Files
OpenMaidEngine/godot/IMovieDecoder.cs
2026-07-29 16:01:00 -04:00

35 lines
1.1 KiB
C#

using System;
using Age.Engine.Sys4;
internal readonly record struct MovieAudioInfo(int SampleRate, int Channels);
internal sealed record MovieAudioChunk(float[] InterleavedStereo, int FrameCount, long PresentationTimeMs);
/// <summary>
/// Platform-neutral movie playback boundary. Construction is synchronous so metadata needed by the VM is
/// available before op 0x236 returns; frame delivery and completion remain asynchronous.
/// </summary>
internal interface IMovieDecoder : IDisposable
{
long? StopTimeMs { get; }
long InitialPositionMs => 0;
bool IsCompleted { get; }
string? Failure { get; }
long? FirstFramePresentationTimeMs => null;
bool TryTakeFrame(out RgbaImage frame);
MovieAudioInfo? AudioInfo => null;
bool AudioDecodingCompleted => true;
bool TryTakeAudioChunk(out MovieAudioChunk chunk)
{
chunk = default!;
return false;
}
void AdvancePlaybackClock(long elapsedMilliseconds) { }
void MarkAudioSubmitted() { }
}
internal interface IMovieDecoderFactory
{
IMovieDecoder Open(
MoviePayload movie, long initialPositionMs = 0, long? presentationDurationMs = null);
}