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OpenMaidEngine/tools
gamer147 6df1db0839 docs(opcodes): 0x215 = native graphics-object query (root cause of gfx drift)
Investigation upgrade: 0x215 queries the native object manager by element
handle-id (0x62455[idx]) and returns the object's slot/status; sign-tested to
drive label_12649's slot-select. Stubbing it collapses all draws onto slot 0 →
the anchor-preserve geometry reads foreign textures → cumulative bg/sprite
drift. Keystone for the graphics object-manager; exact return via unicorn
(handler @0x421160).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 23:21:08 -04:00
..
2026-07-06 12:58:30 -04:00
2026-07-06 12:58:30 -04:00