Anchored the opcode dispatch table: handler(op)=ctx[0x26c93+op] (default FUN_004162b0,
registered by FUN_00413860). Corrects the prior note: raw Kelebek VA 0x428010 is op
0x1ac (a save op, 0x427fb0); op 0x1a2's REAL handler is FUN_0042d360 = a graphics
command-buffer op (cmd-type 3, '%c%8.8x' key). So u00428010 is NOT decision->scene and
NOT save; the FIELD 0x5f0ed/0x62ccf snippet is gfx/UI. decision->scene premise discredited;
real mechanism = call-script/script-load (still unidentified). Lesson: resolve handlers
via the table, never the raw Kelebek VA.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>