible writes.
|
||
// It is an engine service default, not a scene bootstrap, and remains present for either entry path.
|
||
if (!_selftest) _vm.Globals[0x62425] = 1;
|
||
// Native AGE owns this transient secondary-SFX channel outside script-visible writes.
|
||
// The matching SC0000 trace has value 4 at 0xc31; seed only this proven profile/slice.
|
||
if (!_selftest && scene.Equals("SC0000", System.StringComparison.OrdinalIgnoreCase))
|
||
_vm.ExternalGlobals[0x6242d] = 4;
|
||
foreach (var (addr, val) in seeds) _vm.Globals[addr] = val; // --seed overrides boot state
|
||
if (holdMessageSkip)
|
||
_vm.UpdateKeyboardVirtualKeyState(0x11, true); // Ctrl; bindings resolve it to logical action 6.
|
||
_vmTask = Task.Run(() =>
|
||
{
|
||
try { _vm.Run(); }
|
||
finally { _done = true; }
|
||
});
|
||
|
||
if (_selftest)
|
||
_ = Task.Run(async () => { while (!_done) { if (_host.IsWaiting) _host.SignalInput(); await Task.Delay(1); } });
|
||
// --shot: auto-advance up to (but not past) the target page, then _Process captures + quits.
|
||
if (_shotPath != null)
|
||
_ = Task.Run(async () => { while (!_done) { if (_host.IsWaiting && _host.Pages < _shotPage) _host.SignalInput(); await Task.Delay(1); } });
|
||
// --shot-sequence: auto-advance past every input wait so the paced burst isn't blocked on a click.
|
||
if (_seqDir != null)
|
||
_ = Task.Run(async () => { while (!_done) { if (_host.IsWaiting) _host.SignalInput(); await Task.Delay(1); } });
|
||
if (transitionClickMs >= 0)
|
||
_ = Task.Run(async () =>
|
||
{
|
||
while (!_done)
|
||
{
|
||
if (_host.IsTransitionWaiting && _host.TransitionStartedAtMs >= 0 &&
|
||
_clock.NowMs - _host.TransitionStartedAtMs >= transitionClickMs)
|
||
_host.SignalInput();
|
||
await Task.Delay(1);
|
||
}
|
||
});
|
||
}
|
||
|
||
public override void _Process(double delta)
|
||
{
|
||
_clock.Advance(delta);
|
||
_timelineFrame++;
|
||
_timeline?.SetFrame(_timelineFrame, _clock.NowMs);
|
||
var perf = _perf;
|
||
var step = perf != null ? _trace.LatestStep : null;
|
||
perf?.BeginFrame(_timelineFrame, _clock.NowMs, delta,
|
||
step?.Script ?? "<startup>", step?.Offset ?? -1, step?.Opcode ?? -1);
|
||
try
|
||
{
|
||
long phase = perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
_host?.PulseFrame();
|
||
perf?.RecordPulse(PerformanceFrameLog.Timestamp() - phase);
|
||
|
||
phase = perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
UpdateVoicePlaybackState();
|
||
AdoptPendingMovies();
|
||
UpdateMovieFrames();
|
||
perf?.RecordMovies(PerformanceFrameLog.Timestamp() - phase);
|
||
|
||
phase = perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
HostPresentationReason presentationReasons = HostPresentationReason.None;
|
||
bool presentationEntered = !_selftest && _vm != null && _host != null
|
||
&& _host.TryEnterPresentation();
|
||
long allocationPhase = perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
bool shouldRecomposite = false;
|
||
try
|
||
{
|
||
if (presentationEntered)
|
||
{
|
||
presentationReasons = _host!.ConsumePresentationReasons(_vm!.Gfx);
|
||
shouldRecomposite = presentationReasons != HostPresentationReason.None;
|
||
perf?.RecordPresentationReasons((int)presentationReasons);
|
||
perf?.RecordShouldRecomposite(PerformanceFrameLog.Timestamp() - phase);
|
||
if (shouldRecomposite)
|
||
Recomposite(); // native publishes retained mutations only at present/service boundaries
|
||
}
|
||
else
|
||
{
|
||
perf?.RecordPresentationReasons(0);
|
||
perf?.RecordShouldRecomposite(PerformanceFrameLog.Timestamp() - phase);
|
||
}
|
||
}
|
||
finally
|
||
{
|
||
if (presentationEntered) _host!.ExitPresentation();
|
||
}
|
||
perf?.RecordRecomposeAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
||
|
||
phase = perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
allocationPhase = perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
if (!_selftest && _host != null) UpdateAdvTextPresentation();
|
||
if (!_selftest && _host != null) UpdateAdvWaitIndicatorPresentation();
|
||
if (!_selftest && _host != null) UpdateHistoryTextPresentation();
|
||
perf?.RecordUiAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
||
perf?.RecordUi(PerformanceFrameLog.Timestamp() - phase);
|
||
|
||
// --shot-sequence: dump one PNG per frame across the opening so a time-based (paced) effect can be
|
||
// verified as distinct frames, not just the final state. Captures after Recomposite; quits when full.
|
||
if (_seqDir != null && _seqIdx < _seqFrames && !_done)
|
||
{
|
||
System.IO.Directory.CreateDirectory(_seqDir);
|
||
// Headless has no rendered viewport texture (GetImage() is null). Still advance/count/quit so the
|
||
// real-run trace-histogram can profile the live path without a display; only the PNG grab is skipped.
|
||
var fimg = GetViewport().GetTexture()?.GetImage();
|
||
fimg?.SavePng($"{_seqDir}/frame_{_seqIdx:0000}.png");
|
||
_seqIdx++;
|
||
if (_seqIdx >= _seqFrames) { GD.Print($"SEQ saved {_seqIdx} frames -> {_seqDir}"); GetTree().Quit(0); }
|
||
return;
|
||
}
|
||
// --shot: once the target page is composed and parked at wait-for-input, settle a few frames then grab it.
|
||
if (_shotPath != null && !_shotDone && _host != null && (_host.Pages >= _shotPage && _host.IsWaiting || _done))
|
||
{
|
||
if (++_shotSettle >= _shotSettleTarget)
|
||
{
|
||
_shotDone = true;
|
||
var img = GetViewport().GetTexture().GetImage();
|
||
img.SavePng(_shotPath);
|
||
GD.Print($"SHOT saved page {_pageCount} -> {_shotPath}");
|
||
ReportSubroutines();
|
||
GetTree().Quit(0);
|
||
}
|
||
return;
|
||
}
|
||
if (_done && !_ended)
|
||
{
|
||
_ended = true;
|
||
DumpHistogram();
|
||
GD.Print($"[vm] ended: {_vm!.HaltReason ?? "unknown"} after {_vm.Steps} steps");
|
||
ReportSubroutines();
|
||
ShowEnd();
|
||
if (_vm.HaltReason == "STEP-LIMIT")
|
||
{
|
||
GodotTraceSnapshot haltTrace = _trace.HaltSnapshot ?? _trace.Snapshot();
|
||
GD.Print(StepLimitDiagnosticFormatter.Format(haltTrace, _table!));
|
||
CaptureStallDiagnostic(haltTrace, "step-limit");
|
||
}
|
||
if (_selftest) RunSelfTest();
|
||
}
|
||
}
|
||
finally { perf?.EndFrame(); }
|
||
}
|
||
|
||
// _Input (not _UnhandledInput): the root Control consumes mouse clicks as GUI input before they
|
||
// reach _UnhandledInput, so clicks were swallowed while keyboard ui_accept still got through.
|
||
public override void _Input(InputEvent e)
|
||
{
|
||
if (_selftest) return;
|
||
if (e is InputEventKey key && key.Pressed && !key.Echo && key.Keycode == Key.F2)
|
||
{
|
||
_locatorHudVisible = !_locatorHudVisible;
|
||
_locatorHud.Visible = _locatorHudVisible;
|
||
if (_locatorHudVisible) _locatorHud.Text = _locator.CurrentDisplay;
|
||
return;
|
||
}
|
||
if (e is InputEventKey copy && copy.Pressed && !copy.Echo && copy.Keycode == Key.F3)
|
||
{
|
||
DisplayServer.ClipboardSet(_locator.CurrentDisplay);
|
||
_locatorHud.Text = _locator.CurrentDisplay + " · copied";
|
||
return;
|
||
}
|
||
if (e is InputEventKey debugKey && debugKey.Pressed && !debugKey.Echo && debugKey.Keycode == Key.F4)
|
||
{
|
||
ToggleDebugSceneLauncher();
|
||
GetViewport().SetInputAsHandled();
|
||
return;
|
||
}
|
||
if (e is InputEventKey diagnosticKey && diagnosticKey.Keycode == Key.F6)
|
||
{
|
||
if (diagnosticKey.Pressed && !diagnosticKey.Echo) CaptureStallDiagnostic();
|
||
GetViewport().SetInputAsHandled();
|
||
return;
|
||
}
|
||
if (_debugSceneLauncher?.Visible == true)
|
||
{
|
||
if (e is InputEventKey escape && escape.Pressed && !escape.Echo && escape.Keycode == Key.Escape)
|
||
{
|
||
_debugSceneLauncher.Hide();
|
||
GetViewport().SetInputAsHandled();
|
||
}
|
||
return;
|
||
}
|
||
if (e is InputEventMouseMotion motion)
|
||
{
|
||
var p = ToNativeScreen(motion.Position);
|
||
_vm.UpdatePointer(p.X, p.Y);
|
||
return;
|
||
}
|
||
if (e is InputEventMouseButton wheel
|
||
&& wheel.Pressed
|
||
&& (wheel.ButtonIndex == MouseButton.WheelUp || wheel.ButtonIndex == MouseButton.WheelDown))
|
||
{
|
||
// WM_MOUSEWHEEL supplies signed multiples of WHEEL_DELTA (120). AGE accumulates that
|
||
// value until op 0x10d reads and clears it; HISTORY currently uses only its sign.
|
||
int direction = wheel.ButtonIndex == MouseButton.WheelUp ? 1 : -1;
|
||
int steps = System.Math.Max(1, (int)System.Math.Round(wheel.Factor));
|
||
_vm.QueueMouseWheelDelta(direction * 120 * steps);
|
||
GetViewport().SetInputAsHandled();
|
||
return;
|
||
}
|
||
if (e is InputEventMouseButton mb
|
||
&& (mb.ButtonIndex == MouseButton.Left || mb.ButtonIndex == MouseButton.Right))
|
||
{
|
||
var p = ToNativeScreen(mb.Position);
|
||
bool advPageSuspended = _host.IsAdvPagePresentationSuspended;
|
||
bool rawInputCallbackActive = _vm.IsRawInputCallbackActive;
|
||
_vm.UpdatePointer(p.X, p.Y);
|
||
int nativeButtonBit = mb.ButtonIndex == MouseButton.Left ? 0x1 : 0x2;
|
||
int physicalButton = mb.ButtonIndex == MouseButton.Left ? 0 : 1;
|
||
_vm.UpdateMouseButtonState(nativeButtonBit, mb.Pressed);
|
||
int action = _vm.UpdatePhysicalMouseButtonState(physicalButton, mb.Pressed);
|
||
if (mb.Pressed && _host.IsModalMovieWaiting)
|
||
{
|
||
_host.SignalInput();
|
||
GetViewport().SetInputAsHandled();
|
||
return;
|
||
}
|
||
// Native blocking effect services poll logical action 4 before ADV hotspot dispatch.
|
||
// Consume the trigger here so a retained hotspot under the transition cannot steal it.
|
||
if (mb.Pressed && action == 4 && _host.IsTransitionWaiting)
|
||
{
|
||
_host.SignalInput();
|
||
GetViewport().SetInputAsHandled();
|
||
return;
|
||
}
|
||
// AGE exposes mouse buttons twice: op 0x108 reads the raw bitmask while op 0xff translates
|
||
// the held physical button through the script-configured logical action map.
|
||
if (mb.Pressed && action >= 0 && _vm.TryActivateInputActions(1 << action))
|
||
{
|
||
GetViewport().SetInputAsHandled();
|
||
return;
|
||
}
|
||
if (mb.ButtonIndex == MouseButton.Left && mb.Pressed && _vm.TryActivatePointer(p.X, p.Y))
|
||
{
|
||
GetViewport().SetInputAsHandled();
|
||
return;
|
||
}
|
||
// Modal callback scripts return through their own bytecode. Signaling the enclosing ADV wait
|
||
// here would also advance the restored dialogue page after HISTORY/HIDEWIN exits.
|
||
if (mb.ButtonIndex == MouseButton.Left && mb.Pressed
|
||
&& !advPageSuspended && !rawInputCallbackActive) _host.SignalInput();
|
||
return;
|
||
}
|
||
if (e is InputEventKey gameplayKey && !gameplayKey.Echo
|
||
&& Win32VirtualKeyTranslator.TryTranslate(gameplayKey, out int virtualKey))
|
||
{
|
||
int action = _vm.UpdateKeyboardVirtualKeyState(virtualKey, gameplayKey.Pressed);
|
||
if (gameplayKey.Pressed && action == 4 && _host.IsTransitionWaiting)
|
||
{
|
||
_host.SignalInput();
|
||
GetViewport().SetInputAsHandled();
|
||
}
|
||
else if (gameplayKey.Pressed && action >= 0 && _vm.TryActivateInputActions(1 << action))
|
||
{
|
||
GetViewport().SetInputAsHandled();
|
||
}
|
||
else if (gameplayKey.Pressed && IsAdvanceAction(action))
|
||
{
|
||
if (_host.IsModalMovieWaiting)
|
||
{
|
||
_host.SignalInput();
|
||
GetViewport().SetInputAsHandled();
|
||
}
|
||
else if (!_host.IsAdvPagePresentationSuspended && !_vm.IsRawInputCallbackActive)
|
||
_host.SignalInput();
|
||
}
|
||
return;
|
||
}
|
||
if (e is InputEventJoypadButton joyButton)
|
||
{
|
||
int actionMask = _vm.UpdateJoystickButtonState((int)joyButton.ButtonIndex, joyButton.Pressed);
|
||
if (joyButton.Pressed && (actionMask & (1 << 4)) != 0 && _host.IsTransitionWaiting)
|
||
{
|
||
_host.SignalInput();
|
||
GetViewport().SetInputAsHandled();
|
||
}
|
||
else if (joyButton.Pressed && _vm.TryActivateInputActions(actionMask))
|
||
{
|
||
GetViewport().SetInputAsHandled();
|
||
}
|
||
else if (joyButton.Pressed && HasAdvanceAction(actionMask))
|
||
{
|
||
if (_host.IsModalMovieWaiting)
|
||
{
|
||
_host.SignalInput();
|
||
GetViewport().SetInputAsHandled();
|
||
}
|
||
else if (!_host.IsAdvPagePresentationSuspended && !_vm.IsRawInputCallbackActive)
|
||
_host.SignalInput();
|
||
}
|
||
return;
|
||
}
|
||
if (e is InputEventJoypadMotion joyMotion && (int)joyMotion.Axis is 0 or 1)
|
||
_vm.UpdateJoystickAxisState((int)joyMotion.Axis, joyMotion.AxisValue);
|
||
}
|
||
|
||
private static bool IsAdvanceAction(int action) => action is 4 or 5;
|
||
private static bool HasAdvanceAction(int mask) => (mask & ((1 << 4) | (1 << 5))) != 0;
|
||
|
||
private void CaptureStallDiagnostic(GodotTraceSnapshot? traceOverride = null,
|
||
string snapshotKind = "stall")
|
||
{
|
||
try
|
||
{
|
||
long nowMs = _clock.NowMs;
|
||
GodotTraceSnapshot trace = traceOverride ?? _trace.Snapshot();
|
||
var activeMovies = _movies
|
||
.OrderBy(pair => pair.Key)
|
||
.Select(pair =>
|
||
{
|
||
_movieAudio.TryGetValue(pair.Key, out var audio);
|
||
return new
|
||
{
|
||
playback_id = pair.Key,
|
||
resource_id = pair.Value.ResourceId,
|
||
name = pair.Value.Name,
|
||
asset_id = pair.Value.AssetId,
|
||
stop_time_ms = pair.Value.Decoder.StopTimeMs,
|
||
initial_position_ms = pair.Value.InitialPositionMs,
|
||
decoder_completed = pair.Value.Decoder.IsCompleted,
|
||
decoder_failure = pair.Value.Decoder.Failure,
|
||
first_frame_source_pts_ms = pair.Value.Decoder.FirstFramePresentationTimeMs,
|
||
frame_seen = _movieFrameSeen.Contains(pair.Key),
|
||
completion_notified = _movieCompletionNotified.Contains(pair.Key),
|
||
watchdog_ms = pair.Value.WatchdogMs,
|
||
elapsed_ms = (long)Stopwatch.GetElapsedTime(pair.Value.StartedAtTimestamp).TotalMilliseconds,
|
||
audio_sample_rate = pair.Value.Decoder.AudioInfo?.SampleRate,
|
||
audio_decode_completed = pair.Value.Decoder.AudioInfo == null
|
||
? (bool?)null : pair.Value.Decoder.AudioDecodingCompleted,
|
||
audio_route = audio?.Route.ToString(),
|
||
audio_clock_ms = audio?.ClockMs,
|
||
audio_submitted_through_ms = audio?.SubmittedThroughMs,
|
||
audio_buffer_underruns = audio?.BufferUnderruns,
|
||
};
|
||
})
|
||
.ToArray();
|
||
var pendingMovies = _pendingMovies
|
||
.OrderBy(pair => pair.Key)
|
||
.Select(pair => new
|
||
{
|
||
playback_id = pair.Key,
|
||
resource_id = pair.Value.ResourceId,
|
||
name = pair.Value.Name,
|
||
asset_id = pair.Value.AssetId,
|
||
stop_time_ms = pair.Value.Decoder.StopTimeMs,
|
||
initial_position_ms = pair.Value.InitialPositionMs,
|
||
decoder_completed = pair.Value.Decoder.IsCompleted,
|
||
decoder_failure = pair.Value.Decoder.Failure,
|
||
first_frame_source_pts_ms = pair.Value.Decoder.FirstFramePresentationTimeMs,
|
||
})
|
||
.ToArray();
|
||
var snapshot = new
|
||
{
|
||
format_version = 1,
|
||
captured_utc = System.DateTimeOffset.UtcNow.ToString("O"),
|
||
render_frame = _timelineFrame,
|
||
clock_ms = nowMs,
|
||
vm = new
|
||
{
|
||
steps = _vm.Steps,
|
||
halt_reason = _vm.HaltReason,
|
||
done = _done,
|
||
trace,
|
||
},
|
||
host = _host.CaptureDiagnosticSnapshot(),
|
||
gfx = _vm.Gfx.CaptureDiagnosticSnapshot(nowMs),
|
||
active_movies = activeMovies,
|
||
pending_movies = pendingMovies,
|
||
};
|
||
|
||
string directory = ProjectSettings.GlobalizePath("user://diagnostics");
|
||
System.IO.Directory.CreateDirectory(directory);
|
||
string path = System.IO.Path.Combine(directory,
|
||
$"{snapshotKind}-{System.DateTimeOffset.Now:yyyyMMdd-HHmmss-fff}.json");
|
||
var jsonOptions = new JsonSerializerOptions
|
||
{
|
||
WriteIndented = true,
|
||
PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower,
|
||
};
|
||
System.IO.File.WriteAllText(path, JsonSerializer.Serialize(snapshot, jsonOptions));
|
||
string coordinate = trace.CurrentOffset >= 0
|
||
? $"{System.IO.Path.GetFileNameWithoutExtension(trace.CurrentScript).ToUpperInvariant()}@0x{trace.CurrentOffset:x}"
|
||
: trace.CurrentScript;
|
||
string clipboard = $"{coordinate} · {snapshotKind} snapshot {path}";
|
||
DisplayServer.ClipboardSet(clipboard);
|
||
_status.Text = $"Diagnostic saved: {coordinate} (path copied)";
|
||
GD.Print($"[diagnostic] {snapshotKind} snapshot {coordinate} -> {path}");
|
||
}
|
||
catch (System.Exception exception)
|
||
{
|
||
_status.Text = "Diagnostic capture failed; see Godot log.";
|
||
GD.Print($"[diagnostic] stall snapshot failed: {exception}");
|
||
}
|
||
}
|
||
|
||
private void ToggleDebugSceneLauncher()
|
||
{
|
||
if (_debugSceneLauncher == null) return;
|
||
if (_debugSceneLauncher.Visible)
|
||
{
|
||
_debugSceneLauncher.Hide();
|
||
return;
|
||
}
|
||
if (!TryGetTitleDebugFrame(out var frame, out string reason))
|
||
{
|
||
_status.Text = reason;
|
||
GD.Print($"[debug-launcher] unavailable: {reason}");
|
||
return;
|
||
}
|
||
_debugSceneLauncher.Open(_debugSceneEntries, string.Join(" > ", frame.CallStack));
|
||
}
|
||
|
||
private void LaunchDebugScene(DebugSceneEntry entry)
|
||
{
|
||
if (_debugSceneLauncher == null || _scripts == null) return;
|
||
if (!TryGetTitleDebugFrame(out var frame, out string reason))
|
||
{
|
||
_debugSceneLauncher.SetStatus(reason);
|
||
return;
|
||
}
|
||
if (!entry.Launchable || _scripts.GetById(entry.PackedId) == null)
|
||
{
|
||
_debugSceneLauncher.SetStatus("The selected packed script could not be parsed; no state was changed.");
|
||
return;
|
||
}
|
||
|
||
var coordinatorWrites = new Dictionary<int, long>
|
||
{
|
||
[0] = 1,
|
||
[0xaba5c] = -1,
|
||
[0x62ccf] = 0,
|
||
[0x699] = entry.PackedId,
|
||
};
|
||
if (!_vm.TryRequestDebugFrameReturn(frame.FrameId, coordinatorWrites))
|
||
{
|
||
_debugSceneLauncher.SetStatus("TITLE changed frames before launch; reopen the launcher and try again.");
|
||
return;
|
||
}
|
||
|
||
_timeline?.Event("debug-scene-launch-request", new()
|
||
{
|
||
["script"] = entry.Name,
|
||
["packed_id"] = entry.PackedId,
|
||
});
|
||
GD.Print($"[debug-launcher] SYSTEM4 dispatch requested: {entry.Name} (0x{entry.PackedId:x8})");
|
||
_debugSceneLauncher.Hide();
|
||
// ADV waits need an explicit wake; TITLE's actual menu is a 1 ms sleep/poll loop and will consume
|
||
// the request at its next opcode boundary without leaving a stale input signal for the child scene.
|
||
if (_host.IsWaiting) _host.SignalInput();
|
||
}
|
||
|
||
private bool TryGetTitleDebugFrame(out DebugFrameSnapshot frame, out string reason)
|
||
{
|
||
frame = _vm.DebugFrame!;
|
||
if (_done || frame == null)
|
||
{
|
||
reason = "Available only while TITLE is the active SYSTEM4 child.";
|
||
return false;
|
||
}
|
||
if (frame.CallStack.Count != 2
|
||
|| !frame.CallStack[0].Equals("SYSTEM4.BIN", System.StringComparison.OrdinalIgnoreCase)
|
||
|| !frame.CallStack[1].Equals("TITLE.BIN", System.StringComparison.OrdinalIgnoreCase)
|
||
|| !frame.CurrentScript.Equals("TITLE.BIN", System.StringComparison.OrdinalIgnoreCase))
|
||
{
|
||
reason = "Refused: the active stack is not SYSTEM4 > TITLE.";
|
||
return false;
|
||
}
|
||
reason = "";
|
||
return true;
|
||
}
|
||
|
||
private (int X, int Y) ToNativeScreen(Vector2 position)
|
||
{
|
||
// Godot reports input in viewport coordinates after content scaling. This ratio is therefore
|
||
// normally identity, while remaining correct for any viewport expansion policy.
|
||
Vector2 size = GetViewport().GetVisibleRect().Size;
|
||
if (size.X <= 0 || size.Y <= 0) return (0, 0);
|
||
return ((int)System.Math.Floor(position.X * _screenWidth / size.X),
|
||
(int)System.Math.Floor(position.Y * _screenHeight / size.Y));
|
||
}
|
||
|
||
public void SetAgeCursor(byte[] rgba, int width, int height, int hotspotX, int hotspotY)
|
||
{
|
||
var image = Image.CreateFromData(width, height, false, Image.Format.Rgba8, rgba);
|
||
_ageCursorTexture = ImageTexture.CreateFromImage(image);
|
||
Input.SetCustomMouseCursor(_ageCursorTexture, Input.CursorShape.Arrow,
|
||
new Vector2(hotspotX, hotspotY));
|
||
}
|
||
|
||
public void ClearAgeCursor()
|
||
{
|
||
Input.SetCustomMouseCursor(null, Input.CursorShape.Arrow);
|
||
_ageCursorTexture = null;
|
||
}
|
||
|
||
public void ShowAgeDiagnostic(string text, string caption)
|
||
{
|
||
try
|
||
{
|
||
OS.Alert(text, caption);
|
||
}
|
||
catch (System.Exception error)
|
||
{
|
||
GD.PushError($"[diagnostic] native alert failed: {error.Message}");
|
||
}
|
||
finally
|
||
{
|
||
_host?.CompleteDiagnosticMessage();
|
||
}
|
||
}
|
||
|
||
public void ShowAgeFullwidthTextEditor(string initialText)
|
||
{
|
||
if (_fullwidthTextEditor != null)
|
||
{
|
||
GD.PushWarning("[inputname] replaced an already-open full-width text editor");
|
||
_fullwidthTextEditor.QueueFree();
|
||
}
|
||
|
||
var editor = new FullwidthTextEditorDialog();
|
||
_fullwidthTextEditor = editor;
|
||
editor.EditCompleted += (accepted, text) =>
|
||
{
|
||
if (_fullwidthTextEditor == editor) _fullwidthTextEditor = null;
|
||
_host?.CompleteFullwidthTextEdit(accepted, text);
|
||
editor.QueueFree();
|
||
};
|
||
AddChild(editor);
|
||
editor.Open(initialText);
|
||
}
|
||
|
||
public override void _ExitTree()
|
||
{
|
||
bool vmStopped = true;
|
||
if (_vm != null) _vm.RequestStop();
|
||
_host?.Stop();
|
||
if (_vmTask != null)
|
||
{
|
||
try
|
||
{
|
||
vmStopped = _vmTask.Wait(System.TimeSpan.FromSeconds(5));
|
||
}
|
||
catch (System.AggregateException error)
|
||
{
|
||
vmStopped = true;
|
||
GD.PushError($"[vm] worker failed during shutdown: {error.Flatten().InnerException?.Message}");
|
||
}
|
||
}
|
||
|
||
if (!_selftest && _vm != null)
|
||
{
|
||
if (!vmStopped)
|
||
{
|
||
GD.PushWarning("[persistence] VM did not stop within 5 seconds; skipped concurrent shared-profile flush");
|
||
}
|
||
else
|
||
{
|
||
SharedProfileShutdownFlushResult flush = _vm.FlushSharedProfileOnShutdown();
|
||
if (flush.Outcome == SharedProfileShutdownFlushOutcome.Saved)
|
||
GD.Print("[persistence] clean shutdown wrote SAVE.DAT and RT.DAT");
|
||
else if (flush.Outcome == SharedProfileShutdownFlushOutcome.Failed)
|
||
GD.PushWarning($"[persistence] clean-shutdown shared-profile write failed: {flush.Error}");
|
||
}
|
||
}
|
||
|
||
DumpHistogram(); _timeline?.Dispose(); _locator?.Dispose();
|
||
_gpuRenderer?.Dispose();
|
||
if (_perf != null)
|
||
{
|
||
_perf.Dispose();
|
||
GD.Print($"[perf-log] wrote {_perf.FrameCount} frames / {_perf.RecompositeCount} recomposites -> {_perf.Path}");
|
||
_perf = null;
|
||
}
|
||
foreach (var audio in _movieAudio.Values) audio.Dispose();
|
||
_movieAudio.Clear();
|
||
foreach (var movie in _pendingMovies.Values) movie.Decoder.Dispose();
|
||
_pendingMovies.Clear();
|
||
foreach (var movie in _movies.Values) movie.Decoder.Dispose();
|
||
_movies.Clear();
|
||
}
|
||
|
||
// Write the real-run op/call-site histogram to --trace-histogram <file>. Idempotent; called when the
|
||
// scene ends or the window closes (the opening parks at wait-for-input, so closing is the usual trigger).
|
||
private void DumpHistogram()
|
||
{
|
||
if (_histDumped || _hist == null || _histFile == null) return;
|
||
_histDumped = true;
|
||
try
|
||
{
|
||
var dir = System.IO.Path.GetDirectoryName(_histFile);
|
||
if (!string.IsNullOrEmpty(dir)) System.IO.Directory.CreateDirectory(dir);
|
||
using var w = new System.IO.StreamWriter(_histFile);
|
||
_hist.WriteReport(w, _table);
|
||
GD.Print($"[trace-histogram] wrote {_hist.TotalSteps} steps -> {_histFile}");
|
||
}
|
||
catch (System.Exception e) { GD.Print($"[trace-histogram] write failed: {e.Message}"); }
|
||
}
|
||
|
||
// ---- retained per-frame compositor (main thread, from _Process) ----
|
||
// Clear the screen and composite the VM's current VISIBLE gfx objects in ascending-handle order (= the
|
||
// engine's z-order), each blitting its live surface's rect at its position. Decoded AGF pixels are cached
|
||
// by catalog identity (this runs every frame). Native scale/translation matrix channels are sampled independently by
|
||
// GfxState and applied here; object opacity comes only from the actual blend/color path.
|
||
private sealed record CachedPixels(int Width, int Height, byte[] Rgba);
|
||
private readonly System.Collections.Generic.Dictionary<(int AssetId, long Key), CachedPixels> _pixelCache = new();
|
||
private readonly System.Collections.Generic.List<RenderObject> _visibleSnapshot = new(1024);
|
||
private readonly System.Collections.Generic.List<SurfaceTextDraw> _surfaceTextSnapshot = new();
|
||
|
||
private void Recomposite()
|
||
{
|
||
bool gpuSnapshotCaptured = false;
|
||
if (_useGpuBackend && TryRecompositeGpu(out gpuSnapshotCaptured)) return;
|
||
_gpuRenderer.Visible = false;
|
||
_screenView.Visible = true;
|
||
RecompositeSoftware(gpuSnapshotCaptured ? _visibleSnapshot : null);
|
||
}
|
||
|
||
private bool TryRecompositeGpu(out bool snapshotCaptured)
|
||
{
|
||
snapshotCaptured = false;
|
||
// Preserve the existing high-volume object/timeline diagnostics exactly. They are debugging tools,
|
||
// not performance workloads, and their software decision strings remain the canonical evidence.
|
||
if (_gfxLogPath != null || _timeline != null) return false;
|
||
|
||
long phase = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
long allocationPhase = _perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
if (_host.TrySnapshotScreenTransition(out _)) return false; // P4: whole-screen offscreen targets
|
||
_host.SnapshotBackbufferObjects(_vm.Gfx, _clock.NowMs, _visibleSnapshot);
|
||
snapshotCaptured = true;
|
||
_perf?.RecordSnapshotAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
||
_perf?.RecordSnapshot(PerformanceFrameLog.Timestamp() - phase);
|
||
|
||
// Additive LERP-tint has not appeared in the target workloads and needs a dedicated additive shader
|
||
// variant before leaving the software oracle.
|
||
if (_visibleSnapshot.Any(v =>
|
||
v.Blend == BlendKind.Additive && !v.MultiplyTint && v.TintStrength > 0))
|
||
return false;
|
||
|
||
if (_perf != null)
|
||
{
|
||
var presentStep = _trace.LatestStep;
|
||
_perf.RecordPresentationCoordinate(presentStep?.Script ?? "<startup>",
|
||
presentStep?.Offset ?? -1, presentStep?.Opcode ?? -1);
|
||
}
|
||
_perf?.BeginRecomposite(screenTransition: false);
|
||
phase = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
foreach (var label in _surfaceTextLabels) label.Visible = false;
|
||
_perf?.RecordClear(PerformanceFrameLog.Timestamp() - phase);
|
||
|
||
int surfaceTextLabelIndex = 0;
|
||
_gpuRenderer.BeginFrame();
|
||
foreach (var v in _visibleSnapshot)
|
||
{
|
||
_perf?.RecordObject(v.TimeVarying);
|
||
var affine = Transform2DMath.Build(v.Transform, v.Rotation, v.ScaleCycle)
|
||
.FromLocalOrigin(v.DstX, v.DstY);
|
||
if (v.RangeTransform is { } rangeTransform) affine = affine.Then(rangeTransform);
|
||
float opacity = v.Alpha / 255f;
|
||
var rawObject = _vm.Gfx.TryGet(v.Handle);
|
||
long resolveStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
var texture = rawObject != null
|
||
? _host.ResolveSurfaceTexture(rawObject.SourceSlot, v.SurfaceResId)
|
||
: null;
|
||
_perf?.RecordResolve(PerformanceFrameLog.Timestamp() - resolveStarted);
|
||
bool movieSurfaceBound = rawObject != null && _host.IsMovieSurfaceBound(rawObject.SourceSlot);
|
||
|
||
if (v.SurfaceTransition is { } transition)
|
||
{
|
||
_perf?.RecordTransitionLayer();
|
||
DrawTransitionRangeGpu(_visibleSnapshot, transition);
|
||
}
|
||
else if (v.SurfaceResId == 0 && texture == null)
|
||
{
|
||
if (v.Blend != BlendKind.Opaque)
|
||
{
|
||
int width = v.W > 0 ? v.W : _screenWidth;
|
||
int height = v.H > 0 ? v.H : _screenHeight;
|
||
float fillOpacity = v.MultiplyTint
|
||
? opacity
|
||
: opacity * v.TintStrength / 255f;
|
||
_perf?.RecordFillLayer();
|
||
if (_gpuRenderer.DrawFill(width, height, affine, v.Tint, fillOpacity))
|
||
_perf?.RecordGpuLayer(width, height, affine, _screenWidth, _screenHeight,
|
||
dynamic: false, BlendKind.Alpha);
|
||
}
|
||
else _perf?.RecordSkippedLayer();
|
||
}
|
||
else
|
||
{
|
||
if (texture == null && !movieSurfaceBound)
|
||
{
|
||
resolveStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
texture = _host.ResolveResIdTexture(v.SurfaceResId);
|
||
_perf?.RecordResolve(PerformanceFrameLog.Timestamp() - resolveStarted);
|
||
}
|
||
if (texture == null) _perf?.RecordSkippedLayer();
|
||
else
|
||
{
|
||
var resolved = texture.Value;
|
||
bool drawn = _gpuRenderer.DrawTexture(resolved.Image, resolved.AssetId, v.ColorKey,
|
||
v.SrcX, v.SrcY, v.W, v.H, affine, v.Tint, v.TintStrength,
|
||
opacity, v.MultiplyTint, resolved.IsDynamic,
|
||
rawObject?.SourceSlot ?? v.Handle, v.Blend);
|
||
if (drawn)
|
||
_perf?.RecordGpuLayer(v.W, v.H, affine, _screenWidth, _screenHeight,
|
||
resolved.IsDynamic, v.Blend);
|
||
}
|
||
}
|
||
|
||
if (rawObject != null)
|
||
{
|
||
_host.SnapshotSurfaceText(rawObject.SourceSlot, _surfaceTextSnapshot);
|
||
foreach (var surfaceText in _surfaceTextSnapshot)
|
||
{
|
||
if (surfaceText.X < v.SrcX || surfaceText.X >= v.SrcX + v.W ||
|
||
surfaceText.Y < v.SrcY || surfaceText.Y >= v.SrcY + v.H) continue;
|
||
var label = GetSurfaceTextLabel(surfaceTextLabelIndex++);
|
||
ApplySurfaceTextTransform(
|
||
label, affine, surfaceText.X - v.SrcX, surfaceText.Y - v.SrcY);
|
||
label.Size = new Vector2(System.Math.Max(1, v.W - (surfaceText.X - v.SrcX)),
|
||
System.Math.Max(1, v.H - (surfaceText.Y - v.SrcY)));
|
||
label.Text = surfaceText.Text;
|
||
ApplyAdvTextStyle(label, surfaceText.Style);
|
||
label.Visible = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
var stats = _gpuRenderer.EndFrame();
|
||
_perf?.RecordGpu(stats.DrawItems, stats.TextureUploads, stats.TextureUploadTicks);
|
||
_screenView.Visible = false;
|
||
_gpuRenderer.Visible = true;
|
||
_perf?.EndRecomposite();
|
||
return true;
|
||
}
|
||
|
||
// Native type-0 retained range transition: range A has already passed through ordinary z-order;
|
||
// republish range B at the transition placeholder with progress-scaled source opacity. This mirrors
|
||
// DrawTransitionRange's software-oracle order without allocating an offscreen CPU surface.
|
||
private int DrawTransitionRangeGpu(IReadOnlyList<RenderObject> visible, SurfaceTransitionState transition)
|
||
{
|
||
int drawn = 0;
|
||
long end = transition.RangeBStart + transition.RangeBCount;
|
||
foreach (var source in visible)
|
||
{
|
||
if (source.Handle < transition.RangeBStart || source.Handle >= end || source.SurfaceTransition != null)
|
||
continue;
|
||
_perf?.RecordObject(source.TimeVarying);
|
||
var affine = Transform2DMath.Build(source.Transform, source.Rotation, source.ScaleCycle)
|
||
.FromLocalOrigin(source.DstX, source.DstY);
|
||
if (source.RangeTransform is { } rangeTransform) affine = affine.Then(rangeTransform);
|
||
float opacity = source.Alpha / 255f * (float)transition.Progress;
|
||
var rawObject = _vm.Gfx.TryGet(source.Handle);
|
||
long resolveStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
var texture = rawObject != null
|
||
? _host.ResolveSurfaceTexture(rawObject.SourceSlot, source.SurfaceResId)
|
||
: null;
|
||
_perf?.RecordResolve(PerformanceFrameLog.Timestamp() - resolveStarted);
|
||
bool movieSurfaceBound = rawObject != null && _host.IsMovieSurfaceBound(rawObject.SourceSlot);
|
||
|
||
if (source.SurfaceResId == 0 && texture == null)
|
||
{
|
||
if (source.Blend == BlendKind.Opaque)
|
||
{
|
||
_perf?.RecordSkippedLayer();
|
||
continue;
|
||
}
|
||
int width = source.W > 0 ? source.W : _screenWidth;
|
||
int height = source.H > 0 ? source.H : _screenHeight;
|
||
_perf?.RecordFillLayer();
|
||
if (_gpuRenderer.DrawFill(width, height, affine, source.Tint,
|
||
opacity * source.TintStrength / 255f))
|
||
{
|
||
_perf?.RecordGpuLayer(width, height, affine, _screenWidth, _screenHeight,
|
||
dynamic: false, BlendKind.Alpha);
|
||
drawn++;
|
||
}
|
||
continue;
|
||
}
|
||
|
||
if (!movieSurfaceBound && texture == null)
|
||
{
|
||
resolveStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
texture = _host.ResolveResIdTexture(source.SurfaceResId);
|
||
_perf?.RecordResolve(PerformanceFrameLog.Timestamp() - resolveStarted);
|
||
}
|
||
if (texture == null)
|
||
{
|
||
_perf?.RecordSkippedLayer();
|
||
continue;
|
||
}
|
||
var resolved = texture.Value;
|
||
if (_gpuRenderer.DrawTexture(resolved.Image, resolved.AssetId, source.ColorKey,
|
||
source.SrcX, source.SrcY, source.W, source.H, affine, source.Tint, source.TintStrength,
|
||
opacity, source.MultiplyTint, resolved.IsDynamic,
|
||
rawObject?.SourceSlot ?? source.Handle, source.Blend))
|
||
{
|
||
_perf?.RecordGpuLayer(source.W, source.H, affine, _screenWidth, _screenHeight,
|
||
resolved.IsDynamic, source.Blend);
|
||
drawn++;
|
||
}
|
||
}
|
||
return drawn;
|
||
}
|
||
|
||
private void RecompositeSoftware(IReadOnlyList<RenderObject>? sampledVisible = null)
|
||
{
|
||
if (_perf != null)
|
||
{
|
||
var presentStep = _trace.LatestStep;
|
||
_perf.RecordPresentationCoordinate(presentStep?.Script ?? "<startup>",
|
||
presentStep?.Offset ?? -1, presentStep?.Opcode ?? -1);
|
||
}
|
||
long phase = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
long allocationPhase = _perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
bool hasScreenTransition = _host.TrySnapshotScreenTransition(out var transition);
|
||
_perf?.RecordSnapshotAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
||
_perf?.RecordSnapshot(PerformanceFrameLog.Timestamp() - phase);
|
||
_perf?.BeginRecomposite(hasScreenTransition);
|
||
|
||
phase = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
System.Array.Clear(_screenPixels);
|
||
foreach (var label in _surfaceTextLabels) label.Visible = false;
|
||
_perf?.RecordClear(PerformanceFrameLog.Timestamp() - phase);
|
||
int surfaceTextLabelIndex = 0;
|
||
System.Collections.Generic.Dictionary<long, string>? decisions = _gfxLogPath != null || _timeline != null ? new() : null;
|
||
if (hasScreenTransition)
|
||
{
|
||
allocationPhase = _perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
// Native mode 4 keeps the captured source opaque and alpha-composites the complete target
|
||
// surface over it. Each offscreen target has an opaque-black clear beneath its objects.
|
||
CompositeVisibleObjects(transition.Source, 1f, ref surfaceTextLabelIndex, decisions, false);
|
||
FillQuad(0, 0, _screenWidth, _screenHeight, 0, (float)transition.Progress);
|
||
CompositeVisibleObjects(transition.Target, (float)transition.Progress,
|
||
ref surfaceTextLabelIndex, decisions, false);
|
||
_perf?.RecordCompositeAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
||
}
|
||
else
|
||
{
|
||
phase = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
allocationPhase = _perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
if (sampledVisible == null)
|
||
_host.SnapshotBackbufferObjects(
|
||
_vm.Gfx, _clock.NowMs, _visibleSnapshot); // synchronized objects + publication range
|
||
_perf?.RecordSnapshotAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
||
_perf?.RecordSnapshot(PerformanceFrameLog.Timestamp() - phase);
|
||
allocationPhase = _perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
CompositeVisibleObjects(sampledVisible ?? _visibleSnapshot, 1f, ref surfaceTextLabelIndex, decisions, true);
|
||
_perf?.RecordCompositeAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
||
}
|
||
phase = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
allocationPhase = _perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
_screen.SetData(_screenWidth, _screenHeight, false, Image.Format.Rgba8, _screenPixels);
|
||
_perf?.RecordSetDataAllocation(PerformanceFrameLog.AllocatedBytes() - allocationPhase);
|
||
_perf?.RecordSetData(PerformanceFrameLog.Timestamp() - phase);
|
||
phase = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
_screenTex.Update(_screen);
|
||
_perf?.RecordTextureUpdate(PerformanceFrameLog.Timestamp() - phase);
|
||
if (decisions != null) LogGfxDecisionChanges(decisions);
|
||
_perf?.EndRecomposite();
|
||
}
|
||
|
||
private void CompositeVisibleObjects(IReadOnlyList<RenderObject> visible, float globalOpacity,
|
||
ref int surfaceTextLabelIndex,
|
||
System.Collections.Generic.Dictionary<long, string>? decisions,
|
||
bool includeSurfaceText)
|
||
{
|
||
int z = 0;
|
||
foreach (var v in visible) // interpolate at the retained-presentation clock
|
||
{
|
||
_perf?.RecordObject(v.TimeVarying);
|
||
var t = v.Transform;
|
||
var affine = Age.Engine.Model.Transform2DMath.Build(t, v.Rotation, v.ScaleCycle);
|
||
var localToDest = affine.FromLocalOrigin(v.DstX, v.DstY);
|
||
if (v.RangeTransform is { } rangeTransform)
|
||
localToDest = localToDest.Then(rangeTransform);
|
||
var projected = localToDest.Apply(0, 0);
|
||
int dstX = (int)System.Math.Round(projected.X);
|
||
int dstY = (int)System.Math.Round(projected.Y);
|
||
float opacity = v.Alpha / 255f * globalOpacity; // transform Z is never opacity
|
||
float strength = v.TintStrength / 255f; // tint-blend / fill strength
|
||
var rawObject = _vm.Gfx.TryGet(v.Handle);
|
||
long resolveStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
var surfaceTexture = rawObject != null
|
||
? _host.ResolveSurfaceTexture(rawObject.SourceSlot, v.SurfaceResId)
|
||
: null;
|
||
_perf?.RecordResolve(PerformanceFrameLog.Timestamp() - resolveStarted);
|
||
bool movieSurfaceBound = rawObject != null && _host.IsMovieSurfaceBound(rawObject.SourceSlot);
|
||
// These strings exist only for --gfx-log/timeline diagnostics. DEBUGMAP visits roughly one
|
||
// thousand retained objects per composition, so formatting them unconditionally creates
|
||
// several megabytes of short-lived garbage even in an ordinary run.
|
||
string? outcome = null;
|
||
if (v.SurfaceTransition is { } transition)
|
||
{
|
||
_perf?.RecordTransitionLayer();
|
||
int layers = DrawTransitionRange(visible, transition);
|
||
if (decisions != null)
|
||
outcome = $"TRANSITION slot={transition.TargetSlot} key=0x{transition.CommandKey:x} " +
|
||
$"progress={transition.Progress:0.000} forced={transition.Forced} layers={layers}";
|
||
}
|
||
else if (v.SurfaceResId == 0 && surfaceTexture == null)
|
||
{
|
||
// A colored object with no bound surface = a fade/flash fill (e.g. fade-to-black). Its presence
|
||
// is the tint STRENGTH (0=absent, 255=solid), scaled by any object opacity. Uncolored surfaceless
|
||
// objects are render targets — still skipped (slice C).
|
||
if (v.Blend != Age.Engine.Model.BlendKind.Opaque)
|
||
{
|
||
int baseW = v.W > 0 ? v.W : _screenWidth;
|
||
int baseH = v.H > 0 ? v.H : _screenHeight;
|
||
// One-shot/mode-1 packed color supplies opacity directly. Static mode-0 fills retain
|
||
// the tint-strength convention used by the existing effect objects.
|
||
float fillA = v.MultiplyTint ? opacity : opacity * strength;
|
||
_perf?.RecordFillLayer();
|
||
FillAffineQuad(baseW, baseH, localToDest, v.Tint, fillA);
|
||
if (decisions != null)
|
||
outcome = $"FILL tint=0x{v.Tint:x6} a={fillA:0.00} {baseW}x{baseH}@({dstX},{dstY}) " +
|
||
$"base=({v.DstX},{v.DstY}) anchor=({t.AnchorX:0.0},{t.AnchorY:0.0}) " +
|
||
$"scale=({t.ScaleX:0.00},{t.ScaleY:0.00}) " +
|
||
$"trans=({t.TranslateX:0.0},{t.TranslateY:0.0}) rot={v.Rotation.AngleDegrees:0.0}" +
|
||
ColorTimeline(v.ColorTransition);
|
||
}
|
||
else
|
||
{
|
||
_perf?.RecordSkippedLayer();
|
||
if (decisions != null) outcome = "SKIP(no-resId, opaque render-target)";
|
||
}
|
||
}
|
||
else
|
||
{
|
||
var texture = surfaceTexture;
|
||
if (texture == null && !movieSurfaceBound)
|
||
{
|
||
resolveStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
texture = _host.ResolveResIdTexture(v.SurfaceResId);
|
||
_perf?.RecordResolve(PerformanceFrameLog.Timestamp() - resolveStarted);
|
||
}
|
||
if (texture == null)
|
||
{
|
||
_perf?.RecordSkippedLayer();
|
||
if (decisions != null) outcome = $"SKIP(resId=0x{v.SurfaceResId:x} UNRESOLVED)";
|
||
}
|
||
else
|
||
{
|
||
BlitLayer(texture.Value.Image, texture.Value.AssetId, v.ColorKey, v.Tint, strength, v.SrcX, v.SrcY, v.W, v.H,
|
||
localToDest, opacity, v.MultiplyTint, texture.Value.IsDynamic, v.Blend);
|
||
if (decisions != null)
|
||
outcome = $"slot={rawObject?.SourceSlot} DRAWN resId=0x{v.SurfaceResId:x} {texture.Value.Name} " +
|
||
$"src=({v.SrcX},{v.SrcY} {v.W}x{v.H}) base=({v.DstX},{v.DstY}) " +
|
||
$"anchor=({t.AnchorX:0.0},{t.AnchorY:0.0}) dst=({dstX},{dstY}) " +
|
||
$"scale=({t.ScaleX:0.00},{t.ScaleY:0.00}) trans=({t.TranslateX:0.0},{t.TranslateY:0.0}) " +
|
||
$"rot=({t.RotationAngleDegrees:0.0}+{v.Rotation.AngleDegrees:0.0}) " +
|
||
$"mode={rawObject?.StaticColorMode} op={opacity:0.00} tintStr={strength:0.00}" +
|
||
ColorTimeline(v.ColorTransition);
|
||
}
|
||
}
|
||
if (decisions != null) decisions[v.Handle] = $"z{z} {outcome}";
|
||
if (includeSurfaceText && rawObject != null)
|
||
{
|
||
_host.SnapshotSurfaceText(rawObject.SourceSlot, _surfaceTextSnapshot);
|
||
foreach (var surfaceText in _surfaceTextSnapshot)
|
||
{
|
||
if (surfaceText.X < v.SrcX || surfaceText.X >= v.SrcX + v.W ||
|
||
surfaceText.Y < v.SrcY || surfaceText.Y >= v.SrcY + v.H) continue;
|
||
var label = GetSurfaceTextLabel(surfaceTextLabelIndex++);
|
||
ApplySurfaceTextTransform(
|
||
label, localToDest, surfaceText.X - v.SrcX, surfaceText.Y - v.SrcY);
|
||
label.Size = new Vector2(System.Math.Max(1, v.W - (surfaceText.X - v.SrcX)),
|
||
System.Math.Max(1, v.H - (surfaceText.Y - v.SrcY)));
|
||
label.Text = surfaceText.Text;
|
||
ApplyAdvTextStyle(label, surfaceText.Style);
|
||
label.Visible = true;
|
||
}
|
||
}
|
||
z++;
|
||
}
|
||
}
|
||
|
||
private void UpdateAdvTextPresentation()
|
||
{
|
||
// Modal callback scripts composite their own full-screen UI while the enclosing ADV wait remains
|
||
// parked. Live layout text is a Godot overlay rather than part of the retained surface. During a
|
||
// raw-input callback, keep runs owned by that callback's script stack (STUDY -> MAMES) while hiding
|
||
// enclosing ADV runs that would otherwise leak above a nested screen such as HISTORY. Native
|
||
// retained-glyph erases remove ordinary live runs through the host before this presentation pass.
|
||
foreach (var label in _advTextLabels) label.Visible = false;
|
||
if (_host.IsAdvPagePresentationSuspended) return;
|
||
|
||
int labelIndex = 0;
|
||
string? rawInputOwner = _vm.RawInputCallbackScriptName;
|
||
var snapshots = _host.SnapshotLiveAdvText();
|
||
for (int i = 0; i < snapshots.Count; i++)
|
||
{
|
||
var snapshot = snapshots[i];
|
||
var run = snapshot.Run;
|
||
if (run.Text.Length == 0 || !ShouldShow(run)) continue;
|
||
var visibleText = new System.Text.StringBuilder();
|
||
AppendVisible(snapshot);
|
||
while (i + 1 < snapshots.Count
|
||
&& snapshots[i + 1].Run.Layout == run.Layout
|
||
&& snapshots[i + 1].Run.Style == run.Style
|
||
&& ShouldShow(snapshots[i + 1].Run))
|
||
{
|
||
i++;
|
||
AppendVisible(snapshots[i]);
|
||
}
|
||
|
||
var label = GetAdvTextLabel(labelIndex++);
|
||
var layout = run.Layout;
|
||
label.Position = new Vector2(layout.OriginX + layout.CursorX, layout.OriginY + layout.CursorY);
|
||
label.Size = new Vector2(System.Math.Max(1, layout.Right - layout.CursorX),
|
||
System.Math.Max(1, layout.Bottom - layout.CursorY));
|
||
label.Text = visibleText.ToString();
|
||
ApplyAdvTextStyle(label, run.Style);
|
||
label.Visible = true;
|
||
|
||
void AppendVisible(LiveAdvTextSnapshot item)
|
||
{
|
||
int count = System.Math.Clamp(item.VisibleGlyphs, 0, item.Run.Text.Length);
|
||
if (count != 0) visibleText.Append(item.Run.Text, 0, count);
|
||
}
|
||
|
||
bool ShouldShow(AdvLiveTextRun item)
|
||
=> rawInputOwner == null || item.BelongsToScript(rawInputOwner);
|
||
}
|
||
}
|
||
|
||
private void UpdateHistoryTextPresentation()
|
||
{
|
||
foreach (var label in _historyTextLabels.Values) label.Visible = false;
|
||
foreach (var batch in _host.SnapshotRenderedTextHistory())
|
||
{
|
||
if (batch.Text.Length == 0) continue;
|
||
if (!_historyTextLabels.TryGetValue(batch.LayoutSlot, out var label))
|
||
{
|
||
label = CreateAdvPresentationLabel();
|
||
_historyTextLabels.Add(batch.LayoutSlot, label);
|
||
}
|
||
var layout = batch.Layout;
|
||
label.Position = new Vector2(layout.OriginX + layout.CursorX, layout.OriginY + layout.CursorY);
|
||
label.Size = new Vector2(System.Math.Max(1, layout.Right - layout.CursorX),
|
||
System.Math.Max(1, layout.Bottom - layout.CursorY));
|
||
label.Text = batch.Text;
|
||
ApplyAdvTextStyle(label, batch.Style);
|
||
label.Visible = true;
|
||
}
|
||
}
|
||
|
||
private Label GetSurfaceTextLabel(int index)
|
||
{
|
||
while (_surfaceTextLabels.Count <= index) _surfaceTextLabels.Add(CreateAdvPresentationLabel());
|
||
return _surfaceTextLabels[index];
|
||
}
|
||
|
||
private Label GetAdvTextLabel(int index)
|
||
{
|
||
while (_advTextLabels.Count <= index) _advTextLabels.Add(CreateAdvPresentationLabel());
|
||
return _advTextLabels[index];
|
||
}
|
||
|
||
private static void ApplySurfaceTextTransform(Label label, Affine2D localToDestination,
|
||
int localX, int localY)
|
||
{
|
||
var position = localToDestination.Apply(localX, localY);
|
||
var (rotation, scaleX, scaleY) = localToDestination.DecomposeCanvasAxes();
|
||
label.Position = new Vector2((float)position.X, (float)position.Y);
|
||
label.PivotOffset = Vector2.Zero;
|
||
label.Rotation = (float)rotation;
|
||
label.Scale = new Vector2((float)scaleX, (float)scaleY);
|
||
}
|
||
|
||
private Label CreateAdvPresentationLabel()
|
||
{
|
||
var label = new Label
|
||
{
|
||
MouseFilter = MouseFilterEnum.Ignore,
|
||
Visible = false,
|
||
AutowrapMode = TextServer.AutowrapMode.WordSmart,
|
||
ClipText = true,
|
||
};
|
||
label.AddThemeFontOverride("font", _text.GetThemeFont("font"));
|
||
AddChild(label);
|
||
return label;
|
||
}
|
||
|
||
private void ApplyAdvTextStyle(Label label, AdvTextStyle style)
|
||
{
|
||
int fontSize = style.PrimaryFontSize > 0 ? style.PrimaryFontSize : 24;
|
||
Font regularFont = ResolvePresentationFont(style.FontFace, out string fontKey);
|
||
Font presentationFont = regularFont;
|
||
if (style.Bold)
|
||
{
|
||
if (!_presentationBoldFonts.TryGetValue(fontKey, out FontVariation? boldFont))
|
||
{
|
||
boldFont = new FontVariation
|
||
{
|
||
BaseFont = regularFont,
|
||
VariationEmbolden = NativeBoldEmbolden,
|
||
SpacingGlyph = NativeBoldGlyphSpacing,
|
||
};
|
||
_presentationBoldFonts.Add(fontKey, boldFont);
|
||
}
|
||
presentationFont = boldFont;
|
||
}
|
||
label.AddThemeFontOverride("font", presentationFont);
|
||
label.AddThemeFontSizeOverride("font_size", fontSize);
|
||
label.AddThemeColorOverride("font_color", RgbColor(style.TextColor, Colors.White));
|
||
Color effectColor = RgbColor(style.EffectColor, new Color(0.38f, 0.38f, 0.38f));
|
||
AdvTextEffectTheme effect = ResolveAdvTextEffectTheme(style);
|
||
label.AddThemeColorOverride("font_outline_color", effectColor);
|
||
label.AddThemeColorOverride("font_shadow_color", effect.ShadowEnabled ? effectColor : Colors.Transparent);
|
||
label.AddThemeConstantOverride("line_spacing",
|
||
CalibratedLineSpacing(style.LineSpacing, fontSize, presentationFont.GetHeight(fontSize)));
|
||
label.AddThemeConstantOverride("outline_size", effect.OutlineSize);
|
||
label.AddThemeConstantOverride("shadow_offset_x", effect.ShadowOffsetX);
|
||
label.AddThemeConstantOverride("shadow_offset_y", effect.ShadowOffsetY);
|
||
label.AddThemeConstantOverride("shadow_outline_size", 0);
|
||
}
|
||
|
||
private static int CalibratedLineSpacing(int nativeSpacing, int nativeFontHeight, float backendFontHeight)
|
||
=> nativeSpacing + nativeFontHeight - System.Math.Max(1, (int)System.MathF.Round(backendFontHeight));
|
||
|
||
private readonly record struct AdvTextEffectTheme(
|
||
int OutlineSize,
|
||
bool ShadowEnabled,
|
||
int ShadowOffsetX,
|
||
int ShadowOffsetY);
|
||
|
||
private static AdvTextEffectTheme ResolveAdvTextEffectTheme(AdvTextStyle style)
|
||
=> style.RenderMode switch
|
||
{
|
||
// AGE mode 1 draws one effect-color glyph at (+x,+y), then the primary glyph.
|
||
1 => new(0, true, style.EffectOffsetX, style.EffectOffsetY),
|
||
// AGE mode 3 samples an ellipse. Himegari always uses equal (1,1) radii, for which
|
||
// Godot's symmetric outline is the closest backend-native presentation.
|
||
3 => new(System.Math.Max(System.Math.Abs(style.EffectOffsetX),
|
||
System.Math.Abs(style.EffectOffsetY)),
|
||
false, 0, 0),
|
||
_ => new(0, false, 0, 0),
|
||
};
|
||
|
||
private Font ResolvePresentationFont(string requestedFace, out string fontKey)
|
||
{
|
||
_presentationFallbackFont ??= _text.GetThemeFont("font");
|
||
string face = requestedFace?.Trim() ?? "";
|
||
if (face.Length == 0)
|
||
{
|
||
fontKey = "";
|
||
return _presentationFallbackFont;
|
||
}
|
||
if (_presentationFaceFonts.TryGetValue(face, out Font? cached))
|
||
{
|
||
fontKey = face;
|
||
return cached;
|
||
}
|
||
if (!_unavailablePresentationFaces.Contains(face))
|
||
{
|
||
foreach (string path in PresentationFontPaths(face))
|
||
{
|
||
if (!System.IO.File.Exists(path)) continue;
|
||
try
|
||
{
|
||
var loaded = new FontFile { Data = System.IO.File.ReadAllBytes(path) };
|
||
_presentationFaceFonts.Add(face, loaded);
|
||
fontKey = face;
|
||
return loaded;
|
||
}
|
||
catch
|
||
{
|
||
// Try the next known file before falling back to the presentation default.
|
||
}
|
||
}
|
||
_unavailablePresentationFaces.Add(face);
|
||
}
|
||
fontKey = "";
|
||
return _presentationFallbackFont;
|
||
}
|
||
|
||
private static IEnumerable<string> PresentationFontPaths(string face)
|
||
{
|
||
if (face.Equals("MS 明朝", System.StringComparison.OrdinalIgnoreCase)
|
||
|| face.Equals("MS Mincho", System.StringComparison.OrdinalIgnoreCase))
|
||
{
|
||
yield return "C:/Windows/Fonts/msmincho.ttc";
|
||
}
|
||
else if (face.Equals("MS ゴシック", System.StringComparison.OrdinalIgnoreCase)
|
||
|| face.Equals("MS Gothic", System.StringComparison.OrdinalIgnoreCase))
|
||
{
|
||
yield return "C:/Windows/Fonts/msgothic.ttc";
|
||
}
|
||
}
|
||
|
||
private static Color RgbColor(long rgb, Color fallback)
|
||
{
|
||
if ((rgb & 0x00ff_ffff) == 0) return fallback;
|
||
return new Color(((rgb >> 16) & 0xff) / 255f, ((rgb >> 8) & 0xff) / 255f, (rgb & 0xff) / 255f, 1);
|
||
}
|
||
|
||
private void UpdateAdvWaitIndicatorPresentation()
|
||
{
|
||
// As with the ordinary dialogue Label, the enclosing page's separately animated marker must sit
|
||
// out while HISTORY/HIDEWIN owns raw input; native retained composition naturally covers it.
|
||
if (_vm.IsRawInputCallbackActive)
|
||
{
|
||
_waitIndicator.Visible = false;
|
||
return;
|
||
}
|
||
var snapshot = _host.SnapshotAdvWaitIndicator();
|
||
if (snapshot == null)
|
||
{
|
||
_waitIndicator.Visible = false;
|
||
return;
|
||
}
|
||
|
||
var s = snapshot.Value;
|
||
if (_waitIndicatorAssetId != s.AssetId)
|
||
{
|
||
var image = Image.CreateFromData(s.Image.Width, s.Image.Height, false, Image.Format.Rgba8, s.Image.Pixels);
|
||
_waitIndicatorSheet = ImageTexture.CreateFromImage(image);
|
||
_waitIndicatorAtlas = new AtlasTexture { Atlas = _waitIndicatorSheet };
|
||
_waitIndicator.Texture = _waitIndicatorAtlas;
|
||
_waitIndicatorAssetId = s.AssetId;
|
||
}
|
||
|
||
var c = s.Config;
|
||
_waitIndicatorAtlas!.Region = new Rect2(
|
||
c.SourceX + s.Frame * c.CellWidth, c.SourceY, c.CellWidth, c.CellHeight);
|
||
_waitIndicator.Position = new Vector2(c.X, 430 + c.Y);
|
||
_waitIndicator.Size = new Vector2(c.CellWidth, c.CellHeight);
|
||
_waitIndicator.Visible = true;
|
||
}
|
||
|
||
private static string ColorTimeline(Age.Engine.Model.ColorTransitionState? state)
|
||
=> state is { } c
|
||
? $" color=0x{c.Current:x8}->0x{c.Target:x8} colorProgress={c.Progress:0.000}"
|
||
: "";
|
||
|
||
// Native type-0 surface commands first leave range A in normal z-order, then alpha-composite range B
|
||
// into the target surface. SC0000 binds that target to handle+2, above both source handles, so drawing
|
||
// range B here with progress produces old*(1-progress)+new*progress without disturbing ambient channels.
|
||
private int DrawTransitionRange(IReadOnlyList<RenderObject> visible, SurfaceTransitionState transition)
|
||
{
|
||
int drawn = 0;
|
||
long end = transition.RangeBStart + transition.RangeBCount;
|
||
foreach (var source in visible)
|
||
{
|
||
if (source.Handle < transition.RangeBStart || source.Handle >= end || source.SurfaceTransition != null)
|
||
continue;
|
||
_perf?.RecordObject(source.TimeVarying);
|
||
var affine = Transform2DMath.Build(source.Transform, source.Rotation, source.ScaleCycle)
|
||
.FromLocalOrigin(source.DstX, source.DstY);
|
||
if (source.RangeTransform is { } rangeTransform)
|
||
affine = affine.Then(rangeTransform);
|
||
float opacity = source.Alpha / 255f * (float)transition.Progress;
|
||
var rawObject = _vm.Gfx.TryGet(source.Handle);
|
||
long resolveStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
var texture = rawObject != null
|
||
? _host.ResolveSurfaceTexture(rawObject.SourceSlot, source.SurfaceResId)
|
||
: null;
|
||
_perf?.RecordResolve(PerformanceFrameLog.Timestamp() - resolveStarted);
|
||
bool movieSurfaceBound = rawObject != null && _host.IsMovieSurfaceBound(rawObject.SourceSlot);
|
||
if (source.SurfaceResId == 0 && texture == null)
|
||
{
|
||
if (source.Blend == BlendKind.Opaque)
|
||
{
|
||
_perf?.RecordSkippedLayer();
|
||
continue;
|
||
}
|
||
int w = source.W > 0 ? source.W : _screenWidth;
|
||
int h = source.H > 0 ? source.H : _screenHeight;
|
||
_perf?.RecordFillLayer();
|
||
FillAffineQuad(w, h, affine, source.Tint, opacity * source.TintStrength / 255f);
|
||
}
|
||
else
|
||
{
|
||
if (!movieSurfaceBound && texture == null)
|
||
{
|
||
resolveStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
texture = _host.ResolveResIdTexture(source.SurfaceResId);
|
||
_perf?.RecordResolve(PerformanceFrameLog.Timestamp() - resolveStarted);
|
||
}
|
||
if (texture == null)
|
||
{
|
||
_perf?.RecordSkippedLayer();
|
||
continue;
|
||
}
|
||
BlitLayer(texture.Value.Image, texture.Value.AssetId, source.ColorKey, source.Tint, source.TintStrength / 255f,
|
||
source.SrcX, source.SrcY, source.W, source.H, affine, opacity, source.MultiplyTint,
|
||
texture.Value.IsDynamic, source.Blend);
|
||
}
|
||
drawn++;
|
||
}
|
||
return drawn;
|
||
}
|
||
|
||
// Diagnostic (--gfx-log): print, per rendered frame, only the objects whose compositor outcome CHANGED
|
||
// since last frame (added / gone / drawn↔skip / resId change). Quiet until something actually changes, so
|
||
// the frame where the background drops out — and WHY — stands out. See systematic-debugging of the grey-BG.
|
||
private void LogGfxDecisionChanges(System.Collections.Generic.Dictionary<long, string> curr)
|
||
{
|
||
if (_gfxLogPath != null && _gfxLog == null)
|
||
{
|
||
var dir = System.IO.Path.GetDirectoryName(_gfxLogPath);
|
||
if (!string.IsNullOrEmpty(dir)) System.IO.Directory.CreateDirectory(dir);
|
||
_gfxLog = new System.IO.StreamWriter(_gfxLogPath!) { AutoFlush = true };
|
||
}
|
||
_gfxLogFrame++;
|
||
var lines = new System.Collections.Generic.List<string>();
|
||
foreach (var kv in curr)
|
||
if (!_lastGfxDecision.TryGetValue(kv.Key, out var prev) || prev != kv.Value)
|
||
lines.Add($" 0x{kv.Key:x}: {kv.Value}" + (_lastGfxDecision.ContainsKey(kv.Key) ? "" : " [NEW]"));
|
||
foreach (var kv in _lastGfxDecision)
|
||
if (!curr.ContainsKey(kv.Key))
|
||
lines.Add($" 0x{kv.Key:x}: GONE (was {kv.Value})");
|
||
if (lines.Count > 0 && _gfxLog != null)
|
||
{
|
||
_gfxLog.WriteLine($"[frame {_gfxLogFrame} nowMs={_clock.NowMs} page={_pageCount}] {curr.Count} visible, {lines.Count} changes:");
|
||
foreach (var l in lines) _gfxLog.WriteLine(l);
|
||
}
|
||
if (lines.Count > 0)
|
||
_timeline?.Event("objects", new() { ["visible_count"] = curr.Count, ["changes"] = lines.ToArray() });
|
||
_lastGfxDecision.Clear();
|
||
foreach (var kv in curr) _lastGfxDecision[kv.Key] = kv.Value;
|
||
}
|
||
|
||
// Blit one object's surface rect. Static source pixels are cached per (assetId, colorKey): on first use, texels
|
||
// matching the surface colorkey are made transparent (native bakes the key at load — engine-re.md §Blend).
|
||
// Mode 0 uses tintStrength to LERP texel RGB toward tint. Mode 1 uses packed RGB modulation and
|
||
// SRCALPHA/ONE additive composition; black source pixels therefore contribute nothing.
|
||
private void BlitLayer(RgbaImage decoded, int assetId, long colorKey, long tint, float tintStrength, int srcX, int srcY, int w, int h,
|
||
Age.Engine.Model.Affine2D localToDest, float alpha = 1f, bool multiplyTint = false,
|
||
bool dynamic = false, BlendKind blend = BlendKind.Alpha)
|
||
{
|
||
// Native gfx_object_blit_d3d9 clips the explicit source rectangle and returns without drawing when
|
||
// right<=left or bottom<=top. FIELD deliberately creates zero-area prototype objects from SO005;
|
||
// expanding those dimensions to the full texture leaks the entire spritesheet onto the map.
|
||
if (w <= 0 || h <= 0) return;
|
||
long sourcePrepStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
long sourcePrepAllocated = _perf != null ? PerformanceFrameLog.AllocatedBytes() : 0;
|
||
var cacheKey = (assetId, colorKey);
|
||
int sourceWidth, sourceHeight;
|
||
byte[] sourcePixels;
|
||
if (dynamic)
|
||
{
|
||
// Decoder samples replace the pixels of one retained surface. Never enter them in the static cache.
|
||
// Clone only when applying a key so the decoder-owned newest-frame buffer remains untouched.
|
||
sourceWidth = decoded.Width;
|
||
sourceHeight = decoded.Height;
|
||
sourcePixels = decoded.Pixels;
|
||
if (Age.Engine.Model.BlendMath.HasColorKey(colorKey))
|
||
{
|
||
sourcePixels = (byte[])sourcePixels.Clone();
|
||
BakeColorKey(sourcePixels, colorKey);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (!_pixelCache.TryGetValue(cacheKey, out var cached))
|
||
{
|
||
byte[] pixels = decoded.Pixels;
|
||
if (Age.Engine.Model.BlendMath.HasColorKey(colorKey))
|
||
{
|
||
pixels = (byte[])pixels.Clone();
|
||
BakeColorKey(pixels, colorKey);
|
||
}
|
||
cached = new CachedPixels(decoded.Width, decoded.Height, pixels);
|
||
_pixelCache[cacheKey] = cached;
|
||
}
|
||
sourceWidth = cached.Width;
|
||
sourceHeight = cached.Height;
|
||
sourcePixels = cached.Rgba;
|
||
}
|
||
|
||
int sw = w;
|
||
int sh = h;
|
||
sw = System.Math.Min(sw, sourceWidth - srcX);
|
||
sh = System.Math.Min(sh, sourceHeight - srcY);
|
||
_perf?.RecordSourcePrep(PerformanceFrameLog.Timestamp() - sourcePrepStarted);
|
||
_perf?.RecordSourcePrepAllocation(PerformanceFrameLog.AllocatedBytes() - sourcePrepAllocated);
|
||
if (sw <= 0 || sh <= 0) return;
|
||
long rasterStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
Age.Engine.Model.SoftwareAffineRasterizer.BlitRgba(
|
||
_screenPixels, _screenWidth, _screenHeight, sourcePixels, sourceWidth, sourceHeight,
|
||
srcX, srcY, sw, sh, localToDest, tint, tintStrength, alpha, multiplyTint, blend);
|
||
_perf?.RecordRaster(sw, sh, localToDest, _screenWidth, _screenHeight, dynamic, blend,
|
||
PerformanceFrameLog.Timestamp() - rasterStarted);
|
||
}
|
||
|
||
private void FillAffineQuad(int w, int h, Age.Engine.Model.Affine2D localToDest, long tint, float alpha)
|
||
{
|
||
long rasterStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
Age.Engine.Model.SoftwareAffineRasterizer.FillRgba(
|
||
_screenPixels, _screenWidth, _screenHeight, w, h, localToDest, tint, alpha);
|
||
_perf?.RecordRaster(w, h, localToDest, _screenWidth, _screenHeight, false, BlendKind.Alpha,
|
||
PerformanceFrameLog.Timestamp() - rasterStarted);
|
||
}
|
||
|
||
// Alpha-blend a solid tint (0xRRGGBB) rectangle over the screen — the surfaceless fade/flash fill.
|
||
private void FillQuad(int dstX, int dstY, int w, int h, long tint, float alpha)
|
||
{
|
||
int ia = (int)(System.Math.Clamp(alpha, 0f, 1f) * 255);
|
||
if (ia == 0) return;
|
||
long rasterStarted = _perf != null ? PerformanceFrameLog.Timestamp() : 0;
|
||
int tr = (int)((tint >> 16) & 0xff), tg = (int)((tint >> 8) & 0xff), tb = (int)(tint & 0xff);
|
||
byte[] dst = _screenPixels;
|
||
int dw = _screenWidth, dh = _screenHeight;
|
||
int x0 = System.Math.Max(0, -dstX), x1 = System.Math.Min(w, dw - dstX);
|
||
int y0 = System.Math.Max(0, -dstY), y1 = System.Math.Min(h, dh - dstY);
|
||
if (x1 <= x0 || y1 <= y0) return;
|
||
for (int y = y0; y < y1; y++)
|
||
for (int x = x0; x < x1; x++)
|
||
{
|
||
int dxp = dstX + x, dyp = dstY + y;
|
||
int di = (dyp * dw + dxp) * 4;
|
||
dst[di] = (byte)((tr * ia + dst[di] * (255 - ia)) / 255);
|
||
dst[di + 1] = (byte)((tg * ia + dst[di + 1] * (255 - ia)) / 255);
|
||
dst[di + 2] = (byte)((tb * ia + dst[di + 2] * (255 - ia)) / 255);
|
||
dst[di + 3] = (byte)System.Math.Min(255, dst[di + 3] + ia);
|
||
}
|
||
_perf?.RecordFillLayer();
|
||
_perf?.RecordRaster(w, h, new Affine2D(1, 0, 0, 1, dstX, dstY),
|
||
_screenWidth, _screenHeight, false, BlendKind.Alpha,
|
||
PerformanceFrameLog.Timestamp() - rasterStarted);
|
||
}
|
||
|
||
// Make colorkey-matching texels transparent (native colorkey is baked at surface load).
|
||
private static void BakeColorKey(byte[] px, long colorKey)
|
||
{
|
||
for (int i = 0; i < px.Length; i += 4)
|
||
if (Age.Engine.Model.BlendMath.ColorKeyMatches(px[i], px[i + 1], px[i + 2], colorKey))
|
||
px[i + 3] = 0;
|
||
}
|
||
|
||
// Decode VFS-owned bytes in Godot. Ordinary BGM loops; forced starts retain AGE's
|
||
// loop/one-shot mode. Voice plays once, cutting off any prior line.
|
||
public void PlayBgm(byte[] oggBytes, string assetName)
|
||
=> StartBgm(oggBytes, assetName, 1);
|
||
|
||
public void RestartBgm(byte[] oggBytes, string assetName, int startMode)
|
||
=> StartBgm(oggBytes, assetName, startMode);
|
||
|
||
private void StartBgm(byte[] oggBytes, string assetName, int startMode)
|
||
{
|
||
var stream = AudioStreamOggVorbis.LoadFromBuffer(oggBytes);
|
||
if (stream == null) { GD.Print($"OGG load failed {assetName}"); return; }
|
||
stream.Loop = startMode != 0;
|
||
// FadeBgm is marshalled from the VM thread and starts on the next Godot frame, while the VM's
|
||
// blocking deadline begins immediately. Scene startup can consequently request the replacement
|
||
// track just before the old fade tween reaches zero. Do not let that orphaned tween mute the new
|
||
// stream after this method restores its normal gain.
|
||
CancelBgmFade();
|
||
_bgm.VolumeDb = 0;
|
||
_bgm.Stream = stream;
|
||
_bgm.Play();
|
||
}
|
||
|
||
public void StopBgm()
|
||
{
|
||
RestoreVoiceBgmDuck();
|
||
CancelBgmFade();
|
||
_bgm.Stop();
|
||
_bgm.Stream = null;
|
||
_bgm.VolumeDb = 0;
|
||
}
|
||
|
||
private void PersistAudioMixerSettings(AudioMixerSettingsSnapshot snapshot)
|
||
{
|
||
try
|
||
{
|
||
_sys4RegIniStore?.Save(snapshot);
|
||
}
|
||
catch (Exception error) when (
|
||
error is IOException or UnauthorizedAccessException or InvalidDataException)
|
||
{
|
||
System.Console.Error.WriteLine(
|
||
$"[settings] audio mixer save failed; runtime setting remains active: {error.Message}");
|
||
}
|
||
}
|
||
|
||
private void ApplyAudioMixerSnapshot(AudioMixerSettingsSnapshot snapshot)
|
||
{
|
||
for (int category = 0; category < AudioMixerSettings.CategoryCount; category++)
|
||
ApplyAudioVolume(category, snapshot.Volumes[category]);
|
||
for (int category = (int)AudioMixerCategory.Music;
|
||
category < AudioMixerSettings.CategoryCount;
|
||
category++)
|
||
SetAudioBusMuted(category, !snapshot.Routes[category]);
|
||
}
|
||
|
||
public void ApplyAudioVolume(int category, int basisPoints)
|
||
{
|
||
string? busName = AudioBusName(category);
|
||
if (busName == null) return;
|
||
int bus = AudioServer.GetBusIndex(busName);
|
||
if (bus < 0) return;
|
||
int effectiveBasisPoints = basisPoints < 0
|
||
? AudioMixerSettings.MaximumVolume
|
||
: System.Math.Clamp(basisPoints, 0, AudioMixerSettings.MaximumVolume);
|
||
float linear = effectiveBasisPoints / (float)AudioMixerSettings.MaximumVolume;
|
||
AudioServer.SetBusVolumeDb(bus, linear <= 0 ? -80.0f : Mathf.LinearToDb(linear));
|
||
}
|
||
|
||
public void ApplyAudioRouteEnabled(int category, bool enabled)
|
||
{
|
||
if (category == (int)AudioMixerCategory.Music)
|
||
{
|
||
RestoreVoiceBgmDuck();
|
||
CancelBgmFade();
|
||
if (enabled)
|
||
{
|
||
if (_bgm.Stream != null) _bgm.Play();
|
||
}
|
||
else
|
||
_bgm.Stop();
|
||
}
|
||
else if (!enabled && category == (int)AudioMixerCategory.SoundEffect)
|
||
{
|
||
CancelScheduledSoundEffectStarts();
|
||
foreach (AudioStreamPlayer player in _sfx) player.Stop();
|
||
}
|
||
else if (!enabled && category == (int)AudioMixerCategory.Voice)
|
||
StopVoiceForMessageSkip();
|
||
|
||
SetAudioBusMuted(category, !enabled);
|
||
}
|
||
|
||
private static void SetAudioBusMuted(int category, bool muted)
|
||
{
|
||
string? busName = AudioBusName(category);
|
||
if (busName == null) return;
|
||
int bus = AudioServer.GetBusIndex(busName);
|
||
if (bus >= 0) AudioServer.SetBusMute(bus, muted);
|
||
}
|
||
|
||
private static string? AudioBusName(int category) => category switch
|
||
{
|
||
(int)AudioMixerCategory.Master => "Master",
|
||
(int)AudioMixerCategory.Music => "Music",
|
||
(int)AudioMixerCategory.SoundEffect => "SFX",
|
||
(int)AudioMixerCategory.Voice => "Voice",
|
||
(int)AudioMixerCategory.Movie => "Movie",
|
||
_ => null,
|
||
};
|
||
|
||
public int QueueVoicePlayback()
|
||
=> System.Threading.Interlocked.Increment(ref _voiceQueuedGeneration);
|
||
|
||
public bool IsVoicePlaybackActive
|
||
=> System.Threading.Volatile.Read(ref _voiceCompletedGeneration)
|
||
< System.Threading.Volatile.Read(ref _voiceQueuedGeneration);
|
||
|
||
public void PlayVoice(byte[] oggBytes, string assetName, int generation, bool duckBgm, int duckTargetPercent)
|
||
{
|
||
var stream = AudioStreamOggVorbis.LoadFromBuffer(oggBytes);
|
||
if (stream == null)
|
||
{
|
||
GD.Print($"OGG load failed {assetName}");
|
||
CompleteVoiceGeneration(generation);
|
||
return;
|
||
}
|
||
if (duckBgm)
|
||
BeginVoiceBgmDuck(generation, duckTargetPercent);
|
||
else
|
||
RestoreVoiceBgmDuck();
|
||
stream.Loop = false;
|
||
_voice.Stream = stream;
|
||
System.Threading.Volatile.Write(ref _voiceStartedGeneration, generation);
|
||
_voice.Play();
|
||
}
|
||
|
||
public void StopVoiceForMessageSkip()
|
||
{
|
||
_voice.Stop();
|
||
CompleteVoiceGeneration(System.Threading.Volatile.Read(ref _voiceQueuedGeneration));
|
||
}
|
||
|
||
private void UpdateVoicePlaybackState()
|
||
{
|
||
int started = System.Threading.Volatile.Read(ref _voiceStartedGeneration);
|
||
if (started > System.Threading.Volatile.Read(ref _voiceCompletedGeneration) && !_voice.Playing)
|
||
CompleteVoiceGeneration(started);
|
||
}
|
||
|
||
private void CompleteVoiceGeneration(int generation)
|
||
{
|
||
int current;
|
||
do
|
||
{
|
||
current = System.Threading.Volatile.Read(ref _voiceCompletedGeneration);
|
||
if (current >= generation) return;
|
||
}
|
||
while (System.Threading.Interlocked.CompareExchange(
|
||
ref _voiceCompletedGeneration, generation, current) != current);
|
||
if (_voiceBgmDuckActive && generation >= _voiceBgmDuckGeneration)
|
||
RestoreVoiceBgmDuck();
|
||
}
|
||
|
||
private void BeginVoiceBgmDuck(int generation, int targetPercent)
|
||
{
|
||
// Native voice ducking is suppressed while an explicit 0xc2 BGM fade owns the envelope.
|
||
if (_bgmFadeTween != null) return;
|
||
if (!_voiceBgmDuckActive)
|
||
_voiceBgmDuckRestoreDb = _bgm.VolumeDb;
|
||
_voiceBgmDuckActive = true;
|
||
_voiceBgmDuckGeneration = generation;
|
||
float linear = System.Math.Clamp(targetPercent / 100.0f, 0.0f, 1.0f);
|
||
_bgm.VolumeDb = linear <= 0 ? -80.0f : Mathf.LinearToDb(linear);
|
||
}
|
||
|
||
private void RestoreVoiceBgmDuck()
|
||
{
|
||
if (!_voiceBgmDuckActive) return;
|
||
_bgm.VolumeDb = _voiceBgmDuckRestoreDb;
|
||
_voiceBgmDuckActive = false;
|
||
_voiceBgmDuckGeneration = 0;
|
||
}
|
||
|
||
public void LoadSoundEffect(byte[] wavBytes, string assetName, int channel)
|
||
{
|
||
if ((uint)channel >= (uint)_sfx.Length) return;
|
||
_sfxGenerations[channel]++;
|
||
_sfx[channel].Stop();
|
||
_sfx[channel].Stream = null;
|
||
// This is intentionally a Godot-only compatibility boundary. The VFS and engine retain the
|
||
// original WAV bytes; Godot sees an AGE-compatible first-RIFF copy without CP932 INFO metadata.
|
||
byte[] godotWav = RiffWaveSanitizer.PrepareForGodot(wavBytes);
|
||
var stream = AudioStreamWav.LoadFromBuffer(godotWav);
|
||
if (stream == null) { GD.Print($"WAV load failed {assetName}"); return; }
|
||
stream.LoopMode = AudioStreamWav.LoopModeEnum.Disabled;
|
||
_sfx[channel].VolumeDb = 0;
|
||
_sfx[channel].Stream = stream;
|
||
}
|
||
|
||
public void StartSoundEffect(int channel) => StartSoundEffect(channel, 0);
|
||
|
||
public void StartSoundEffect(int channel, int startMode)
|
||
{
|
||
if ((uint)channel >= (uint)_sfx.Length || _sfx[channel].Stream == null) return;
|
||
if (_sfx[channel].Stream is AudioStreamWav wav)
|
||
wav.LoopMode = startMode == 0
|
||
? AudioStreamWav.LoopModeEnum.Disabled
|
||
: AudioStreamWav.LoopModeEnum.Forward;
|
||
_sfx[channel].Play();
|
||
}
|
||
|
||
public void ScheduleSoundEffectStart(int channel, int startMode, double realDelaySeconds)
|
||
{
|
||
if ((uint)channel >= (uint)_sfx.Length || _sfx[channel].Stream == null) return;
|
||
int generation = _sfxGenerations[channel];
|
||
void StartIfCurrent()
|
||
{
|
||
if (_sfxGenerations[channel] != generation || _sfx[channel].Stream == null) return;
|
||
if (_sfx[channel].Stream is AudioStreamWav wav)
|
||
wav.LoopMode = startMode == 0
|
||
? AudioStreamWav.LoopModeEnum.Disabled
|
||
: AudioStreamWav.LoopModeEnum.Forward;
|
||
_sfx[channel].Play();
|
||
}
|
||
if (realDelaySeconds <= 0)
|
||
{
|
||
StartIfCurrent();
|
||
return;
|
||
}
|
||
GetTree().CreateTimer(realDelaySeconds).Timeout += StartIfCurrent;
|
||
}
|
||
|
||
public void CancelScheduledSoundEffectStarts()
|
||
{
|
||
// Native scene_context_init_reset calls sfx_clear_scheduled_starts. Generation invalidation
|
||
// cancels the timer callbacks without stopping active sounds or unloading their channel streams.
|
||
for (int channel = 0; channel < _sfxGenerations.Length; channel++)
|
||
_sfxGenerations[channel]++;
|
||
}
|
||
|
||
public void ReleaseSoundEffect(int channel)
|
||
{
|
||
if ((uint)channel >= (uint)_sfx.Length) return;
|
||
_sfxGenerations[channel]++;
|
||
_sfx[channel].Stop();
|
||
_sfx[channel].Stream = null;
|
||
}
|
||
|
||
public void FadeBgm(int targetPercent, double realDurationSeconds)
|
||
{
|
||
float linear = System.Math.Clamp(targetPercent / 100.0f, 0.0f, 1.0f);
|
||
float targetDb = linear <= 0 ? -80.0f : Mathf.LinearToDb(linear);
|
||
RestoreVoiceBgmDuck();
|
||
CancelBgmFade();
|
||
if (realDurationSeconds <= 0) { _bgm.VolumeDb = targetDb; return; }
|
||
|
||
var tween = CreateTween();
|
||
_bgmFadeTween = tween;
|
||
tween.Finished += () =>
|
||
{
|
||
if (ReferenceEquals(_bgmFadeTween, tween))
|
||
_bgmFadeTween = null;
|
||
};
|
||
tween.TweenProperty(_bgm, "volume_db", targetDb, realDurationSeconds);
|
||
}
|
||
|
||
private void CancelBgmFade()
|
||
{
|
||
var tween = _bgmFadeTween;
|
||
_bgmFadeTween = null;
|
||
if (tween?.IsValid() == true)
|
||
tween.Kill();
|
||
}
|
||
|
||
public bool TryPlayMovie(byte[] mpegBytes, string assetName, long playbackId,
|
||
long resourceId, int assetId, long movieFlags,
|
||
long initialPositionMs, long startDelayMs,
|
||
long? presentationDurationMs,
|
||
out long? stopTimeMs)
|
||
{
|
||
stopTimeMs = null;
|
||
try
|
||
{
|
||
var payload = new Age.Engine.Sys4.MoviePayload(assetName, mpegBytes);
|
||
var runtime = MovieRuntime.Open(
|
||
assetName, assetId, resourceId, payload, _movieDecoderFactory, movieFlags,
|
||
initialPositionMs, startDelayMs, presentationDurationMs);
|
||
stopTimeMs = runtime.Decoder.StopTimeMs;
|
||
while (!_pendingMovies.TryAdd(playbackId, runtime))
|
||
if (_pendingMovies.TryRemove(playbackId, out var prior)) prior.Decoder.Dispose();
|
||
return true;
|
||
}
|
||
catch (System.Exception e)
|
||
{
|
||
GD.Print($"movie decode failed {assetName}: {e.Message}");
|
||
return false;
|
||
}
|
||
}
|
||
|
||
private void AdoptPendingMovies()
|
||
{
|
||
foreach (var (playbackId, _) in _pendingMovies)
|
||
{
|
||
if (!_pendingMovies.TryRemove(playbackId, out var movie)) continue;
|
||
if (_movies.Remove(playbackId, out var prior)) prior.Decoder.Dispose();
|
||
_movies[playbackId] = movie;
|
||
if (movie.Decoder.AudioInfo != null)
|
||
{
|
||
if (_movieAudio.Remove(playbackId, out var priorAudio)) priorAudio.Dispose();
|
||
_movieAudio[playbackId] = new MovieAudioOutput(
|
||
this, movie.Decoder, MovieAudioRouteFromFlags(movie.MovieFlags),
|
||
_audioOutputLatencySeconds);
|
||
}
|
||
_movieCompletionNotified.Remove(playbackId);
|
||
GD.Print($"movie started {movie.Name} playback={playbackId} " +
|
||
$"({movie.Decoder.StopTimeMs?.ToString() ?? "unknown"} ms from VFS" +
|
||
(movie.InitialPositionMs > 0 ? $", start={movie.InitialPositionMs}ms" : "") +
|
||
(movie.Decoder.AudioInfo is { } audio
|
||
? $", audio={audio.SampleRate}Hz stereo route={MovieAudioRouteFromFlags(movie.MovieFlags)}"
|
||
: "") + ")");
|
||
}
|
||
}
|
||
|
||
private void UpdateMovieFrames()
|
||
{
|
||
if (_host == null) return;
|
||
foreach (var (playbackId, movie) in _movies)
|
||
{
|
||
long elapsedMs = (long)Stopwatch.GetElapsedTime(
|
||
movie.StartedAtTimestamp).TotalMilliseconds;
|
||
if (elapsedMs < movie.StartDelayMs) continue;
|
||
bool frameWasAlreadySeen = _movieFrameSeen.Contains(playbackId);
|
||
_movieAudio.TryGetValue(playbackId, out var audio);
|
||
if (frameWasAlreadySeen) audio?.Update();
|
||
if (movie.Decoder.TryTakeFrame(out var frame))
|
||
{
|
||
_host.PublishMovieFrame(playbackId, movie.Name, movie.AssetId, frame);
|
||
if (_movieFrameSeen.Add(playbackId))
|
||
{
|
||
GD.Print($"movie first frame {movie.Name} playback={playbackId}: " +
|
||
$"{frame.Width}x{frame.Height} RGBA8 at render frame {_timelineFrame} " +
|
||
$"(source PTS {movie.Decoder.FirstFramePresentationTimeMs?.ToString() ?? "unknown"} ms)");
|
||
// Do not let decode startup consume the opening audio timeline. The first PCM push
|
||
// begins only after the first decoded image has reached the retained movie surface.
|
||
audio?.Update();
|
||
}
|
||
}
|
||
bool watchdogExpired = elapsedMs >= movie.WatchdogMs;
|
||
if ((movie.Decoder.IsCompleted || watchdogExpired) && _movieCompletionNotified.Add(playbackId))
|
||
{
|
||
if (movie.Decoder.Failure is { } failure)
|
||
GD.Print($"movie decode failed {movie.Name}: {failure}");
|
||
if (watchdogExpired && !movie.Decoder.IsCompleted)
|
||
GD.Print($"movie completion watchdog {movie.Name}: forcing completion after {movie.WatchdogMs} ms");
|
||
_host.NotifyMovieCompleted(playbackId);
|
||
}
|
||
}
|
||
}
|
||
|
||
public void StopMovie(long playbackId)
|
||
{
|
||
if (_movieAudio.Remove(playbackId, out var audio)) audio.Dispose();
|
||
if (_pendingMovies.TryRemove(playbackId, out var pending)) pending.Decoder.Dispose();
|
||
if (_movies.Remove(playbackId, out var movie))
|
||
{
|
||
movie.Decoder.Dispose();
|
||
GD.Print($"movie stopped {movie.Name} playback={playbackId} at render frame {_timelineFrame}");
|
||
}
|
||
_movieFrameSeen.Remove(playbackId);
|
||
_movieCompletionNotified.Remove(playbackId);
|
||
}
|
||
|
||
private static MovieAudioRoute MovieAudioRouteFromFlags(long flags)
|
||
{
|
||
ulong value = unchecked((ulong)flags);
|
||
if ((value & 0x10000) != 0) return MovieAudioRoute.Muted;
|
||
if ((value & 0x20000) != 0) return MovieAudioRoute.Music;
|
||
if ((value & 0x40000) != 0) return MovieAudioRoute.SoundEffect;
|
||
if ((value & 0x80000) != 0) return MovieAudioRoute.Voice;
|
||
return MovieAudioRoute.Movie;
|
||
}
|
||
|
||
private static void EnsureAudioBuses()
|
||
{
|
||
foreach (string name in new[] { "Music", "SFX", "Voice", "Movie" })
|
||
{
|
||
if (AudioServer.GetBusIndex(name) >= 0) continue;
|
||
AudioServer.AddBus();
|
||
AudioServer.SetBusName(AudioServer.BusCount - 1, name);
|
||
}
|
||
}
|
||
|
||
public void AppendLine(string text) => _text.Text += text + "\n";
|
||
public void PageBreak()
|
||
{
|
||
_pageCount++;
|
||
_status.Text = "";
|
||
if (_locatorHudVisible) _locatorHud.Text = _locator.CurrentDisplay;
|
||
}
|
||
public void ClearPage()
|
||
{
|
||
foreach (var label in _advTextLabels) label.Text = "";
|
||
_status.Text = "";
|
||
}
|
||
public void ShowEnd() => _status.Text = "— end —";
|
||
|
||
// The selftest verifies the GODOT PLUMBING (background thread + semaphore suspend on wait-for-input
|
||
// + CallDeferred marshalling) drives the VM faithfully — i.e. produces the SAME output as a plain
|
||
// in-process run of the identical scene. Full op handling is on (the synthetic scene includes a real
|
||
// nested call-script); the expected value is computed live from a headless run, not a frozen golden.
|
||
// Reports (from the main thread) the call-scripts the VM executed as nested subroutines this run.
|
||
private void ReportSubroutines()
|
||
{
|
||
var ids = new List<long>();
|
||
while (_trace.CallScripts.TryDequeue(out var id)) ids.Add(id);
|
||
if (ids.Count == 0) { GD.Print("[subroutines] none dispatched on this path"); return; }
|
||
var distinct = new List<string>();
|
||
foreach (var id in ids) { var h = "0x" + id.ToString("x"); if (!distinct.Contains(h)) distinct.Add(h); }
|
||
GD.Print($"[subroutines] {ids.Count} call-scripts executed as nested frames ({distinct.Count} distinct: {string.Join(", ", distinct)})");
|
||
}
|
||
|
||
private void RunSelfTest()
|
||
{
|
||
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
|
||
var (script, provider) = BuildSelfTestScene(table);
|
||
var headless = new VirtualMachine(script, table, new CaptureHost(), null, provider);
|
||
headless.Run();
|
||
var expected = headless.Emitted.ConvertAll(e => e.Offset);
|
||
|
||
var actual = _host.Captured.ConvertAll(c => c.Offset);
|
||
bool ok = actual.Count == expected.Count;
|
||
for (int i = 0; ok && i < actual.Count; i++) ok = actual[i] == expected[i];
|
||
var debugEntries = DebugSceneCatalog.Build(_catalog);
|
||
bool launcherOk = debugEntries.Any(entry => entry.Name == "DEBUG.BIN" && entry.Launchable)
|
||
&& debugEntries.Select(entry => entry.PackedId).Distinct().Count() == debugEntries.Count;
|
||
var launcherSmoke = new DebugSceneLauncher();
|
||
AddChild(launcherSmoke);
|
||
launcherSmoke.Open(debugEntries, "SYSTEM4.BIN > TITLE.BIN");
|
||
launcherSmoke.Hide();
|
||
launcherSmoke.QueueFree();
|
||
bool sleepMinimumOk = GodotAdvHost.NormalizeSleepMilliseconds(0, 1.0) == 1
|
||
&& GodotAdvHost.NormalizeSleepMilliseconds(100, 1.0) == 100;
|
||
bool inputTranslationOk = Win32VirtualKeyTranslator.TryTranslate(
|
||
new InputEventKey { PhysicalKeycode = Key.Z }, out int zVk) && zVk == 0x5a
|
||
&& Win32VirtualKeyTranslator.TryTranslate(
|
||
new InputEventKey { PhysicalKeycode = Key.Up }, out int upVk) && upVk == 0x26
|
||
&& Win32VirtualKeyTranslator.TryTranslate(
|
||
new InputEventKey { PhysicalKeycode = Key.Ctrl }, out int ctrlVk) && ctrlVk == 0x11;
|
||
var selftestResources = new ResourceMap(_catalog, _assetStore);
|
||
AudioPayload glowSfx = selftestResources.ReadAudio(selftestResources.ResolveSoundEffect(0x28)!);
|
||
byte[] glowGodotWav = RiffWaveSanitizer.PrepareForGodot(glowSfx.Bytes);
|
||
bool cp932WavMetadataOk = glowGodotWav.Length == 688_336
|
||
&& AudioStreamWav.LoadFromBuffer(glowGodotWav) != null;
|
||
AudioPayload bossSfx = selftestResources.ReadAudio(
|
||
selftestResources.ResolveSoundEffect(0x125)!);
|
||
byte[] bossGodotWav = RiffWaveSanitizer.PrepareForGodot(bossSfx.Bytes);
|
||
bool firstRiffBoundaryOk = bossSfx.Bytes.Length == 323_009
|
||
&& bossGodotWav.Length == 157_940
|
||
&& AudioStreamWav.LoadFromBuffer(bossGodotWav) != null;
|
||
AudioPayload bgm = selftestResources.ReadAudio(selftestResources.ResolveBgm(5)!);
|
||
FadeBgm(0, 10.0);
|
||
bool bgmFadeStarted = _bgmFadeTween?.IsValid() == true;
|
||
PlayBgm(bgm.Bytes, bgm.Name);
|
||
bool bgmReplacementCancelsFade = bgmFadeStarted
|
||
&& _bgmFadeTween == null
|
||
&& System.Math.Abs(_bgm.VolumeDb) < 0.001f;
|
||
RestartBgm(bgm.Bytes, bgm.Name, 0);
|
||
bool bgmOneShotModeOk = (_bgm.Stream as AudioStreamOggVorbis)?.Loop == false;
|
||
RestartBgm(bgm.Bytes, bgm.Name, 1);
|
||
bool bgmLoopModeOk = (_bgm.Stream as AudioStreamOggVorbis)?.Loop == true;
|
||
StopBgm();
|
||
bool bgmStopReleaseOk = _bgm.Stream == null
|
||
&& !_bgm.Playing
|
||
&& _bgmFadeTween == null
|
||
&& System.Math.Abs(_bgm.VolumeDb) < 0.001f;
|
||
AdvTextEffectTheme mode1 = ResolveAdvTextEffectTheme(AdvTextStyle.Default with
|
||
{
|
||
RenderMode = 1,
|
||
EffectOffsetX = 0,
|
||
EffectOffsetY = 0,
|
||
});
|
||
AdvTextEffectTheme mode3 = ResolveAdvTextEffectTheme(AdvTextStyle.Default with
|
||
{
|
||
RenderMode = 3,
|
||
EffectOffsetX = 1,
|
||
EffectOffsetY = 1,
|
||
});
|
||
AdvTextEffectTheme mode0 = ResolveAdvTextEffectTheme(AdvTextStyle.Default);
|
||
bool textEffectModesOk = mode1 == new AdvTextEffectTheme(0, true, 0, 0)
|
||
&& mode3 == new AdvTextEffectTheme(1, false, 0, 0)
|
||
&& mode0 == new AdvTextEffectTheme(0, false, 0, 0);
|
||
var textEffectSmoke = new Label();
|
||
AddChild(textEffectSmoke);
|
||
ApplyAdvTextStyle(textEffectSmoke, AdvTextStyle.Default with
|
||
{
|
||
RenderMode = 1,
|
||
EffectColor = 0x123456,
|
||
EffectOffsetX = 2,
|
||
EffectOffsetY = -1,
|
||
});
|
||
textEffectModesOk &= textEffectSmoke.GetThemeConstant("outline_size") == 0
|
||
&& textEffectSmoke.GetThemeConstant("shadow_offset_x") == 2
|
||
&& textEffectSmoke.GetThemeConstant("shadow_offset_y") == -1
|
||
&& textEffectSmoke.GetThemeColor("font_shadow_color").A > 0.99f;
|
||
ApplyAdvTextStyle(textEffectSmoke, AdvTextStyle.Default with
|
||
{
|
||
RenderMode = 3,
|
||
EffectColor = 0x123456,
|
||
EffectOffsetX = 1,
|
||
EffectOffsetY = 1,
|
||
});
|
||
textEffectModesOk &= textEffectSmoke.GetThemeConstant("outline_size") == 1
|
||
&& textEffectSmoke.GetThemeColor("font_shadow_color").A < 0.01f;
|
||
ApplyAdvTextStyle(textEffectSmoke, AdvTextStyle.Default with
|
||
{
|
||
PrimaryFontSize = 24,
|
||
Bold = true,
|
||
FontFace = "MS 明朝",
|
||
LineSpacing = 8,
|
||
});
|
||
var calibratedBold = textEffectSmoke.GetThemeFont("font") as FontVariation;
|
||
bool fontCalibrationOk = calibratedBold != null
|
||
&& System.Math.Abs(calibratedBold.VariationEmbolden
|
||
- NativeBoldEmbolden) < 0.001f
|
||
&& calibratedBold.SpacingGlyph == NativeBoldGlyphSpacing
|
||
&& CalibratedLineSpacing(8, 24, 25) == 7
|
||
&& CalibratedLineSpacing(9, 16, 17) == 8
|
||
&& textEffectSmoke.GetThemeConstant("line_spacing")
|
||
== CalibratedLineSpacing(
|
||
8, 24, calibratedBold.GetHeight(24));
|
||
Window rootWindow = GetTree().Root;
|
||
bool logicalCanvasOk = _host.LogicalCanvas == new Sys4LogicalCanvas(_screenWidth, _screenHeight)
|
||
&& _screen.GetWidth() == _screenWidth
|
||
&& _screen.GetHeight() == _screenHeight
|
||
&& _screenPixels.Length == checked(_screenWidth * _screenHeight * 4)
|
||
&& rootWindow.ContentScaleSize
|
||
== new Vector2I(_screenWidth, _screenHeight)
|
||
&& _windowOptions == WindowLaunchOptions.Resolve(
|
||
OS.GetCmdlineUserArgs(),
|
||
new Sys4LogicalCanvas(_screenWidth, _screenHeight));
|
||
textEffectSmoke.QueueFree();
|
||
ok &= launcherOk && sleepMinimumOk && inputTranslationOk && cp932WavMetadataOk
|
||
&& firstRiffBoundaryOk
|
||
&& bgmReplacementCancelsFade && bgmOneShotModeOk && bgmLoopModeOk
|
||
&& bgmStopReleaseOk && textEffectModesOk && fontCalibrationOk
|
||
&& logicalCanvasOk;
|
||
if (ok) GD.Print($"SELFTEST OK: threaded host matches headless ({actual.Count} lines, full handling); " +
|
||
$"debug launcher catalog/UI smoke ({debugEntries.Count} packed scripts); " +
|
||
$"sleep-min=1ms; native-key-translation=ok; cp932-wav-info=ok; " +
|
||
$"first-riff-boundary=ok; " +
|
||
$"bgm-fade-replacement=ok; bgm-start-modes-stop=ok; " +
|
||
$"text-effect-modes=ok; font-calibration=ok; " +
|
||
$"logical-canvas={_screenWidth}x{_screenHeight}; " +
|
||
$"window-request={_windowOptions.Width}x{_windowOptions.Height}");
|
||
else GD.Print($"SELFTEST FAIL: threaded={actual.Count} vs headless={expected.Count}; " +
|
||
$"debug-launcher={launcherOk}; sleep-min={sleepMinimumOk}; " +
|
||
$"native-key-translation={inputTranslationOk}; cp932-wav-info={cp932WavMetadataOk}; " +
|
||
$"first-riff-boundary={firstRiffBoundaryOk}; " +
|
||
$"bgm-fade-replacement={bgmReplacementCancelsFade}; " +
|
||
$"bgm-one-shot={bgmOneShotModeOk}; bgm-loop={bgmLoopModeOk}; " +
|
||
$"bgm-stop-release={bgmStopReleaseOk}; " +
|
||
$"text-effect-modes={textEffectModesOk}; font-calibration={fontCalibrationOk}; " +
|
||
$"logical-canvas={logicalCanvasOk}({_screenWidth}x{_screenHeight}); " +
|
||
$"window-request={_windowOptions.Width}x{_windowOptions.Height}");
|
||
GetTree().Quit(ok ? 0 : 1);
|
||
}
|
||
|
||
// A deterministic synthesized scene: show-text, wait-for-input (exercises the suspend plumbing), a
|
||
// nested call-script into a synthetic subroutine (exercises call-script handling), shared globals.
|
||
private static (Script, IScriptProvider) BuildSelfTestScene(OpcodeTable table)
|
||
{
|
||
(int, Operand[]) ShowText(int s) => (0x6e, new[] { new Operand(2, s), new Operand(0, 0) });
|
||
(int, Operand[]) Wait() => (0x72, new[] { new Operand(0, 0) });
|
||
(int, Operand[]) CallScript(long id) => (0x3, new[] { new Operand(0, id) });
|
||
(int, Operand[]) MovGG(int d, int s) => (0x55, new[] { new Operand(3, d), new Operand(3, s) });
|
||
(int, Operand[]) MovGI(int d, long v) => (0x55, new[] { new Operand(3, d), new Operand(0, v) });
|
||
(int, Operand[]) Exit() => (0x2, System.Array.Empty<Operand>());
|
||
|
||
var callee = ScriptAssembler.Assemble(table, "SUBSCENE",
|
||
new List<(int, Operand[])> { ShowText(0), MovGI(0x31, 42), Exit() }, new[] { "Sub" });
|
||
var caller = ScriptAssembler.Assemble(table, "SELFTEST",
|
||
new List<(int, Operand[])> { ShowText(0), Wait(), ShowText(1), CallScript(5), MovGG(0x30, 0x31), Exit() },
|
||
new[] { "Hello", "World" });
|
||
return (caller, new SelfTestProvider(callee));
|
||
}
|
||
|
||
private sealed class SelfTestProvider : IScriptProvider
|
||
{
|
||
private readonly Script _callee;
|
||
public SelfTestProvider(Script callee) => _callee = callee;
|
||
public Script? GetById(long id) => id == 5 ? _callee : null;
|
||
}
|
||
}
|