31 lines
1.5 KiB
XML
31 lines
1.5 KiB
XML
<Project Sdk="Godot.NET.Sdk/4.7.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<DefineConstants>$(DefineConstants);AGE_WINDOWS_GDI</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\engine\Age.Engine\Age.Engine.csproj" />
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<EmbeddedResource Include="..\build\opcodes.json"
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LogicalName="Himegari.Runtime.opcodes.json" />
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</ItemGroup>
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<ProjectReference Include="..\engine\Age.Engine.Text.Windows\Age.Engine.Text.Windows.csproj" />
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</ItemGroup>
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<ItemGroup Condition="Exists('..\build\native\win-x64\age_movie_ffmpeg.dll')">
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<None Include="..\build\native\win-x64\*.dll"
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Link="%(Filename)%(Extension)"
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CopyToOutputDirectory="PreserveNewest" />
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<None Include="..\build\native\win-x64\FFmpeg-LICENSE.txt"
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Link="FFmpeg-LICENSE.txt"
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CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Target Name="RequireGeneratedRuntimeMetadata" BeforeTargets="PrepareForBuild"
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Condition="!Exists('..\build\opcodes.json')">
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<Error Text="Missing generated runtime metadata '..\build\opcodes.json'. Run 'py -3.11 -X utf8 tools\opcodes_build.py --build' from age-reimpl before building Godot." />
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</Target>
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</Project>
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