Files
OpenMaidEngine/engine/Age.Engine.Tests/TestSupport.cs
2026-07-11 21:12:24 -04:00

89 lines
4.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Age.Engine.Diagnostics;
using Age.Engine.Hosting;
using Age.Engine.Model;
/// <summary>Shared test doubles: a host that records observable effects, and an in-memory script
/// provider for synthetic call-script targets.</summary>
internal sealed class RecordingHost : IHost
{
public int Waits;
public int Presents;
public int TransitionWaits;
public bool MessageSkip;
public bool AdvReadSkip;
public readonly List<(int Offset, string Text)> Lines = new();
public readonly List<(int Slot, int X, int Y)> TextCursors = new();
public readonly List<(int Surface, int X, int Y, string Text)> SurfaceStrings = new();
public readonly List<AdvWaitIndicatorConfig> WaitIndicators = new();
public readonly List<long> SleptDurations = new();
public readonly List<(long Resource, int Channel)> SfxLoads = new();
public readonly List<int> SfxStarts = new();
public readonly List<int> SfxReleases = new();
public readonly List<(int Target, long Duration)> BgmFades = new();
public readonly List<(long Resource, int Surface, long Flags, long SyncMask)> Movies = new();
public void ShowText(int offset, string text) => Lines.Add((offset, text));
public void SetAdvTextCursor(int layoutSlot, int x, int y) => TextCursors.Add((layoutSlot, x, y));
public void DrawStringToSurface(int surfaceSlot, int x, int y, string text)
=> SurfaceStrings.Add((surfaceSlot, x, y, text));
public void ConfigureAdvWaitIndicator(AdvWaitIndicatorConfig config) => WaitIndicators.Add(config);
public void WaitForInput() => Waits++;
public void Sleep(long duration) => SleptDurations.Add(duration);
public void FrameYield() { }
public bool IsMessageSkipActive => MessageSkip;
public bool IsAdvReadSkipActive => AdvReadSkip;
public void PresentFrame(GfxState gfx)
{
Presents++;
gfx.StartForegroundTransitions(100);
gfx.CompleteForegroundTransitions(100);
}
public void WaitForForegroundTransition(GfxState gfx)
{
TransitionWaits++;
gfx.StartForegroundTransitions(100);
gfx.CompleteForegroundTransitions(100);
}
public void CreateTexture(int slot, int w, int h) { }
public void SetTexture(long resId, int slot) { }
public void DrawTexture(int slot, int sx, int sy, int w, int h, int dx, int dy) { }
public (int Width, int Height) GetTextureSize(int slot) => (0, 0);
public void PlayBgm(long id) { }
public void PlayVoice(long id) { }
public void LoadSoundEffect(long resourceId, int channel) => SfxLoads.Add((resourceId, channel));
public void StartSoundEffect(int channel) => SfxStarts.Add(channel);
public void ReleaseSoundEffect(int channel) => SfxReleases.Add(channel);
public void FadeBgm(int targetPercent, long durationMs) => BgmFades.Add((targetPercent, durationMs));
public void PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)
=> Movies.Add((resourceId, surfaceSlot, movieFlags, syncMask));
}
internal sealed class MapProvider : IScriptProvider
{
private readonly Dictionary<long, Script> _m;
public MapProvider(Dictionary<long, Script> m) => _m = m;
public Script? GetById(long id) => _m.TryGetValue(id, out var s) ? s : null;
}
/// <summary>A controlled test double: every call-script id resolves to the same script (typically a
/// no-op that just exits). Lets a test run a real script with call-script handling ON while isolating
/// it from the real subroutines' game-state dependencies.</summary>
internal sealed class AnyProvider : IScriptProvider
{
private readonly Script _s;
public AnyProvider(Script s) => _s = s;
public Script? GetById(long id) => _s;
}
/// <summary>Captures every trace event for assertions; TracingSteps is settable so a test can
/// exercise the Step gate both ways.</summary>
internal sealed class RecordingTraceSink : ITraceSink
{
public bool TracingSteps { get; init; }
public readonly List<TraceEvent> Events = new();
public void Emit(in TraceEvent e) => Events.Add(e);
public List<long> CallScriptIds =>
Events.Where(e => e.Kind == TraceEventKind.CallScript).Select(e => e.Id).ToList();
}