One-unit scope for the gfx animation cluster (0x1fd, 0x21c-0x243): channel model + faithful gfx_object_anim_interpolate port on FrameClock (fixes 'mach 5') + spritesheet cell selection. Grounded in the recovered dispatch table (handler(op)=ctx[0x26c93+op]; Kelebek labels are drift) + the reversed interpolator. Bounded RE Task-0 with known handler addresses. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>